Behavour
What about you treat your players the same way?
Unbreakable pallets from one side map still enabled.
Hex totems unable to be cleansed map unable till fix.
The day the surv queque becomes unbearable I hope you have already dbd 2 or invert the money on bitcoins
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It's not really comparable for a pallet that can't be broken from one side only, to a totem that cannot be cleansed at all.
That's one chase with that pallet, whereas that one totem can affect an entire game.
But OBVIOUSLY it shows clear survivor bias and that the devs hate every single killer player and want their game dead smh my head ๐๐๐๐๐
Yeah its not the same but its curious everything that affect survs are fixed in 3 days but killer things last ages for example Spirit no sound bug ,thats breaking a full character its not that important? Or for example dying surv without noise and no Iron will I can understand some stuff are easier to fix but cant be 3 months to fix it
Bug fixes aren't simply sectioned into killer vs survivor - the simple fact is that some things are more able to reproduce than others, and audio bugs in particular are incredibly difficult to reproduce, especially when they don't apply to everyone. The idea that it's something that affects Survivor so is fixed quicker is completely disingenuous and frankly false.
I'm not denying that there are bugs on either side, I'm just directly refuting your point that survivor issues are given priority.
The Devs don't favour one side or the other. They favour casual players over competitive ones, and new players over all... But that's about it.
Its curious that killers bugs are the worst but harder to fix always...
The dev dont like killer its just that nothing the community will say can prove otherwise because for every good thing the dev did to killer the survivor had 2 better thing done to them before that
Okay, so. Survivors all play the same, and so use the same code with different models. Therefore, you must test the fix on one piece of code only, as the code for the other survivors are identical. This means it is quicker and usually easier to fix survivor bugs. If there is a bug which causes 30% Hindered instead of 15% for example, the fix can be easily tested on one survivor and is guaranteed to work on the rest.
Killers do not all play the same. Killers have unique powers, movement speeds, terror radiuses, animations, and interactions. The code used is not all the same. Fixing an issue which causes Pinhead's chains to have increased sensitivity if blinded while in his power (random idea I just made up- no clue if that's a bug or not) could cause Demogorgon's Shred lunge to travel 10m instead of 12m while fully charged (another random bug I made up on the spot). Fixing this could then cause Nurse to suddenly move at 300% speed if she lunges during a blink. Therefore making it take longer, and usually be harder, to fix killer bugs.
This is most likely why you see more survivor bugfixes than killer ones- because survivor bugs are easier to fix from a coding perspective the majority of the time. Even easy fixes must be tested on all other killers whilst again, you can test it on just one survivor.
And you're definitely not biased at all, huh
How did talking about bugs turn into a survivor vs killer discussion?
That opinion is 100% biased but honestly the dev make it feel that way
It started off as an incredibly thinly-veiled survivor vs killer debate under the guise of bugs.
So survivors unable to be hear in the ground who was a "feature" and is still in game is not a surv code problem?
I dont see the need to compare both issues. If an issue affects a match, the map should be disabled. There are enough maps in the game, even if 10 maps are disabled.
You know, I believe Mandy has explained about 15 thousand times than when bugs aren't reproducable, and when the devs have to explicitly ask the community for their log files because no matter what they do they can't consistently reproduce this bug, it can then be inferred it is a difficult bug to fix.
Please note my use of the word "usually" in the comment you quoted. Once again; "USUALLY". Just in case you missed it the first couple of times- USUALLY
Okay and how many time is needed 5 years? 1 month?
You're asking me because?
I just know that coding is a pain in the ass and a single missing semi-colon somewhere in line 7843 can cause half the intended features to stop working. I do not have access to BHVR data, their code, or anything, so why would you think I know how long it takes to fix the Silent Slug bug?