Should Hex: third seal work more like Hex: plaything

Hex: third seal adds the blindness condition to any survivor you hit with a basic attack.

And while blindness isn't the most amazing of effects it does have it's uses. Hiding slugs and the exact location of hooks can mess a solo or commles swf squad up.

The biggest issue with this perk is that the setup tends to take way to lobg before you can get value out of it. The totem just is gone way to quickly.

The recent perk Hex: plaything worked in quite an unique way with hexes that could solve this issue.

What if Hex: third seal spawned a hex totem when you hit a survivor and specifically them suffer from blindness untill cleansed.

Not only would this make the blindness more consistant it would also help mask other hex perks like plaything does now

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