GoodBoyKaru
GoodBoyKaru
About
- Username
- GoodBoyKaru
- Joined
- Visits
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Comments
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@Bennett_They1Them said:
https://forum.deadbydaylight.com/en/discussion/comment/2669215#Comment_2669215
that was sarcasm, right? I thought you said you liked her...
Where? The second she was a primarily anti-loop based killer, I despised her, I hate her lore, I'm very meh leaning towards hate on her design in general. The only thing I like about her is she's an example that the people who design killer powers are not the same people that look at feedback, ever.
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My first impression? She's really ######### boring, dull, annoying, a great example as to why BHVR need to stop designing ######### anti-loop killers, a great example as to why BHVR never listen to their community, and yet another thing pushing me to uninstall for good.
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Bugs? Not really many.
Optimisation? Bestie is worse than BHVR's attempt at designing a functional matchmaking system.
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Nurse wouldn't be released today, which is what a lot of people (not me) have an issue with. Her design is so different than every other killer and she's the only killer that's slower than survivors.
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2668249#Comment_2668249
The nerfs really are @GoodBoyKaru!!!
>:)
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There's a reason I was laughing yes
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@Chilli_man2400 said:
https://forum.deadbydaylight.com/en/discussion/comment/2668409#Comment_2668409
No he wasn’t since he was the last years killer I wanted to see what killer was gutted on there release. He wasn’t gutted though
Good I thought you were going crazy
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@Chilli_man2400 said:
Guys can we stop this mentality that she’s going to get nerfed just for fun name one killer since Pyramid head that was gutted on release I’ll wait
Pyramid was gutted on release?? The #########?!
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@Bwsted said:
https://forum.deadbydaylight.com/en/discussion/comment/2668342#Comment_2668342
After years of getting blinded by clicky neon Neas, we finally have the opportunity to burn survivors' retinas for revenge.
Neon Joey too
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@Bwsted said:
https://forum.deadbydaylight.com/en/discussion/comment/2668342#Comment_2668342
After years of getting blinded by clicky neon Neas, we finally have the opportunity to burn survivors' retinas for revenge.
Trickster and half the Blighted skins are right there
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2668341#Comment_2668341
Bruh Spirit and Artist have feelings :(
//
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Ty
Don't get how that's OP but
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Me hiding in the shadows to ######### on anything Gann remotely enjoys
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@UnknownKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2668294#Comment_2668294
Just enter on game dont wanna spoil you
I'm not at home and won't be for hours can I have Screenshots
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You get it on your first purchase of auric cells. Anyone who's purchased them before also gets it
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@DemonDaddy said:
https://forum.deadbydaylight.com/en/discussion/comment/2668213#Comment_2668213
Can you elaborate so it makes sense then?
idk what didnt make sense about it to start... run into a crow that shes placed but hasnt fired and you just get swarmed, instead of getting injured. she's still incredibly strong.
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@Myla said:
So the repair speed regression is first token?
If that's true then Forever Freddy on every killer might not be a dream after all :^)
what it seems like
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I just need to stop talking
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@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/2668041#Comment_2668041
Fun fact, it's actually 28 seconds (56 with thrill)
The wiki is a dirty liar
So are the devs then
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@dspaceman20 said:
Interesting. I wonder I counter force stacks with the rekindled totems
small game does (at 9 stacks you lose the ability to detect toems lmao), at least it did on the ptb, so i assume it does
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@Tranquil_Blue said:
https://forum.deadbydaylight.com/en/discussion/comment/2667863#Comment_2667863
Given that you put some time into this, I'm sorry to tell you that all of your math is wrong...The normal healing speed is 1 unit per second (100% healing speed). A normal heal is 16 units, so it takes 16 seconds. With We'll Make It, you get 100% ADDITIONAL healing speed, so you heal at 200% or 2 units per second. And so on.
Basically, with all of your math, you need to add an additional 100% to account for the base 100% healing speed.
For instance, WMI + COH + BK + 4 Stacks of DM would be 289% ADDED healing speed, making for 389% healing speed total (or 3.89 units per second). 16 / 3.89 = 4.113 seconds.
Where did I say I could do maths
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Nothing. You can simply quit the game and return, or continue to play in the ever-dwindling 5.3.2 until you update, remaining unable to be matched with anyone outside of 5.3.2.
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Right sorry for the delay was on the bus and then wasn't and then was
Warning: long, I did this on my phone.
Fastest you can heal injured survivor:
COH 100%
WMI 100%
BK 33%
4xDM 56%
Ranger Medkit 50%
Surgical Suture 15%
Abdominal Dressing 25%
100 + 100 + 33 + 56 + 50 + 15 + 25
200 + 33 + 56 + 50 + 56 + 40
200 + 33 + 106 + 40
306 + 40 + 33
346 + 33
379
379% speed = 3.79c/s
16/3.79 = 4.222 seconds (3.DP)
Emergency Medkit and Ranger Medkit share the same altruistic healing speed, however Emergency also has 50% self heal speed.
Fastest you can heal dying survivor:
COH 100%
WMI 100%
WGLF 100%
4xDM 56%
Ranger Medkit 50%
Surgical Suture 15%
Abdominal Dressing 25%
100 + 100 + 100 + 56 + 50 + 15 + 25
300 + 106 + 40
406 + 40
446
446% speed = 4.46c/s
16/4.46 = 3.587 seconds (3.dp)
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@Kira4Evr said:
https://forum.deadbydaylight.com/en/discussion/comment/2667892#Comment_2667892
Surgical Suture +15%
Abdominal Dressing +25%
:)
What about the medkit itself tho
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@Kira4Evr said:
https://forum.deadbydaylight.com/en/discussion/comment/2667871#Comment_2667871
Don't forget Purple Med-Kit with Surgical Suture and Abdominal Dressing! :O
I'm on my phone I don't have the numbers for those, I'll get back to you in like- well however quickly I get off the bus tbh
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@Kira4Evr said:
https://forum.deadbydaylight.com/en/discussion/comment/2667881#Comment_2667881
Legion is hot, wdym????
Joey = yes
Frank = maybe
Julie + Susie = Absolutely not.
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Legion:
Ugly,
Sad
Has to take an hour long breather after running for 15 seconds
Really ######### at their job
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@Cosmin262 said:
https://forum.deadbydaylight.com/en/discussion/comment/2667863#Comment_2667863
ohh i thought that the description of well make it regarding healing cap was for literally every healing in the game
It's confusing like that, but someone tested it in Ye Olde Days and unless it's changed since then that's how it works.
I remember Orion was the one to tell me about it so were he still around I'd ask for his video again, but unfortunately that was like a year and a half ago lol
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@Kira4Evr said:
Yea it is. Imagine using CoH, We'll make it and WGLF :O
I didnt think of WGLF- that's an idea!
COH + WGLF + WMI +4xDesperate Measures = healing speed of 356%, or 4.494 seconds to heal a downed survivor.
What a concept.
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@JawsIsTheNextKiller said:
I wholeheartedly agree with your first three points!
- For me Antiloop takes all the fun of the chase away.
- I hate Shadowstep more than Circle of Healing because people just disappear. I also hate Circle of Healing.
- Realm Beyond. Yes, I want realistic low lying fog on the floor not whatever this unrealistic car pollution effect is. I wish the reworks looked half as good as the artwork previews make them out to be.
Well done on all three of your first three points!
I'm afraid as to why SBMM hasn't been included in the points Mr. Jaws
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Yes.
We'll Make It has an internal cap of 100%. You cannot unhook 2 survivors within 90 seconds and get 200% speed, it just resets the timer.
Circle of Healing has an internal cap of 100%. Being inside 2 different COH totems doesn't give you 200% heal speed.
However, there is no hard cap, nor are there any diminishing returns, meaning healing speed can be increased to as fast as 289% (100% WMI, 100% COH, 33% Botany Knowledge, 56% for 4 stacks of Desperate Measures- 14*4).
This would theoretically let you heal someone else in 5.536 seconds (16/2.89, rounded to 3DP).
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While I really hope people don't decide to draw conclusions from these, I also think they're really interesting to look at.
Also correct me if I'm wrong but I think the devs' most recent stats also had Nurse at a 48% killrate and I just think that's funny.
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@Fobbo said:
Bring a snow bloodweb with some event stuff and if you prestige there your character will get a snowy and icy cosmetic
Ah yes let me grind up to P3 every single character in an entirely seperate Bloodweb
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I already see where this thread is going and I'm already terrified :')
(I support the removal, for the record)
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2667288#Comment_2667288
That requires survivors to actually think.
Funny, I thought holding run and forward and pre-dropping pallets was the thing that didn't require thinking. Interesting
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@Bennett_They1Them said:
https://forum.deadbydaylight.com/en/discussion/comment/2666835#Comment_2666835
sorry that's the one you got.
I think I dodged a bullet. I only got a bug that prevented me from signing in.
oh, it wasn't me, i nicked it from twitter.
i'm doing the semi-smart thing and staying very far away
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people are getting different error messages, one of which is this:
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@UnknownKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2666539#Comment_2666539
Skill is the base.
Lmfao what skill
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@AnObserver said:
https://forum.deadbydaylight.com/en/discussion/comment/2666526#Comment_2666526
I am almost certain that the starting MMR given to new players is more "average", both to give a brutal experience to newcoming Survivors (which fits thematically), and to prevent smurfing from being that effective.
MMR works fine for new players.
https://twitter.com/Karu_TC/status/1465354344002469888?t=9iSniIsRUDRxVrelP0Yc3A&s=19(this is in no way meant to shame the Trapper or reflect negatively in any way)
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@GeneralV said:
You and I have pretty similar opinions, my dear friend.
I agree with 98% of everything you've said here, my only disagreements are regarding Ormond and Character Models being good changes. Everything else we totally agree.
At the beginning of the post you asked what could you do to have more fun. I would personally recommend selecting an old survivor, with old perks, and use either a Red Forest or Swamp Offering. The...pretend you are in a better time.
I know it sounds...weird, but that is what I did to make the game a bit more tolerable...Eventually I couldn't take it anymore and had to leave the Fog, but it worked for a while.
Red forest and Swamp make me want to die irl I'd rather not tbh. Like I'd take the new maps over my literal least favourite trio (Swamp, forest, haddonhell)
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@bm33 said:
https://forum.deadbydaylight.com/en/discussion/297024/four-small-ish-posts
I agree, with all of this.
It feels like they keep designing killers based on things players complain about - not to band aid fix something but rather designed to cause something players hate. Survivors constantly complain about how they hate camping/slugging so they release the Twins, a killer that primarily camps and slugs. Killers constantly complaining about a hold W meta, so they release a killer with only counter being hold W.
Realm beyond has been so disappointing. Aside from the kick to performance issues and bad addition of breakable walls the maps just don't have a horror feel anymore, they seem too clean and pretty. The old graphics had a grimey dark feel to them that helped with the atmosphere. New Coldwind is a bright daylight map, it has 0 horror feel to it.
It's impossible to balance maps when the killers are so different - what is a balanced map v Blight isn't a balanced map v Trapper. It's the problem with most of the balance in the game though - what's OP on one killer is just right on another and UP on someone else but they try to make it all a one size fits all.
SBMM is terrible. The anniversary event was unfun because survivors started making the game move faster because they felt they needed to escape as fast as possible to get a crown, killers responded by killing faster - it was vicious circle of both sides trying to do their objective faster than the other to the point of being miserable. SBMM has caused the same issue. On top of that just kills/escapes is such a terrible method of deciding match making. It encourages gameplay players complain about (camping and hiding) and makes the game overall not fun.
I play casual - before SBMM I would give killers kills all the time. I would die trying to boop pig noses. I would go for EGC saves of randoms even if it meant me dying. Now I don't do any of that because I now get stuck in unfun death loops. It's not fun when my swf teammate and I are only ones doing anything - we're only ones completing gens or saving/healing our teammates when we aren't in a chase.
In 2swf my teammate and I consistently getting 15k-20k+ when dying while our teammates will get less than 10k even if they escape isn't OK. The matches feel like a 2v1 not 4v1 because we have 2 randoms being useless - either because that's how they play or because they are obviously new. I get SBMM is supposed to give you easier match if you lose but it doesn't matter if it's 2v1 unless the killer is really bad - which in that case I just feel bad for the killer, the escape doesn't feel good if I'm bullying some inexperienced killer because SBMM is trying to give me an escape.
I hopped on in first time since DDoS stuff on Friday, I played solo. In 5/6 matches I had the same killer, hatch escaped 2 matches then tunneled out first in other 3 - I spectated my teammates to see how they did and saw the killer end up with 4k. My MMR should've decreased while theirs increased. I was in a lobby in under a minute (which made sense given time of day) but so was this killer. I had different teammates each time. It made no sense why I would be matched over and over with the exact same killer if our MMR was moving in opposite directions. I've never faced a killer so many times in a session, maybe a back to back game but not 5/6. I stopped playing because it was not fun.
The emblem system wasn't perfect by any means BUT it encouraged better game play. Killers that camped lost points towards their emblems. Survivors that hid all match wouldn't pip. If you did well all match, enough to pip, then you would know you'd atleast get decent randoms next match. At a certain rank you were less likely to have camping killers/hiding survivors. You had fun matches were there was more interaction by everyone. With SBMM you aren't going to necessarily have better teammates, you get whoever escaped/died - that could be someone that was all star but it could also be ones that hid all match and were useless, it's the old rainbow ranks but on purpose. They should include emblem system into SBMM - survivor camped as first kill during EGC shouldn't lose as much mmr as survivor camped as first kill at 5gen, survivor that escaped by doing nothing all match shouldn't increase same in mmr as the survivor that was doing everything else, killer that got 2k from camp/noed shouldn't go up more than killer that had 9 hooks and 1k.
I have 3.5k hours and was paired with someone with sub-60 today.
SBMM works perfectly fine btw.
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There should be 1k because I got my 1k back
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You strike me as the type of person to make a "change my mind" post only to see valid criticism to your point and begin ignoring them so your mind is not changed.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/297024/four-small-ish-posts
I...sympathize.
Let's go through this part by part, as you do raise some interesting points.
- Sadly, yes. There is an arms race right now between an increasingly skilled survivor base that knows how to abuse map features and killers being given powerful anti-loop tools that isn't healthy for the game.
- That said, even anti-loop killers can struggle on certain loops unless they also have either a way to bypass the loop entirely (Nurse, Huntress) or move so fast that they can catch up (Blight).
- Maps, as a whole, need a significant retooling and then maybe the 'S-rank' killers can be brought down somewhat. I'd much rather see Pig and the rest of the struggling killers brought up though.
- CoH is a nightmare and can almost counter entire killers (Wraith) simply by existing. It nullifies all attrition play. Boons as a whole are a problem because the correct counterplay (snuffing them) is more times than not the wrong thing to do, as your time as a killer is at a premium and they can just relight it. I predict that Overcome is going to be just as bad. Honestly, boons should never have gone live.
- Dead Hard is another problem. The thing was the most meta of meta perks, quirks and all. Now, when used correctly, it's basically a third health state on a short cooldown that also feeds the killer wrong information via fake hits. By shifting the validation issues to the killer side, you've turned an already strong perk into a broken perk.
- Some maps are just...ugly. The Game is one, as is Autohaven. I wish every map was Yamaoka - the place just oozes atmosphere and is decently balanced for both sides.
- I know it's a bit of a controversial take (how unusual for me to have one of those!) but I like SBMM. It needs to be more nuanced on the survivor end of things, sure - and sometimes just doesn't seem to be working right (why am I still facing off with a 10,000 hour nightmare squad after 3 consecutive losses?) but I will say that, by and large, my match quality has improved as killer when compared to ranks.
- However, it is going to be rougher on the higher MMR folks, as they now don't have as many matches against less skilled opponents - leading them to be forced into a narrow, stale meta and having to play 'sweaty'.
- SBMM has also shone a massive spotlight on how bad the balance of the game is, with only a few killers and builds really having any sort of viability in high level play.
- Reverting to the rank system would probably make things easier on high MMR players at the expense of low/intermediate MMR players. It's no fun having to face monster SWFs every game, but it's also no fun being thrown to the wolves.
Honestly, Artist is going to be the deciding factor for me now. If she gets nerfed, and the game loses another potential A/S-rank killer, that would likely mean that my vision for the game is so different to BHVR's that I'd be better off taking a hiatus. If she remains strong and the mid-patch reworks Ghostface to a decent level/maybe tweaks boons a bit, I'd find that really encouraging.
Theres a big issue with your entire points on MMR, and it's that it's still based on only kills and escapes.
Survivors can, and are, exploiting this fact to dip to low MMR to keep getting easy games. Bully the killer all game then die to EGC to keep the cycle going and keep dropping MMR. When you feel like winning, go for it, and then begin dying again.
It has the exact same issues with deranking as RBMM did. Except it also comes with fewer positives. So lower MMR players will still get thrown into the wolves, only for their MMR to increase further and they'll then face more better players.
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@ShadowNurseZFX said:
https://forum.deadbydaylight.com/en/discussion/comment/2666181#Comment_2666181
it was not an exploit. and at least it does not require 3rd party software
Both are exploits.
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Or instead of adding in another exploit, we fix the one we have
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Huntress hatchet?
Why do you think everyone complained about iri head?
Pigs ambush
It's a maybe on this one.
Legion feral frenzy
Why do you think it cannot down people without an add-on? It has literally zero counterplay
Plague corrupt purge
Literally the best ranged power in the game????
Demogorgon shred
Most likely.
Pyramid Heads POTD
Absolutely.
Blights lethal rush
Yes?!
Victors pounce
Yes?!?!
Tricksters blades
Please tell me this is satire.
Nemesis tentacles
Almost certainly.
Artist crows
Yes
There's a reason they don't trigger exposed. There's a reason iri head has such a drawback to it.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2665720#Comment_2665720
This post literally solved a mystery for me.
So many survivors seem to be diving into lockers and praying right now. I was wondering what was going on.
this is an old challenge though
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2665747#Comment_2665747
This is their first post.
Correct? What relevance does that have??
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2665728#Comment_2665728
We [Console players] should be able to talk to people on pc, why hasn’t this been fixed?
Why is playing killer getting more and more difficult?
Anyone wondering why Pig lost her red tape add on or is it just frozen?
How are any of these relevant to the title of the post or each other? Like highkey my brain is literally frozen rn but I don't know how to answer this post




