GoodBoyKaru
GoodBoyKaru
About
- Username
- GoodBoyKaru
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Comments
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@TheRaceZmb said:
so read you if I understand correctly if 3 other people come over me all the time to block me around me while I have their colleagues in my hands, it's normal
it's really pitiful
you can just hit them lmao or drop the survivor it isn't rocket science
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Grades mean nothing in terms of skill.
But your post insinuates that it ever worked.
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I will say with SS I see it more as a minor annoyance than something completely overpowered. With IW it's definitely frustrating but thankfully the fact it's underused means it doesn't mess with my tracking too much; it's a bit like Lucky Break in that when I see it I hate it but I don't see it enough to get truly tilted.
COH, however, I will use to prove how absolutely busted bullshit OP it is (and because I really like the security of it) until the devs nerf it, because that perk is absolutely not fair. SS and the new Exponential deserve slaps to the wrist, someone needs to get the nuclear code for COH.
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Most realisticly, Try To Fall Asleep.
However I wouldn't complain to a Bleach or Burn The Witch one, especially not if they bring in Grimmhjow/Bruno/Ichigo. Any of them and my gay ass will be satisfied for years.
Also a Paladins champion would be pretty funny if they could make it work, but I don't see that happening.
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@TheRaceZmb said:
https://forum.deadbydaylight.com/en/discussion/comment/2679752#Comment_2679752
then the game contradicts itself, in the report section there is bodyblocking
Ah you see, there are two different types of bodyblocking.
Bodyblocking for a survivor, be it to allow them to wiggle off or to take a hit, is perfectly allowed. There's even an in-game score event "Protection hit". Bodyblocking a survivor in a corner and preventing them from moving, be it done by another survivor or a killer, is a bannable offence provided it arises before the Endgame Collapse triggers, as this is considered as "Holding the game hostage".
Here's a comment from mod @Rizzo90 on the topic:
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@Bennett_They1Them said:
https://forum.deadbydaylight.com/en/discussion/comment/2679714#Comment_2679714
"shroud of the lost" is that the one that the vampire one's a reskin of?
idk it's his year of the ox body
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@TheRaceZmb said:
https://forum.deadbydaylight.com/en/discussion/comment/2679644#Comment_2679644
I don't agree it's not part of the game, all the people who block I report them. if it was part of the game we could not report them
Well that's embarassing. Next-
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@GentlemanFridge said:
https://forum.deadbydaylight.com/en/discussion/comment/2679722#Comment_2679722
I have absolutely no attachment to the Hellraiser franchise and I still feel insulted.
just wait till i find that one of pinhead with a mowhawk
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yeah boss protocol actually did things and continue to exist
definitely worth the amazon rainforest
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if survivor cosmetics are an option too anything for david king
if we have to pick killer ones (ew) then imo go for Shroud of the Lost for Mr. Ding a Ling because that gold really be doing things for me
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@Iliketoplaykiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2679608#Comment_2679608
At this point I'm the only one to blame but myself for playing this cock and ball torture simulator.
at least that'd be enjoyable
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clearly you've just been outplayed by bhvr
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@AoKenshi025 said:
Update I don't think you can link windows and epic.
Sadly, no. Steam, Stadia, and Epic Games are the only 3 platforms with cross-progression, with Switch coming at some point within the next millennium if we manifest hard enough.
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@Sonzaishinai said:
https://us.v-cdn.net/6030815/uploads/Q70KCE4JETC6/invader-zim.gif
Body is 1 cow too short.
Moo
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@[Deleted User] said:
As a Billy main, this is what I like to see. Unfortunately the Billy's I faced recently haven't been so fun. More chainsaw action please! Happy to die by the saw.
One of them refused to kill me because I was good in chases and kept going and when I say it was the most fun I've had in a while I wouldn't be exaggerating
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I lack the funding 😔
@jesterkind said:
The Billies are returning... nature is healing.
Truly a miracle has occurred on this blessed day.
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That's the thing, the less you use your DS the better it's working. Killers are very afraid of commuting to a chase only to have all of their effort destroyed and get stunned for 5 seconds, understandably. The more afraid they are the less likely they are to tunnel, and the less likely they tunnel the longer you can stay in the game.
DS works best when nobody in the trial is running it because, just like BT, the killer has to play around the perk no matter what or risk that 5 second stun.
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@[Deleted User] said:
It's better than the original one though. Before it just flat out blinded you. Screen white.
Me playing dbd back then in a dark room at 2am:
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Three.
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@IlliterateGenocide said:
im confused.. mabye a rephrase is in order.
I think they mean people that try to kobe often do so before an unhook, leading OP to believe someone is in the area, often mistakenly. This also gives information to the killer that someone's nearby trying to unhook.
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@Shenlong1904 said:
https://forum.deadbydaylight.com/en/discussion/comment/2677526#Comment_2677526
Not really, since without validation you'd fly past the survivor too far for them to hit, while a validated hit stops you on your tracks and you can be kicked easily
you have a 5 second cooldown and theyd have DH'd in the direction you flew most of the time, you'd still get crushed
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@FreshCoal said:
https://forum.deadbydaylight.com/en/discussion/comment/2677626#Comment_2677626
I think he means that the content of the new chapters were terrible (except for blight)
And yet people still talk about them, both on the forums and Twitter, from my experience.
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Now I know you didn't just say that Blight was easily forgotten when he's one of the best killers we've had recently, that Trickster doesn't have a lot of people who love his design and lore, and Resident Evil didn't bring the highest concurrent playerbase on Steam in DBD's history.
I just know you're not saying that.
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If a survivor is close, it deals damage.
If a survivor is far away, they get "swarmed".
If a survivor is "swarmed" and is hit again, it deals damage.
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@xBEATDOWNSx said:
https://forum.deadbydaylight.com/en/discussion/comment/2677540#Comment_2677540
Listen your secrets are safe with me and the board
okay the real truth was just the sleep deprivation and the fact i hadn't drunk water in about 15 hours
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@xBEATDOWNSx said:
https://forum.deadbydaylight.com/en/discussion/comment/2677521#Comment_2677521
Man whatever you're on I NEED
try 2 hours of sleep and monitor resolution the size of my grades
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This would've happened without the validation had DH just worked normally, this is definitely an issue with the perk and not the validation fix they applied.
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Not really, but I did spend a good 20 or so seconds trying to break a ghostface out of stealth one time only to discover the killer was a Legion and I'd been looking at a tyre.
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@ShadowNurseZFX said:
https://forum.deadbydaylight.com/en/discussion/comment/2677476#Comment_2677476
it was exaggeration but what i meant was it went from 90% to like 10-5% very quickly.
oh i gathered and it wasn't meant as a dig at you, i just wanted to do it because i saw tag's comment
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doing this just because of @TAG's comment
30 seconds with ruin up = 15% regressed.
Pain Resonance = 15% per hook.
90%-5% = 85%
85%/15 = 5.67
So within those 15 seconds you'd have needed to hook 5.67 survivors on scourge hooks.
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There's not really many survivor perks that are truly "off limits" to me, I think Dead Hard is the meta perk I use the least just because of how much it annoys me as killer but I'll use it sometimes.
As killer? Only really NOED, I dislike the perk and honestly I think I'm better than having to use it for a free endgame kill; I'd rather have 4 perks I have constant value from than 3 perks and then one in the endgame that doesn't help when I need it (a la facing coordinated teams).
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@Sonzaishinai said:
Welcome to the forum!
We like to complain here but there are pictures of cute cows and cute drawings floating around here so it's not all bad
Moo
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@Bwsted said:
https://forum.deadbydaylight.com/en/discussion/comment/2676901#Comment_2676901
As someone who grew up as a Billy main, and who's still one at least in the heart, overheat really isn't much of a concern, especially since they re-balanced engravings. Sure, it's a mechanic that is kinda there, but it rarely gets into play except when being exceedingly greedy for chainsaws that really aren't there. When everyone mentions overheat it feels almost as they still think it's the same as it was in the ptb.
Imho, the reason Billy has disappeared is that Bubba is objectively better almost across the entire board and even a blindfolded bonobo could play as him. The fact the reworks happened at the same time kinda sealed the deal. Now, I could go in detail about why he's better, but I'd digress.
just because he's outclassed doesn't mean we can't want them to revert unnecessary things that effectively took the remaining part of his playerbase and sliced it to pieces
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2677032#Comment_2677032
Tldr i thought those examples where you basically saying the same thing for billy. People only played him for the addons. Which probably a lot did. But some others really just liked his base power. And after removing the addons the problem would be solved. But they just wanted to go further. And hit him hard. So billy unlike those examples lost so much power and playability. He can still be as strong. But hes just boring and buggy. Like people always meme about reverts. But i fully stand behind a billy partial one.
freddy needed different changes than the ones he got, i stand by giving him some power back and making him feel less clunky
billy needed about 3 add-ons changed. he deserves so much better
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@Kolozzoni said:
Who cares if he is or not?
I don't get why so many people are so interested in a character's ethnicity/race nowadays. Just play the damn game.
hey, please kindly do some reading on the subject if you're going to come across like this :)
@GoodBoyKaru said:
Very short post I'm putting here so I can link to it every single time a thread comes up, here's a University Thesis from a friend of mine that recieved a first pass (highest pass possible) explaining exactly why representation is important, and if you believe it's a waste of time I implore you to read it at least.
https://docs.google.com/document/d/1DKV2cNdnwODbNiqj47_doQhFxImVMDBB8doEh8h5UB4/edit
And also if you don't care about representation please follow your own advice and don't bash people who want it, you make yourself seem like you do care quite a bit
(go to the linked thesis)
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lmao no
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Hi
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@Tostapane said:
https://forum.deadbydaylight.com/en/discussion/comment/2676829#Comment_2676829
You know, I found it hilarious that the same logic isn't applied for survivors (dead hard it's a valid example)... A killer is strong even if they aren't streamers over 5000 hours that use her/him? Nerf...
You say that like I don't want BT, IW, and DH nerfed 🧍
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@anarchy753 said:
https://forum.deadbydaylight.com/en/discussion/comment/2676829#Comment_2676829
You missed Billy losing instasaw and old cracked Billy.
I miss old Billy so even the people that spammed those addons have my respect 😔
Also InstaSaw was nowhere near as prevalent as OmegaBlink, Multi-Blink, Forever Freddy, or YakuRing Stridor Spirit. He has a pass
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2676829#Comment_2676829
(Message deleted because i misunderstood what you were saying. Ignore me lol)
No because now I'm curious as to what you said originally 🧍
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@N0IDEA said:
https://forum.deadbydaylight.com/en/discussion/comment/2675250#Comment_2675250
Tbh just being a swf already is a big advantage
Even if u are starijg in a lock the intire game the fact the team is intirely coordinated by voice in rescue and heals already makes it a pain
I dont see ur point there,lol
SWF are strong because of the coordination, yes.
If we're spending 10 minutes staring at corners, I hardly see how that's bad for the killer though? Cool we're coordinated at... Pointing towards a totem. Sick.
You need to get your head out of the mindset that all SWF are game killers who want to literally murder every killer main because this ######### is a video game and people play it for fun. Not every SWF Is the second coming of Marth's Depip Squad.
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@OmegaXII said:
https://forum.deadbydaylight.com/en/discussion/comment/2676829#Comment_2676829
I disagree. Some good players also stop playing those killers because it's not fun anymore.
I personally like nurse, but that cooldown is killing me.
"Nurse got a massive swing of the Hammer and down she went, taking both good and terrible Nurses down with her (good players couldn't deal with the bugs, bad players couldn't be asked now they no longer had 4 blinks without downsides, or old OmegaBlink:tm: to basically guarantee wins)."
Hey so I've highlighted something that might be relevant to your comment hope you enjoy
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@M1MASTER said:
https://forum.deadbydaylight.com/en/discussion/comment/2676829#Comment_2676829
Oh yeah, the same old song that never corresponds to reality of "you just stopped playing the killer because it's not easy anymore"
If nerfing killers only gets rid of the bad players, then were are all the "good" players? Because whenever a killer gets nerfed you just stop seeing it.
Where all are the good Freddys, Billys, Spirits who supposedly didn't get carried by add-ons and other stuff?
The good Freddy players were removed along with the second nerf to his power. Hence why I said he fell off.
The good Spirit players? @TheGannMan you've been called.
The good Billy players? Overheat. The only thing that needed a change were InstaSaw and they gutted the whole killer. Idiotic idea and I wish they'd get rid of it again.
Also I like you bringing up Billy despite me never mentioning him in my original comment. Really relevant there
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This happens every time something terrible players used to think they're good gets nerfed.
Multi-blink Nurse? Nurse got a massive swing of the Hammer and down she went, taking both good and terrible Nurses down with her (good players couldn't deal with the bugs, bad players couldn't be asked now they no longer had 4 blinks without downsides, or old OmegaBlink:tm: to basically guarantee wins).
Forever Freddy? Down went his add-ons and you saw a lot less people stacking every possible slowdown. Some even used chase perks. Then he got hit again- perhaps a bit too hard- so off he fell.
Old Old Spirit? Remember when everyone said them adding in a vault animation and removing collision would kill her? Then Stridor went and she was still incredibly powerful? Then the most recent change happened and she's s t i l l incredible, just god forbid you have to use brainpower now.
Whenever there's something obviously overbearingly good then bad players will flock to it like moths to a lamp to make themselves feel better. Then, when it's taken away and they're faced with the reality, they figure out they only enjoyed stomping people and migrate to the next thing that takes the least effort for the greatest reward. It was Spirit, it was Freddy, and it was Nurse. Who it is now I genuinely don't know, I haven't played enough to see it yet.
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As survivor, I main Claudette. She's iconic and helped me grow as a person quite substantially.
As killer, it's Pyramid Head. He's just the one I clicked with, you know?
A dude, btw
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@BaldursGate2 said:
*All Survivor mains are a joke. They rarely know what the opposite site has to endure.
this applies to both sides
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outplayed
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@throwaway79465468797 said:
https://forum.deadbydaylight.com/en/discussion/comment/2675250#Comment_2675250
Well so much for living up to your name... some interesting stuff to read here
my name means nothing if you know literally anything about me you'd know id call myself any name but nice lmao
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a nEW PYRAMID HEAD?!
F R E S H M E A T ? !
hello may i interest you in a thing i wrote about playing him if you would like to learn things
@GoodBoyKaru said:
So a few attentive people may recognise this from a comment I made yesterday (technically it was 24 minutes into today but let's not talk semantics). A couple of people suggested I make it a real post because "That's an excellent guide, very well put together." So, here I am. I've added a few more things so it's still worth a read.
This will cover what is, in my opinion, his best build and why, as well as a few tips on playing him & a few videos.
So hey, it's me- GoodBoyKaru, your friendly neighbourhood Pyramid Head main- here to give some swift Tips and Tricks(tm) to help make you a better Pyramid Head player!
For the record, this was made during DBD Patch 4.7.2
Build
PERKS
My personal favourite and imho strongest build is this:
- Corrupt Intervention
https://us.v-cdn.net/6030815/uploads/5A01IV8RME2M/image.png
Crucial early-game slowdown on a killer without mobility, allows him to stall the game massively because survivors know that if they get found they're doomed.
- Pop Goes The Weasel
https://us.v-cdn.net/6030815/uploads/FHA7ZFNAKVZY/image.png
It's the second best gen regression perk in the game, Ruin is too volatile to be anywhere near reliable on him because, again, no movement speed, he needs gen perks because he cannot move around the map quick enough, 11/10. "But you don't hook pe-" WRONG. You should be getting plenty of value out of PGTW and if you're overcaging then you're taking your map pressure and throwing it out the window.
- Barbeque and Chili
https://us.v-cdn.net/6030815/uploads/SC8THLXSY3RP/image.png
Now, you could obviously put other perks here like Infectious Fright (amazing snowball), Tinkerer (Undetectable is nice and it helps tell you where to go but again no movement speed) or Discordance (amazing info, can sometimes do nothing about it). However I say BBQ because I like the perk and also because bloodpoints.
- I'm All Ears
https://us.v-cdn.net/6030815/uploads/V90CSL0I44NO/image.png
Hands down the best perk in the game for Pyramid Head, that's six seconds of wallhacks. I cannot stress how valuable this is with his power- that is a guaranteed free hit in 9/10 situations. To show what I mean, I've linked a timestamped video below of where IAE comes in so clutch- continues to 5:16 in the video.
https://www.youtube.com/watch?v=XJs4rvkppqs&t=296s
(you can watch the whole thing if you really want I'm proud of the game).
An honourable mention here goes to Ruin/Undying over Pop/Corrupt. As I've mentioned before, Tinkerer isn't a great perk on him due to his lack of speed, but the same goes for Ruin/Undying. You don't have the map mobility to defend your totems, especially if they spawn further away, and you'll probably end up losing two perks before 2 gens go. Corrupt/Pop is just more consistent in my experience.
ADD-ONS
So, his add-ons aren't great. The best ones, by far, are range add-ons which, when combined, extend his POTD by up to 2.5m (10.5m total). These are Burning Man Painting (Rare), Wax Doll (Uncommon), and Black Strap (Common), which ass +1.5m, +1m, and +0.5m respectively.
tips
Okay so rule number one is to not break pallets. Sounds weird but, just trust me.
His power is incredibly strong in a chase- so much so that if a survivor commits to an animation they die. If you don't break pallets (with some exceptions like God pallets) you can do amazing things. Because who doesn't want more opportunities to win a chase, like, instantly? It turns incredibly safe pallets into death sentences
To show what I mean, here's another timestamped clip. Ends at 10:58
https://www.youtube.com/watch?v=gu3X5o9GpjY&t=646s
Learn the range of the power. 8m is specific and sometimes you think you can hit things and you can't. You need to be very careful, especially when playing with range add-ons for so long, because it can and will screw with your perception.
Adapt to the survivors you're facing. A lot of players will fake taking an animation, go to the side slightly to bait your POTD or your cancel, and then commit to the animation. If you turn to the side and release, you'll catch a lot of these survivors out and get a hit. It's really satisfying to do. Alternatively some survivors will commit to the animations regardless, in which case you'll know to aim in the centre. Other survivors will just hold W and pre-drop pallets, in which case you know to leave them because you'll really struggle catching up, or do not use your power.
I cannot stress that enough. If a survivor is pre-dropping W key gaming, do not use your power. M1 killer them.
Don't overcage and don't stress about torment. If a survivor loops you, they'll get tormented. That's just kinda how it works- you stick your knife in, follow them around a loop, and release your POTD after tracking their movements.
To see what I mean we return to the first video, again timestamped. Clip ends at 1:36.
https://www.youtube.com/watch?v=XJs4rvkppqs&t=83s
See how I hug the car, turn the camera and use the power to hit him out of animation lock? Had he kept running, easy torment too.
In my opinion, only cage someone in one of four scenarios:
- You're afraid of a DS (just please don't tunnel I'm begging you)
- You're afraid of an Unbreakable (much more likely)
- You can immidiately get into another chase
- It would place you into a Pressure Point Of No Return (name pending).
What I mean by that last point is that there comes a time in a DBD game where the killer will hit a Pressure Point Of No Return, where the survivors physically cannot come back from the amount of pressure and momentum you're building. The best example of this as Pyramid Head is where you split the map through cages. You have two downed survivors. Cage one, hook the other. Nobody is on a generator, you have a BBQ proc to interrupt the person saving the cage or the hook, and now the last person must save both people. On especially large maps, like Mother's Dwelling, or multi-storied ones, like Midwich, this can force people into second stage and you've won the game at 5 gens. It's more common than you'd think.
If you cage at other times you're probably wasting pressure you could've gotten from a hook.
Learn where you can and can't lay trails. In front of totems and lockers? Amazing. In front of a gen? Not at all, it becomes a Restricted Trail Element and disappears after a few seconds. The DBD Wiki has a section on this which I'll just paste below.
https://us.v-cdn.net/6030815/uploads/2808XTGCLSHV/image.png
I'd highly, highly suggest reading the wiki page on his power as it's really useful in understanding the fundamentals and giving actual values to words. Here it is:
https://deadbydaylight.fandom.com/wiki/Pyramid_Head
Finally, learn where you can and can't use POTD. It sounds like a simple thing but learning where you can and can't use it, however there's a lot to it. For example, learning how vertical changes affect it. Did you know if you release his power on a slope going up it'll fail, same with releasing it on a slope going down. However, if you're barely off of the slope it'll travel down it, but only if it isn't too steep.
It's nuts but knowing where you can and can't actually have an ability is, funnily enough, pretty important.
A few more quick-fire tips:
- Don't just go for animation lock shots. People expect these and adapt. Be unpredictable to catch them off guard and get easy hits. Like this:
https://www.youtube.com/watch?v=0U1k10I-zG4&feature=emb_logo
Bet they didn't expect that one :p
Needless to say that was where I hit a Pressure Point Of No Return and poor Jakey couldn't pick up the scraps.
- Don't spam his power. You waste too much time. Be precise, predict, and adapt to your opponents.
- Don't spam his trails. You move at 110% and you already lack a movement ability, you waste too much time.
- Tunneling isn't the best strategy. I know it seems like it because cages but again, you do not have a movement ability. Survivors can and will facefuck generators and ruin your day substantially.
- Dead Dawg Saloon and Hawkins are both maps you never press M2 on ever. Play like a default M1 killer because the map design prevents you from using your power. They're pretty much auto-loss maps, ngl, unless the survivors really badly mess up.
- Play survivor. Learn where survivors move and how they path, shoot POTD to hit them. That's what I did in that last clip.
And, yeah, that's about it. If people have any questions please let me know and I'll try to answer them as best I can, though I think this is comprehensive enough.
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2675609#Comment_2675609
no, I fell out of bed this time, dislocated my shoulder and torn ligaments in it :(
i shouldn't laugh but your clumsiness...
i hope you get better soon though








