GoodBoyKaru
GoodBoyKaru
About
- Username
- GoodBoyKaru
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Comments
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Are both perks at tier 3? If so, what the #########?
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3 days ago
Before that, 3 months ago
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@tippy2k2 said:
https://forum.deadbydaylight.com/en/discussion/comment/2808775#Comment_2808775
Why do you think I'm looking at getting a new cat!?!? Holly just sits there being adorable. Which while also good, she can't just be a pretty face in the office, she needs to earn her keep damn it!
But what if the new kitty and Holly just both sit there looking adorable? You'll just have to get a third ๐๐
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@tippy2k2 said:
Yeah, I hope you have a clear path to wherever you're going cause if not, you're gonna get stuck on EVERYTHING on the way to the hook.
I literally couldn't get out of a room in Midwich when someone had Boil Over in one hook attempt. Nurse just kept getting stuck in the door. You'd think at some point Boil Over would have accidentally shoved me out the damn door but evidently there was just a force field in the way
Holly should've helped
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How are either of the two remotely comparable outside of both being valid playstyles?
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Me when I don't understand the basic gameplay loop of dbd
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Tyvm Mandy
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@GoodBoyKaru said:
On the topic of this, if it's possible given current image + link restrictions, would people be at all interested in a showcase of the new PTB content as a Forum post?
Well someone said yes so
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2808223#Comment_2808223
The issue that people are complaining about, is that they shouldn't have to use a perk slot for the sole reason they are on a specific platform.
Does this mean we could get some feedback passed to the relevant team for improved controller support pretty please? ๐ฅบ
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@Voriis said:
https://forum.deadbydaylight.com/en/discussion/comment/2808468#Comment_2808468
You are forgetting Eyrie (sp?) That was the last map released.
Tragically Eyerie was also garbage
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Killer: Pyramid Head
Add-ons:
- Burning Man Painting
- Wax Doll
Perks:
- Hex:Ruin or Corrupt Intervention
- Hex:Undying or Pop Goes The Weasel
- Barbeque and Chili or Infectious Fright
- I'm All Ears
I like to play around with a couple different builds- RuinUndying is growing on me because of Undying's aura reading and not having to kick gens, so while I still think CorruptPop is more consistent RuinUndying feels more relaxing to play with and lessens the macromanagement parts slightly which is nice. BBQ for points while Infectious is objectively a better perk on him because of cages, and I'm All Ears is just godtier.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2808531#Comment_2808531
Why doesn't anyone ever talk about it then?
I've never heard it brought up in the monthly "next Killer for DBD is X" threads. If nobody ever talks about it, how am I supposed to be clued in that it's actually extremely popular?
It didn't even chart in the poll done on Twitter about most wanted licenses.
https://twitter.com/LeaksDbd/status/1482615918815494144/photo/1
I'm not saying it isn't popular. I'm just saying that nobody has ever given me any indication that it is.
Because for a game built on the slasher subgenre most people aren't thinking of a killer from the psychological horror subgenre.
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On the topic of this, if it's possible given current image + link restrictions, would people be at all interested in a showcase of the new PTB content as a Forum post?
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@Lenox said:
https://forum.deadbydaylight.com/en/discussion/comment/2806565#Comment_2806565
And the gold cog border would continue to fill up? Because from what I saw, it did not change. Whether in chase or solving it.
Unless it's already full it should fill itself up, yes.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2808408#Comment_2808408
I'm sympathetic to the people dealing with the fallout but there's not really a good way to defend this.
It's just a yikers moment.
I wasn't defending it I'm complaining to high hell and back at how long it's taken????
Shards aren't easy to grind and in the time waiting to get these shards I've managed to get 11k of them this is not me defending this at all????
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No I haven't
In the time it's taken to get these shards I've collected ~11k of them.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2808385#Comment_2808385
I first played right before Clown.
It was spookier for sure, but not something I'd call horror.
I do miss the old atmosphere though. Maybe it's nostalgia but, idk, it feels meh today.
I was playing for Old Freddy/Pig release and it was either a lot more horror feeling or it's because I was brand new to the game.
But looking back, the atmosphere was absolutely better. It looked and felt like a horror game even if I wasn't being actively spooked. Now it feels... Like it's got horror aesthetics, but it doesn't feel like an actual horror game.
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Trickster and Blight.
Trickster, out of all of the killers I absolutely despise with my entire being, is by far the most common, with Twins having the lowest pickrate and Pig being a lot easier to deal with.
Blight because I am so sick and tired of Ruin/Undying/Tinkerer/Pain Resonance/Alch Ring/Blighted Crow players who think they're good and will be the most toxic ######### around to solo queue. Basekit Blight is fine. Blight with perks + add-ons is fine. This Blight vs solos is not and I'm so sick and tired of seeing it that I'd rather never see a single Blight again than there be a slight chance of it not being this build.
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@Pulsar said:
I don't remember that and I joined in 2018.
Late 2017/Early 2018 were great for it.
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@KolbyKolbyKolby said:
There's 40.4 stalk points divvied up across the survivors, and it takes 5 points to tier up with no addons. In a game, if allowed with no addons, he could be able to reach Tier 3 seven times maximum.
To add onto this, it's entirely possible you could've just gotten unlucky and been the one he had his stalk 99'd against 5 times. Unless it was consecutively I'd say this sounds entirely plausible- unlucky, certainly, and the game probably should've been over before use 4, but plausible.
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@emodeshort said:
Still no shards. @MandyTalk Maybe if you announced on twitter asking those who haven't received the shards to share their steam id's, gamer tags and etc to be proper compensated
Sadly Mandy doesn't run the Twitter account, I think that's a combined effort from Peanits, not_Queen, and DeathByGiggles
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@Pukenplag said:
https://forum.deadbydaylight.com/en/discussion/comment/2808219#Comment_2808219
Yeah, Sluzzy just straight up ignores anyone saying he baits or anyone bringing a good argument. That is how you properly bait, without getting banned.
https://forum.deadbydaylight.com/en/discussion/comment/2808233#Comment_2808233
Wait what? Since when?
I wanna say December 17th, but if you go to their profile they're no longer a mod.
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@Husk said:
https://forum.deadbydaylight.com/en/discussion/comment/2780643#Comment_2780643
If the physics broke at 120fps+, then the physics would be tied to the framerate, which clearly isn't the case since people play at 60-120fps with no broken physics. I'm curious what your source is for the physics being broken at 120fps+, because this game didn't have the cap a while ago and many people ran it just fine with no broken physics at 120fps+. ONLY thing I can remember that broke due to framerate was Deliverance on the PTB, but that was at 60fps+, which was fixed soon after anyway.
https://forum.deadbydaylight.com/en/discussion/comment/2780691#Comment_2780691
Tell that to the people who play OW at 300-400fps when its tickrate is 62.5-63Hz. Again, curious as to what your source is or if you just don't have one.
People need to stop making up excuses for the devs doing stuff to the game that they don't need to do, like not letting you delete the intro video anymore, or forcing their awful antialiasing on Low (which was to fix their broken hair implementation to be fair). The game doesn't get better for more people if you constantly defend dumb decisions.
Slight correction, unless we mean 2 different things Deliverance was bugged based on luck over 100 (with deliverance giving +96 to the base 4 luck) and not framerate
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Absolutely not; I do the same if I see an RPD/Haddonhell offering. You're not an ######### for not wanting to deal with something, since the match has yet to start.
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@BubbaDredge said:
https://forum.deadbydaylight.com/en/discussion/comment/2807406#Comment_2807406
The devs are fine with facecamping, they've said it over and over. Giving survivors ways to deal with it isn't the same as "we don't like it".
no theyve actively said by now they dont like facecamping. they are perfectly okay with regular/proxy camping, but facecamping is not something theyre happy with
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@Pukenplag said:
https://forum.deadbydaylight.com/en/discussion/comment/2807401#Comment_2807401
Imo, you seem like a god of this forum, but man I am afraid you will get perma ban and everything will go downhill. Please don't do anything stupid again or we lose you forever :((
god is absolutely an overstatement- unless it's a malevolent one, anyway.
but hey- i think i am the only non-mod forum OG left so there's that- i'm trying my best to not get banned, at least until someone im friends with has established a presence anyway.
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@DangerScouse said:
https://forum.deadbydaylight.com/en/discussion/comment/2807380#Comment_2807380
May I ask you a question? Feel free nontoxic answer.
Would you say the killer experience is harder / worse now, than say 1 year ago? Curious to known your thoughts. I have no idea how much you play on either side.
Than 1 year ago? This puts us roughly Feb 2021- a year on from the dreaded ruin change, with toolboxes having mercifully been gone afterwards but good lord did they overstay their welcome.
I'm not sure- it's entirely perk + killer dependent. If you're a Ruin, Undying, Pain Resonance, Tinkerer Blight w/ Alchemist's Ring + Blighted Crow/Adrenaline Vial, I'd say it's definitely easier than a year ago now that Boil Over has been taken away and COH has received a minor slap on the wrist (though it definitely needs further nerfs, that's for sure). If you're a Sloppy Butcher, Pop Goes The Weasel, Corrupt Intervention, Save The Best For Last Wraith, however, it would absolutely be harder because COH showed up to give you the finger.
Nurse definitely got easier, since you no longer have to fight the game and the survivors. Spirit, though, got harder thanks to her nerfs. It all depends on that front.
So, if we take a perkless team of Survivors and a perkless- what's a good baseline killer, Freddy I guess? Perkless Survivors vs Perkless Freddy, I'd say harder overall slightly, because:
- Validation has helped eliminate advantages gained through high ping/accidental lag spikes
- Grabs still refuse to function
- RPD, as a map, exists (sadly The Game update had already happened at this point)
- The Australian W-Key Meta has finally found it's foothold in NA/EU servers too, sadly
- Survivors, overall, have just gotten better
TL;DR it's very perk + killer dependent on if it's easier/harder but if we take 4x perkless survivors vs 1x perkless average killer (freddy, imo) then it's probably harder because w-key meta, validation, overall improvements to survivors, and RPD.
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@Lx_malice said:
Not in any particular order:
Nobody represents the forums better than @Sluzzy themselves.
@GoodBoyKaru is pretty iconic in his own, many ways.
@Shroompy is a just a mood with their posts sometimes and pretty funny.
@Mr_K is just straight up ######### hilarious.
@Orion was one of the most knowledgeable people on the forums. Nearly always agreed with what he had to say about the game. Miss him.
I have a big thing for nostalgia and reminiscence and apparently so does our guy @GeneralV . Straight up chad.
@Aven_Fallen is not someone I always agree with, but this list wouldn't be complete without them. Definitely not to say I never agree with them as they can make a really good point.
Finally I'm putting @Mooks. I don't really know what to say about them, but I see them quite a lot and they're cool๐ค
And that's my list. Adieu.
im gonna take that as a compliment
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2807390#Comment_2807390
Great. Then they'll win more chases than they don't, right?
but since it doesnt track chases does it matter? you could win 3 chases as per the emblem system, lose 1, then get facecamped because the killer overcommited and now is desperate for a kill and suddenly you died and you werent at all skillful. add in a healthy dose of solo queue and the more consistent you make your ability to prolonge and extend chases, the less likely you are to actually survive.
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@DangerScouse said:
https://forum.deadbydaylight.com/en/discussion/comment/2807349#Comment_2807349
Well I know there are a ton of pallets now. More than there have ever been since I've been playing the game.
You were the one so desperate to change my opinion. So you could have at least done a better job of trying. The fact you chose to resort to insults and being passive aggressive validates the fact I don't believe you.
Well I know there are a ton of pallets now. More than there have ever been since I've been playing the game.
Respectfully- when did you begin playing the game? Because the proof is in the patch notes, and my own experience (as well as the experience of many others that have been playing since 2016/2017), that pallet counts have been reduced overall.
And again- you're the one that couldn't be bothered to read when you explicitly asked for proof- if you cannot even do that, then there is no point continuing to debate.
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@cutiekiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2807360#Comment_2807360
gotta love this argument against dead hard users as well
dead hard is server-sided currently and has been since validation was implemented, with it previously relying on a failsafe on the killer's end. grabs currently act the same- they have a failsafe on the survivor's end as a remnent from p2p, which worked fine with p2p and not fine with dedicated servers.
grabs should be made server-sided, like all other interactions so far.
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@DangerScouse said:
https://forum.deadbydaylight.com/en/discussion/comment/2807335#Comment_2807335
Respectfully you need a TL:DR๐ It doesn't, because I'm not reading all that (and they've clearly added more without updating notes).
What's the "net" pallet count change today, from day one, per the notes you found? If you can tell me that, I might believe you.
The "net" pallet count change depends on the map, and overall is difficult to say because pallet spawns are random and the exact number naturally isn't given because of that, however back in the good old days it would be commonplace for maps to have easily 20 pallets spawn. Now, the average is around 10-12, with 8 as a minimum across all maps, though some maps such as Badham Preschool and Ormond will spawn with more due to their strength being weaker than average.
Also- you asked for proof. If you can't be bothered to read when proof is given then I cannot help you, nor can I realistically hold any form of debate with you. I know using your eyes is a difficult task, but try for me- okay sweetie? x
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@DangerScouse said:
https://forum.deadbydaylight.com/en/discussion/comment/2807280#Comment_2807280
Proof or it didn't happen.
I haven't done an inventory but it's ridiculous how a survivor on any map can drop a pallet, and be at the next pallet way before the killer can get close. And can do that with 9 or 10 pallets in a row (by which point you're lucky if only 3 gens have popped).
No offence but I simply don't believe you.
DBD patch 1.3.0, released 6th December 2016, reduced the number of pallets that could spawn on a map, as well as increased the hook spawns.
DBD patch 1.4.0, released offically 13th February 2017, reduced the number of pallets that could spawn on The Pale Rose map and Autohaven Wreckers realms.
DBD patch 1.5.1, released 11th May 2017, added a minimum spawning distance between pallets + adjusted overall spawn logic.
DBD patch 1.9.0, released 23rd January 2018, reduced the pallets that can spawn on the Badham Preschool map (old version). Also removed double pallet spawns. Also added procedural generation limits to ensure a minimum/maximum pallet quota is reached each game. Also increased minimum spawning distance between pallets from 8m to 10m.
DBD patch 2.0.0 (PTB), released 29th May 2018, reduced the length of generic tiles on Autohaven Wreckers/Macmillain Estate/Coldwind Farm maps. Not a direct change to pallet count but it made them weaker. Also removed a pallet from the Badham Preschool map (old). Also fixed an issue on The Pale Rose map causing too many pallets to spawn.
Old version of Badham, however this guaranteed 2 pallets spawn in the Preschool remains true to this day.
All of these changes were carried to live on 12th June 2018. Also in the official release of patch 2.0.0, The Game, Lerys Memorial Institute, and Badham Preschool had their pallet counts made more procedural and thus overall count reduced to make a fairer distribution.
DBD patch 2.2.0, released 18th September 2018, reduced the pallets that can spawn on Mother's Dwelling. Also reduced amount of pallets that can spawn on Torment Creek.
DBD patch 2.3.0, released 16th October 2018, increased minimum pallet spawning distance to 14m, 16m, 18m, or 20m (map dependent).
DBD patch 2.6.0, released 19th March 2018, increased global minimum pallet spawns to 8 for better consistence.
While that was my bad- as this was a buff to pallet counts- it's worth noting that for the minimum number to be below 8 was incredibly rare, occuring only really on Backwater Swamp maps. Also worth noting all other changes so far have been nerfs to pallet counts + spawns.
DBD patch 3.1.0, released 29th July 2019, reduced overall pallet safety + increased numbers of pallets on Badham Preschool (old). Also reduced minimum pallet spawn distance to 8m on this map.
Yes, they increased pallet numbers, but that's old Badham- this pallet spawn logic carried over to the reworked map, which if you check my original comment is what I was basing the statement off of.
DBD patch 3.2.0, released 17th September 2019, reduced pallet count + adjusted loop strength on Hawkins National Laboratory (RIP).
DBD patch 3.5.0, released 21st January 2020, increased pallet count + reduced overall pallet safety on Treatment Theater.
Again, this is still not the updated version of Lerys, so my point still stands.
DBD patch 3.5.1, released 28th January 2020, made no impact to pallet spawns however slightly increased pallet strength in some rooms on Treatment Theater due to severely reducing strength of some window vaults.
DBD patch 3.7.0, released 28th April 2020, severely weakened strength of most main building window spawns (old "god loops"). Also reduced inside pallet count of Disturbed Ward to 2.
Since then, there have been no overall large changes to pallet counts or overall spawn logic. Any changes made to old versions of maps, such as Badham Preschool or Disturbed Ward, carried over into their updated states, with a few exceptions. Mount Ormond Resort got the Badham Preschool treatment, in that pallet safety was dramatically reduced, and in return pallet count was increased. The Game is the only outlier, in that it's update changed the minimum number of spawnable pallets from 15 to 20.
So, yeah- with the exception of around 2 changes, out of that entire list, my point still stands.
Source: https://deadbydaylight.fandom.com/wiki/Patches
Yes, I looked through every mention of the word "pallet" from DBD patch 1.1.0b, released 19th August 2016.
Hope this helps prove my point that pallet counts have been drastically reduced and we're living in the time of the fewest pallets on each map, starting the count from the time they were reworked as part of the "Realm Beyond" initiative.
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@DangerScouse said:
https://forum.deadbydaylight.com/en/discussion/310219/are-pallets-broken-again
Good news. Pallets are fine , and there are now millions of them on each map so you should be ok.
tfw there's literally the lowest amount of pallets on each map in dbd's history (counting since a map has been reworked, or in the case of a map that hasn't been reworked, since it's release).
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@Nos37 said:
Didn't the devs say they put a Bloodpoint cap in place to limit the damage cheaters can do?
Speedhacking, god flashlghts, sprinting while dying, flying, insta-healing, and the devs are worried about cheaters buying perks, items, and addons??
One answer they gave on a QnA stream when I asked was because they don't want people to fully max out new content in a day and never touch it again.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2806722#Comment_2806722
I have yet to see any, so I can't confirm real or fake. I was just telling what I was told as a bit of a "watch out".
@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2806718#Comment_2806718
Not really, at least not the ones I saw. The guy posting it was pretending it was gore though.
The most recent batch was fake, at least the ones I saw.
Some of the ones before were absolutely real.
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@WesCravenFan said:
https://forum.deadbydaylight.com/en/discussion/comment/2805802#Comment_2805802
That is an extremely loose and broad attempt to use the word "safety".
OSHA is not gonna come in and cite a business for a "mental health safety violation".
And yet mental wellbeing and ensuring all users are properly safeguarded against potentially incredibly harmful content does fall under the broad umbrella term of "safety"
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2806210#Comment_2806210
Come on man.. don't be the strawman guy.
You know the power order in this game is swf over everything else. It isn't because you "dare to have friends", it's because bhvr pretend it doesn't exist and balance around solo players.
Why else would they nerf pinhead?
Yeah, I know about the strength of a good, coordinated SWF. I also know that a lot don't play like that. I also know that the person I was responding to was suggesting the flat out removal of SWF because how dare people want to play with their friends- or have friends in the first place (and yes, that's exaggeration for effect).
Removing SWF as a gamemode would solve nothing. Buffing solos and rebalancing killers simultaniously is the way to go.
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/2805092#Comment_2805092
I don't fully understand your objection here. As a longtime forum user you 100% know all the talk and arguments about "shorter survivor queue times during the day, longer in the evening", as its not that hard to explain, but the longest queue times of Killers during the day are 2min, while the longest survivor ones can be up to 20min, according to some stories. How does the argument crumbles, because its dependent on the time of the day? Have friend-groups, who play in the evening, always faced 20min queue times? Was there a time were it wasnt THAT bad? And what might be the reason for that? Connect the dots and draw your own conclusion, if you are brave enough.
but the longest queue times of Killers during the day are 2min, while the longest survivor ones can be up to 20min, according to some stories.
Entirely reigon dependent. I've queued for over an hour as killer during the day before (as in, post-Pinhead release) while my survivor queues haven't exceeded 5 minutes even during the Circle of Healing or Boil Over meta. Does this mean Survivors need buffs + killers are overpowered? Absolutely not, because using queue times (a-posteriori knowledge) to draw definitive conclusions is a terrible idea.
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@Junylar said:
https://forum.deadbydaylight.com/en/discussion/comment/2806161#Comment_2806161
Just remove SWF. Wanna "play with friends" - go to KYF. Problem solved.
dbd players when people dare to have friends
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yawn
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@BoriskyTheFox said:
MMR is fine for killers. But i honestly dont think its fine for survivors. MMR showed me that this game is killer sided. Killers can consistently get 3-4ks even at High MMR if they play well. And, im tired of playing against the same 3-4 killers that use the same, uncounterable meta builds.
MMR is not fine for either side my guy it's an absolute catastrophe that I'm half convinced is random at this point, throwing people together because if a queue is longer than 10 seconds it seems to have a meltdown and throw anyone into any game regardless of their value, the backfill is an issue I'm glad they've addressed but wish they'd manage to fix sooner, and overall this entire circus just does not work in dead by daylight full stop regardless of whatever side you're playing.
Stop trying to make everything into an us vs them [side] is op [side] is weak argument because it's the antithesis of a good look.
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[insert that one "First time?" meme with the guy about to be hung]
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@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/comment/2805713#Comment_2805713
there are physical copies of that edition?
Sure seems so; found a page on Amazon about it
Dead by Daylight Nightmare Edition (PS4) : Amazon.co.uk: PC & Video Games -
I'd like it made clear that I don't know this for sure 100%; I'm assuming it will since that's how most if not all of the physical copies of DBD work, with the DLC pre-installed on the disc, but I don't know for sure.
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If you can find a physical copy, I'd assume so.
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@JonahsTablet said:
https://forum.deadbydaylight.com/en/discussion/comment/2804971#Comment_2804971
#########? You gonna elaborate on that streamer part or no?
If I could I would however due to naming and shaming rules I can't give the exact name of said streamer. But they once held, maybe still hold, the WR for fastest Pig 4k- a fact they were so proud of it was in their Twitch bio twice.
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https://forum.deadbydaylight.com/en/discussion/comment/2805498#Comment_2805498Unless you think Sluzzy and Borisky are the same person, they're not.
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@MandyTalk said:
Am changing a few things around right now, please just bear with me, trying to work a solution in for the recent events.That's fair enough, just wanted confirmation that it wasn't my computer having a minor meltdown and deciding that acting normal was suddenly beneath it. Good luck trying to figure this out
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@GoodBoyKaru said:
@jesterkind said:
This thread was the place I saw this happened to me as well lmaoGod this is confusing what could possibly go wrong
AAAAAAAAAAAA NO THE QUOTES LOOK WEIRD
Oh NO AHHHH
I'm assuming this is broken or something, this looks odd right nowOh my god it's literally how the Forums used to look before they implemented Rich Text I'm getting nostalgic but also I hate it
Please be a mistake I don't think I could deal with this consistentlyits eveN CHANGED ON MY PHONE NO-

