GoodBoyKaru
GoodBoyKaru
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- GoodBoyKaru
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Comments
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@jesterkind said:
This thread was the place I saw this happened to me as well lmaoGod this is confusing what could possibly go wrong
AAAAAAAAAAAA NO THE QUOTES LOOK WEIRD
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@Tostapane said:
https://forum.deadbydaylight.com/en/discussion/comment/2804968#Comment_2804968
You forgot to quote the last part of the phrase...
Regarding major/gamebreaking bugs? Oh, so this one nifty bug in Paladins which specifically affects anyone in Europe, or North America when playing with friends, that will consistently lock them out of playing the game for upwards of 30 minutes and force them to be forever stuck in a loading screen isn't gamebreaking? Or, for more Paladins examples, that time Azaan would have his flight distance magnified to 300% randomly and cause him to fling out of the map for no reason, or the bug which caused all sounds to just be muted until you restarted your system, which wouldn't even fix it?
No, BHVR are absolutely not alone with introducing gamebreaking issues every other patch.
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Uh, what
Edit: wait you mean the item not the actual realms. Okay.
Slowing down map burning means that it uses less charges per second. Adding more charges means there's more charges to use in the first place.
I believe the Jelly is the better of the two as it increases overall item usage time by like 5 and a half seconds vs the 5 seconds of the other
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/2805092#Comment_2805092
I'm jealous of how bad survivors are at your region, in my region que time doesn't fluctuate at all thanks to all survivors being tryhard sweatfest.
Survivors during the day (shorter queues) in solo play better than survivors during the night (longer queues) in solo. Just ask @Shaped since we apparently share the exact same experience
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@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/2804989#Comment_2804989
*Pulls out my beating fish slapping it in my hand like a baseball bat* Keep going GBK it must be believable or else YOU GET THE FISH!
nO NOT THE FISH
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@MaTtRoSiTy said:
https://forum.deadbydaylight.com/en/discussion/comment/2804983#Comment_2804983
That has always been the case, survivor queues are faster during the day but slower during peak hours (and getting ever slower).
https://forum.deadbydaylight.com/en/discussion/comment/2804985#Comment_2804985
Lol so true, was already getting sick of Blight and rarely saw Nurse as it was...
I just like how the queue time argument means nothing when it's all dependent on the time of day
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2804983#Comment_2804983
This just in
Local dbd player admits to hogging the good survivor queues
share pls
Have more free time
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/2804983#Comment_2804983
You can't say that. It is forbidden.
Oh ######### uhhh survivor bad killer good queue times long uh????
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Me, playing during the day with instant survivor queues:
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Yeah I don't like it because I know I'm in for a game of being tunneled with a hat on, and she reminds me of an infamous streamer who's also a ✨groomer✨ and this makes me incredibly uncomfortable
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@Tostapane said:
https://forum.deadbydaylight.com/en/discussion/comment/2801100#Comment_2801100
if that was the case then why in the beginning both in ptb and when he went live his power worked in that way? i honestly doubt that this wasn't intended... they modified the oni to the current state cause they weren't able to fix that bug that they added with one of their famous patches (or because it was the quickest way to deal with that issue)... talking about patches that broke the killer's power... how curious that they had disabled the nurse, isn't it (i was stucked too in the grab animation during a match right after the patch that "fixed" the nurse)? as i said, if they aren't sure about their patch fixes, they shouldn't even release them imo. as far as i know they are the ONLY company that implement new bugs after every patch released (at least regarding major/gamebreaking bugs)
"as far as i know they are the ONLY company that implement new bugs after every patch released"
Oh absolutely not
Klab with "Bleach Brave Souls" are very good at breaking things with each new update.
Hi-Rez/EvilMojo with both "Paladins" and "Smite".
Probably more I could think of if I didn't wake up 3 minutes ago
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@DemonDaddy said:
There is also a hack that lets survivors do that to any killer, so might not be an actual bug.
if it's disabled via killswitch it means the devs have been able to confirm it as a bug
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post gore + say slurs
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@DoritoHead said:
I'm more worried about the poor Dwight that's now stuck there.
it was Claudette that threw it down out of protest so I'm sure he'll be fine.
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@tippy2k2 said:
https://forum.deadbydaylight.com/en/discussion/comment/2804349#Comment_2804349
Oh, that's a real shame cause this picture of Holly being SUPER cute would love to join the conversation but I guess she can't...
😿
Sorry Holly, can't join!
Sorry you know what it's like, can't disobey the requests from the mods
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I've been explicitly asked to not share this secret, sorry
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@Brokenbones said:
someone should edit the 1st image with just the text
"MAN". in large letters
That's the kind of energy it gives off
Like this?
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Dw been facecamped by a Pig for the fifth game in a row I'd take Nurse at this point
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Well that's... tragic. Glad I played enough of her yesterday.
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@Brokenbones said:
Can anyone confirm is the metal fence loop still spawns?
It's like a massive square metal fence with a pallet
can confirm ive seen it
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@tippy2k2 said:
https://forum.deadbydaylight.com/en/discussion/comment/2803972#Comment_2803972
Wait, really?
I thought it was just during European sleepy time the images were shut down?
weekends too since they arent working days technically- at least last week they were off
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@tippy2k2 said:
https://forum.deadbydaylight.com/en/discussion/comment/2803947#Comment_2803947
...fair
...aw #########, we can't post pics right now!!!
Alright, Holly pic will have to wait until images are open
Although that kind of works out cause then I get to bump the thread later as these threads usually die very fast since no one is whining and therefore no one wants to talk in the thread :D
waiting till monday :(
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@tippy2k2 said:
This is worthy of a Holly pic. Because it's a higher amount too, I will let you decide if you want a Comfy Holly pic or a Derpy Holly pic.
Both
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i hate the fact i got hopeful.
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@Hannacia said:
Starting to feel like the ones that havent gotten them yet wont get them... and yes im one of those people that have not gotten the shards
Sobs dramatically
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@Smoe said:
https://forum.deadbydaylight.com/en/discussion/comment/2803090#Comment_2803090
Actually, the huntress lobby music seems to be for base huntress rather than exlusively for the Baba Yaga set.
Interesting- Meg and Feng also got unique lobby music but only with the skins, hence my comment.
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@katoptris said:
https://forum.deadbydaylight.com/en/discussion/comment/2803090#Comment_2803090
I hope you're right cause minotaur and krampus need love too.
I hope I'm right too
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@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/comment/2802870#Comment_2802870
Was able too earlier lmao idk maybe it’s like that at night
During weekdays on regular UK working hours, aka when MandyTalk is online and moderating the forums (since it's her job, all other mods are volunteers) images are allowed. During weekends or irregular working hours, they're disabled.
Basically it's a temporary measure to ensure she can be on top of everything posted to make sure nothing of the sorts gets posted, or remains posted for very long, while Vanilla (the Forums hosting company) and BHVR work on a more permanent solution.
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Aight, cheers.
From anecdotal evidence from the forums apparently EU random are some of the worst imaginable lol
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2803208#Comment_2803208
You are pretty lucky if you can get decent teammates on a regular basis.
My teammates would probably be in the Basement looting the chest and crouching full map away behind a tree while those two downs happened.
You play on EU servers, right Aven?
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Outside of inferior controls + inability to play with shadows on low, I've heard it's quite smooth
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@SOULWARRIOR71K said:
https://forum.deadbydaylight.com/en/discussion/comment/2803020#Comment_2803020
Again missing my point. All the gen defense in the world + downing half the team in under 1 minute still isn’t enough to stop gens from flying early. That’s kind of crazy to me.
And it isn't meant to. The way the game is currently "balanced" means you should expect to lose 2-3 gens before you can begin to swing the tempo
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@SOULWARRIOR71K said:
https://forum.deadbydaylight.com/en/discussion/comment/2802940#Comment_2802940
I still 4ked but that’s not the point. If I wasn’t as an experienced killer main I would have gotten steamrolled without being able to stop it. I find it problematic that we are just supposed to accept that 40% of gens will be done before the game even starts.
Survivors are strongest when the game begins. They have 4 people working on the objective, with the most resources available. Once one goes down, this goes from people on gens to 1/2- one on hook, one in chase, one on gen, one to save. This is where you begin to build momentum, eventually turning the tide of the game in your favour once one survivor dies, or snowballing so hard that even with 4 survivors alive you hit your pressure point of no return- survivors will have too few resources and too little time to complete the rest of their objectives.
Remember, DBD is an asymmetrical game of attrition, where the balance of power shifts drastically from one side to the other over the course of the game.
The only generators that matter are the final three.
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@Altarf said:
https://forum.deadbydaylight.com/en/discussion/comment/2802559#Comment_2802559
Plus, I thought the whole gimmick of Ultra Rare skins is that they were meant to change the character into someone else. Like the Minotaur, Krampus, Baba Yaga, Charon, etcetera. Trickster's is literally just Trickster. They couldn't even be bothered to change his face or something. Plus, I really don't see why this skin gets lobby animations and new voice lines, while Minotaur and co. don't. Just strikes me as more preferential treatment from BHVR towards All-Kill, despite Trickster being unpopular.
Baba Yaga got whole new SFX + lobby music while Legendary skins have slowly been getting unique voices. I think they're just starting to realise this is what people want and may go back to change Krampper and Minotoni like they did with Lisa/Cybil.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2803066#Comment_2803066
But why go back to a bad system just because the current system isn’t good? Like… you can’t really improve Rank based matchmaking while MMR (or a complete new/different system) could try to make it better. And there are evidently people having a better time now than before.
i had a really bad time with RBMM, and so did a big part of the community, it may be my biased view, but those forum complaints about bad matchmakings and blaming rainbow ranks etc were way more common with RBMM. It’s not like it’s working perfectly for me with MMR, and for killers it still feels pretty much random/depending on time of day/week which kind of survs I get matched against. But RBMM wouldn’t solve anything at all.
i would rather see them finally addressing overall balance problems while making healthy adjustments for MMR like the stuff with the refill lobby’s.
Honestly I'd rather they start over with something new but having seem them do just that with MMR and this is the result my hopes for ever having fun functional MM that actually makes me excited to play the game are less than 0.
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@Mooks said:
people act like it was any better with emblem/rank based matchmaking…
but that one didn’t even do what it was supposed to do? Rainbow ranks were a common thing. And you have seen literally any skill level in red ranks anyways, even those urban evasion selfcare mates (thinking on this? I have actually seen almost none of these with SBMM).
MMR is faulty, but that’s mostly because it prioritizes faster lobby’s. The devs even talked about it in the streams that the system can accurately predict the outcome of a match, it’s just the match up that’s kinda not working - and it didn’t work before.
With RBMM I could happily play killers and go for 12 hooks consistently and enjoy my time as anyone that I played semi-consistently, which meant that when I faced the occasional sweat squad it wasn't so bad and I didn't mind cranking up the sweat to match.
Under MMR, Pyramid Head is currently unplayable and the killers I used to enjoy semi frequently are all dealing with Sweat Squads up the wazoo because I killed too many people while under RBMM, which has caused my MMR to be broken, and killer just becomes perpetually more and more unfun because if I play a character I like too much the games become too sweaty for me to find any joy.
RBMM wasn't good but I'd have it back in a heartbeat if it meant I could play a killer I enjoyed casually again. Because losing 14 games as Bubba in a row has yet to help.
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@drsoontm said:
https://forum.deadbydaylight.com/en/discussion/comment/2802451#Comment_2802451
That's news to me. I've not heard of that "Heat Death" before.
Oh yeah there's an issue rn with major rubberbanding and performance drops for absolutely zero reason regardless of platform or connection speed. The servers have just decided they've found their 13th reason and as such are not having a good day.
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Outside of the Heat Death of the Server System causing the ping to skyrocket between 40 and 400 when every other game is a consistent 12, she feels great. When your blink gets cut in half and you teleport backwards every 3 seconds, it feels less great, but that isn't a Nurse thing and is more a server thing.
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i know these are all probably very thematic but idgaf by as it is is shockingly effective at removing any annoyance you feel towards facecamping anyones
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manifesting i actually get my shards this weekend so i can get the new david outfit
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@chargernick85 said:
https://forum.deadbydaylight.com/en/discussion/comment/2801835#Comment_2801835
Good lord I hope you are right. Solo needs this but I do worry just a tad.
Me too. You'd hope they buff both simultaniously since simultanious changes are what everyone was asking for
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Yeah and the whole point is to then buff them accordingly
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@Azshhh said:
https://forum.deadbydaylight.com/en/discussion/comment/2801817#Comment_2801817
Am I blind or is Dwights skin missing too? I could've sworn he was meant to get a valentines skin aswell
That one is likely to be Prime Gaming
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Have BT mean survivors don't have collision so they can't use their 12 seconds of invincibility alongside DS to prevent you from trying to not tunnel and I'd be a lot more okay with it than I currently am.
Still advocate for that choice restriction system tho
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None of them are licensed so it comes down to what you prioritise more, perks or playstyle.
If it's perks, Artist and Plague are both very solid contenders. Plague comes with Corrupt Intervention (godtier perk for weakening survivor early game pressure) and Infectious Fright (amazing perk on high-mobility or anti-loop killers like Blight, Pyramid Head, and Nurse). Artist comes with Scourge Hook: Pain Resonance (a very good slowdown perk encouraging multi-hooking survivors and combining well with perks like Pop Goes The Weasel), and Hex: Pentimento (while not good on it's own, if you have a lot of hexes and they don't have Boon perks it can have devastating effects. That 30% can do a lot of damage).
If it's for playstyle, it really depends what you'd want most. I don't really play many of them so I can't comment, but Artist seems like the best choice if you're into anti-loop no mobility killers. Twins and Trickster at mid at best unless you put a lot of time and practice in, but if you're going to do that Nurse is free. Legion are just bad and I'd hold off on buying them until their rework, and Slinger is a bad experience for both sides ever since his nerf. Plague can be a bit dull if survivors don't cleanse but she's definitely a solid pick strength wise, excels at tracking and her Corrupt Purge is possibly the best ranged power in the game.
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@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/2801621#Comment_2801621
Anything that extends the duration or range of the Trails are good ones, and if you use I think it's the chalice it works like BBQ when you send a survivor to a cage.
Goblet is Undetectable on trails.
You're thinking of Iridescent Seal of Metatron. Whenever you send a Tormented survivor to a cage, reveal the auras of all Tormented survivors for 6 seconds.
Fun fact about this add-on, it shows you the aura of the survivor in the cage for 1-2 seconds since the caging animation only takes 4 seconds.
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Omg okay hi I'm the local Pyramid Head main here.
So cages spawn in the same places as chests, Pig boxes, Freddy clocks, etc. Whenever you cage someone the furthest available spawn (measured "as the crow flies"- ie. direct distance).
Also, for other tips, I made a guide!! I'm in the process of making an updated one but it's mostly the same so far, no new perks really came out to change my build tips or actual playstyle tips.
@GoodBoyKaru said:
So a few attentive people may recognise this from a comment I made yesterday (technically it was 24 minutes into today but let's not talk semantics). A couple of people suggested I make it a real post because "That's an excellent guide, very well put together." So, here I am. I've added a few more things so it's still worth a read.
This will cover what is, in my opinion, his best build and why, as well as a few tips on playing him & a few videos.
So hey, it's me- GoodBoyKaru, your friendly neighbourhood Pyramid Head main- here to give some swift Tips and Tricks(tm) to help make you a better Pyramid Head player!
For the record, this was made during DBD Patch 4.7.2
Build
PERKS
My personal favourite and imho strongest build is this:
- Corrupt Intervention
https://us.v-cdn.net/6030815/uploads/5A01IV8RME2M/image.png
Crucial early-game slowdown on a killer without mobility, allows him to stall the game massively because survivors know that if they get found they're doomed.
- Pop Goes The Weasel
https://us.v-cdn.net/6030815/uploads/FHA7ZFNAKVZY/image.png
It's the second best gen regression perk in the game, Ruin is too volatile to be anywhere near reliable on him because, again, no movement speed, he needs gen perks because he cannot move around the map quick enough, 11/10. "But you don't hook pe-" WRONG. You should be getting plenty of value out of PGTW and if you're overcaging then you're taking your map pressure and throwing it out the window.
- Barbeque and Chili
https://us.v-cdn.net/6030815/uploads/SC8THLXSY3RP/image.png
Now, you could obviously put other perks here like Infectious Fright (amazing snowball), Tinkerer (Undetectable is nice and it helps tell you where to go but again no movement speed) or Discordance (amazing info, can sometimes do nothing about it). However I say BBQ because I like the perk and also because bloodpoints.
- I'm All Ears
https://us.v-cdn.net/6030815/uploads/V90CSL0I44NO/image.png
Hands down the best perk in the game for Pyramid Head, that's six seconds of wallhacks. I cannot stress how valuable this is with his power- that is a guaranteed free hit in 9/10 situations. To show what I mean, I've linked a timestamped video below of where IAE comes in so clutch- continues to 5:16 in the video.
https://www.youtube.com/watch?v=XJs4rvkppqs&t=296s
(you can watch the whole thing if you really want I'm proud of the game).
An honourable mention here goes to Ruin/Undying over Pop/Corrupt. As I've mentioned before, Tinkerer isn't a great perk on him due to his lack of speed, but the same goes for Ruin/Undying. You don't have the map mobility to defend your totems, especially if they spawn further away, and you'll probably end up losing two perks before 2 gens go. Corrupt/Pop is just more consistent in my experience.
ADD-ONS
So, his add-ons aren't great. The best ones, by far, are range add-ons which, when combined, extend his POTD by up to 2.5m (10.5m total). These are Burning Man Painting (Rare), Wax Doll (Uncommon), and Black Strap (Common), which ass +1.5m, +1m, and +0.5m respectively.
tips
Okay so rule number one is to not break pallets. Sounds weird but, just trust me.
His power is incredibly strong in a chase- so much so that if a survivor commits to an animation they die. If you don't break pallets (with some exceptions like God pallets) you can do amazing things. Because who doesn't want more opportunities to win a chase, like, instantly? It turns incredibly safe pallets into death sentences
To show what I mean, here's another timestamped clip. Ends at 10:58
https://www.youtube.com/watch?v=gu3X5o9GpjY&t=646s
Learn the range of the power. 8m is specific and sometimes you think you can hit things and you can't. You need to be very careful, especially when playing with range add-ons for so long, because it can and will screw with your perception.
Adapt to the survivors you're facing. A lot of players will fake taking an animation, go to the side slightly to bait your POTD or your cancel, and then commit to the animation. If you turn to the side and release, you'll catch a lot of these survivors out and get a hit. It's really satisfying to do. Alternatively some survivors will commit to the animations regardless, in which case you'll know to aim in the centre. Other survivors will just hold W and pre-drop pallets, in which case you know to leave them because you'll really struggle catching up, or do not use your power.
I cannot stress that enough. If a survivor is pre-dropping W key gaming, do not use your power. M1 killer them.
Don't overcage and don't stress about torment. If a survivor loops you, they'll get tormented. That's just kinda how it works- you stick your knife in, follow them around a loop, and release your POTD after tracking their movements.
To see what I mean we return to the first video, again timestamped. Clip ends at 1:36.
https://www.youtube.com/watch?v=XJs4rvkppqs&t=83s
See how I hug the car, turn the camera and use the power to hit him out of animation lock? Had he kept running, easy torment too.
In my opinion, only cage someone in one of four scenarios:
- You're afraid of a DS (just please don't tunnel I'm begging you)
- You're afraid of an Unbreakable (much more likely)
- You can immidiately get into another chase
- It would place you into a Pressure Point Of No Return (name pending).
What I mean by that last point is that there comes a time in a DBD game where the killer will hit a Pressure Point Of No Return, where the survivors physically cannot come back from the amount of pressure and momentum you're building. The best example of this as Pyramid Head is where you split the map through cages. You have two downed survivors. Cage one, hook the other. Nobody is on a generator, you have a BBQ proc to interrupt the person saving the cage or the hook, and now the last person must save both people. On especially large maps, like Mother's Dwelling, or multi-storied ones, like Midwich, this can force people into second stage and you've won the game at 5 gens. It's more common than you'd think.
If you cage at other times you're probably wasting pressure you could've gotten from a hook.
Learn where you can and can't lay trails. In front of totems and lockers? Amazing. In front of a gen? Not at all, it becomes a Restricted Trail Element and disappears after a few seconds. The DBD Wiki has a section on this which I'll just paste below.
https://us.v-cdn.net/6030815/uploads/2808XTGCLSHV/image.png
I'd highly, highly suggest reading the wiki page on his power as it's really useful in understanding the fundamentals and giving actual values to words. Here it is:
https://deadbydaylight.fandom.com/wiki/Pyramid_Head
Finally, learn where you can and can't use POTD. It sounds like a simple thing but learning where you can and can't use it, however there's a lot to it. For example, learning how vertical changes affect it. Did you know if you release his power on a slope going up it'll fail, same with releasing it on a slope going down. However, if you're barely off of the slope it'll travel down it, but only if it isn't too steep.
It's nuts but knowing where you can and can't actually have an ability is, funnily enough, pretty important.
A few more quick-fire tips:
- Don't just go for animation lock shots. People expect these and adapt. Be unpredictable to catch them off guard and get easy hits. Like this:
https://www.youtube.com/watch?v=0U1k10I-zG4&feature=emb_logo
Bet they didn't expect that one :p
Needless to say that was where I hit a Pressure Point Of No Return and poor Jakey couldn't pick up the scraps.
- Don't spam his power. You waste too much time. Be precise, predict, and adapt to your opponents.
- Don't spam his trails. You move at 110% and you already lack a movement ability, you waste too much time.
- Tunneling isn't the best strategy. I know it seems like it because cages but again, you do not have a movement ability. Survivors can and will facefuck generators and ruin your day substantially.
- Dead Dawg Saloon and Hawkins are both maps you never press M2 on ever. Play like a default M1 killer because the map design prevents you from using your power. They're pretty much auto-loss maps, ngl, unless the survivors really badly mess up.
- Play survivor. Learn where survivors move and how they path, shoot POTD to hit them. That's what I did in that last clip.
And, yeah, that's about it. If people have any questions please let me know and I'll try to answer them as best I can, though I think this is comprehensive enough.
If you have more questions after that feel free to let me know I'll try my best to help!
(can also give visual demonstrations if needed through videos)
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@Sepex said:
HoPeFuLlY AnTiLoOp
Hopefully not
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@Mooks said:
Yeah. Same happened with the actors of Quentin (Kyle Gallner) and Laurie (Jamie Lee Curtis)
both said later on they were never asked and would have gladly been part of it. But at the time of the implementation, DbD was a much smaller game and it was probably in the financial interest of both sides (BHVR and license holder) to pay for the actors likeness. And apparently they wanted to stick to this for both of Laurie’s and Quentin’s reworks, even though the actors have explicitly publicly stated they would be glad to have their likeness in-game..
Really? I thought Jamie said she didn't? I remember Kyle saying he would though
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@Lycidas said:
https://forum.deadbydaylight.com/en/discussion/comment/2800106#Comment_2800106
https://forum.deadbydaylight.com/en/discussion/comment/2800112#Comment_2800112
It's the second time, 5.5.1 dropped on a wednesday as well
And god I hope they keep it that way because having the new patch and Steam maintenance on the same day sucks, especially if they release something interesting that you want to try out
It's genuinely screwing with my head I'm so used to Tuesdays patches that any prior patch that isn't on a Tuesday gets immediately erased from my mind.

