GoodBoyKaru
GoodBoyKaru
About
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- GoodBoyKaru
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Comments
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Predator, the tracking perk that makes tracking harder, would like a word.
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@Tostapane said:
https://forum.deadbydaylight.com/en/discussion/comment/2801093#Comment_2801093
it was an example. the point is that you shouldn't release unfinished stuff or fixes if you aren't sure that this could cause other issues. i still remember that they did those things in the past to the other killers aswell... During the hillbilly and leatherface rework for example, or when they fixed the oni (if the power was fully recharged automatically he wasn't able to activate it... they fixed this issue with a little shadownerf: passive recharge of the power couldn't go to 100%, forcing you to seach and absorbing at least a blood orb before having your power at disposal)
Oni's power was never meant to passively reach 100% and it doing so is what caused the issue.
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@Tostapane said:
https://forum.deadbydaylight.com/en/discussion/comment/2801090#Comment_2801090
they fixed a bug that they implemented with the last patch (most of the released patch was related to her bugs)... tbh that situation shouldn't be happened in the 1st place imo... in a certain sense it reminds me of the twins release: they were a giant flaming bug, yet they release that mess without fixing them 1st...
She went from 50 major bugs to 2 to (so far detected) 1. I wouldn't compare that at all to Twins
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@Tostapane said:
https://forum.deadbydaylight.com/en/discussion/comment/2799904#Comment_2799904
they claimed that the nurse bugs were fixed, right? then why yesterday i was stucked in the grab animation all the match in the killer shack? i was freezed on the spot and i couldn't move at all (i've also screenshots as proofs and i already reported this bug to the devs, but since we can't post images anymore cause certain "people" did what they did and posted nasty things...). they claim to do those fixes, but the only good fix that they had done (at least on this they gave a better QoL change) until now was the executioner's daily, everything else is still unchanged for me...
Pre-existing bugs (ie. 2nd blink delay) have been fixed, according to others in the thread. Doesn't stop new ones bring made.
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@Mattjamco said:
https://forum.deadbydaylight.com/en/discussion/comment/2800044#Comment_2800044
As far as I'm aware the installation size isn't the issue, if they continue to compress files into huge archives doesn't that just make the patch time longer? As steam has to copy and open larger groups of files to edit them, meaning more disk work. At least that's how I've understood it.
What currently happens on all platforms sans Steam is that each individual "pak" which the game is composed of must be completely reinstalled and changed if even the slightest bit of data is changed. This leads to massively long patching times, as you're only really downloading small bits of data which go into different paks which causes absolutely mayhem. The Steam version has had work done on trying to ammend this issue by changing how paks are compressed, I believe.
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The cosmetic glitch does not provide any in-game advantage, and so is not bannable, from the most recent developer comments. However, it's worth noting that on these Forums it's not allowed to promote the use of, nor explain how to do, the exploit in any way.
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@EndgameProlapse said:
Too expensive to hire the original voice actor so they took someone off the street and use autotune.
You mean a member of staff at BHVR? Only very recently did they change this practice and they're currently hiring I believe metal musicians for the role if my web is to be believed.
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Well that sucks
Does it count as being afk though? Which, you know, also bannable?
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@Sonzaishinai said:
Wait is this the first time in a long while that a patch dropped on something other then tuesday or am i tripping?
I think so and it's messing with me
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@drew109996666 said:
Freddy's lunge is the only one that can hit people from another map that's how bad it is
That's just high ping
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@Laluzi said:
There goes my OTP. *sniffle*
Carl and Ghostface made a better couple anyway
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Bless the comments for giving me context
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@[Deleted User] said:
last patch was better. made billy playable again.
Great he still gives me motion sickness
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@DangerScouse said:
https://forum.deadbydaylight.com/en/discussion/comment/2799877#Comment_2799877
Nothing to really be happy about in this change. More time wasted on pointless "fixes".
If your car was broken and the mechanic told you he hadn't fixed it but had given you a pretty air freshener would you say "oh thank you so much kind sir"... You probably would.
No because analogies are flawed and I understand the difference between the video game Dead By Daylight and a car. But nice try ❤️
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@DangerScouse said:
These patches are like cleaning your bathroom while your house is collapsing. Pointless.
Imagine letting someone be happy about a change while still knowing there are bigger issues couldn't be you
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@N8dog said:
https://forum.deadbydaylight.com/en/discussion/comment/2799667#Comment_2799667
Thank the lord! The luck elements made this the only one worse than Trapper. Best daily ritual rework since ghostface
Idk the Nemesis one was pretty good too
But making all of them easier is a very welcome change.
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@JonahsTablet said:
https://forum.deadbydaylight.com/en/discussion/comment/2799750#Comment_2799750
Yes, and therefore, you'd have to play him less, something you would not like since you main him.
Or, and hear me out, I'm happy that the daily that forces me to play in a way I don't enjoy (ie caging when it throws away pressure rather than helps build it) has been lowered to make it easier to do so?
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@JonahsTablet said:
https://forum.deadbydaylight.com/en/discussion/comment/2799723#Comment_2799723
Then why do you care about this? You want to play him right?
Yes. That's why I'm happy the daily has been made easier. What's so confusing about this?!
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2799649#Comment_2799649
I’m gonna assume that’s the lyrics to some sort of song.
Toxic by Britney Spears
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@JonahsTablet said:
Not a Pyramid head fan eh?
I literally main him.
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@Nathan13 said:
Oh no not another us vs them thread.
Wait this is us vs them?
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@SeannyD115 said:
What did they change with the pyramid head daily?
Send 2 survivors to a cage, down from 4
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No, stuns still function as usual.
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With the taste of your lips I'm on a ride-
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@BlindMole said:
https://forum.deadbydaylight.com/en/discussion/comment/2799390#Comment_2799390
Wrong! It dies not =12.5%
The end of the calculation is = pain, shame and despair😬
Okay I was worried I'd actually done something terrible wrong but honestly that's valid
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@BlindMole said:
Well i took the time to play 4 matches yesterday and got 2 kills....in those 4 matches. So you go ahead and calculate that 😂
2 kills out of a total 16
2/16
1/8
0.125=12.5% kill rate.
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@Barbarossa2020 said:
https://forum.deadbydaylight.com/en/discussion/comment/2799324#Comment_2799324
So a few Killers being denied the use of their power is fine? Is that not breaking to you?
If deadhard was a dumpster fire when it was introduced would have people used it? No so it would'nt have mattered if it took 2 years to fix, 99% of survivors wouldnt have used it anyway.
if 4/5 Killers are impacted by this, that's 19% no where near the 80% of Survs who use it. That's why it isn't breaking.
Does it crash the game and forever prevent further use of their power?
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2799324#Comment_2799324
Well, an uncleansable totem is considered gamebreaking, so you might need to revise your definition to be closer to Behaviors if you want to find common ground.
Was it disabled for the totem issue or also for the issue with the wagon survivors could climb on and most players didn't know how to deal with it? I genuinely can't remember, always thought that was why.
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@Barbarossa2020 said:
https://forum.deadbydaylight.com/en/discussion/comment/2799300#Comment_2799300
Not if you're one of those 4/5 Killer who get turned into m1 Killers for a period of time.
But i understand 20% of the Killer base is no where near the 80% of survivors who use d.h to do something "radical" like Killswitch.
Guess it's time for Civilization?
Wait so if my tentacle whip is eaten by dead hard I'm literally stuck in place and can't play the game until it crashes eventually? Because that's what it means by gamebreaking- literally preventing people from ever playing any part of the game. Hence why Boil Over on RPD wasn't killswitched, despite how absolutely obnoxious it was, because it didn't prevent people from playing as slugging existed.
This isn't me thinking that it's correct to only use the killswitch in these circumstances, but in the context of the devs' pre-existing rules it isn't classed as "gamebreaking".
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@tenoresax said:
https://forum.deadbydaylight.com/en/discussion/comment/2799288#Comment_2799288
Yet you don't really see many people complaining about console lag specifically from a survivors pov, because it's alot more of an issue for killers.
Not to say that it isn't an issue for survivors still.
Remember that time when dead hard would break everyone's consoles no matter who used it? There definitely were complaints then.
Still are whenever they face Nemesis/Artist
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@Ryuhi said:
https://forum.deadbydaylight.com/en/discussion/comment/2799288#Comment_2799288
its not even just console, it affects PC players as well
Dw I know, but the thread is on consoles. The game is far too CPU intensive for its own good.
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Lag isn't a killer only issue it's an entire console issue stemming from the game being far too CPU intensive man
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Tunnel everyone but Laurie, causing everyone to rush gens asap, even worse than current.
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Set Glitch that's only currently possible on survivors.
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Nope
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Unrelated to dbd but if I'm being honest I'm struggling rn lmfao
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@Sonzaishinai said:
If people can do this why aren't we seeing minotaurs with oni's head?
@JonahsTablet said:
https://forum.deadbydaylight.com/en/discussion/comment/2798277#Comment_2798277
I can't imagine many people own the minotaur.
It's actually because the sets reset whenever a lobby is changed, including the queuing lobby to the pre-trial one. You can break the set but it'll reset as soon as you try and enter a trial, only reason survivors can do this is because they can change in the lobby.
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@Sepex said:
https://forum.deadbydaylight.com/en/discussion/comment/2798431#Comment_2798431
Lucky you I never get a single vote up when I do my letters like that 😒
Blame the cows
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2798431#Comment_2798431
my queue times definitely felt it :(
ah yeah thats got everything to do with the event and nothing to do with boil over and circle of healing
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BuT kIlLeRs GoT lEsS tHaN sUrViVoRs
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I mean, yeah it's right at the top of the patch notes
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@mistar_z said:
https://forum.deadbydaylight.com/en/discussion/comment/2798093#Comment_2798093
both and both. dead hard used to only do that to twins. but i guess pig gets to join the uber special club now too
DH validation has cucked many a power since it's inception.
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@GoodBoyKaru said:
They said they'll try and work it out over the course of the day but I'm gonna be honest I'm not hopeful (did not get the shards yet)
I'm very glad I didn't get hopeful because it means I wasn't disappointed
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Omg it's me in a funhouse mirror
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@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/2798099#Comment_2798099
*Slaps GBK with a oversized freash Cod* Don't you dare disregard my Demopuppy....
Wait who?
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2798140#Comment_2798140
Sure, sure. You don´t have to equip all 4 (or 5) of them. But a combination of 2 is recommended against certain SWF teams.
You see, the issue against decent SWF is, that you won´t be able to slug survivors effectivly and even worse, you won´t know that they will move coordinated before the match starts. Equipping those perks takes away precious perk slots which would be best used for gen slowdown right now. So the killer will be able to hook survivors, but might lose gens faster, due to this.
One of the biggest issues i see with DbD is, that whenever a problem arrises, we just get a bandaid in form of a perk. Which doesn´t really solve the core issue.
Unfortunately that issue seems to persist on both sides and it makes balancing the game a pain in the ass. I'd love for certain perks to be made basekit, or alternatively you can see the perk loadout of everyone else in the match so you can adjust yours accordingly (ie. you see a Ruin + NOED and you're solo, so you put on Small Game, while you're a killer and you see Breakout + Boil Over so you can put on Mad Grit and Agitation). I'm not sure on the exact logistics of it + how to prevent last second switching but it would just... feel nice to be able to implement something along those lines.
Also choice restriction but that's a topic for another day.
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Apparently it's gotten a lot more resilient but if it doesn't go back to where it should be after a reset like what happened with @Xyvielia, then waiting a couple minutes and resetting again should work.
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Sometimes I feel blessed in the knowledge that's walls exist


