GoodBoyKaru
GoodBoyKaru
About
- Username
- GoodBoyKaru
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Comments
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@BasedMintBubba said:
https://forum.deadbydaylight.com/en/discussion/comment/2811297#Comment_2811297
she is listed as "Average". lmfao... so many pathological liars and bots on the interwebs. I'm picturing you in a face mask as we speak lmfao
Omg it's an anti-maker? On my thread? I'm honoured ✨
(get vaxxed + wear a mask kids)
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@PlaysByShady said:
https://forum.deadbydaylight.com/en/discussion/comment/2812115#Comment_2812115
I don't need to disprove a point you've not made with any coherence. I've literally exposed the flaw in your logic in the most basic form possible, and asked for your clarification on the matter. Thus far you've refused to provide anything of the sort and have just resorted to a variety of logical fallacies that only highlight your ignorance on such matters.
It's a simple enough question... do you believe that a killer who achieved their objective (in your case) should face easier survivors so they can continue killing them (and thus go against easier opponents again), whilst you - even though you died and failed as a survivor (in a clinical sense) - should go against more adept killers, where you'd likely continue to die? Make that make sense. That's literally what you're arguing for, and if you can't make it make sense, then that should be cause for reflection.
"get off of my thread"
Last I checked, you don't own threads, nor have any authority to dictate who may or may not engage. It's a public forum. If you don't like it, or you don't like your opinion being challenged, don't post.
"I could respond to you, but won't."
Right well thanks for letting me know I don't have to continue this conversation anymore, bye x
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@Ripley said:
https://forum.deadbydaylight.com/en/discussion/310734/was-it-really-a-skilled-play-to-begin-with
Are you playing with ReShade? I dont understand why some of the icons are so pink and not red. I don't mean the HUD icons you swap.
I use colourblind filters because it helps me see things better
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From an old Freddy main, she definitely doesn't feel like him at all.
Sadly :(
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@HectorBrando said:
https://forum.deadbydaylight.com/en/discussion/comment/2812048#Comment_2812048
Seeing how the Killer only got 3 hooks maximum my wild guess is this Nemesis facecamped or just got looped for an absurd amount of gens and now he is facecamping the last one he managed to get before they could open the Exit Gates.
Either case he is showing an amazing display of skill, almost reminds me of Slayers_boxer on Brood War... almost.
Chased me for a gen, changed targets to Claudette who ran him for a further 2 before she went down. Facecamped at 2 gens left, Steve farmed her and he tunneled, understandably. I get a flashlight save, she gets away and I get to 50% on a different gen before she goes down. Try to take hits but it doesn't work, she gets hooked and as he's camping she gives up on hook.
During her second hook, I was blessing a totem and healing nearby. Knowing the other 2 were on a gen, I got his attention, and ran him for a further 2 gens on... Literally the Preschool fence + downstairs basement. He had bamboozle, btw. Cheryl 99's a gate, Steve opens his so Cheryl follows suit. As I'm running to hers, Steve appears and sandbags me and down I go onto a hook, where I'm promptly facecamped. Queue this screenshot.
The other 2 got out, thankfully.
But yeah- none of that matters. My decision making, save, looping, Claudette giving up (fair enough at that point tbh), Steve sandbagging, etc.
Him and Nemesis were simply more skilled according to SBMM. Which, you know, makes total sense.
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@PlaysByShady said:
https://forum.deadbydaylight.com/en/discussion/comment/2812104#Comment_2812104
You're still flirting around the issue with your waffling explanations that don't bear any resemblance to actual logic (i.e. with propositions and conclusions, i.e. the sort of stuff that can be made into an algorithm).
Until you actually understand the rules of logic, and algorithms in general, you might want to hold off making judgements on the matter.
I have yet to see you actively disprove any of my points and explain why, when I've directly addressed my criticisms with the system and why I believe it is fundamentally flawed, quite clearly several times.
Either actually a make a point, disprove one of mine, or get off of my thread.
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/2812091#Comment_2812091
Getting more hooks is not always realistic imo. With nemi maybe but if you are playing m1 killer, even if you are skilled you can't do much at times against coordinated team. Unless they make mistakes and you capitalise.
And so if someone manages to get more hooks you'd say they were more skillful than someone who could not, correct?
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@PlaysByShady said:
https://forum.deadbydaylight.com/en/discussion/comment/2812091#Comment_2812091
I'm saying that determining skill based off of kills/escapes is illogical
And I'm saying it's completely logical, and I laid out the steps demonstrating that logic.
You can say it's illogical all you like, but as yet you've literally not given an actual logical argument/reason why it doesn't work.
If you're so sure of your position, then please answer my question directly instead of flirting around the issue.
I edited the comment, that might help bestie x
But in case it still doesn't I'll spell it out plain and simple:
DBD is a game where boiling skill down to 2 polar opposites, did you escape or die, is completely illogical for multiple reasons. Teammates can easily be the cause of your death as survivor, and yet apparently you weren't skilled enough. Grab validation messed up your killer game? That's an issue with your skill, not the game. Facecamped at 3 gens in solo and everyone tries to save you? That's entirely on you, by the way- your skill issue for going down in the first place.
Ignoring everything that goes on in a game from either side, while simultaneously attempting to effectively judge any form of skill, is just flawed. You can do it, sure, but no effective outcome can be reached. Emblems did it better, and RBMM was mostly fine until the reset changes, at which point it entirely broke.
It is simply more skillful to get a 16 minute long 10 hook 2k than a 4 minute long 4 hook 4k because you facecamped solos with insidious and someone didn't have Kindred equipped. But SBMM ignore this, and instead the second is believed to have made the better play, and to have been the more skilled. Because they won one chase, compared to the 10+ needed in the first example.
Ranking skill based off of kills/escapes makes no sense at all. At least call it what it is- kill-based matchmaking- instead of trying to pass it off as skill.
And remember, it took them 2 years to devise a system more flawed than the Victory Cube of all things.
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@PlaysByShady said:
https://forum.deadbydaylight.com/en/discussion/comment/2812062#Comment_2812062
So, let me get this straight (and let's be clinical about this).
You played against this killer, and - regardless of how it happened - the killer killed you, i.e. they achieved their objective as killer, and you did not as survivor (clue is in the name).
So now the MM system would lean towards pairing this killer vs survivors that are more likely to escape, and you with killers less likely to catch you.
But in your mind, you think that - even though the killer killed, and the survivor died - the killer should be the one to face easier survivors (so they can do this more easily), and the survivor should go against more difficult killers (with the likelihood they'll just be caught/killed again if this match is anything to go by)? And that process should just continue and repeat if the outcomes are consistent (i.e. the killer killing and the survivor dying)?
I'd love for you to make that make sense to me.
I'm saying that determining skill based off of kills/escapes is illogical because most people would agree a 1k 9 hook game takes more skill overall as a killer to pull off than a 2k 2 hook game, yes. I'm saying that ignoring everything a player on either side can do in a game to boil the system down to just kills/escapes and calling that skill makes no sense, yes. I'm saying that the entire concept is flawed and while RBMM was terrible, the basic concept behind the Emblem system was substantially better than SBMM, yes. I'm saying that Emblems needed tweaks + the RBMM system needed redoing, but not the entire concept, as well as having the old rank reset back, yes. Glad we're on the same page.
I wouldn't even be mad if it was called kill-based matchmaking, because that would make sense. But it isn't. Skill-based matchmaking.
And the title of the post is poking fun at a comment on a dev stream. Because apparently, skill is nothing more than if you escaped or died, despite the fact that dbd is much more than that, and if they couldn't get something like this to work without boiling it down to kills/escapes and pretending it was skill, then they should've changed the name or scrapped the concept.
This took 2 years to figure out.
2. Years.
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@WeenieDog said:
*Flash back to Hag's dark times and Mcote getting clowned on while playing her*
Let's just leave her alone.
https://forum.deadbydaylight.com/en/discussion/comment/2811952#Comment_2811952
The only one I can think of is them speeding up his reload time from 5 to 3 when he got his yellow bottles.
But It didn't really change that much about him.
Oh yeah! And then there was the not slowing down when he throws his bottle.
Ah the good old days of when Hag would take like 5 seconds to place a single trap and her teleporting range was about as long as she could walk in the time.
I remember thinking I'd want to main her then, what a catastrophe
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@psionic said:
https://forum.deadbydaylight.com/en/discussion/comment/2812070#Comment_2812070
I think everyone would understand if you skipped the dev stream :P
When I break the record and have 3 different discussions pinned simultaneously I'd be so iconic tho
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Good god I've already made 2 summaries if I had to do a dev stream as well I think I'd die
(though a gameplay stream would be cool)
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@Shaped said:
All gens are done what is he supposed to do?
But yeah, there is barely any skill in this game and when it happens it doesn't reward you as it should. Instead you can also get punished for it while the teammates who didn't do much escape.
I'm not complaining that he's facecamping with no gens left I'm complaining that the flashlight save + 3 gen chase mean ######### all to this matchmaking system because he was able to down me once at the end of the game since apparently that's all that matters 😭
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2811445#Comment_2811445
The wiki says Hag is "Average" and I currently don't have time to check if she's also "Average" in-game
@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2811309#Comment_2811309
I thought she was “small”
so fun fact, Hag is average
So is Freddy, Pig, Spirit, Legion, Ghostface, Trickster, etc. So it does seem liek Sadako is the first small killer.
But something I found kinda funny:
That white box is apparently the difference between an average killer (artist) and a tall killer (pinhead).
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you could've ended it at "the MMR and sbmm doesn't work well".
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youre all going to hell and i will watch in satisfaction as you join me
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@Ryan489x said:
I couldn't help but noticed in those pictures that the person is using a custom icon pack. Unless the devs are planning on changing the icons and colouring them in I didn't think that was allowed. That's how hacks can be snuck into the game.
When I suddenly speedhack through a changed PNG which has been given the go-ahead by the devs with the explicit criteria of "If you do get banned for this by EAC, we won't help you" so tru3
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@Mooks said:
Well. At least stretched res is (supposedly) gone. And it’s not another anti-Loop killer? Though i guess condemned could do something more before reaching maximum?
stretched res is officially gone. playing at a res outside of 16:9 will add black borders.
(Screenshot courtesy of my friend Laurie)
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tiny donkeys!! omg!!! precious!!
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@Shroompy said:
They might of left the custom portraits alone since you can still use them on the PTB
Probably just more measures taken against cheaters
That what I thought and I'm hoping but official clarification would be nice
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This isn't the first time they've eaten paper
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Please restore his cake and thus former honour.
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@spo0ky said:
When is this update gonna be released?
March 8th
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@Smuk said:
https://forum.deadbydaylight.com/en/discussion/comment/2811100#Comment_2811100
indoor maps have busted potential
Tbf we only tried it on Coldwind + Asylum so it wasn't exactly exhaustive testing.
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LMAO
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@Hannacia said:
This new boon is ridiculous... RIP slow killers even more
Imho it didn't feel that strong + is nowhere near COH levels.
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Omg my second pinned post at the same time I feel honoured 💅
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@Pukenplag said:
https://forum.deadbydaylight.com/en/discussion/comment/2810964#Comment_2810964
Nice! Can't wait for it! Your threads like these are always amazing!
:)
https://forum.deadbydaylight.com/en/discussion/310595/all-new-content-sadako-rising-dbd-5-6-0-ptb/p1
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@Pukenplag said:
https://forum.deadbydaylight.com/en/discussion/comment/2810909#Comment_2810909
When is the update thread coming?
im recording gameplay footage now.
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because of censorship laws in different countries.
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There
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...sigh
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@Clevite said:
https://forum.deadbydaylight.com/en/discussion/comment/2810216#Comment_2810216
Be careful my friend, I do like to drink, but tolerance takes time. There is an app, Alcodroid, or something, that can track your intake and prevent you from over doing it, worth checking out.
tbh itll be a miracle if they can get me into a bar let alone get me to drink something
im scared of their plan but also intrigued lol
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It currently runs on Unreal 4.
This is a list of notable games using a version of the Unreal Engine. -
none, i hate alcohol + havent drunk in a while. that might change this august though bc my friend's have a plan to get me wasted and im scared.
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probably some big content creator released a "USING NOED TO COLLECT SURVIVOR TEARS" video and people jumped on the idea because being creative is illegal in this community.
or bc that one guy got a noed tattoo and people felt "inspired"
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/2810082#Comment_2810082
That feels like a problem in game design.
oh it is. holding w is scarily effective against most killers, with nurse/blight/billy/spirit/oni/wraith as the only ones that can really deal with it (oni needs his power up)- and even then, billy, oni, and wraith can be traditionally looped so its only really spirit/nurse/blight.
sprint burst just makes the w key issue even worse.
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2810082#Comment_2810082
I get a lot of these type of survivors as well, but I want to say half the time the Sprint Burst user will jet off and I'll simply turn around and find someone else right there to chase immediately. Again, anecdotal evidence of course - but from my experience I find DH or Lithe to be much more detrimental to my ability to get downs than SB.
the issue comes from when all 4 people have sprint burst, which would happen if dead hard got disabled because god forbid you don't use an exhaustion perk. it basically adds a while onto the start time of every chase, and if you abandon the sprint burst user to go for someone else only to find out theyve also got it then youve just wasted even more time.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2809015#Comment_2809015
It may just be me, but I find that a sprint burst won't 'extend' a chase, just delay the first few seconds of it. DH, at least in my experience, is enough to get a survivor from one loop to the next. And depending on the loop, this could add a significant amount of time to the chase overall. Multiply this by the number of chases in a match, and you're looking at literal minutes of extra gen time for the rest of the squad.
Unless the survivor DH's poorly.
You're correct about the beginning. Sprint Burst delays the beginning of the chase while Dead Hard extends it. Except when you're facing a team of W Key Pre Drop™ players, Sprint Burst is by far the safer option because you can hold W easier. Any anti-loop no mobility killer would literally and immidiately fall out of any realm of viability as you physically cannot ever catch up, and once more nobody wins.
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@emodeshort said:
https://forum.deadbydaylight.com/en/discussion/comment/2809122#Comment_2809122
Great solution, shackles base kit them
Honestly why not. Some people find it easier to deal with due to no camera spin causing severe motion sickness because accessibility in this game is terrible, so make them base kit to help, why not
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@JimbusCrimbus said:
https://forum.deadbydaylight.com/en/discussion/comment/2809722#Comment_2809722
Ahh yes. Cause hotfixes aren't BHVR's style.
We already know BHVR's style, as has been the case for 3+ years now. Major patch every 1.5 months, with 2 hotfixes to follow in the coming weeks. PTB 1-2 weeks after that, before the 1.5 months is up and the next major patch hits live for the cycle to continue. I honestly don't know why anyone expected anything different.
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Try asking here
Describe your technical issueThey're usually a lot more useful here in terms of tech issues.
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Considering Exponential is really... Not great, while COH is busted and Shadow Step is just mid, I don't know what to expect.
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@Marc_123 said:
Isn´t @TheGannMan the one to ask for Spirit?
yeah but he's currently banned; give it half a month for him to return and he can help give some more tips
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2809529#Comment_2809529
I think it’s just supposed to show how similar DbDs Jill looks to the original Jill despite those issues you have given. I have seen people actually stating DbD Jill would not look like her at all and that the Fortnite version was way better.
that was funny.
its a dark tyrant thread i see that name and automatically anything in the thread that has a chance to be a complaint about the re chapter is
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i expected nothing clicking on this post and yet im still disappointed
but who'd have thought a pre-rendered cutscene in the re engine would look better than a bugged character model in unreal 4
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@TeabaggingGhostface said:
Hackers need to get a job
Hackers have a job, making the hacks. They can go for crazy money.
Script Kiddies need a job, but they can just leech off of their parents money anyway so what does it matter that they're funking out of education to pretend like they're good at a video game?
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@NOEDENJOYER said:
https://forum.deadbydaylight.com/en/discussion/comment/2809410#Comment_2809410
If they legitimately made killers be able to win without having to tunnel in certain situations, then I would be down for this. But otherwise, you'd be basically removing tunnelling from the killers arsenal and force them to hardcore camp to get anything done against efficient survivors.
Could see Leatherface becoming meta tbh
Well OP wants it to be a true anti tunnel perk. Therefore, by OPs suggestion, we should make it so it absolutely 100% negates all tunneling in all circumstances. Then, it'll be a true anti-tunnel perk.
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@AngyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2809088#Comment_2809088
And the teleporting would be useless because of the pause in animation to dissolve & reappear; A Survivor would trigger the trap & just keep sprinting.
It's almost like the camera screw is part of her kit! Imagine that! Whining about it is effectively saying 'I don't get why Killers can be effective! Make Hag less effective because I hate losing! 😭'
Which is why Rusty Shackles is one of her best add-ons. Because without the camera flick Hag is useless.
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@fay13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2809013#Comment_2809013
BBQ was tier 2 my bad
That would explain it then lol
Happens to the best of us
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Then everyone uses Sprint Burst and nobody wins










