Husk
Husk
About
- Username
- Husk
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Comments
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You'd think a company making millions with thousands of employees would be able to do something that requires a "substantial amount of work".
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2808021#Comment_2808021
Slight correction, unless we mean 2 different things Deliverance was bugged based on luck over 100 (with deliverance giving +96 to the base 4 luck) and not framerate
Hmm, can't remember exactly but I just remember at the time it wasn't working for many people until they locked their framerate to 60. Even so, if you're right that means there have never been any bugs tied to framerate lol. I'm willing to stand corrected.
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@MaTtRoSiTy said:
You will not notice the difference between 120-144-165hz and while there is a way you can force it above 120fps you break the physics of the game so it doesn't make sense. Be happy with 120fps/hz, it is a massive improvement over the default
If the physics broke at 120fps+, then the physics would be tied to the framerate, which clearly isn't the case since people play at 60-120fps with no broken physics. I'm curious what your source is for the physics being broken at 120fps+, because this game didn't have the cap a while ago and many people ran it just fine with no broken physics at 120fps+. ONLY thing I can remember that broke due to framerate was Deliverance on the PTB, but that was at 60fps+, which was fixed soon after anyway. (Edit: Apparently this might not have been due to framerate anyway lol)
@[Deleted User] said:
You want the Framerate to be a multiple of the server tickrate anyways (which is 60 Hz). So 120 FPS is the optimal value. As mentioned above, there is a way to circumvent the lock, but i would not recommend it.
Tell that to the people who play OW at 300-400fps when its tickrate is 62.5-63Hz. Again, curious as to what your source is or if you just don't have one.
People need to stop making up excuses for the devs doing stuff to the game that they don't need to do, like not letting you delete the intro video anymore, or forcing their awful antialiasing on Low (which was to fix their broken hair implementation to be fair). The game doesn't get better for more people if you constantly defend dumb decisions.
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@Starshadw said:
I'm still able to press the Space bar to skip the intro video, so this sounds like a glitch or bug of some kind on your end.
๐๏ธ
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I had heard this forum was a pile of dogshit, but didn't quite believe it until now. Damn. The point is, customisability has been taken AWAY from the end user. How are you going to sit and argue against customisability and convenience? Why do so many players of this game have Stockholm syndrome?
@Pirate said:
https://forum.deadbydaylight.com/en/discussion/245093/let-us-delete-the-intro-video
https://forum.deadbydaylight.com/en/discussion/comment/2136814#Comment_2136814
Wow! Pretty sure you are one of those stretched resolution users. People who delete and/or modify game files of a multiplayer game should be banned altogether with no debat why the done it.
Nope. Stretched res sucks and I refuse to use it. Only mod I've done gameplay wise is disable vsync. Notice how your assumption was wrong? Now you look like a fool, so congrats.
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"Just press a button". Lol console players mad they never had the option to delete the video. Did you miss the "loud" and "repetitive" in my post? Also, why are you arguing AGAINST customisability? Stay mad.
Anyway @notstarboard that's a good idea! (So the devs will never do it)
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Yeah, same here. Embarrassing.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1613091#Comment_1613091
if you look in the gamesuersettings.ini file, it should now say full screen mode=0
if it's not something you like, you can always set those values to 1, or 2 and set the file to read only as a temporary fix.
Yeah, no. The game still isn't running true fullscreen. Either way, if I got the increased tearing without actually being in this proclaimed "true fullscreen", the issue obviously doesn't lie with true fullscreen. Anyway, Jota's solution is working perfectly.
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@[Deleted User] said:
It's because the game now uses true full screen, instead of windowed border-less. Vsync being off, also means that screen tearing will occur. The huge positive to this is that now if you disable Vsync there will be less input lag compared to before. It would be great if this was also an in-game option to adjust :3
Uhh, not from what I've seen. Where did the devs say the game now uses true fullscreen? Cause from what I've seen, the game still runs borderless fullscreen. Thank you to @Jota for the solution!
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Yeah I have it too. This game is unplayable with Vsync on because the mouse movement feels so sluggish. I had almost no screen tearing before this patch and a friend of mine has noticed increased screen tearing too. My guess is it's a result of the "updated" graphics.
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Consistently getting 29-33 ping. I love this.
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Stealth is useless in this game and it should be. Past 1K hours, GOOD killers will annihilate stealth survivors, and GOOD survivors will not find stealth fun. The most fun you will have in this game is playing aggressively doing chases; loops, pathing, juking, and mindgaming.
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They look so good though lol. I'm dying to use them.
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@Mandy said:
This was definitely intended, it was not something that was bugged and made into a feature - it was just left out on the original patch notes.
I've never felt the Huntress should have directional lullaby as despite the fact she has a ranged weapon, she's slower to compensate.
That makes sense. I suppose it's just annoying since I've played the last 2k hours with her lullaby being directional. Thanks for the explanation :)
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@Milo said:
I'm just gonna guess this was a bug that was made into a feature.
It sometimes happens in diffrent games :D
Or the reverse, like when pipping swapped to the emblem system and the devs forgot to make the BP circle represent 8k instead of 5k since the old system of only 5k BP per category going towards your pip was removed, then when they fixed it they claimed the circle being 5k BP was a "bug" and not them forgetting to change the BP circle feature in the first place.
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Survivors who run Bond escape rates vs Survivors who run Self Care escape rates
Survivors who run Urban escape rates vs Survivors who run perks that are actually good
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I've seen a lot of people say 11:00am EST, so in just under 2 hours.
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Good idea. Then we could dodge all the Urban Immersion players.
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Really? You think "Nea is killar XD" is the height of comedy? I feel bad for you.
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Don't worry, guys, it was just a Surprise PASS, the real surprise will be here next summer
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*WHAT SHE LOOKS LIKE
or
*HOW SHE LOOKS