FilthyLegionMain
FilthyLegionMain
About
- Username
- FilthyLegionMain
- Joined
- Visits
- 3,511
- Last Active
Comments
-
@Devil_hit11 said:
https://forum.deadbydaylight.com/en/discussion/comment/2822781#Comment_2822781
it is somewhat already exists as power. Billy ability has limited stearing and it has slow wind-up before chainsaw sprint mode. he doesn't vault windows but he does break pallets. If you knock yourself into object, you suffer cooldown but you end chainsaw to prevent cooldown.
Billy doesn't have deep wounds but he has instantdown. I do not think it would be a viable power because reduced stearing means your more likely to hit objects and on some maps, your legion power would be nearly worthless such as Lery and RPD. The bonus amount of speed would never get actualized at loops and would only be useful on if you play it like drift king billy. His power would only get used in short-bursts. He'd be stronger billy due to no wind-up but less rewards from deep wound vs instant down.
https://www.youtube.com/watch?v=v0-q_yHPNck
Legion's old problem is lack of counter-play. Just watch Cope's video on old Legion. His design is that he is suppose to act like a survivor. This is why he can vault pallets and windows. I'd say they need return legion's ability to down survivors but give survivors some method of counter-play against his ability.
My suggestion would be that survivors gain infinity dead hard when deep wounded by legion. If they time their dead hard, they can dodge feral frenzy swing and put legion into fatique state. Cope does this in the video, but old legion had no cooldown for missing his attacks and could just endlessly attack until he downs the survivor. In modern day, When legion misses an attack, he is kicked out of his ability. Its just that his attack has no threat level and legion has no real incentive to use his ability on injured survivors. Legion's ability too useless vs injured survivors currently.
I'll take a look at that video! Thanks! Just wanted to make a power for legion that could be based on speed.
-
@Bennett_They1Them said:
https://forum.deadbydaylight.com/en/discussion/comment/2822781#Comment_2822781
eh, maybe. speed killers tend to end up B> tier.
Also, that was self-deprecating humour. I wasn't knocking your idea, I just thought it had a lot of moving parts in comparison to current legion.
That's good enough for me. It's better than what we have now.
-
@Bennett_They1Them said:
https://forum.deadbydaylight.com/en/discussion/comment/2822768#Comment_2822768
I just meant the way the speed picks up.
I don't know, maybe my brain is just malfunctioning. There's a chance I was just being dense.
after rereading, I've come to the conclusion I was just being dense.
At least you realized and that to me is good to hear. Do you think this is viable as an actual power.
-
@Bennett_They1Them said:
https://forum.deadbydaylight.com/en/discussion/311748/legion-rework-idea-tl-dr-reverse-blight
that feels a bit overcomplicated.
maybe just make it so legion's got some sort of teleport through lockers?
or some sort of disguise ability?
I had a discussion on the topic at one point:
https://forum.deadbydaylight.com/en/discussion/292729/actually-intresting-legion-buff-idea
https://forum.deadbydaylight.com/en/discussion/comment/2617298#Comment_2617298
What's complicated about it? You build up speed, go super fast, stab stab stab, profit.
-
Technically, the contamination is a health state and not a status effect. If they wanted to fix that issue then they would need to change the contamination's coding entirely.
-
I honestly hope we get a glyph that involves the survivor being lit up with killer instinct and having to hide in a locker for 10 seconds to remove it. It would be an interesting challenge. Counterintuitive, yes but really interesting.
-
This is merely a pipe dream but if it ever could happen. A Volitile legendary from Dying Light for the legion. It could work if animations were changed for the legendary. The vaulting and running would be bloody terrifying.
-
Here's an interesting offense perk for survivors with a drawback if people try to abuse it.
Mean Streak
The trials can be yours for the taking if you can make use of your environment. When you fast vault through a window or pallet, stun the killer for 3 seconds. Once the killer has been stunned, you are then afflicted with the exhausted status effect for 60/50/40 seconds. If multiple survivors happen to stun the killer using this perk within 6 seconds after the first stun with Mean Streak, all survivors that have the perk equipped shall be given the exposed status effect and will not go away on the individual survivors until they have been put into the dying state.
Another one here
Grand Leap
When falling from a great height, literally roll back into action and take little stagger upon re-entry. This perk also allows you to jump across gaps using the active ability button. If you tap it, you will make a small jump. If you happen to hold it for as long as possible, you can leap across very large gaps. This leap will however cause the exhausted status effect for 40/30/20 seconds. The light jump will instead grant 15/10/5 seconds of exhaustion.
Creator's note: Honestly thought about making this a more parkour centered perk which could help you climb up a permitted ledge if moving against the surface while jumping high. Imagine the doorway in the coal tower's second floor.
-
I'm all for killers having heavily variable playstyles. In fact. There should be addons like this on other killers too!
-
Best. Joke post. Ever.
-
@Mileena_Kahn said:
https://forum.deadbydaylight.com/en/discussion/comment/2779631#Comment_2779631
It’s just very repetitive and boring you know? Same power, same perks, same add-ons. As with survivor, you can experiment so much especially if you have friends, like doing locker saves, CJ’s, making a vault speed build, a stealth, build, a healing build, I just feel survivor offers so much more.
I do understand that. It's why we have multiple killers, though. I play legion because I want to stab stab stab. I'm a simple man. If I wanna feel as if I'm a crazed crack man, I play blight. There are a plethora of playstyles you can have depending on the killer! If you wish, you can add me on steam (Name's the same as this one) so we can talk more. I'd like to know what the perspective looks like from someone that seems to play survivor more often than killer!
-
@Mileena_Kahn said:
https://forum.deadbydaylight.com/en/discussion/comment/2779618#Comment_2779618
I do, every now and then. The role is boring.
Mind explaining why? I'm curious! :>
-
Wanna test this in custom to see if it still does it with all the same stuff? Of course, we need a second player to act as a stand in.
-
Accidentally put it in media ack-
-
Summer Night.png
I like my desktop dark but not too dark.
-
I agree with you on that. It's weird faking unhooks via toggle.
-
@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2768976#Comment_2768976
Hillbilly isn’t that fun to play anymore. He got gutted :(
-Giggles in curvebilly-
-
@Marc_go_solo said:
I'm very intrigued by the trailer, and that the Entity took the form of the Jigsaw doll to pass information on to the Archivist. It's a strange connection, since the Archivist has nothing directly linked to Saw, and also the Entity doesn't often give clues for people to try to escape it. So I'm wondering why it's taken such a form.
Reminds me a little of the lore with Cheryl, when as the fog takes her she hears Claudia mock her. Is it possible these memories form their own identities? Could Amanda's memories of Jigsaw create another version of Jigsaw who sees a way out, as he has done so in so many of his games?
This has gone off tangeant, but I'm quite excited to see where this goes and what it means for the lore and the workings of the Fog.
I think it's just the entity saying "F**k you. Get out of my realm, you bastard. Take some of these hints and piss off."
-
I agree. If they're doing a tome all about this chapter then I pray that the pig gets some love and care to her as a killer. It would make sense to have the music just for the RBT. It'd feel right.
-
@Ripley said:
I'm pretty burnt out on the game right now. I'll try to have some fun in the new events/tome but definitely need to take another break.
I'm gonna be playing Dying Light 2 as soon as it's available to download. I didn't preorder for nothing.
-
@RakimSockem said:
I just looked at my player level and I'm at Devotion 8 Level 99.
Why do I do this to myself? Someone sneak in my house and uninstall for me pls
Also it can't be a forum post without a controversial opinion so ummmm, the CoH perk was good enough and NOED is a great designed perk
Play Dying Light 2 when it releases in two weeks. It looks really good!
-
@GlamourousLeviathan said:
I think that if FNAF ever gets a chapter it wouldn't have a survivor and it would be like Hellraiser and Texas Chainsaw Massacre. We never see the faces of any normal humans in the series and the only one we see (Vanessa) is very cartoony and would need a makeover to be put in DbD, which I don't think the license holders would allow.
I think Steel Wool would be chill with the idea. It all depends on when. Not if, when.
-
I'm telling you, very little downsides to attempting a legion tech. You either get a down or you have this beautiful thing occur.
-
For the record, this doesn't allow me to vault pallets as if I were in frenzy! This is cosmetic only and I hope this can be an actual feature or even a toggle-able option! Think of the regular one as calm and this one as furious.
-
@Grandpa_Crack_Pipe said:
https://forum.deadbydaylight.com/en/discussion/comment/2763673#Comment_2763673
It was a good match.
But if you ever Rancor Mori me again i'm reaching through your screen to slap your face off to the Seinfeld theme.
Guess I'll die.
-
@Grandpa_Crack_Pipe said:
https://forum.deadbydaylight.com/en/discussion/comment/2763420#Comment_2763420
Golly goodness gravy I wonder where all the Nurses and alch crow Blights and shackle Hags are gonna go once we implement Ranked.
Oh it was fun matching up with you btw! :>
-
@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2763556#Comment_2763556
There are too many factors overall. You would need to assign specific Ratings to basically each Tile in the game (if it spawned, if it has a Pallet, what direction it is facing (e.g. if it is linked to other tiles)), to every Perk and every Add-On.
It would be impossible.
Which is why we could try to compromise by having it be based on chase time on either side and for survivors, the sparing usage of resources. The longer a survivor is in chase, the better standing that survivor has in the mmr field. But what if you aren't good at chases but crank out gens like a beast? Of course, a factor for doing gens and extra points for the chased survivor if others are doing generators as they are being chased.
-
@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2763514#Comment_2763514
Would not work.
First of all, if the Objective is being done is outside of the control of the Survivor being chased. Second, someone who uses every Pallet on the Map might have a long chase, but wasted all the ressources. Are other Survivors worse, when they dont have any ressources left?
And well, someone who gets chased for 2 minutes and uses 2 Pallets is better than someone who gets chased for 2 minutes and uses 8 Pallets, but the time spent in chases cannot reflect this. (And it would also depend on which Pallets are being used. Two Pallets on Shelter Woods are more valuable than 8 crappy Pallets on Midwich)
There's a lot of factors to consider. Pallet usage should be taken into account as well imo.
-
All I want them to take into account to make this slightly better is count the amount of time spent in chase and if the objective was being done during said chase.
-
@TheArbiter said:
They either need to make it have i-frames only or give distance only
In all seriousness, I think they can take away the full invincibility and instead give endurance during the dash as to not eat powers. Us Legion users are having a bit of trouble.
-
@IamFran said:
A Dead Hard rework is coming! (worse than the current for sure, as happened to Object of Obsession).
Good Q&A, just for that news.
I feel that you could switch the invulnerability of dead hard to temp endurance during the dash so it has more uses. It won't eat up powers in the most terrible way and it won't give that DAMN SCREAM!
-
@KolbyKolbyKolby said:
C. Chase after the shirtless man and try to apologize.
You feel scandalized. The only good looking man around and he ran from you. Not you. Not today. Not turned down by a british guy. You follow in the direction he went. Ignoring the rad biker chick being chased by the tall woman, you sprint your way into the gas station. You find him between the aisles washing himself off in a fountain when he sees you.
"Sod off ginge, I 'ave a boyfriend see?" He points to his belt where hanging down is a rainbow flag and a little figure of a bespectacled dork. He goes to work on the generator in the garage of the shop. You sigh, and a loud gong penetrates the air and the dirty fountain is clean. You wash your hands and face, and stare at the blood red remains in the fountain.
David is working on the generator next to a car. In the corner of the garage on the other side of the car you hear what sounds like a small fire. What do you do?
A. Work on the gen with David.
B. Inspect the crackling fire sound.
C. Leave and try to make friends with someone else.
We're on a mission today, lads. We're making a break for it.
-
Bringing this post up just to say that it couldn't be THAT difficult... right?
-
@AngyKiller said:
Oh yes; lets remove a little more Killer pressure by preventing gens from exploding when Killers chase Survivors off of them.
If a skillcheck pops up, it'll keep them there for an easy grab. I call that a nice little buff on the killer end if I do say so. It'd make me laugh every time it happens as survivor.
-
@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/comment/2754550#Comment_2754550
Um, you do realize a survivor at 100% movespeed literally cannot be caught by a 110% on a chunk of loops in this game, right? There are literally infinites in this game. It literally does not matter the killer is faster. Vaults are the determining factor here since the killer vaults at a snail's pace or has to go all the way around. Permanent movement speed buffs are absolutely insanely broken. These movespeed buffs would make even more loops literal infinites, and some against 115% killers as well.
https://forum.deadbydaylight.com/en/discussion/comment/2754558#Comment_2754558
Wow, it's almost like one broken thing doesn't justify another. Funny how that works, innit? Being forced to tunnel a single person out to counter this perk is not justification. On top of that, it doesn't require being obsession, so all 4 survivors can just take it and become game-breaking levels of overpowered in chase. No.
Wait, I thought it did still have the obsession thing in this rework. My bad.
-
@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2754285#Comment_2754285
1 survivor died, Solo Survivor user will get 2,5% movement speed.
2 survivor died, Solo Survivor user will get 5% movement speed. And on this case, you already going to win?
3 survivor died, Solo Survivor user will get 7,5% movement speed, full value. And on this case, you already won game against this team.
And this perk is not stacking with Hope. So you are still faster than this survivor as 110% killer. And if this survivor dies first, they will never get value from this perk. I don't know why this will be big problem for you. I just can not see point.
@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/comment/2754246#Comment_2754246
Yes kill the person who has a movespeed boost that can turn more loops into literal infinites for 110% killers. Do you see the issue?
Would you rather have sole survivor be more of the old left behind where you have 15% increased action speed to anything? Anyway, Mikaela has a point which I accidentally left out. Just go for the obsession before anyone else dies if you don't want them to have value.
-
I know! A hat for Bubba would be amazing! :0
-
I want a hat cosmetic for bubba.
-
@BubMickey07 said:
https://forum.deadbydaylight.com/en/discussion/comment/2754243#Comment_2754243
That's not a bad idea
That's just the two perk build of weeding out the pussycats.
-
@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/comment/2753144#Comment_2753144
Because Hope doesn’t trigger until endgame which is why it’s fine. There are loops that are already literal infinites for a 100% survivor against a 110% (4.4m/s) killer. Permanent/long bonus movespeed at any time before endgame is insanely unbalanced. Even minor values like those would literally make more loops become infinites.
Babysitter/Guardian already gives the unhooked survivor the movespeed though?
Camaraderie is only meta in higher levels of play with coordination, but at those levels it becomes already insanely strong. What balances it out is needing someone to come, because you can basically force killer to camp, and then walk over to trigger this perk. If the hooked survivor could do it on their own, it’d break gameplay at that level.
Just cause medkits have broken things or CoH creates problematic interactions doesn’t mean more broken things should be made. A completely unconditional auto heal after every unhook that lets you work on gens or anything else while simultaneously healing is not good design.
Only one I will argue with is the Sole Survivor one in you thinking it's broken. Think about it, if you can tell that they're slightly faster then try to kill them if possible.
-
@BubMickey07 said:
https://forum.deadbydaylight.com/en/discussion/comment/2754226#Comment_2754226
When I play survivor yea it can get pretty scary but when I'm killer NOBODY goes into lockers lol
BBQ + Iron Maiden.
-
I found Iron Maiden to spook me when playing survivor.
-
@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2754202#Comment_2754202
I've seen the slaughters he has made. I've played against the almighty trio (Ruin, Undying, Tinkerer). Most teams don't stand a chance against him even without that addon, especially when perks are used.
IF the blight is good. Let's not forget that.
-
@GannTM said:
Nea don’t bully my darling love 😡
Nea: -casually does the schadenfreude from tf2-
-
@ZamasuManzon said:
Hi.
I've been playing for a week now and I still can't understand how the hell survivors do this.
Sometimes when I'm about to hit one they simply turn 180º or do a 360º or 720º and I keep rotating the camera to "follow them", but they 90% of time get away.
How can I "counter" this?
If you haven't increased both sensitivity meters to 100% then do that along with what the others said.
-
One time, I was playing on ormond as legion and ran into a bill that ran slightly faster than normal. Once I downed him, he gave zero ######### and went from subtle to blatant in seconds.
-
Skill issue
-
I run legion with a cooldown addon and the broken addon on top of thanat, I'm set.
-
If you ever wish to be friends on steam or what have you, my name's right there if you read it. :>
-
@SleepyWillo said:
Camping and tunneling (unless at endgame) is basically refusing to play the game and ensuring someone else can't play either.
MMR can't be blamed because if you try it at high MMR you'd be gen rushed and barely scrape a single kill.
If a killer is so bad and skill less that they have to use a tactic that would only punish bad players I have little sympathy.
That said, this is a game. No matter what happens in a game there is no justification for irl threats/insults.
As someone who plays both sides and with how well spoken this was, I must confess that I love you for doing this.
