FilthyLegionMain
FilthyLegionMain
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- Username
- FilthyLegionMain
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Comments
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@VaJaybles said:
How did you come up with forum name or name you use while playing dbd?
(Sorry if in wrong place)
My name is Jaymie, and when I was young I used to know all of the songs by tenacious d, specifically jack black's parts, he goes by Jables. Eventually irl friends started calling me Jaybles, VaJaybles or VaJayballs (which was my og gt and was reported and removed because...well... Balls)
I'd love to hear your stories
I main legion and the name was catchy.
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Imagine if instead of boons, parkour became a thing. I'm talking like jumping and sliding.
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@Mazoobi said:
I'm not the one to normally complain a lot in here, but I've been trying to complete the rift by attempting the killer challenges, but the fun is really REALLY being stripped off by the MANY Dead Hards in every single match.
I understand that the devs mentioned that they're looking into it, but goodness playing killer is so draining.
The amount of times I was able to pull off a nice mind game only for it to be denied by DH really is infuriating.
Killer mains out there now have my full respect.
I remember someones' suggestion a while back by either removing its distance or invulnerability and I think that was a pretty nice idea.
Funny enough, there's a challenge that dead hard makes super easy. Need to dodge hits as survivor 5 times.
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@Winchester89 said:
https://forum.deadbydaylight.com/en/discussion/comment/2863437#Comment_2863437
true, that again promotes the toxic behavior of some. They already cry anyway if someone doesn't have BT with them. 😅
Man, everything promotes bad behaviour. There's more good with this than bad, however.
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Plain and simple: Moff
Jersey Devil would be sick though.
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@SteveKlepton said:
https://forum.deadbydaylight.com/en/discussion/comment/2868633#Comment_2868633
In the past, I was playing Bubba while a hacking hillbilly joined my team. He sniped off every survivor with his chainsaw while I stay at the hook and camp.
Best killer match I ever had.
Man just admitted to working with a hacker.
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@humanbeing1704 said:
https://forum.deadbydaylight.com/en/discussion/comment/2867202#Comment_2867202
Wait all these years and it's been only on injured survivors? damn
Honestly bs. Does a protection hit occur if they're exposed?
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Most of the stuff I have seen will probably break the rules here so I'll just keep it quiet and let your minds wander.
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-cackles in breakout-
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Does this count?
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@Lambch0p said:
I know it normally takes a year for rift skins to hit the store, but I believe its been longer than a year since the Never Stop Slashing outfit for Legion was released in the rift. Will this skin ever come to the store or did I miss my only chance to get it?
I had it on ps4 but then I moved to pc. KINDA SUCKS THAT CROSS PROGRESSION ISN'T A THING YET.
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I'm probably gonna get my face shoved in the dirt since I can't kill anyone in frenzy.
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Be ready to dedicate a good amount of time in mastering her. Her power ignores the rules of the trial which means you have to as well.
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/2866518#Comment_2866518
Because then the filler survivor might be loaded into an inadvantageous situation and also DC and then comes another filler and another and so on.
It happened enough in r6s. People getting filled into an 0/2 match and didn't want to even try to play for a comeback.
Fair. Only thing I want is to be able to explore maps in custom with only myself. If someone wanted to end the game, they could go through the gate as both survivor or killer. It'd be nice to get to know maps more intimately.
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/2866278#Comment_2866278
Ah yes overwatch comp where it normally is a best of three and not only one round?
Same with r6s, rankeds are just 3 minutes the last time i played but are still a best of 5(7?). And in their normal queue you also can't even rejoin but get substituted by refill with solos from the queue.
The bottom thing made me think of why we can't have a survivor substitute for another within the time that they're frozen...
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2866278#Comment_2866278
I mean, OW also doesn't take 83 years to go from the startup screen to being in the game.
Why does it take long for me then? Damn...
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Léry's doesn't need it as top priority considering it looks good as it is. The rest definitely do. ESPECIALLY THOSE DAMN SWAMPS!
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@GoodBoyKaru said:
They answered this before with a "due to the short nature of dbd games and how long it takes to reboot the game after you're kicked, it'd be a waste of resources to try"
Not a word for word quote but that's the gist.
Pff- Overwatch games are shorter and they let you back in when it's comp matches. I do apologize for sounding rude but this is beginning to sound like a load of barnacles.
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@SilentShepherd said:
https://forum.deadbydaylight.com/en/discussion/comment/2864784#Comment_2864784
Except other people are doing them and end up on my team, wandering around the map not helping the team because they are doing these dumb challenges that do not line up with the main objectives.
Damn, bro. You kinda sound like a tryhard when you put it like that. I think there should be interesting side objectives like the white glyph as part of the main game.
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@Pepsidot said:
There's only 2 perks in the game that gives you movement speed, NOED (4%) and Play with your food(5%-10%-15%).
*sad devour hope noises*
That's only for ten seconds though AND it only procs when you've hooked them.
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Way I've been playing on survivor was with an offense build mainly focused on stunning. I'll leave it here for anyone willing to try: Head On, Flip Flop, Power Struggle, Blast Mine.
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@Faulds said:
https://forum.deadbydaylight.com/en/discussion/comment/2860258#Comment_2860258
Even with a mute option. It would change the atmosphere the game has. For the better and for the worse. Even if it is the only way to balance solo and swf accordingly.
Fair. Then again, the whole horror thing went out the window when looping was a thing so I see no plausible reason as to why we can't have proximity vc and vc in general with pre and post-game.
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@AnneBonny said:
there is absolutely no way in which this would go well
this community is a dumpster fire
While I agree with you, that's just too bad. Even some of the worst communities have vc like valorant and overwatch. If you really don't wanna hear people screaming then have there be a mute option, right? It's that simple.
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@Tactrix said:
https://forum.deadbydaylight.com/en/discussion/comment/2858704#Comment_2858704
The problem isn't the amount of people who play together, it's the fact that if you have SWF there's no way to prevent coms, there just isn't. The feature of having more than 1 person, guarantees that those people can find a way to communicate. By removing SWF you eliminate that possibility.
You can also just add comms to normal survivors but also have killers be able to speak as well. Solos get the opportunity to speak up and get some form of communication and killers can speak because yes.
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It's a hard choice between trap killers in general and twins.
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@danielmaster87 said:
It's toxicity promoted as strategy. Point tech at the exits, I get. But what's tbagging, clicking, and pointing mid-chase doing, other than to annoy the killer? It's like calling killer hitting someone on hook a strategy. I'm sure spiking the football and victory dancing to show off against the other football team makes them angry and makes them play worse too, but it's not celebrated nor justified as a strategy. It's called being unsportsmanlike.
Mid chase is a whole different thing. The survivor can't do anything if they're stuck on the hook but the killer can. The teabagging itself can be a battle of the mind when you think about it.
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@Miles said:
https://forum.deadbydaylight.com/en/discussion/comment/2855624#Comment_2855624
No. This way you cant just run eternallt while chasing. You would only have to find little moments to rest for a second before continiung. Which survivors already do, when they stand still waiting to see what you do.
Exactly! You can lose exhaustion by letting go of shift or LB/L as well with vaults! As long as you aren't just hammering the run button, you'll be fine. It's kinda like what billy has. Only reason why I advocate for this is because they wanna do stuff that isn't fun anyways so why not, right?
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2853656#Comment_2853656
There’s a lot of rumours it’s because of a map rework nothing to do with balance. The kill switch is only used for fundamentally game breaking things not just overpowered perks
You say it's a rumour and yet it says right there that they're working on the visual and level design of the map. Verbatim.
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@FrenchBagels said:
Hot take I know. But honestly it's how I feel about it right now.
Ghostface and Legion DO need a rework. They're completely powerless for different reasons. Legion has no power outside of injuring. Ghostface is basically a walking piece of broken game state that can't stay in shroud without a survivor behind the Empire State building revealing them. Both are crippled by CoH to top it off.
Freddy though? He's outright in the worst state he's been ever since his original release. Balance and gameplay-wise. Snares are near useless when a pallet is pre-dropped and the unnecessary slowdown he gets while setting them just makes him sluggish. Fake pallets are fun but somehow worse than snares. They don't even work on Lery's so good luck with that. He arguably has WAY worse addons than Pyramid Head. At least he has range addons. What does Fredrick have? The teleport cooldown addons? They don't even do anything so why bother with anything outside of Red Paintbrush. His endgame is awful too. His mobility relies on gens, which don't exist so good luck running any endgame perks. Sadako with NOED can 4k while poor old Fred has to run a marathon for it. Top it off with disorientation when teleporting, the long cooldown, his chase depending on whether the survivor is asleep or not, and him being boring just ruins him.
Some people say revert to Old Freddie, but I disagree. He straight up either needs a combination of Old/New or another complete rework. Top it off with a new cosmetic and you got more Freddle mains. Sadako already slightly fills his old role in my opinion, even if it's nothing like his old self it at least pulls from it enough to be similar.
Freddy's just boring. Legion is not only boring but not viable in high mmr.
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I was thinking more along the lines of... Lemme give an example using Nea. "Prepping the exit gate!"
@randonly said:
https://forum.deadbydaylight.com/en/discussion/comment/2852140#Comment_2852140
hm, it's a good idea, swapping repair the generator for something like I'm busy (and show in the task what the person is doing, if the person is doing nothing, then, no action appears on the side.
Ex:
I'm busy (opening the exit doors - 90%)
I'm busy (blessing a totem - 20%).
i'm busy ()
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Would the working on gen thing apply to other interactions like gates, totems and chests?
@randonly said:
https://forum.deadbydaylight.com/en/discussion/comment/2852128#Comment_2852128
From their voice actors yes, it would be a great idea to hear them communicating with each other and not just the pained screams on the hook
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Voice system? Does this mean we'll be able to hear the survivors talk for once? :0
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2851132#Comment_2851132
The full rulebook is available on the game developers website. But basically each turn all players play movement cards facedown simultaneously and then reveal them. If for some reason a player doesn’t move then they don’t get to interact with the area. (Applies to both killers and survivors, if you don’t move it’s like passing.)
https://drive.google.com/file/d/1kGPIasWifBvFM0BuU0sKjpdNPaNCvIB1/view
Ily for showing me this! :>
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/314328/dbd-the-board-game
Actually in one of the articles about the board game they mentioned that you can’t take actions in the same area twice in a row, you have to keep moving to a new area each turn. They did that to help mix things up and get more interactions going.
Sauce?
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Rancor and Play With Your Food??
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I want Detective Sing. Two dudes from the force, helping eachother out in the realm!
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@[Deleted User] said:
Does look interesting i wish i could try it without VR. And i think a VR version of DBD would be really cool some day.
That's why I want this post to get enough attention so anyone from BHVR takes a look at this and thinks about it!
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They've also added vaults and such. I really hope this partnership does happen! If mobile can have their branch then why not VR?
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@DoritoHead said:
Is it 4v1? The trailer made it seem like Co-op
It's 4v1!
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2848896#Comment_2848896
Corrupt is really good for that early game pressure, I will agree. I've also been using Lethal Persuer so I can see where the survivors are at the start of the match...I play Legion or Wraith mostly, so I do find it super helpful and leads me to getting into a chase really early on.
I'm in agreement that survivor spawns cause me personally a bigger issue than the survivors spawning near their objective, seeing 4 survivors spawn separately can be heavily demoralising, even if it's a match that I end up winning.
I heard you play Legion mostly?
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There's also a discord where they're active so I'll just leave it here! :>
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@DoritoHead said:
ok, you did NOT say that soft cookies are better than crunchy ones.
I have to agree with them. I wanna feel comforted...
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Bots in custom and to replace disconnected teammates. Come on... That's all I want...
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@FilthyLegionMain said:
There's also a bug involving Emphatic Connection and Object crashing any survivor that gets injured. Bet they'll fix that REAL soon.
Any survivor OTHER than the survivor running the combo.
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There's also a bug involving Emphatic Connection and Object crashing any survivor that gets injured. Bet they'll fix that REAL soon.
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I'ma just leave this here. :>
https://forum.deadbydaylight.com/en/discussion/comment/2837493#Comment_2837493
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@nikodemo said:
Dead Hard needs only one change. It has to lose the invincibility.
It should be short distance burst perk for extending loops by helping to reach a vault or pallet, and that's all. The invincibility frames are excessive and, imo, out of character for the game.
The duality of DBD.
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Fuming Mixtape
You can activate Feral Frenzy when it's over 20% power progress.
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@Rogue11 said:
https://forum.deadbydaylight.com/en/discussion/comment/2840836#Comment_2840836
i would make that trade in a heartbeat as a mostly survivor main. those animations looked way better and janky 360's are dumb
RIGHT?
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@KerJuice said:
https://forum.deadbydaylight.com/en/discussion/comment/2841046#Comment_2841046
Really? This is my first time hearing about this. I’ll need to YouTuBe that. Interesting…
https://forum.deadbydaylight.com/en/discussion/comment/2841068#Comment_2841068
Lol I like this. He’s not that fun to play with or against. Deal.
https://forum.deadbydaylight.com/en/discussion/comment/2841064#Comment_2841064
Mmmm Nurse can stay as is, but give us Pop Goes the Weasel for DH instead, and you have yourselves a deal.
https://forum.deadbydaylight.com/en/discussion/comment/2840806#Comment_2840806
counter offer: PGTW instead.
Feel free to let me know what you think of it. :>
