Dead hard changes suggestion

What if dead hard requires some charge? Such as the Diversion perk.

With Dead hard I thought that in order to activate, a survivor must first do like 20 seconds of chase, with the perk obviously indicating the charge.

Once the chase is finished, the perk charge remains frozen until the chase resumes and if the perk is not used, it will remain available until use.

Comments

  • Dead Hard needs only one change. It has to lose the invincibility.

    It should be short distance burst perk for extending loops by helping to reach a vault or pallet, and that's all. The invincibility frames are excessive and, imo, out of character for the game.

  • @nikodemo said:

    Dead Hard needs only one change. It has to lose the invincibility.

    It should be short distance burst perk for extending loops by helping to reach a vault or pallet, and that's all. The invincibility frames are excessive and, imo, out of character for the game.

    With all of the perks and hexes that cause exposed status effect, one damage mitigation perk(that can only even be used once in chase) is completely fine. Dead hard is not a big deal whatsoever and is easily countered by baiting it. Just wait literally half a second and you've countered it lol.

  • @herbaljellyfish said:

    https://forum.deadbydaylight.com/en/discussion/comment/2845932#Comment_2845932

    With all of the perks and hexes that cause exposed status effect, one damage mitigation perk(that can only even be used once in chase) is completely fine. Dead hard is not a big deal whatsoever and is easily countered by baiting it. Just wait literally half a second and you've countered it lol.

    I just have one problem with DH. Everyone always talks about how chases and mind games are the fun part and that's where you can show your skill. Well I don't care if you DH to the next loop it's a bit annoying but that's oke I have annoying perks to but what really grinds my gears is when we loop and mind game and I win the mind game because I had the skill to do and then E boom spit on skill at mind games the surv needs one button the moment his brain sees he lost the mind game and he gets away

  • Deleted the perk: problem solved

  • @nikodemo said:

    Dead Hard needs only one change. It has to lose the invincibility.

    It should be short distance burst perk for extending loops by helping to reach a vault or pallet, and that's all. The invincibility frames are excessive and, imo, out of character for the game.

    @OnryosTapeRentals said:

    Remove the extra distance it provides.

    There. Fixed.

    The duality of DBD.

  • @herbaljellyfish said:

    https://forum.deadbydaylight.com/en/discussion/comment/2845932#Comment_2845932

    With all of the perks and hexes that cause exposed status effect, one damage mitigation perk(that can only even be used once in chase) is completely fine. Dead hard is not a big deal whatsoever and is easily countered by baiting it. Just wait literally half a second and you've countered it lol.

    nah, good players wait to watch your animation, and they can then beat it out with DH. it sucks. it's a get out of jail free card.

    and once every chase?! that's an absurd amount of usage. it's DS/UB tier. as it is now it should be once per MATCH.