Legion Buff Idea

Allow second hits to do damage to the deep wound meter based on the number of survivors you've deepwounded with that use of power.

So if you've gotten no hits and you just use frenzy to get another hit on an already deep wounded survivor it does nothing, so it cant be used to get guranteed downs after long amounts of time..

But if you deepwound the whole team THEN second hit someone you can get a down from full meter with your power.

If you deepwound 2 or 3 people before second hitting one hte deepwounded ones, you drain their bar partially and can maybe drain it fully later if you manage to spot another survivor during your chase with them to chain power again.

Comments

  • Suggested this, got slammed for "too op"

    Us legion mains will just have to wait until we get passed over, nerfed for some reason, then cry in a corner.

  • @SkeletalElite said:

    Allow second hits to do damage to the deep wound meter based on the number of survivors you've deepwounded with that use of power.

    So if you've gotten no hits and you just use frenzy to get another hit on an already deep wounded survivor it does nothing, so it cant be used to get guranteed downs after long amounts of time..

    But if you deepwound the whole team THEN second hit someone you can get a down from full meter with your power.

    If you deepwound 2 or 3 people before second hitting one hte deepwounded ones, you drain their bar partially and can maybe drain it fully later if you manage to spot another survivor during your chase with them to chain power again.

    Id rather have feral frenzy just be infinite until cancelled or all survivors deep wounded with a longer cooldown time. I main Legion and generally don't have too much of an issue, it's just on bigger maps, their power is pretty useless because you can't reach everyone.

  • @AetherBytes said:

    Suggested this, got slammed for "too op"

    Us legion mains will just have to wait until we get passed over, nerfed for some reason, then cry in a corner.

    It's not OP, but it would provide a way to down a survivor in a way that is painfully skilless let still ineffective.

  • @DoritoHead said:

    https://forum.deadbydaylight.com/en/discussion/comment/2846666#Comment_2846666

    It's not OP, but it would provide a way to down a survivor in a way that is painfully skilless let still ineffective.

    Punishing the survivors team mistakes isn't really skilless, you should be spreading out espcially against legion.

  • @SkeletalElite said:

    https://forum.deadbydaylight.com/en/discussion/comment/2846679#Comment_2846679

    Punishing the survivors team mistakes isn't really skilless, you should be spreading out espcially against legion.

    Yeah, that's why it would be so ineffective. Unengaging when it works, completely and totally negligible when it doesn't.

  • @DoritoHead said:

    https://forum.deadbydaylight.com/en/discussion/comment/2846702#Comment_2846702

    Yeah, that's why it would be so ineffective. Unengaging when it works, completely and totally negligible when it doesn't.

    "the killers power is ineffective when you play around it and boring to play against when you dont" can be said about almost every killer in the game besides like the 3 best killers, especially for hag and trapper. The skill comes from trying to engineer situations where your power is valuable.

  • @SkeletalElite said:

    https://forum.deadbydaylight.com/en/discussion/comment/2846708#Comment_2846708

    "the killers power is ineffective when you play around it and boring to play against when you dont" can be said about almost every killer in the game besides like the 3 best killers, especially for hag and trapper. The skill comes from trying to engineer situations where your power is valuable.

    The difference here is that you can't really produce a situation where all four survivors are grouped together unless you 3 gen them, and even then that's a lot of effort for just one down.

    Plus, it can be awfully hard to juke a Legion who's frenzying. In the days before CoH I used to play Legion almost exclusively, and it's not hard to hit someone trying to juke you. My point is, it's basically either going to be something that you never get value out of or something that guarantees a down, without really having an in-between. I hope that makes sense.

    Having a power that gets strong off of survivor mistakes is fine, but one that completely relies on survivor mistakes without any input from the killer isn't a good thing.

  • @DoritoHead said:

    https://forum.deadbydaylight.com/en/discussion/comment/2846721#Comment_2846721

    The difference here is that you can't really produce a situation where all four survivors are grouped together unless you 3 gen them, and even then that's a lot of effort for just one down.

    Plus, it can be awfully hard to juke a Legion who's frenzying. In the days before CoH I used to play Legion almost exclusively, and it's not hard to hit someone trying to juke you. My point is, it's basically either going to be something that you never get value out of or something that guarantees a down, without really having an in-between. I hope that makes sense.

    Having a power that gets strong off of survivor mistakes is fine, but one that completely relies on survivor mistakes without any input from the killer isn't a good thing.

    You don't necessarily need all 4 survivors together. You can get 2 or 3 with one use of power then potentially herd that survivor into another survivor for another use of power. It wouldn't even be crazy to rework an addon so you only need to chain 3 hits to have enough strength for a down.