Edilibs
Edilibs
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- Edilibs
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Entitlement! Survivor mains are entitled children! Plain and simple
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Actually "your" wrong! I am right! Tell or explain to me how im wrong lol
Your trolling
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Opinion: Yui is the best survivor
Facts: Claudette with the blue dark school girl outfit or p3 brown clothes is the best
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@MrPenguin said:
https://forum.deadbydaylight.com/en/discussion/comment/2589620#Comment_2589620
I didn't say they don't matter, they're just not win conditions. Maybe a personal goal for the player, but not a win is all.
Before we didn't have one defined so everyone had their own. Now we do so that's the win condition.
Like in a fighting game, the objective is to defeat the opponent. If you say "well my goal is to get them at least to half and pull of a 16 hit combo", that's great for you if you do, but that's not a "win condition" for the game.
Honestly at the end of the day, go for whatever makes you happy. If you have fun just raking up blood points or w.e. and you don't care if you technically "lost" by doing so then do it.
I DO care and its personal! Im competitive so i dont want to lose at all. Your telling me that 2k is a win and im saying and will keep saying that its not, its a draw!
@DorkianBae said:
A win for me use to be how many hooks I could get, I never really cared too much about kills other than killing the toxic douche bags.
Hard to play for hooks these days though, sadly.
Its really not. You should be getting at least 2 kills on average if your good at the game or 2-3 on average if your really good. I want alot of hooks, as a matter of fact i want 12 hooks a game which is a perfect game! Thats me, im super competitive!
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@twitch_ravKenclaw said:
Honestly, Saboteur should show you auras of hooks every ___ seconds and / or increase the base sabotaging speed. But, it's a slippery slope. With every additional survivor coordinating sabos against you, it can add up over time, especially on an RNG dependent map.
Yeah thats why im looking to do a 4 man swf with it. Doesnt have to be coms (id actually preffer to play swf without it) Alot of the killers time will definetly be wasted and or he or she will lose that game for sure considering people just play good.
@PalletsAndHooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2590321#Comment_2590321
I forget spine chill and resilience is a thing that works here.
A successful basic attack cool down (without perks) is 3 seconds, and that's how long it takes to drop the hook. In theory, spine chill should allow for enough time, but in my previous experiences, I've never been able to drop the hook between m1 attacks.
I'm gonna give it a try again and see what's what.
Thanks.
Honestly sometimes you dont need Spine Chill or Resilience but your map awareness needs to be better than average. What i would sometimes do is purposely take a hit with the carried/wiggling survivor then Sabo (gotta have Alex's toolbox and charges to make it efficient) the hook then right when they get to me i Dead Hard. Its a very satisfying play! Theres a add-on that gives the killer no notification when Saboing a hook with a toolbox and this is good as well.
Try different things out and please let me know your results! )
@Kurri said:
Interesting builds, I'll have to try them. My Sabo build is - Breakout, Flashbang, Saboteur, Sprint Burst . Body block killer to hook, drop flashbang, drop the hook. Now the Killer's choices are lose the survivor, lose the survivor to flashbang, or lose the survivor.
Hmm that seems pretty tough to do and may not be consistent but it also seems pretty ok! The reason im against not having Alex's Toolbox is because you need that (toolbox) with Sabo to ensure that you get to do what you want to do at most times. Im assuming Spirint Burst is there so you can get to that hook but even then this strategy (with SB) seems too risky and a comitted Sabo build would be better but if you actually try this build i'd like to know how you did/do with it so let me know ok!
@Verconissp said:
Ngl.. if i see a sabo player tryna constantly follow me when im playing fair and not tunneling / camping,
I'll tunnel his ass off hook.. hate sabo so much ngl,
Master Sabo players dont work that way. We're on point at all times so what your saying is not gonna work! No survivor thats a master Sabo is gonna recklessly run behind you. Your hooks are gonna be going down when you least expect it and by time you realize whats going on your too late! If you run into me, hope your good at looping! )
@ClumsyTrapper said:
Empathy sabo breakout built to last with Alex toolbox and double sabo speed addons
I actually tried this build and dont like it. Double speed add-ons dont stack with Alex's Toolbox as you get the maximum amount of Sabo speed. Your much better off adding charge add-ons or the add-ons that keep the hook Sabo'ed longer or charges and ditch Build to Last. The problem with Build to Last in a Sabo build is that you need to be active 100% of the time and Built to Last surprisingly doesnt synergize with what your doing. Its good if the trial is lasting long but survivors should be slamming those gens so you shouldnt even need to use built to Last but in case the trial goes on longer than normal your most likely by yourself or with another survivor and it will do no good in these situations. Dead Hard is much better than Built to Last on this build, trust me i've been playing Sabo even after it got nerfed and have Mastered it so i know these things! )
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@PalletsAndHooks said:
I just use sabo with red herring these days when I do play sabo. It's not worth the perk slot for its intended use. I use it for boldness bp and creating a noise distraction that I couple with red herring at a given generator.
The thing about sabo is that you can't take a hit at the hook and have enough time to drop hook during the m1 cool down. You'll get hit a second time and go down and the hook doesn't drop. It's exceedingly rare to be able to use sabo proactively. The killer will probably see you and change directions, because it takes about a week to drop that hook with sabo.
If sabo could be used more reactively, it would be worth the perk slot. Alexs toolbox is just a much better overall option, and built to last is a much better perk to go with it.
Don't get me wrong, it's a fun perk, but it's only going to work proactively WITH the condition that the killer is headed your way.
Yeah thats what makes it great. The reason why i would have the perk Saboteur is so you can Sabo multiple hooks if/when needed. I never tried Red Herring with it, im gonna look at that today. I feel Empathy is better though if your looking to make saves. Yes people will bring up that a flashlight is more consistent and potentially easier to use and although this may be true Sabo is extremely satisfying when you make good plays with it.
What your talking about when reffering to not being able to finish the Sabo happens but once you get good at Sabo builds this will happen less. You can throw Spine Chill in there instead of Dead Hard or Resilience and that hook will go down then the killer will have no choice but to drop the survivor and then come after you. You REALLY need to have great map awareness with Sabo builds thats why i think those two builds i mentioned are the best for it. The Boil Over/Breakdown build is to waste the killers time if they come to you and after Saboing all nearby hooks they cant hook you because of Boil Over. If they drop you then come back to you to wait for the hook to respawn then you have Flip Flop (considering no one comes to pick you up) with the Boil Over so they cant get you to a hook anyway.
Im very strong with Sabo builds and unique as no one will attempt a hardcore Sabo build because they arent comfortable with it or dont really know it but i do and have had some success with it looking to get more. I tried Built to Last and i dont particularly like it because i would have to take out Dead Hard for it which im not willing to do. In theory its good but just doesnt woork well with Sabo
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Bringing the Sao thread back because i would like to know is or does anyone run Sabo builds in the current meta besides me.
Build 1: Saboteur/Breakout/Dead Hard/Empathy
w: Alex's Toolbox and the charges add-ons
Offering: Petrified Oak
Build 2
Saboteur/Breakdown/Boil Over/Flip Flop
w: Alex's Toolbox and the yellow charges addon and the addon that doesn't notify the killer when Saboing a hook with a toolbox
Offering: Petrified Oak
I think a "commited" Sabo build is legit and very underrrated. You can really waste alot of the killers time and nearly ensure that they lose the majority of the time. The counters to strong or commited Sabo builds and players are
- Iron Grasp
- Iron Grasp & Agitation
- Getting downed or seeing downs near basement
- Highly dependant on competence of the team as you are more proned to being hardcore tunneled
Whos tryna do this 4 man Sabo swf on ps4? Thats literally the only way i will play swf these days. Discuss?
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@PalletsAndHooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2589898#Comment_2589898
3k being called a win is like a participation award being called a competitive reward.
It IS a win #########! .......smh ignorance!
@MrOogieboogie said:
https://forum.deadbydaylight.com/en/discussion/comment/2589620#Comment_2589620
LOL you're special...there are no "FACTS" to win/loss condition in this game. The question is still a matter of opinion, and yours is just as "wrong" to others. Now, where's that ignore button?
Facts: 3k or 4k is a win!
My opinion: 2K with a entity displeased is a loss
See the difference!? Do you what you feel my friend!
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@PalletsAndHooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2589620#Comment_2589620
Only 4k is a win. For bonus points, get 4k with 5 gens still remaining.
3k is not even a draw. By letting a survivor escape, you let the survivors complete their gens, which is a loss for the killer in many ways. A draw would be 4k and they managed to get all five gens done or even open a gate.
By letting one escape through the hatch, you weren't slugging near the end, which is another whole type of loss.
People can try to pat themselves on the back for 3k or 2k, but since the game is do gens or die, any escapes means they completed their gens (or you didn't slug) and I scoff at the idea of both a killer and a survivor winning in the same trial.
Whatever makes you feel like a winner, I guess.
Delusions of grandure, delusions of grandure. You can have that line of thinking all you want. Your better off saying "for me" only a 4k is a win then i would respect that more but saying 3k is a draw in a general sense is straight wrong because you are wrong there. Nothing more to say after this..
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@Rhoska said:
https://forum.deadbydaylight.com/en/discussion/comment/2582642#Comment_2582642
It is though. You however arent considering it from the Killer perspective.
1K is a loss. 2K is a win. 3K is rare. 4K is hens teeth, and this the further up the matchmaking.
Inversely, for Survivor TEAM, 1K is a win, and 2K is a team loss. They must get more than half of the Survivors out.
What are you talking about? I MAIN KILLER LOL, #########! 2k is NOT A WIN for the final time, your being delusional. In your own world 2k is a win but in reality 2k is half of 4k and is thus a draw!!! 2K means you went even or drew even with them period! Im not replying to you after this because its pointless and dumb at this point...
@PalletsAndHooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2582608#Comment_2582608
no u, u wrong dont u tell me wat to do or how to think
Thanks to the new toxic hatch update, and the fact that I play a different killer every round, I slug and 4k every trial. Don't care for mmr anyways, and I don't concern myself over the experience for others either.
It's alot of fun for me overall, so my win condition given the toxic hatch update is complete and total annihilation of the survivor squad.
Whatever man, to each his own..
@MrOogieboogie said:
https://forum.deadbydaylight.com/en/discussion/comment/2582608#Comment_2582608
The OP was a question asking for individual opinion. I stand by what I said. There is no OFFICIAL answer to this. Doesn't even matter what the majority of the playerbase thinks or believes. My answer is the killer only wins at a 4k. Doesn't matter if the 4th uses hatch or a gate to escape, still means the killer lost. Even in all horror movies, the legendary "final girl" escapes...happy ending...bad guy/killer loses. Again...as a matter of perspective and opinion.
What you think (that 4k is only a win) works in your own personal world/mind but is nor reality nor facts! 3k or 4k is a win and THATS FACTS! Your statement is an opinion based off your own win/loss conditions which i 100% dont agree with.
@MrPenguin said:
The Devs already said in the Q&A that a win is just kills and escapes with 3+ kills being a win for the killer and every survivor winning individually if they escape.
Different individual win conditions aren't really a thing anymore imo, they said what a win is in their game.
Yeah but everyone is different. While i dont disagree with them on that you cant say that win conditions arent a thing anymore because there are draws and status etc (brutal, ruthless, merciless) if these things didnt matter at all they wouldnt be in the game.
@Minecraft said:
you lost the moment you decided to play killer
What? lol whatever, Killer is not horrible its just that the game is in survivors favor. If playing killer was a "lost" then every game would have 4 escapes... So moving along
@Billy_Capră said:
https://forum.deadbydaylight.com/en/discussion/comment/2581986#Comment_2581986
TWiXT! What is best in life?
On topic, for me, it's just the BP grind and having fun in this very obviously casual game. So long as I get BBQ/WGLF stacks (if I'm running them) and have a good time in the trial, I'm cool.
It's hard to say what a win condition is when the game doesn't have a loss condition. No matter what, every player comes away with BPs to progress the game. I don't need my ego stroked with fictitious win conditions I invented.
There is a loss condition, its called 3 or 4 escapes! Call it ego but everyone has an ego and dont tell me we dont. If you live in this world you have an ego, if you play certain games you have a ego, theres nothing wrong with it/that its only a problem when you take your ego to put others down or make them feel bad in one way or another thus the egotistical people, egoist, toxic people, big ass ego's etc. Theres nothing wrong with setting wi/loss conditions for yourself because it just means you have expectations when you play and or are competitive!
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@Rhoska said:
"What? Your trying to confuse things for no reason. I said i consider a 2k with Brutal or Ruthless a draw or going even with survivor and a 2k with Entity Displeased as a loss. Of course 1k is win for the survivor lol."
And I said that 2k is a Killer win. Its not a draw, its actually a win for Killer.
Its not though! What? lol Killing 2 survivors IS NOT A WIN FOR KILLER! You didnt beat them with 2k's! Are you ok!? lol
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@remoirel said:
i always cleanse since she got released, i don't like being perma injured because i don't run dead hard, and letting her have her power makes it more fun for the killer player so
I think you should worry about your own fun and not the killers but thats just me lol
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@Tower_XVI said:
https://forum.deadbydaylight.com/en/discussion/comment/2582619#Comment_2582619
Can you explain the thought process behind Sloppy Butcher on someone like Plague?
Of course. Since these days people like to cleanse against Plagues and not respect her I make you Mangled with Hemmorage so now survivor heals take longer thus giving me more time to find them. Thanatophobia is the bait so that they are more inclined to cleanse (considering they dont want to deal with the regression that Thanatophobia brings)
Plagues power is strong, not super strong but strong. Im basically putting survivors in a constant catch 22 and honestly im considering taking out BBQ for Nurses. I play rushdown Plague always looking to use her power )
I actually dont care about her Vile Purge (the name of the spew) like that
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2582608#Comment_2582608
Huh, im making a joke because for survivor victories they were having killer endgame placementsNvm I read this wrong I thought this was killers, than on the bottoms were base victories for survivors
I made that comment thinking he was saying the survivor got brutal/ruthless/merciless killer
Oh really? lol Oh ok gotcha
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It depends on the level of the Plague. Plagues that dont go for her power right away dont really care about using it in some cases. Plague optimally should always have Thanatophobia which gives survivors the incenttive to cleanse more but people are cleansing to non-Thanatphobia (&Dying Light) Plague which to me is like saying "this Plague player sucks or i can survive this Plague, or this Plague doesnt have strong enough pressure that i should respect not cleansing"
When i play Plague I use BBQ/Dying Light/Sloppy Butcher/Thanatophobia. I have a high win % with her. Now shes even stronger.
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@Dr_Loomis said:
Having fun = win.
Fun has absolutely nothing to do with winning or losing, fun is just fun. Some people even though they lose games may have overall fun so i guess it depends on the context.
@Jago said:
https://forum.deadbydaylight.com/en/discussion/comment/2581935#Comment_2581935
To each their own ! I personally dont care killing survivors, it doesnt count as a win to me.
On the contrary, killing survs or escaping as a survivor would increase my MMR, and this is a big LOOSE to me. Its a party meme game, not a sweatlord fest.
I respect it but you should respect the fact that some people are competitive like me and want the increased MMR for higher challenges. For me, killing low rank or MMR survivors is not fun for me at all. If people are sweaty, let them be sweaty, you cant fault them for that! )
@MrOogieboogie said:
The killer only wins with a 4k. Plain and simple. I will even go out of my way to distract a killer if say 2 are left as gens get done...just so the final person can open a gate while I am being chased/killed. They still lost XD
Nooooo. Someone brought this up so im going to repeat myself. You cant say that a 4k is a win and a 3k isnt because of the hatch plain and simple. Some people even consider a 3/4k the same and rightfully so. The scenario you are painting is 3 escapes which is a loss but 3k is definetly not a loss at all. You are 100% wrong. This is DBD were talking about so your comment that "A killer only wins with a 4k plain and simple" is false and misleading.
@DBD78 said:
Killer: More kills than escapes = win
Survivor: More escapes than kills = Win
2-2 = Draw on both roles
I agree with that only up to a certain point with one exception
If i get 2k and Entity Displeased "I" see that as a loss personally because to me even though i went even in terms of kills i could have played a little better.
@Rhoska said:
"You seem to be generally speaking so i'll flat out tell you that your wrong. 2 kills is not winning or beating survivor, it means you went even with survivor. Agreed that 1k is a win on the survivor side."
Read your post, and what else you said in it.
It is so, that 2K is a win for Killer, and 1K is a win for Surivors.
What? Your trying to confuse things for no reason. I said i consider a 2k with Brutal or Ruthless a draw or going even with survivor and a 2k with Entity Displeased as a loss. Of course 1k is win for the survivor lol.
Why do some people have this mentality? Your straight out wrong! lol You are not gonna 4k every game no matter how good you or or how bad the team is because 1 person can get hatch because it is that way by design, point blank plain and simple. I'm not talking about win conditions for survivor because that's something totally different and calls for a separate thread since i didn't include survivor win/loss conditions for this thread.
@Tr1nity said:
Ahh yes, the survivor ending the game off with merciless killer.
What? If you are referring to a survivor escaping but a killer gets Merciless Killer then that means that the killer played out of his mind and a near perfect game but the survivor won the end game and thus gets to tell the tale/story of survival. End game is not always in the killers favor although it is mostly. Sometimes the survivor gets good exit gates rng and it depends on the map.
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Ummmm...
.........
........
okay! )
@jesterkind said:
Win: 3k+ on Killer, escape as Survivor
Loss: Less than 2k on Killer, sacrificed/mori'd as Survivor.
Tournaments should have different rules to regular games, though.
So if you get 2kills but the entity is displeased do you count that as a win or loss?
@Introvertedvet said:
Had a good time in match = Win
Other players DCd = aggravation
Other player(s) DCd but still had a good time = Win
Lol these are not win loss conditions but just you playing the game at a very casual level which theres nothing wrong with but i wanted to know about specific win conditions.
@psionic said:
Honestly, 4K is my true view of a win.
But, in the actual state I'm satisfied wih 1K without tunneling.
I see where your going with 4k as a win but 3k is not a win to you? You know how the hatch can prevent you from getting a 4k no matter how good you play/played. If you got 1k, in MY book you lost period. 3 people escaped so how do you consider that a win? Regardless of HOW you got the kill(s) tunneling or not a win is a win and a loss is a loss. 1k is not a win at all sorry.
You seem to be generally speaking so i'll flat out tell you that your wrong. 2 kills is not winning or beating survivor, it means you went even with survivor. Agreed that 1k is a win on the survivor side.
@AcridPyre said:
For killer I feel a win is any match you enjoy and have fun. Getting multiple kills or Merciless Killer is always a satisfying feeling but if I have good chases where I am successful with my power, mind game, or have fun moments then that's a win. I'd say the only time I consider a loss on the killer end for me is having survivors act toxic after I was struggling real hard with a killer I was using. I don't consider much to be all that toxic. Flashlight saves and sabos and things like this are not toxic. Even butt dancing and pointing are fine most of the time honestly. But if a killer has a really bad match and you go out of your way to make them feel bad about it or wait out as long as you possibly can in the exit gate after they are open, then you're a waste of space lol
As far as a more tournament oriented thing, I don't think Merciless Killer, brutal killer, ect should be taken into consideration because it's a nonsense label. I've had matches where I feel I've done pretty poorly but because I had decent enough gen defense, like 4-5 hooks, and made some decent points the game says I'm a brutal killer even though everyone escapes and I was being looped really well most of the time.
As survivor I consider it a win if I have some good chases. I don't really care about escaping though I look at it as a whole even as a solo. If two or more survivors escape, then that's a win. If the killer is face camping or tunneling super hard and I manage to save that survivor and get them out alive then that's a win for me even if I die in the end.
Its not easy getting 4k no matter how good or godlike you are because of the variables and situations ie like going against swf or having a bad map. Not saying killer cant have a bad game and that solo survivors are really on point but this is rare. Map difficulty for the killer has to be factored in. If you think that getting anything less than 4k is not a win or "less" then i'd essentially would have lost tons of matches because of the hatch lol. This simply is not the case and you cant base a win off of 4k because thats not realistic and silly thinking honestly.
@AcridPyre said:
For killer I feel a win is any match you enjoy and have fun. Getting multiple kills or Merciless Killer is always a satisfying feeling but if I have good chases where I am successful with my power, mind game, or have fun moments then that's a win. I'd say the only time I consider a loss on the killer end for me is having survivors act toxic after I was struggling real hard with a killer I was using. I don't consider much to be all that toxic. Flashlight saves and sabos and things like this are not toxic. Even butt dancing and pointing are fine most of the time honestly. But if a killer has a really bad match and you go out of your way to make them feel bad about it or wait out as long as you possibly can in the exit gate after they are open, then you're a waste of space lol
As far as a more tournament oriented thing, I don't think Merciless Killer, brutal killer, ect should be taken into consideration because it's a nonsense label. I've had matches where I feel I've done pretty poorly but because I had decent enough gen defense, like 4-5 hooks, and made some decent points the game says I'm a brutal killer even though everyone escapes and I was being looped really well most of the time.
As survivor I consider it a win if I have some good chases. I don't really care about escaping though I look at it as a whole even as a solo. If two or more survivors escape, then that's a win. If the killer is face camping or tunneling super hard and I manage to save that survivor and get them out alive then that's a win for me even if I die in the end.
Its different and varies individual to individual so to each his own but your "fun" is different from my fun and being very competitive which i am i want to win period even when im trying "fun" stuff. The brutal, merciless and ruthless is the games evaluation of how well you performed or lack thereof so therefore it "is" good for tournament settings, its perfect actualy because tournaments for this game needs a point system to determine winners and losers.
@Sandwich_Jesus said:
Killer:
Win: 3 kills or 4 kills
Tie: 2 kills + two escapes
Loss: 1 kill + three escapes or 4 escapes
Survivor:
pretty much escaping is a win and being sacrificed as a loss
Straight forward and to the point, I like it! )
On the survivor side ummm.......
.......
ok
@Bran said:
Simply (and also mainly): If they die.
Otherwise: if I genuinely enjoy the game. Feel as if it could be been either way. The game feels as if there was no gap between killer and survivor.
If "they" die so what 2, 3 kills? You need to speak specifically as i dont understand your post. This game is terribly imbalanced so theres always gonna be gaps between matches due to bad maps etc. Too many variables.
@Jago said:
Killer
Win : 4bbq stacks
Loss : no 4 bbq stacks
Survivor
Win : hatch escape for maintaining MMR neutral, or dying finding it
Loss : escaping through doors
Ok i main killer but when i play as survivor (which im really good at) if you get 4 BBQ stacks but fail to kill anyone and get Entity Displeased how do you consider that a win? In my eyes you lost period. You can have your "stacks" and get your extra BP, it doesnt take away from the fact that you lost the game lol. My apologies but i really dont understand this line of thinking. The devs give away free BP all the time and BP is not THAT hard to get in this game especially as killer. I dont agree with these BBQ stacks = win replies sorry.
Also how is escaping a loss for survivor? lol What?
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@GrayEyes said:
https://forum.deadbydaylight.com/en/discussion/comment/2560474#Comment_2560474
but you dont know where and when they are touching a bone so how you gonna stop them
Exactly.
@lauraa said:
Thrill did not deserve this.
It really didn't. The perk was pretty ok to start off, now its gonna be pretty weak not horrible but still weak.
@Afius said:
I didn't ever run it but honestly I respected the killer players that ran it because of its purpose. Removing the notification is bogus. Now you can sneakily take longer to cleanse it jeez. At least when I was cleansing it there was a rush if the killer was going to come after me for getting the totem. But nope just going to sit on a totem for longer.
Your right on here!
@BenihimeWrath said:
And allow M1 killers to be able to traverse the whole map in order to protect their hex totem? Not on your life sir.
No but seriously, I think they are paranoid that if they allowed that to happen then high mobility killers will suddenly shift their meta to protecting hexes instead of gens with ruin/undying(pop)/tinkerer.
And boy if you think nurse with ruin/undying/tinkerer is annoying, just wait until you see Devour Hope/TotH/Ruin/Undying (Edit where appropriate for playstyle.)
lmao right!
@LordSturm said:
https://forum.deadbydaylight.com/en/discussion/comment/2560917#Comment_2560917
yeah honestly this community tends to be a little extreme with their views getting really mad when the devs nerf something, but honestly this one is just sad, the perk wasn't really even that good to begin with but apparently it has to see no play at all or else it's too good
it's like nerfing babysitter or cruel limits, like bro these are perks you should be BUFFING because nobody runs them
Your right on here. Survivors already have the game in they're favor due to winning more maps, adrenaline etc why cant we killer mains or people that enjoy or play killer more have our original Thrill of The Hunt? Leave it alone devs, leave it alone!
@anarchy753 said:
https://forum.deadbydaylight.com/en/discussion/286777/why-nerf-hex-thrill-of-the-hunt
They didn't want it to be useful against survivors blessing hexes. Can't have their new toy actually have a decent counter.
smh uh huh i hear ya
@coaltrain503 said:
Why nerf Thrill of the Hunt? Easy. Its BHVR
In a nutshell right!? lol
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@Kurri said:
https://forum.deadbydaylight.com/en/discussion/286777/why-nerf-hex-thrill-of-the-hunt
I think you already know the reason.
It counters Boon totems. Can't make things fair for Killer, and can't ruin the Survivors fun.
Actually i dont but now i do, doesnt mean i still agree with it. I avoid ALL content regarding upand coming chapters so no looking at Streams around this time and avoiding all YT content. I like to be surprised so its super fresh for me when the content drops.
@Malkhrim said:
If they're going to do that, they could at least return the Hex Totem aura reading to Undying. The whole reason Undying's aura reading was nerfed was because of the notification provided by Thrill of the Hunt.
Good point!
@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2558286#Comment_2558286
I didn't like how it worked before either. The noise notification of them touching a totem sounds exactly the same as any other noise notification, so unless you're looking straight at it when it goes off, and aren't in chase or something, you wouldn't even be able to tell it was being cleansed. It needed major buffs really.
Oh i ALWAYS pay attention to that sound notification regardless if im in chase or not. It could be someone messing up a skill check or Thrill of The Hunt. If its a failed skill check i wont bother depending on the situation of the trial but if its that totem sometimes i'll drop chase because its not worth having my totem destroyed at THAT particular moment.
@Labrac said:
https://forum.deadbydaylight.com/en/discussion/comment/2558342#Comment_2558342
You're getting the values wrong here. Cleansing a totem takes 14 seconds and the new Thrill adds 50% to that. So 21 seconds, not 28. Not even mentioning it gets shorter for every dull they cleanse.
The only reason to run Thrill is the notification part, the cleansing speed was never meaningful. If you want to slowdown cleansing you can just run Thanatophobia because it at least has another functionality.
The cleansing speed definetly makes a difference although not all the time. If i want Ruin to stay up the most of the game i will run the Ruin build which is. Undying/Ruin/Thrill of The Hunt/Thanatophobia or Ruin/Haunted Grounds/Retribution/Thrill of The Hunt. Its quite good if your good at pressuring.
@Ghoste said:
It makes no sense why they would remove the notification. But on the other hand, they buffed the % cleansing/blessing penalty BIG time. It could still be an effective perk against Boon users.
We're gonna see! ) When does the mid chapter patch come out?
@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/2559750#Comment_2559750
Sorry but that's not how it works
Thrill reduces the action progress of survivors
Normally survivors do 1 charge per second, it takes 14 charges to complete the cleanse totem action
If you reduce the action speed of survivors by 50% they do actions at 0.5 charges per second. So 14/0.5 = 28 seconds total to do a totem
And if they spend 28 seconds to do a dull totem to reduce that time to (14/0.6= ) 23.33 then that's even more time they are just giving me.
The cleansing speed increase is really not small. People are really underestimating it a bit i feel.
It won't be anywhere near meta. But i really wouldn't be so hasty to call it thrash
Agreed, i dont think Thrill of The Hunt will be trash despite what i said earlier but it will certainly be weaker.
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@Sonzaishinai said:
I wouldn't necessarily call it thrash
The loud notification loss is a huge nerf but 28 seconds for the first totem is a hell of a long time compared to the 20 seconds it's now.
28 seconds uninterrupted might i add. Got shocked by Doctor's 60 second cooldown static blast? you just wasted your time and doctor knows where you are. If somebody doesn't cleanse the totem in roughly 35 seconds it can happen again.
Not great by any means. But killers who can interupt or find survivors easilly It won't be bad.
I can agree with you here. Right Thrill of the Hunt is not trash its just not that good but good enough to give you value/time and win a match. I put Thrill of the Hunt as a B+ or A perk when paired with Ruin and or other Hex Perks. Were gonna find out soon if the nerfed Thrill is worth using or how much. Doctor would indeed benefit the most from the new Thrill or Demo, Trapper or Hag but we'll see.
@SinisterDog said:
what's really BS is they use un-nerfed thrill to justify nerfing undying.
something along the lines of "we want to keep the job of protecting totems to thrill of the hunt, undying's purpose is just to replace a totem." Which I totally agree with, but then they sneak in a little nerf because anything for the survivors who buy skins I suppose.
Right. The game is survivor sided and highly unbalanced i know. You know its getting bad when they're nerfing a perk like Thrill of the Hunt in the name of "balance" lol
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@GrayEyes said:
https://forum.deadbydaylight.com/en/discussion/286777/why-nerf-hex-thrill-of-the-hunt
I only used it for the extra BP but with the noise removed there's no point to run it over barbecue and chili
If someone is running Thrill of The Hunt they are most likely running all totem perks so BBQ is not even in the equation.
@LordSturm said:
oh wow, I didn't even realize they slipped in the "no more notifications" part, that's really lame
the perk was already not very good, idk why they'd remove that
Yeah i dont know..Thats actually crazy to me! Now its just another Thanatophobia with no notification.
@CryptFriend said:
I mean, it does add like four seconds with each token or whatever it was, that does make doing totems a chore imo. I would have felt more secure with a second or two on top of that tbh, but y'know.
That extra time doesnt compensate for the non notification its getting at all. If someone is touching my totem i deserve to know. Undying gives you a aura for a few seconds but that notification is a deal breaker and can determine the outcome of games. Hex Thrill of the Hunt will be another unusable perk unless they change it back.
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@TAG said:
So far, my initial impression is that the add-on pass doesn't really do much to help the Pig. She still suffers from the same problem she always does (namely that her anti-loop tool is ironically countered by a pallet loop).
Actually they do! Pig is add-on reliant whereas other killers like Myers isn't. This is why she "needs" Cate of Gears & Jigsaw Sketch and to a degree Tampered Timer, its because her chases are standard chases which as you know in DBD is bad. To compensate for this you need STBFL and Brutal Strength to make her viable. Her strong point is her Bear Traps with the *mentioned above perks*
@Zarathos said:
There no time to search all the boxes on rpd. Hmmmm... I wonder what the PROBLEM is. They nerfed the traps because there map design team can't do the sensible thing of just dividing up the map. Ormond could have easily been two maps. So could rpd with an east wing and a west wing. Midwich needs more stairs and no I don't want to break a damn wall just to get upstairs. STOP MAKING LARGE MAPS! They are bad for killer diversity. STOP MAKING LARGE MAP's! They reduce killer and survivor interaction. STOP MAKING LARGE MAPS!
Yeah or they could have just left her alone. I would have much preferred that over them touching her at all.
@RaSavage42 said:
From what I've seen they haven't done anything to the RNG nature of her Traps.... which I thought would've been done
Her Ambush attack did see a decent upgrade but they took away the Trap addons... which were her strongest addons (and some of them were her weakest)
They DID do something to her RNG..they nerfed her best add-ons which in combination makes her viable. Now shes not viable anymore not even as a mid tier. Therefore the nature of her RNG with traps in terms of giving her more time to find survivors is gone. So now she cant have 5 boxes on the map at once and 4 is the max (after the patch) and thats terrible because is really gonna hurt her.
Pig is actually one of my mains which is why im so upset over this bc i feel like it was unnecessary they could have just left her alone and it would have been fine. I know alot about her because i often do very well with Pig mostly in part to Crate of Gears and Jigsaw Sketch but at least i can admit that. Shes a mid tier killer and after the patch she's gonna be low tier 100%. She's gonna be in the same tier as Legion and Clown who are at the bottom i just know it. I keep saying it but if its not Jigsaw Sketch with Crate of Gears or Tampered Timer she's really hard to win with due to the amount of bad maps there are against her. She surprisingly does good on indoor maps because of her power (and assuming that everyone doesnt have Spine Chill)
Her upgrade with her Ambush attack isnt going to help her much and i already know whats gonna happen. Her Bear Traps are her equalizer and makes her viable not her ability. Why do ppl think that Pigs ability is her main kit. Its not, her Bear Traps are and her power is sub par at best. Buffing her power isnt gonna make her viable. They totally killed Pig..
@Warcrafter4 said:
I'm ok with the removal of the RNG first hook mori that tampered timer/Gears could cause.
However they really needed to push her add-ons into being more helpful outside of trying to gear heads to pop.
Imagine an add-on that made a survivor oblivious for 10-60 seconds(Depending on how long the trap has been active for) after removing a bear trap.
Or imagine instead of the failed skill check punishments add-ons they instead replaced those with survivors who take off bear traps suffer from hemorrhage and bleed even while not injured for 30/60 seconds.
She needs add-ons that are part of her power/thematic still but actually helpful in normal game and not just for noob stomping.
Its not Tampered Timer and Crate of Gears, that combination is a gimmic, its not that good! Her best combo is Jigsaw Sketch and Crate of Gears. Tampered Timer is good too with Sketch but not as good as Crate of Gears with it.
@chargernick85 said:
https://forum.deadbydaylight.com/en/discussion/comment/2530162#Comment_2530162
There arent many good survivor's. On top of that Pigs that tunnel the trapped survivor are trash. You seem wayyy to BENT over a video game. If you won with Pig before you should be able too now.
If the Pig user tunnels the survivor with a bear trap on they're head then the Pig player is trash with her period. That person doesnt know how to play Pig, im talking about top Pigs like myself and that streamer (or he used to stream rather) who mains Pig. He runs no gen slowdown perks and has something like Brutal Strength/Enduring and something, i forget. Point is she shouldnt have gotten nerfed. Im not getting "bent up over a videogame" im expressing my dislike/disapprroval of the Pig changes/nerfs.
I dont just win with her i dominate the majority of my games with her or my win % is the highest with Pig right now (4ks/3ks and ruthless or merciless killer) now i really dont think im gonna win with her as much now, shes nerfed. They nerfed my base kit which is my Bear Trap setups. I'll still play her but i dont think nearly as much due to this.
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Incoming D+ or at best C tier killer (Pig) Put her right next to Clown and Legion ie the struggle! lol Im not saying those killers are terrible but they are not too good at all.
Plague, buffed, Trapper, Trapper is looking good. Pig, Deathslinger and Spirit RIP
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@chargernick85 said:
https://forum.deadbydaylight.com/en/discussion/comment/2530128#Comment_2530128
I hate those Pig players. Gives good pig's a bad name.
What? lol. That strategy he mentioned is not gonna work against good survivors lol
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@Brokenbones said:
Tamperered Timer and the other annoying addons deserved to be nerfed
Playing pig normally is one thing but it's been semi-popularised to do things like send yourself to indoor maps like RPD and Midwich constantly by certain people
No they didnt! Pig is a add-on dependant killer as she doesn't have much. Her power is actually not that good and she needs STBFL to compensate for it. I've actually tried to do what you said because Pig does well on indoor maps but when i burn a RPD map offering a survivor RQ's so i stopped burning them..
@chargernick85 said:
https://forum.deadbydaylight.com/en/discussion/comment/2530099#Comment_2530099
Yes I loved adding box plus a trap but there are more options now and I like it. There's some good combos in there she is better now than where she was.....My opinion of course.
Pig without her in game slowdown ie her best add-ons is gonna suck. Trash! She's a basic attack killer with a sub par power, she really needed those strong add-ons to be viable but now shes not viable anymore RIP (
@ThanksForDaily said:
"Can't wait" for the Video Tape add on.
Pig is the only killer who can guarantee a kill at the start of the game. You just tunnel one survivor you don't like for some reason right of the bat until death. Nice huh?
And we all know there is a ton of scammy Pig players. You know, the crouch tunneling to brake chase.
Overrated imo because i already know w hat survivors (optimal) are gonna do.. They're gonna treat it like SWF treat Corrupt and just go to a box with a 1/4 chance of getting it off right away lol. Sure they'll be off a gen for a little bit but thats not compensation for how strong she (soon will) used to be. All her new add-ons are gonna suck and make her worse, watch!
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For those wondering these are my Pig builds that will be RIP'ed after this patch. So im gonna play her much less than i do now in which she is one of my pip/ranking up killers.
Pig w/ Crate of Gears & Jigsaw Sketch
BBQ/Sloppy Butcher/Brutal Strength/STBFL
&
Undying/Ruin/Devour, Retribution or Third Seal/ Thrill of The Hunt
Now unfortunately Thrill of the Hunt is getting nerfed as well so im gonna have to use a different build entirely, its really too bad that they also nerfed Hex: Thrill of The Hunt
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@Hippie said:
I always believed that Pig's strength came from using her Ambush well, not from her traps. The traps are merely slowdown tools that "encourage" Survivors off of generators and onto boxes to keep their heads from popping. The points you get from a trap kill are small compared to hooking x3 and sacrificing anyway, so I always cringe whenever Survivors don't untrap themselves and quickly expire.
As a regular Pig player, I'm alright with the nerf to Tampered Timer (I never used it anyway, always favored Ambush addons) and am happy with the rest of the changes to her addons. I especially like the new Jigsaw's Sketch, Video Tape and Amanda's Letter.
Her ability is ok at best. Yeah you can do some mind games like go into her ability and come right out of it but it depends on how good the loop they are at is or not. As far as the 50/50 with her ability its the same thing, depends on the location, map, whether its a god pallet or not etc.
Its actually her traps that's her biggest strength because its guarunteed to get at least one survivor off the gens. She the only killer with her own in game slowdown and its because of "this" that she has more time to find survivors. No other killer has this.
@indieeden7 said:
Well tbh the gear add-ons were nuts, if you unfortunate to get a large map, you'd be lucky to search 3 boxes, let alone all 4.
No its 4/5. High level optimal Pig always uses Jigsaw Sketch with either Tampered Timer or Crate of Gears. Personally i think Crate of Gears is better than Tampered Timer which is why i never use Tampered Timer. You get more value from Crate of Gears (with Jigsaw Sketch) as opposed to Tampered Timer with Jigsaw Sketch
@Aneurysm said:
The issue with crate of gears and tampered timer is less about the addons themselves and more about RNG and bad map design. One is easier to fix than the others.
That's why if you really wanna win with Pig or at least have a better chance you need to pick one or the other and not have both. Jigsaw Sketch with either two is more consistent as opposed to having them together.
@Mr_K said:
Did you expect them to buff her?!
No i expected them to leave her alone. You know, cause with BHVR logic it makes more sense to nerf a mid tier killer lol )
@chargernick85 said:
https://forum.deadbydaylight.com/en/discussion/comment/2528083#Comment_2528083
Same. I love the changes and I'm excited to try different stuff. I too did not use Tamper/Crate and always brought an extra Box/Trap or boosted her ambush. I am def going to have more options as I always had the same thought you did with head pops.....Damn lost out on hook/chase points with that survivor.
I commend you for sticking with her. I dont know how much you play her but i play her alot and now im going to play her way more less after this patch due to the nerfs. They took the one thing i had going for me with Jigsaw Sketch and now thats gone. No more 5 boxes = GG ( Its bad enough people are getting out the Bear Traps on the first box thats why i needed Jigsaw Sketch to give me a little more time to decrease the survivors favorable rng.
@[Deleted User] said:
I mean.
With the new Sketches you now get up to 6 RBT's rather than 5, and you get Info on if Survivors are working on Gens with them on. (+ a so-so potential on reduced time)
2 Extra boxes x 4 RBT's (6Box4RBT) = 24 Maximum boxes needed to search.
2 Extra RBT's (4Box6RBT) = 24 Maximum boxes needed to search ( - extra trap setting time)
All it does is reduce the map variability for traversal time for lethality.
I don't care about having a extra trap lol! Thats not compensation for Jigsaw Sketch. Im not worried about having no Bear Traps left im worried that they'll get the trap off the first box and jump right back on the gen. These add-ons are trash compared to the combo of Crate of Gears & Jigsaw Sketch trust me!
I just had three 4K's in a row with Pig with these add-ons and even got salty complaints from survivors. Its THAT strong. Comparitively like i said before her new add-ons are trash!
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Went against that a couple of days ago where two survivors were picking eachother up instantly. One of them would body block by turning into a hook and everytime i "would" get them down they would just pick eachother up instantly..
I was upset because i forgot to report them (on ps4 which i dont think reporting on this platform does anything at all). Its more sad than anything, there are really pathetic people out there that cant win normally so they blatantly cheat and make the experience terrible for the killer! Really sad and pathetic these people are!
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Thanks to everyone who responded! Based on the replies here as well as watching streamers and youtubers playing DBD, Wraith, Huntress, Spirit and Blight seems to be the killers that "most" people go against on average with Nurse, Leatherface, and Doctor falling right after them.
I know its the nature of videogames (mostly competitive games) but the best characters are gonna be used the most, period. People are naturally gonna play the best characters and etc with that being said I dont think Wraith is S tier at all, as a matter of fact i put him at B+ but nonetheless he seems to be the most played killer atm next to Huntress and Spirit. I dont care for him at all but Wraith is very popular. I play with a variety of killers at rank 1 but until i get there with this new ranking system or whatever it is its the same old Freddy, Doctor and Pig until i get there. Now i play Body Block Hag with the other 3 now because people dont know about MY Body Block Hag that catches wreck on survivors with a paticular build. There was at least one period in DBD's time that there were alot of Trappers.
btw This thread had me dying when i saw all the Huntresses people go against. LOL I'll never forget that day I ran into 3 Huntresses in a row, that was crazy! Meanwhile i havent fought Twins in like a month lol
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2460618#Comment_2460618
What about killers that use NOED and don't get to the end game? you just played against a killer with 3 perks and lost.
Great points, although i brought this up but have a long winded version of it lol. If im a baby killer, noob, scrub or whatever and i beat your whole team and no one makes it to end game while i have NOED, if im shi** then your (these survivor mains saying all this garbage) horse and dog sh** combined because i beat you with just 3 perks!
1 of 3 things will happen i think
1: This will get ignored ie the person it was directed towards that made the comment will ignore it and others of the same mentality will as well
2: The survivor will say that the team was not good or optimal or
3: You will met with even more insults and thus more ignorance
I'd like to be proven wrong but this seems to be the general theme.
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I'll use myself as an example:
I frequently get to rank 1 within 3 days of rank reset (Just using my mains whom none have NOED btw) I play and rotate between 13 killers at random and or depending on who i feel like playing. 2 out of the 13 killers i play will play have NOED and one out of the two killers i use NOED almost exclusively with until i lose with him.
Once i get to rank 1 "this" is when i can finally stop being sweaty and use my weaker "fun" killers and builds. With Clown I have Ruin/Blood Warden/Insideous/Hex: No One Escapes Death. I have not depiped with this build in over 3 weeks since i've been using it. Most games they dont even make it to end game because im mixing up pressure with my Insideous and playing smart like i always do but when i lose (3 escapes and a depip) one day with my Clown who is on a win streak is that automatically gonna make me a bad killer/player?
People should really think about this. What i get from the survivor side is close to insanity because you guys are saying the same thing with no actual merit, you just want a rework and or for NOED to get nerfed or removed from the game. Then when people bring up points that theres counterplay to it by bringing afromentioned perks you either ignore it or say that we're still baby killers, sh** on us and etc and to get better at the game!
WHATTTTTT!!!!!!!!!!!!!!!!!!!!!!!!!????????????????????????????????????????????????/
That is very close to "insanity" although its more of a piss poor, REALLY bad and terrible mentality and that is very unhealthy for the game overall. Its bad enough the devs dont do anything about toxic people when there are people that actually are going through stuff with mental health issues and people are saying some very terrible things again because the devs arent taking action to prevent stuff like this from happening as there are no repramendations for this kind of behavior but then we have this nonsense about NOED......i really have to do circle motions on my temple because it boggles the mind....it just boggles the mind! People cannot possibly be this desensitized..Its so wild to me!
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@solidhex said:
https://forum.deadbydaylight.com/en/discussion/comment/2460714#Comment_2460714
Personally it's not a win for me if i play this bad and get 2-3 kills in end game because of facecamping (i rarely use NOED). As someone else already said, it's sad that the focus on "winning" developed this attitude with some people ("better be bad and get kills then playing good and get no kills"). If its fun for them to use NOED, for example in endgame builds, then it's alright. The perk is in the game to use it.
But this mindset "i need to win no matter what" while your getting clapped during the matches, only to use NOED later for some kills (and blackpip) will hinder your progress as a player. You will forever stay that baby killer that survivors laugh at and try to bully.
So because or if survivors get to end game and the killer depips while having NOED they're "bad players" right? According to your logic. So if i get Merciless and Ruthless killer which i only get from getting 9 or more hooks and have NOED with 3 kills im still bad right.
You guys are objectively contridictory because you dont even put factors lkike this in the equation, again according to you peoples (people/survivor mains that want a NOED rework and downplaying people that use the perk) just having the perk in my perk slot automatically makes me bad....smh
The mindset people have of "i need to win" is a competitive one, some of us are competitive while others are extremely competitive like myself and you cant fault someone for this. I play to have fun but im also super competitive so i mix it up or balance it in different ways (Using weaker killers with various builds at rank 1 etc). I DONT get clapped in my matches and have a much higher win % as opposed to losing so this comment definetly doesnt apply to me. I have and will continue to use NOED in some of my games because im gonna play the game the way i want and can care less about rigid forms of thinking. Players in the DBD community are also notorious for making assumptions which again is not healthy for the game at all.
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@Johnny_XMan said:
You know a killer can still be garbage and still win in the end right?
Yes I am in agreement that NoEd makes these killers look good in the end but you should know by now how it works by now.
Usually your first clue they will have No Ed is how bad they are doing and how poorly they patrol gens.
Another one, i love it! Some one brought this up earlier or something similar so i am literally gonna copy, paste something here:
My earlier post:
So if i (who frequently plays at rank 1) have 3 perks, no matter what they are and NOED as the 4h perk, body (kill) the whole team with 1 or 2 gens left and get a Ruthless or Merciless killer I obviously didnt get to use my NOED because the team lost so what does THAT mean?
Another scenario, lets say i play a different killer with a similar build (having NOED) but this game all the gens are done and my NOED prox's you mean to tell me my "baby wheel" (so called crutch perk) determines how good or bad i am at the game?
***Since this person failed to answer my question(s) I've redirected (not surprised at all) them to you. I hope you wont dissapoint me like he did and actually respond
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If your new here "Welcome to the Dead By Daylight Community where discrediting, insulting and talking down on a player/killer for using a perk is commonfolk"...
Lol. Its funny because most of the toxicity of this community comes from the survivor side. We (killer mains) really dont give a sh** and just wanna play the game and get to the next match but the fact that people are saying these kinda things in a "team" game can never get too old i guess.
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@C3Tooth said:
https://forum.deadbydaylight.com/en/discussion/comment/2460618#Comment_2460618
: ( I use it 80% of my matches
No thats not how you do it lol. You gotta insult him back just like insulted you (or us.) If you dont your letting him know that that kind of mentality and or behavior is acceptable! Cant let people get away with making rude, ignorant ass comments like this. Have some pride man and dont worry, as long as people like me exist we'll (I certainly will) always have your back! )
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@FIzzbin said:
Killers mains who use noed are garbage, but it's a perfectly legitimate perk to choose.
Survivor mains that use Adrenaline are dog shI*!!....Get better at the game because you guys are worthless without it...
**See, we can do it too** (rolls eyes)
Do you not see how stupid, ignorant and absolutely childish of a mentality that is?
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@Wedeguy said:
https://forum.deadbydaylight.com/en/discussion/comment/2460257#Comment_2460257
Manipulation comments?
You really overthink don't you? chill you sound a bit mad and idk what made you that, don't worry noed won't nerfed the devs like the perk as it is.
See! There you go again....people are talking down on NOED players making comments like "baby killer" "baby perk" "get good" and you honestly think there nothing wrong with that? Im defending both myself and other killers that "may" or still do use it, thats why i came in this thread! Trying to twist it around again or ignore the fact that you said those things or think its ok until someone calls you out on it.
Try again my friend. I'll be the bigger person and end it here. Im not responding to you anymore after this.
**So go ahead, insert insulting comment, like all kids do!***
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@Wedeguy said:
https://forum.deadbydaylight.com/en/discussion/comment/2460239#Comment_2460239
Yeah cause you're a guy to take seriosuly, writes a long paragraph like I'm in history class just to cry about gen rushing.
Noed is known as a noob killers perk for a reason, there's no smoke with fire. get gud have fun.
Yeah i need to "fully" explain all the variables in the "discussion" NOED is known as a noob killer perk for all the ignorant people like you who contradict themselves. Im already "good" buddy,no as a matter of fact im great at DBD moreso on the killer side so your literally not saying anything. Those kind of manipulation comments may work on others but not on me! Just like if a bug were to come on my shoulder i'd just brush that s* off like im doing now. If you want debate we can do that, otherwise you can go somewhere else with that
You play videogames right? 'It had no effect"
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@Wedeguy said:
https://forum.deadbydaylight.com/en/discussion/comment/2460206#Comment_2460206
I wanted to write a good arguemnt until you wrote "rushing the gens". you're entitled bro, keep playing with your cute noed.
Of course, i'll keep playing the game the way i want. Because you know...i use NOED "every single match i play' lol
Its so crazy the mentality on here, i could never really take people like you seriously..no middle ground and its just not worth it.
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@Wedeguy said:
https://forum.deadbydaylight.com/en/discussion/comment/2460176#Comment_2460176
I'm not ignorant.
The killer doesn't deserve free baby wheel downs if he's not good enough to catch up for the whole game.
Let him earn that boost of endgame crush by playing well in the game. this perk is dumb because it just works so easily and it's so braindead, unlike devour hope which is earned and I've never seen anyone complaining about it.
Actually you are ignorant because your saying ignorant things.
The survivor doesn't deserve a free boost of speed end game for completing all the gens or the hatch closing. lol *rolls eyes* smh
So if i (who frequently plays at rank 1) have 3 perks, no matter what they are and NOED as the 4h perk, body (kill) the whole team with 1 or 2 gens left and get a Ruthless or Merciless killer I obviously didnt get to use my NOED because the team lost so what does THAT mean?
Another scenario, lets say i play a different killer with a similar build (having NOED) but this game all the gens are done and my NOED prox's you mean to tell me my "baby wheel" determines how good or bad i am at the game? Lmao I know your answer to question 2 already but answer question 1 please, i'll be waiting for your response!
Oh btw Devour Hope is earned and NOED isnt earned right? According to your logic, so why didnt you take the initiative to cleanse the dull totems? I'll answer THAT. Its because your entitled my friend! Stop being entitled, rushing the gens then complaining end game. I still will wait for your response to question 1 btw
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@Wedeguy said:
https://forum.deadbydaylight.com/en/discussion/comment/2460156#Comment_2460156
Nah, I think he's right. you're just using many fancy words but you're not convincing me tbh.
No actually he's "not" right. I dont have to try and convince YOU of anything, stay ignorant!
Funny things is you survivor mains act like you have to deal with NOED with every killer. The killers you have to worry about that "might" have Hex: No One Escapes Death are, Trapper, Wraith, Hag, Doctor, Pig, Clown, Spirit, Oni and Nemesis.
Streamers are even going "If you do totems to get rid of a perk that you "think" a killer might have then your a detriment to your team" The top streamer actually said this, and you think thats healthy for the game? You think streamers should be telling their followers this which is pure propaganda and nonsense? Lol Im done!!!!!
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@Nomporu said:
i see this forum is still overrun by killer mains with opinions that make me want to drink hydrofluoric acid, i shall take my leave again.
You know whats crazy!? We killer mains dont even care like that, we dont even complain about Adrenaline. All we (or i since i'll speak for myself) is go "damn" and or smh, sh** is hard/tough and continue on but thats as far as it will go and we dont go on the forums making 10,000 post about Adrenaline. The majority of complaints come from "you guys" the ones that ######### about NOED and cry for it to get reworked! Theres Small Game, Counter Force, Detectives Hunch and a Rainbow Map in the game if your soooo worried about NOED.
The bottom line is that survivors are way too entitled, you guys just wanna rush the gens and only have to deal with Undying/Ruin then cry and call the killer that's using the perk, low skill, baby killer, garbage and other comments when NOED prox's...That is pure nonsense and ignorance! Do you guys not see your poor piss mentality? So im garbage or a weak low skill player for using a perk that activates after the 5th gen is popped or the hatch is closed end game? Do you know how stupid that sounds when survivors have Adrenaline, SWF, Kindred, Iron Will, Lucky Break and other annoying and hard to deal with perks against optimal survivors? Then to make things worse you guys have a 70%-30% advantage on maps because killer loses most maps with very few balanced ones.
You made that comment about Hydrofloric Acid to make it seem like what we are saying isnt valid when it 100% is. Your manipulating the subject to enforce your narritive, gtfo with that
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You know what perk needs a rework?.........Up The Ante! THAT perk needs a rework, Hex: No One Escapes Death does not need a rework!
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/2459342#Comment_2459342
You really didn't bother, did you?
As someone who loves DetHunch, take it from me: doing bones doesn't work.
You know what i do when or if the last gen pops and they "speed off" with Adrenaline? In my head i go "damn" and or i just smh but i dont go "Adrenaline is busted nerf" I just accept that thats just the way it is, thats the game. If Detectives Hunch doesnt work for you then run Small Game, Counterforce and or bring a Rainbow Map with the good add-ons. There no excuse for bitching about NOED man, none. People that want a rework are entitled and or lazy and just wanna gen rush. So your gonna set "conditions" for a end game perk that only gets you a down and a hook "at best" against smart optimal survivors who are probrably gonna find it and destroy it shortly after anyway lol.....1 DOWN AND 1 HOOK IF THE TEAM IS OPTIMAL! Thats all the killer gets.
Its very similar to Blood warden where it will not get you more than that. The counter to Blood Warden, wait out the Blood Warden or dont be super autruistic if you feel like your getting baited to staying end game or to teabag the killer at the gates to make them feel bad. The counter to NOED, do totems if you feel the killer may have it and your team will or are powering through the gens or if your team is not so good and you are going for ultimate survival ie end game hatch and exit gates. If people dont like the 5% speed boost at the end thats "they're"/your problem, do bones!!!! Theres a perk called Blood Pact where the survivor gets the Haste staus effect after healing one or another while in range, run Blood Pact and stay near the Obsession end game if your worried about the speed boost from killer. No excuse and no it "does not" need a rework!
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/2459322#Comment_2459322
No, doing bones is not the counter. Clearing 4/5 totems does nothing to stop NOED and risks making it stronger on top of wasting your time, since all the time you and teammates spent cleansing goes completely unrewarded.
Clearing 5/5 makes NOED stronger if the killer doesn't have it equipped.
You -only- counter NOED if you clear all 5 and the killer has it equipped, but at that point it's one of the best slowdown perks.
Note totem locations and bait NOED into them. The fact you are so adamant about the 'do bones' meme is exactly what is wrong with NOED.
Then dont do them but at the same time dont complain about NOED when you get smacked down with one hit end game, simple as that.
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Btw I am and will continue to crtique the perks you guys have listed to give an overall assesment of what i feel your perks offer based off what are your favorites and or what you like which i enjoy doing!
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@hiken said:
Ruin
Undying
Pop
Tinkerer
Corrupt Intervention
BBQ
STBFL
Bonus-> Agitation.
edit: not killer main, i play both sides.
The misconception is that "Killer Mains" only play killer or are just stronger with killer and this is not the case, well for me anyway. When i say im a killer main what im saying and it means is that if something were on the line I'd main killer and not survivor because i dont like relying on people and this is for different reasons. I play both sides as well and im very strong on both sides but i "main" killer for the reasons mentioned above. Also i get to rank 1 alot faster than with survivor (maybe because its easier and or i play killer a little more). Every rank reset i usually end with rank 1 killer and rank 3 or 4 with survivor ( i admit its harder to get to rank 1 with survivor for me because of all the variables, i dont play swf unless its with my friend or random people at times but i never use coms with them)
So i guess the appropriate term would be that I am a killer main that is strong at DBD! )
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@IrishRedCap said:
https://forum.deadbydaylight.com/en/discussion/comment/2454044#Comment_2454044
Honestly I think Adrenaline is a much more overhand crutch than NOED will ever be. Survivors are guaranteed to have it proc when last gen is done. There isn't a counter to stop it from activating, it will override all other exhaustion perks, it reserves itself through hook states.
When people complain about rubbing bones I always just point out the obvious. It 1k BP per totem you cleanse (dull) minimum. There are no skill checks, and no notifications to a killer that you are doing it unless they are 12 meters away, even then its just grunts. Killers can't even keep count of totems without having to run Thrill of the Hunt, wasting a totem, a hex, and a perk slot all in one.
I think its about the same because the survivor is taking time off of gens to cleanse totems to get rid of a perk they "think" the killer may have but i still dont think its a "complete" waste of times. You really just dont know. To be fair i really do totems against killers that i feel are NOED exclusive killers (The Killers it will help the most because honestly NOED is not that good on every killer as the slot can be used for a much better perk like with Myers for example) Killers that are more likely to have NOED more than others are:
Trapper, Scratch mirror Myers, Clown, Pig, Nemesis, Doctor, Wraith and Hag
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/275575/noed-rework
These don't solve NOED's problems though.
The problem with NOED is how unintuitive its counterplay is. Just this thread, there's been several 'do bones' replies, when that is not the counter to NOED.
It needs more consistency in its counterplay. It currently helps expand the swiffer-solo gap, too.
There are no "problems" with NOED to begin with its perfectly fine.. You have a whole match (5 gens) to cleanse totems and disable it.
Bottom line is that people are so entitled and or just wanna rush the gens and not do anything else so they bring up these mute points. There "IS" counterplay to NOED and it "IS" in fact doing the blasted totems. There are perks and even a map to help you do this for goodness sake considering the person doesnt want to go out of they're way to explore some of the larger maps.
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@Phasmamain said:
I can’t agree with trapper or Myers being better than clown but fair enough otherwise
Clown is not that good. You can just run into Trappers hard to see traps and he gets a free (depending how close he is and if he has the really good add-ons) down and Myers has insta-down tier 3's. You can run a speed Clown build & Add-ons but he's still very underwhelming. Is Clown horrible? No but he's not that good