Sandwich_Jesus
Sandwich_Jesus
About
- Username
- Sandwich_Jesus
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Comments
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They should just slap a toggle on the chat filter, that way people that want the filter can and those that actually want to be able to read messages without them being censored to oblivion can.
its a win for both sides, however I think bhvr would rather get rid of the chat entirely than have to implement a toggle option, just because it would probably be easier for them to with their weird code
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@TheMadCat said:
https://forum.deadbydaylight.com/en/discussion/comment/3037632#Comment_3037632
I mean... I'm kind of glad we have it. I'm not sure I wanna see that thing on my characters' portraits.
But yes, that's funny the fact we can disable it. Like, they knew how useless and ugly it is.
I bet the spent more time on adding the setting to disable it than they did on the actual "reward"
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Yea, i understand what you mean, pyramid head feeling sluggish, they basically just slowed his animation rather than changed it, if i recall correctly it was to make it so pyramid head couldn't as effectively zone players by placing his blade down in the case of them vaulting or performing some animation (pallet dropping) and quickly pulling his blade up for a m1.
they should really just change the animation, so he doesnt feel slow and sluggish.
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@prion11 said:
https://forum.deadbydaylight.com/en/discussion/comment/2971238#Comment_2971238
I always ask other PH enjoyers, do we have the worst add ons in the game as a whole? The only one I can see being argued as worse is Nemesis
that is true, indeed, but i dont exactly have much faith in the devs, improving the addons as a whole, and id rather have 3 good addons rather than no good addons. yes there is a possibility if they did go a addon rework, it could result in a net gain for us, however always a possibility for it to get worse.
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@prion11 said:
They suck! I've been maining him for quite a while and here are the ones I would straight up delete.
-Yellow, Leopard print fabric
-Green, Misty day, remains of judgment
-Purple, Whichever egg increases killer instinct duration
I would rework all 3 of these to simply do the following in increments: When a survivor steps on a trail, you receive aura reading instead of killer instinct on them for x/x/x seconds.
Then you have his iridescents, some of the worst in the entire game. I would change them to:
Iridescent seal of metatron:
The executioner can see cages of atonement. The sacrifice process is accelerated by 33% in a cage. Survivors will know that this is the case through a debuff icon if they or a teammate is caged. The anti-camping teleport zone around cages of atonement is increased from 5 to 30 meters.
Obsidian goblet:
When sending a survivor to a cage of atonement, all other tormented survivors scream, and are exposed for 50 seconds.
What do you think? Would this make it worth using anything but range add ons + tablet of the oppressor?
shh, otherwise they'll look at his addons and end up nerfing his range addons because of their usage.
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@StarLost said:
So...not 'Candyman' or 'a Xenomorph'.
I'm talking more at a mechanical/design level.
I'd like:
- A summoner of some sort. Perhaps a big, slow 'hive' creature and little underlings that seek out survivors for you.
- A super sneaky killer (giant spider) that drops on survivors from above.
- Maybe something that can possess survivors and attack their allies.
i want a killer that can shape shift/ mimic the survivors, (e.g. The Thing).
i understand voice comms basically completely wreck its whole purpose. but god damn it, it would be fun.
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@AshInTheTallGrass said:
I'm still hoping that someday I'll get a "The Mummy" (1999) chapter. Give me an Ancient Egypt map, Rick O'Connell as a Survivor, and Imhotep as the Killer. I've also heard a lot of people want an "Alien" chapter, with a spaceship map (complete with windows for an amazing space view) and Ellen Ripley as a Survivor. That would also be really cool. What about you? Do you have any licensed (or even original) chapter ideas?
https://us.v-cdn.net/6030815/uploads/5X510UC4MQX0/unknown.jpeg
Give me a Deadspace Chapter.
Survivors: Issac Clark and Ellie Lanford.
Killer: Necromorph (regenerator or Ubermorph)
Map: USG Ishimura
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@Starrseed said:
https://forum.deadbydaylight.com/en/discussion/comment/2958190#Comment_2958190
https://forum.deadbydaylight.com/en/discussion/comment/2958025#Comment_2958025
Mandy just confirmed in another post that it's not a cosmetic item we will get. I sadly don't know how to link comments from other posts
so its most likely gonna be pointless, whatever we get. but hey, atleast its not another charm.
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@DangerScouse said:
Genuine question. Do people really think bbq is so "meta" for the BP?
Personally I think it's mainly for the aura reading ability.
even then the aura reading, encourages the player to leave the hook, so i dont see why thats a problem, after all there are ways to counter it.
but i think people think its meta due to how much of a difference it makes in bp gains, which is where i sense a nerf will be done.
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@[Deleted User] said:
They are going to make changes to the perk and base game because it's overused. This does not mean they are going to directly nerf it.
high chance their rework will result in a nerf.
maybe they'll surprise me and its good but till then ill see it as a nerf.
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2742180#Comment_2742180
This is not a rash decision this is something that's been under discussion for quite some time...we also do ban the people that racially harass others. Removing a tool that's used by people to racially harass others is something that's important to us. We do not want something in our game that we have control over, to be used to attack others in this manner.
will the report system be improved upon, or is the removal of the masks, just it?
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@lauraa said:
https://forum.deadbydaylight.com/en/discussion/comment/2730549#Comment_2730549
I'm sorry to you 10 remaining Caution:Wet Floor Head mains that I just threw under the bus for the sake of my own tantrum.
how dare you. we are traffic cone head mains.
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i personally think they should have left the faces rather than just straight up remove them.
i agree some people may have been using certain faces to be malicious however that small minority has resulted in people using the masks for no malicious reason to be punished as well.
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@dallasmedicbag said:
https://forum.deadbydaylight.com/en/discussion/comment/2720639#Comment_2720639
I have so many words in my vocabulary to insult you to be making such a stupid statement like that I won't even spare the time to.
maybe i should have placed an /s at the end, but assumed people would be able to detect sarcasm
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@GuyFawx said:
Like perhaps they can morph into any other killer for a certain amount of time or into a survivor after studying them to blend into the other survivors. Of course I realize with a swf it would completely ruin the concept since they would all most likely be in communication with one another. I have no idea how you could make it work but i was watching my brother play as Tsang Sung for Mortal Kombat and i thought it could be a fun concept if it was done right. I just dont know how it could be done proper
Give me "The Thing" or give me death!
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damn, why can the killers sacrifice survivors, why can't Survivors can't do the same to killers
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you just need to incentivise them to go elsewhere, not punish them.
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@GoodBoyKaru said:
https://us.v-cdn.net/6030815/uploads/IFS3VW14AR9I/image.png
https://us.v-cdn.net/6030815/uploads/N6B4FPVTC66L/image.png
(source)
Also as for cosmetics, his P3 for sure. His Blight was kinda disappointing, I like the Cheese Knife but not the helmet and the body makes me so uncomfortable, and the Torment is just very meh... at least he's shirtless?
guess ill need to get i'm all ears then, lets hope it comes in the shrine soon
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the PH mains grow in number, soon we shall overtake the entity itself.
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PH, mainly due to the fact i also main him so its fun to see it from the other side.
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@[Deleted User] said:
why are you people always so melodramatic
if you don't like the game right now go play something else
thats kinda the reason why queues are getting longer
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i believe the should nerf DH, one of two ways, remove the distance aspect of DH but keep I-frames, enabling someone to dodge a hit, but not get extra distance or remove the I-frames aspect of Dh, but keep the distance aspect of it.
Personally? I say get rid of the i-frame's aspect, there are too many issues with it, eating killer's powers, giving incorrect feedback, being frustrating for either side etc. the devs clearly cant make the perk function without it being frustrating for either side.
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@FlameGNG said:
i play both survivor and killer and since the hit validation its basically buffed... now u can dead hard when you see them swing and its an extra life... "just bait out dead hard" i mean meh how am i suppose to bait out a dead hard with nurse? thats a 4 sec stun and blink cooldown just because you "hit" them mid deadhard... atleast make the cooldown after hitting AND GETTING HIT VALIDATED SHORTER... i mean every single game is just dead hard dead hard its boring to play killer when its the same perks... and i mean i get it. Its also annoying to get exhausted on the ground yea sure... but now its basically a third life and some killers are getting more punished by it than others
i think they should either give i-frames or distance, not both, i would personally say give distance as the devs cant seem to get the i-frames aspect to work properly without being frustrating for either side, thus remove that aspect and make it for the distance aspect.
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@OnryosTapeRentals said:
Honestly not sure why it doesn't.
when pyramid head first came out, i originally thought it was supposed to apply torment, because the m2 attack, looked identical/similar to the trails.
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Agreed. or atleast give us the option to turn it off
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i cant tell if this is bait, satire, or being serious.
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they should keep the cosmetic, and also add more of the original characters as other potential unlocks.
i await for felix face.
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@Seraphor said:
Eh, not too keen on killer add ons affecting such base game things as the fog.
I think what PH sorely needs is an add on that allows his ranged attack to automatically inflict Torment.
Honestly his dailies are the worst in the game because survivors just refuse to step in the red goo.
imagine if it did that at base
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@QwQw said:
Damn, shoulda grabbed my popcorn.
Here, I have some to spare lol
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@Sluzzy said:
How many counters does a perk need? Since killers didn’t know how to play around the perk it will now have the most ways to disable itself than any other perk in the game. Pretty much paralyzing the survivor to keep it. As difficult as it is for the survivor to complete objectives this is a huge set back. Most matches there is little hope. Killers have nothing to do but one objective while survivors have to do several and on top of that punished for doing anything where killer perks completely changes the game. Now survivor perks punish for playing the game.
A perk “Nothing to be afraid of” is really the opposite now. More afraid of losing it and needing it when a spirit phases all the way back and tunnel. Was it forgotten that being a survivor you should try to heal yourself if you are injured? What benefit is it to have good med kits? It should be fair game to try to heal yourself and not worry with losing a perk. Not to mention trying to help your team. Now Bubba will be stronger in the basement because BT does nothing to him, DS you could maybe unhook someone and have a chance for only one to get out. An unnecessary buff where Bubba didn't need it because there is no counterplay to killers like Bubba.
It was nerfed way too much to benefit only killers and make their game easier than it already is with nothing added to it to help survivors. Like the least that could have been done was to stop the timer if someone is being chased or slugged on the ground. I thought 1-time use perks should be powerful, not very weak and catering to the other side so much. Undying was a busted perk and it won the killer the game, yet it still got huge counter buffs when it was nerfed. DS is only a 1-time use perk and it can really only be used by a facecamping killer now and that assumes that they don’t slug. It is ridiculous decisive strike will be so situational and only useable if killer plays a specific way and can still prevent it from being used by slugging. Lets be sure killers can abuse it. The decisive strike nerfs were rushed and for only to entertain killers.
don't mind me, just watching the bait.
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@coolmacc said:
Just like how survivors have to to bones for noed killers have to do bones for boons.
And dont comment killers have to worry about patrolling, loops, kicking gens, keeping pressure, hooking etc etc we don’t have time to do bones.
Cause I’ll comment survivors don’t have time to worry about 5 totems getting done we have to loop, do gens, unhook, heal, open gates etc etc
1 v 4
there is a difference.
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joke:
Items dropped on the floor, can be picked up by the killer, and kept.
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i still base 2k as a draw, 3k as a win, and 4k as a complete win.
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back to? when did it stop?
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@WTBacon said:
I just want them to add Feng so they can make a joke about him putting his game face on.
Dear god your a genius.
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i would love the infection, to be actually a detriment rather than, the occasional cough, i think its a good idea.
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@Caleegi said:
This reminds me of F13 and tbh this sounds cool, would add more tactics into the game on what survivors should be used for what.
agreed.
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Nope, your hex is gone when it is gone.
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Don't mind me just watching the bait.
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@LeonxJiwoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2603519#Comment_2603519
Nemesis says different they still tunnel us jill/leon mains like no tommorow, so that is one killer mikaleas never have to worry about XD.
Nemesis is just playing in regard to lore, alongside pyramid head who has to target James for lore purposes. lmao
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@Kira4Evr said:
I thought "Hag mains" was a myth
hey, be nice to the 3 people that are the hag mains
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@Raccoon said:
Just a yes or no will suffice.
If you want to leave an optional explanation, please do!
I would say no because the perk is just unhealthy, i think it should be for either for dodging a hit or gaining distance not both, or there should be a activation requirement.
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i want to have more bubba faces. how about felix or the witch
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mori of pyramid head flaying a survivor?
mori of blight turning a player into a flower?
mori of trapper stomping survivor's heads into bear traps and impaling them through the chest?
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hear me out, Prestige cosmetics should act more like overlays than actual skins that way you can have bloody versions of your favourite cosmetics.
ill say no to them being sets, but prestiging once gives you both body, legs, head etc but slightly bloody, and it increases the bloodiness of them each prestige or make brand new prestige skins.
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@Altarf said:
As a Pyramid main myself, I couldn't disagree more.
He is borderline perfectly designed where he is now - referring to Punishment of the Damned, I mean. He just has a very high skill floor and ceiling for landing shots, which makes sense considering the strength of his power. Punishment of the Damned is one of the strongest chasing powers in the entire game. With it, PH is the only killer except Nurse who can get a hit at any tile at any time - he is ALWAYS a threat, even more so than old Slinger. It's just that only a good PH will demonstrate this, and bad ones will constantly miss shots and only go for animation locks.
He isn't reliant on animation lock hits; those are just the easiest and most guaranteed. To truly master him, you need to practice corner shots, blind prediction shots from learning survivor movement patterns, wildly spinning from side to side with your camera while charging Rites of Judgment to make the survivors confused as to where you're going to shoot, flick shots during your increased camera sensitivity time at the start of Rites of Judgment, purposely misaiming "obvious" shots so survivors will dodge into your actual shot, etcetera. You need to get into the survivor's head and shoot accordingly - if you aim your Punishment correctly, it can be impossible to dodge during the time window unless you're at max range. And even then you can predict which way they're going to dodge and get a very satisfying hit.
I rarely fake with my power into an M1 at all while playing him, because a good PH simply doesn't need to - a well-aimed Punishment can hit the survivor anywhere as long as they're close. That's why I love him, there's always room to improve and your skill is the most important factor on whether you will get a hit, unlike Hillbilly or Pinhead for example where it is mostly up to the survivor whether they go down or not.
Pyramid Head is very hard to learn and play well, but when you do, he is one of the most fun, rewarding and strong killers there is. I agree that he should get an add-on rework, and that placing trails should be made less clunky, but Punishment should not be touched. Cages are mainly an unimportant afterthought to PH gameplay unless you're badly losing and need to tunnel someone out ASAP; I wouldn't mind seeing them being buffed, but by god, keep his Punishment the same. If he gets Slingered or Wraithed into a boring killer with skill ceiling reduced, or someone with a weak chase power only useful for zoning, I will cry.
would you say allowing his PotD attack to go up or down terrain (such as stairs) would make him too powerful or would that change be alright?
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Because entity said ######### you.
And now feeds off the misery of killers.
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They just gotta nerf the telegraph of his m2 and allow it to go up or down elevation.
And change some of his garbage addons as pretty much only the range ones are viable.
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@Altarf said:
I love blighted Nemesis, but I really wish blighted PH wasn't a set. Blighted Nemesis makes sense as a set but PH's doesn't; I realise it's probably part of the licensing agreement but man, I love the blighted pyramid piece so much and wish I could put it on the P2.
Haven't bought either yet, but probably will get Nemesis' at some point due to it being his only skin right now. Hopefully a Mr. X legendary comes soon.
i want to be able to use the bloody cosmetics and blighted pyramid, its a shame they dont make the prestige skins overlays rather than justs skins
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hmmm, gonna go with Legion.