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Digwiid

Digwiid

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Digwiid
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  • If this is that co-op action daily, you'll need to have two people total healing a third person to get progress towards it. Honestly should just dump it since it takes forever for 25k bloodpoints.

  • Imagine flinging ######### and then being surprised when ######### gets flung back at you.

  • @GraviteaUK said:
    Yes some of the DLC killers have some of the most useless perks in the game but there is no killer that doesn't have 1 perk that is pretty niche or borderline useless.

    Overcharge works for every killer and MYC makes The Hag a demon.

    Surveillance was good on release but they ruined that one later on.

    Let's also not forget Monitor And Abuse on Myers or Legion.

    And every killer has at least 1-2 perks which are really good to use including the DLC ones.

    And putting perks that are meta on DLC would still be P2W look at the daily arguments about DS would you really want another paid perk comparable to that one?

    Fake news; Surveillance has always been #########. Not sure what you've thought/heard but Surveillance has always been #########. Make Your Choice originally had a description which said something about messing up a skillcheck during the save, and failing that would give the exposed status effect, this was on BHVRs own page for a while, not sure if it's still there. Thank god that didn't happen.
    Edit: checked the page and it still says: "When a Survivor rescues another from a hook at least 24 meters away from the Killer, Make your Choice triggers and confronts the Survivor with a Skill Check. A failed Skill Check damages the rescuer."

  • Just because someone burns a BPS doesn't mean i'm changing my game plan. If that plan was to mori a survivor for a daily or for the heck of it, that's not changing.

  • If you time your lunges absolutely perfectly during frenzy you get slightly further than if you just ran behind people. This distance won't really make a difference in most cases so it's more of a Legion tech imo than anything else.

  • ITT: people think the x-mas event post has a hidden secret.

  • @DwightsLifeMatters said:
    Dreamnomad said:

    After you get stunned from Frenzy hitting a survivor with deep wounds there is a period of time where you can't activate the ability again. This is the cooldown. Using the add on means it takes less time from when you are stunned to when your ability has recharged.

    U mean those 4 seconds or so? Seems like a useless addon, I can't remember a single situation where I needed to frenzy again ASAP 

    Pretty sure it's the "fatigue" at the end that gets reduced. Most noticeable with Cold Dirt. I didn't realize it was affecting fatigue until after watching a few legion videos, since i kept thinking cooldown just meant the small period of time before you could just use the power again. Just do a quick comparison from 2 different legion games where one is Cold Dirt and other is no cdr reduction, atleast that is noticeable.

  • @SmokePotion said:
    According to people, the new DLC releases tomorrow. On a Tuesday... Weird enough.

    But they also haven't given us any announcements to that fact. __One guy__ found something on a small game news site. And that seems to be what everyone believes.

    Woo, made it big time!

  • @Speshul_Kitten said:
    But seriously, go watch Panda’s video on how he uses legion, he is a Mid-Tier Killer at best and he’s able to tear [BAD WORD] up with Legion successfully.

    That video looked like a setup, even if it was not meant to be. He's playing with other people in KYF so it's likely the survivors knew what he was running and they deliberately played in a way to showcase the new perks and Feral Frenzy at its best.
    Even if none of it was planned there was one(1) instance where Legion did some good work, and it's the part that's in the intro as well.
    https://youtube.com/watch?v=szbPKNVXpLE
    Video in question

  • They mean when you normally M1 someone, since by default it drains all of your power, the smiley pins make it not drain it all. Still a worthless add-on in most cases.

  • @redsopine1 said:
    pam said:

    I have played 3 games with the same guy who play as Michael Myers he has hand killed me every time while im running he just grabs me and its over.

    Can you clarify does he get close or just teleport grabs you

    If he's in grab range he can land the kill. You can also avoid it by jumping into a locker, the prompt to kill only lights up if you're just standing/walking/running. Doing pretty much anything negates it and forces him to just do the normal tier 3 lunge.

  • Just an interesting note to this bug, had it happen on ps4 too, on both sides. Had both sides vials full and the UI was completely gone, event UI wouldn't show up after a game either, couldn't interact with plants either.
    BUT THERE'S A WAY TO CASH OUT!
    While it's obviously the wrong way to do it, disconnecting as soon as the game starts let me cash out on the vials. It gave me +2 vials from the disconnect, even if i did lose rank from it. So there's a very bad workaround for the crappy situation. Will edit once i find out if started earning vials normally again.

    EDIT: My vial gains have gone back to normal after the disconnect. So this seems like a temporary fix for the issue. @Patricia @Peanits just to get the knowledge out there

  • Complete guess work here, but either later today, after the dev stream. Or tomorrow, on Friday at some point, if the instagram teasers are anything to go by.
  • I'm seriously digging spirit right now. She feels amazing on small maps with the new Prayer Beads + Monitor&Abuse.
    It's like Scratched Mirror Myers without having to play on Lery's every game!
  • Milo said:
    And how much faster SC is with Botany?
    To add to this, how long would this take with Sloppy Butcher as well? (SC + Botany + Sloppy)
  • OG and Halloween for sure. Made for some good screenshot material with the gravestones and lanterns
  • The Wakizashi Saya, this add-on alone makes a huge impact on my personal enjoyment of the Spirit.

  • Under the Yamaoka Estate house i'm pretty sure. Just before you go up the first set of stairs, it's under the porch thing.

  • To stay on topic: The buff was nice, but she could still use a little help. Didn't they mention reducing the ear piercing sound she makes when she uses her power? What happened to that? And after that i think we're getting close to a ok killer.

  • @HellDescent said:
    At least for a few weeks instead of keep blowing it all on spirit, since the devs will most likely will mangle her beyond recognition just like they did with Freddy.

    The most likely scenario is that she'll get buffed. Not nerfed.

  • Do a circular motion clockwise, problem solved.
  • Not sure if it's reliable to say as a definitive no, but checking on the ps blog just now to see the releases in the ps store this week shows no sign of DbD related stuff. The only thing keeping my hope up though could be that they don't need to "announce" the stuff the same way like with previous chapters, since we now have the in-game store to buy the stuff through. But it could also mean nothing and maybe Behaviour can just "hide" the info somehow, who knows.

  • Id doubt he's actually moving faster, it just probably feels like that since his walking cycle is being interrupted by the bottle reload animation. If anything he's going slower since by design he's supposed to be slower while reloading bottles.

  • How self centered do you have to be to think it's because of YOU that a killer decides to quit the lobby, like did you forget about the 3 other people there as well?
    There's been plenty of good reasons here that are not just "it's because i switched to X character at X seconds left." "The Killer is scared of Laurie"
    If anything i would bet it mostly being on ping. I would sure as hell not play with 2 people in the red, or even one person in red if it's high enough.

  • @Milo said:
    But Snap out of It is affected by Botany and Nurse's Calling

    These are the only things that affect Snapping Out of It Perk wise.

  • Would love to see this happen before the game goes into maintenance mode permanently, but most likely not happening until the very end IF even then.

  • If we're talking estimates and guesses, pessimistic me would say 2 years tops after Year 3.
    Optimistically 4 extra years after Year 3.

  • Boil Over is only "kinda" good on The Game, and that's if you position yourself well enough when you go down. Personally i already hate the struggling effect as it is so id rather go with the increased aura blocking as well.

  • Buying the dlc straight up on Curtain Calls case just gives a re-color of Kate Denson's shirt. You're not missing out on much if you decide to grind it out.

  • Only thing i really want back for Huntress Lullaby is for its notification to be invisible. No hex notification on your first skill check like it was some patches ago, that made the perk actually usable and a nice surprise. And since it was still a hex, people could just destroy it before it had any effect anyway. That "bug" was the only thing keeping lullaby usable.
    And lullaby on the doc sounds like a waste, survivors get the screen crackle regardless of lullaby and can anticipate the skillchecks if they just look at the screen.

  • It's been said time and time again that not seeing the killer is a deliberate game mechanic, so no, survivors should not see the killer. Killer is there to counter YOUR setup, not vice versa.

  • And with both you can still look at scoring events on your right hand side and see when you're in the vicinity of someone. You don't get to pinpoint them but it's usually good enough.

  • Really liking the "hit and run" kind of gameplay they're going for here, in ways reminiscent of Mike but maybe even in ways better while still being worse in others. (no on-demand instadown still) The built in windstorm really opens up different styles of play and I am definitely looking forward to trying out Coxcombed Clapper with The Ghost, looking awesome and can't wait to get the new Windstorm numbers on the speeds!

  • I think the value of DH goes up the longer you can hold off from using it, since you lose the surprise factor after you use it once. It can absolutely be a game changer if you manage to make it to end game without showing it off and i've had the pleasure to see and use it myself to get those few extra meters off to reach the exits.

  • What's there to fix? Considering most run Carburetor's every game anyway reducing the noise by 30%, it shouldn't come as a surprise that people use M&A to further that surprise factor. Also the TR is at worst 24 meters with M&A, nowhere near undetectable lol.

  • Cigar Box with Garish make-up kit is really great aswell. A nice large area of smoke with nastier visuals.

  • Bond, Balanced Landing, Iron Will and Self-Care, mostly just because i'm the edgy cool guy with my BL. 8-)
    And screw trusting your teammates to heal you, that Bond is there just to force some chaos on them aswell, i ain't getting chased the whole game while you hide behind a bunch of trees.

  • @Doom_Punk said:

    @Bravo0413 said:

    @Digwiid said:

    @Bravo0413 said:
    I feel like it needs to be buffed a little... like you get the notification at 80% rather then 90% because even in some instances Billy had a hard time getting over to the gen before it was finished.. the lower tier killers wouldn't be able to make use of tinkerer.

    Already got buffed to 85% and at rank 3 you get 12 seconds of 0 terror radius. Not sure if it's enough % wise but still looking better.

    12 seconds of no terror radius is going to be decent.. 85% eh.. Is the PTB still going on? Also do you know when the the devs say all the killers add ons have been buffed do they actually mean ALL the killers?

    Some Killers like Billy and Bubba have no Ultra Rare addons and in general have less addons than other Killers. I believe the number they said they should have is 20? I forgot, either way they did say they were going to give a pass to each Killer on addons, but when that is, beats me.

    Yeah this was it, think they mentioned it happening after the next chapter though, around the next chapters "mid-chapter balance tweaks" Faintly remember them mentioning those in the dev stream where they showed off the new Trapper add-ons.

  • @Bravo0413 said:

    @Digwiid said:

    @Bravo0413 said:
    I feel like it needs to be buffed a little... like you get the notification at 80% rather then 90% because even in some instances Billy had a hard time getting over to the gen before it was finished.. the lower tier killers wouldn't be able to make use of tinkerer.

    Already got buffed to 85% and at rank 3 you get 12 seconds of 0 terror radius. Not sure if it's enough % wise but still looking better.

    12 seconds of no terror radius is going to be decent.. 85% eh.. Is the PTB still going on? Also do you know when the the devs say all the killers add ons have been buffed do they actually mean ALL the killers?

    Not sure if absolutely everyone got buffed, just Hag and Trapper got the mini-reworks of sorts. And huntress got her wind-up add-ons nerfed a bit.

  • @Bravo0413 said:
    I feel like it needs to be buffed a little... like you get the notification at 80% rather then 90% because even in some instances Billy had a hard time getting over to the gen before it was finished.. the lower tier killers wouldn't be able to make use of tinkerer.

    Already got buffed to 85% and at rank 3 you get 12 seconds of 0 terror radius. Not sure if it's enough % wise but still looking better.

  • But there still should not be double pallets right next to each other, Torment Creek is one culprit for this and some of the Autohaven variations aswell. No matter what your stance is on whether or not pallets are op/up there should still never be 2 pallets next to each other when the devs dedicated a patch to remove those situations.

    in Pallets Comment by Digwiid
  • @OGlilSPOOK20 said:
    I had a game were the Hag got me down by basement and put me down there. She put all 10 traps in the basement, went uptop... and a buddy of mine told me she was just circling the killer shack. Why put all 10 traps down there with me and then proceed to camp me??? Everyone realized and then Gen rushed her. 

    This might come as a shocker but some people are bad at games, i know, crazy!

  • Don't you see guys? By making trap based killers more smooth/better to play they're taking away the super hard-core skillcap that they suffer with! I just can't get the same feeling of pride and accomplishment if my traps go down faster and my add-ons are good!

  • TIL:Strong perks are not allowed

  • Surveillance on Killer side for sure, maybe Calm Spirit/Deja Vu on Survivor side FOR NOW atleast, can't remember other stuff off the top.

  • Anyone know if the Sloppy Butcher Mangled would affect Doctors Snap Out of It as well? Since there seems to be some confusion on what does/doesn't affect healing stuff with the Doc. Like they mentioned Coulrophobia not affecting Snap Out of It but then Botany Knowledge and Nurse's Calling still work for it.

  • Just hoping it's sooner rather than later, hoping on monday.

  • @brokedownpalace said:
    It should also make it so you are not disoriented by the Hag's traps triggering. Just so it's useful against more killers.

    Personally i think it's enough that Hag's already hard countered by Urban Evasion, new Calm Spirit sounds good enough.

  • Probably should get some self control over sending those salty PMs eh?

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