Digwiid
Digwiid
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- Digwiid
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@sizzlingmario4 said:
EDIT: PTB is up now so here are the addons:
Common:
Ultrasonic Trap Speaker: Decreases Survivors' scan line immunity duration after being scanned by 25%.
High-Power Floodlight: Survivors with a claw trap suffer from Blindness.
High-Current Upgrade: Increases the amount of time Survivors appear on the radar when scanned by 1 second.
Adi Valente Issue 1: Survivors with a claw trap have their skill check success zones reduced by 20%.
Uncommon:
Stereo Remote Mic: Decreases the amount of time a drone remains disabled after being hacked by a Survivor by 15%.
Shotgun Speakers: Survivors with a claw trap have no skill check warnings.
Supercharge: Increases claw trap battery life by 15%.
Low-Power Mode: Decreases power cooldown by 25%.
Adaptive Lighting: Increases the duration of Undetectable by 20%.
Rare:
Vital Targeting Processor: Increases the strength of Hindered when a Survivor with a claw trap gets scanned by 3%.
Powdered Glass: When hitting a Survivor with a claw trap with a basic attack, they suffer from Hemorrhage and Mangled.
Loose Screw: When a Survivor receives a claw trap, they suffer from Exhausted for 6 seconds.
Infrared Upgrade: When a claw trap is removed from a Survivor, that Survivor's aura is revealed for 4 seconds.
Brown Noise Generator: Survivors with a claw trap suffer from Oblivious.
Very Rare:
Randomized Strobes: Increases the duration of Hindered when a Survivor with a claw trap gets scanned by 1 second.
Geographical Readout: Grants a 20% action speed bonus to breaking pallets and walls, damaging generators, and vaulting for 8 seconds after deploying a drone.
Prototype Rotor: Increases the rotation speed of drone scan lines by 10%.
Advanced Movement Prediction: When a Survivor receives a claw trap, their aura is revealed for 6 seconds.
Ultra Rare:
Expired Batteries: Increases the Haste effect gained from Survivors being detected on the radar by 25%. Decreases claw trap battery life by 50%.
Iridescent Unpublished Manuscript: When a drone is disabled, it will emit a 32 meter terror radius for the next 15 seconds and the Skull Merchant gains Undetectable for the same duration.
Thanks!
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Just to add to the echo chamber, chapter's cool visually, gameplay wise it's such a hassle (on console at least) to even get people tagged, with how sensitive placing the pods is against certain surfaces. And if you DO get it on a good spot, now you have to get yourself oriented on the new PoV and tag the survivor with a surprisingly accurate lock-on.
Honestly would even say it's more enjoyable to play Knight or Skull Merchant, since i don't need to do instantaneous camera flicks or super precise environment shots, but maybe i'm just getting old.
And just the presence of MfT has forced me to use Fearmonger and exhaustion add-ons, which is a shame, because i'd rather use more fun aura reading stuff or oblivious things, but the frustration of seeing people hold forward for longer is enough to force a band-aid.
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Just run Windows of Opportunity and you'll just play the chases pretty automatically. Seen others use it and i kept thinking they're like some god at remembering tile placements but then i see the WoO and go "ah of course."
And i guess just use Lithe instead if the parry button is getting boring.
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Bond & Vigil is the way to subtly increase their movement speed, saw a hens video about it.
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funniest thread this year for sure
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This
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Time for Gearhead to shine fellas!
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Pairing it with Overcome, Inner Healing and Quick & Quiet is pretty solid for getting out of chases. (Also pretty good for farming Roots of Dread achievement where you need to escape a chase by entering a locker.)
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I like using it with Lethal Pursuer, with killers who naturally check lockers, so Huntress, Trickster and sometimes Dredge.
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RPD rocks
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@UnluckyDucky said:
https://forum.deadbydaylight.com/en/discussion/comment/3101150#Comment_3101150
You were never completely silent during chases. You still hear footsteps, breathing, vaults--like the ONLY thing you dont hear is "OOOOOH AH.... nnnnnn!....OOOOHHH" There are dozens of different noises in this game to let you know a survivor is nearby. There were already perks in game to counter Iron Will like Whispers and Stridor. You also have scratch marks to literally HIGHLIGHT where we were, Not to mention all the aura perks killers already have to literally just SEE the survivor's outline almost at all times. I'm All Ears is a great perk to just 100% negate ANY stealth like QQ, Lithe, and Iron Will.
Iron Will was LITERALLY you're ONLY shot at being able to HIDE while injured. Not all of us are good at looping and so our only choice is to hide--now it's completely gone.
Pre-nerf Iron Will did actually make your breathing completely disappear, and some characters just lost their footsteps as well, so they were effectively completely silent.
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Can vouch for some Hex: Plaything and Hex: Retribution being a fun time!
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Was wondering the same, could really use the bp injection into my veins right about now
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Insanity.
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i've had my favourite jumpscares happen on rpd so i'm gonna say no, don't delete rpd.
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Well, here's an update.
I think i never ACTUALLY reset the game, rather, the console just went into rest mode with dbd still running as an application.
Once i actually hard reset both dbd and the console, i can select whichever tome i want again with no problems.
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He just feels clunky to play on controller. I can't seem to line up shots unless I move the killers body with movement rather than the right stick to aim. Just not as fun anymore.
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I thanked them for making one of my favorite games of all time I think, not sure what else I added if anything.
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Don't see how else it'd be used, unless you plan on camping basement with free info, or maybe happen to have a map with one tight connecting hallway which can give info. Maybe guarding a hex with it?
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Try lunging around a corner with anyone, it's not just pinhead. Same goes for drop offs, you don't carry your forward momentum the moment you start dropping, so you can't make the haddonfield strode house a bit more bearable anymore.
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Ruin doesn't regress the blocked gen though, but it's good info on what to patrol.
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Just leaving a comment here to have a chuckle later on when tuesday arrives.
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The cryptic hints could fit a fnaf chapter in the sense that fnaf is already kinda cryptic with its story, and these looking outside the box type of hints are kinda in the same vein as the games.
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Scandyman has to be
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I'm pretty sure just double iri Myers and Bubba with PWYF+Nemesis are the only 2 who use PWYF effectively.
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Seems like a waste of perk slots honestly, rather go for perks that synergize with his power rather than fix his weaknesses. Lethal Pursuer to catch the first guy in the open, Bamboozle to fix bad map generation/BBQ & Chili for chads, Corrupt Intervention for early game and new No Way Out for late game.
And you kinda don't want to kick pallets as trickster anyway since if they jump over them they're stuck in animation and that's easy hits for you. Unless they're very hard tiles with no real way to shoot over.
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Green Princess Cake is a banger of a cake. Been busy this summer with a part-time job at a grocery store but every time I head home and pass the freezer section I get the cravings. Shame the packages are a bit too big for my taste so it would just kinda stay in the freezer after a couple of slices.
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the queue times are already long, dividing it further would serve nothing but increase them even more. Rank already means nothing anyway so caring about winning/losing is really up to you.
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@Orion said:
If you do it repeatedly to the same user(s) to harass them, it becomes, well, harassment, which is bannable.
Good thing this is the first time i've ever seen them or been messaged by them.
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@TragicSolitude said:
https://forum.deadbydaylight.com/en/discussion/comment/2341351#Comment_2341351
"This chapter isn't that bad in comparison since personally i can avoid the performance issues mostly by being on a next gen console."
"personally i can avoid the performance issues mostly by being on a next gen console"
This is the disconnect between your experience and others' experiences. Those who cannot play on a next gen console cannot avoid the performance issues.
The game's performance got much, much worse for a lot of people with the RE chapter. The game stutters constantly, frames drop like mad, areas of the map flash white (or the entire screen flashes in some cases), and it likes to crash on the Switch. The RPD map was disabled for a while because it was causing systems to crash. A lot of people use the collective term "bugs" to refer to these issues because it's easier than writing them out and specifying that in this case they're not necessarily talking about pre-RE performance issues but the new issues brought on with the RE chapter.
Well good thing they're already getting a fix ready for mid chapter then. A bit ways off but it's something.
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Darkness Among Us was pretty bad with launch Legion and Ormond literally hard crashing consoles, and the map even stayed up for a while. This chapter isn't that bad in comparison since personally i can avoid the performance issues mostly by being on a next gen console.
And i see people mention tons of bugs everytime but no one ever mentions what bugs lol. Been playing since the chapter dropped and throughout the anniversary event and i haven't seen a single of these huge quantities of bugs people keep mentioning. Are we counting lag or de-sync into bug territory now? Or zombie AI derping out during a game? I legit have no idea what bugs are we talking about. The ONE bug i did notice was during the start of the event where the game would boot you out if you tried spending the 500k BP but that got solved pretty quickly if i recall. Survivors being silent on the ground have been in the game before the RE chapter so it wasn't part of it.
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Absolutely for the fun factor, i'm never taking this perk off.
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A friend of mine got it and it was along the lines of "reach maximum mutation 4 times".
Pretty bad daily if you ask me lol
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i mean the pallet break is pretty good
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@Mandy said:
What platform are you on?
Initialization error on PS5 as well, pops up the error after RTM server connecting thing.
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It gives me a giggle when it procs so I see this as an instant S-tier fun perk.
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Honestly everything about this chapter, the characters, the map, the music.
Especially looking forward to zombies ruining my path on both sides and laughing hysterically when someone gets downed by a zombie! (including myself)
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Literally googling "dbd resident evil chapter release date" would have given you the answer but yes it's the 15th.
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Damn well atleast that opened up a perk slot, really weird how this wasn't made more obvious anywhere
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Would be nice, kinda rough trying to get a copy for a ps3/xbox. Even taking the old console out and buying it digitally is a bit of a hassle.
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Just one too many freddy games, give 'em a rest.
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One of them *is* Misty, or resembling Misty from the games atleast. Not sure about the guy though.
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@A_Skinny_Legend said:
https://forum.deadbydaylight.com/en/discussion/comment/2235754#Comment_2235754
They're literally seeking out more opinions here.
Personally I think he's fun to go against, but like anything new I'm probably still in the honeymoon phase.
Wasn't like that before the edit, he was just asking confirmation to his friends statement "is he op?"
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yeah bro trust the 1 friend, reliable source right there.
Just watch gameplay/streams and make your own opinions.
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Overrated throwaway antagonist should have no place in a hall of fame like DbD.
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I don't have a scouter on me but it's probably over some thousands.
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You know, i've kept all my contacting to a "friends only" degree for a while now but this thread made me now open the dm's up again, so thanks for sending nice messages.
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all smiles
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Idk about this, my teammates have been pretty convincing so far with the stuff they keep doing in-game.
