Chilli_man2400
Chilli_man2400
About
- Username
- Chilli_man2400
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
@Hoodied said:
I love and hate this idea
I love the changes, but I don't like the possible outcome of them
hmmm
That’s why there’s always a PTB to test it out
-
@Alionis said:
https://forum.deadbydaylight.com/en/discussion/comment/2011668#Comment_2011668
I'm of the opinion that he doesn't need to be nerfed in the first place and your suggestion would still make this add-on not worth being rare anymore.
I’m not nerfing Oni? I’m reducing his demon dash startup time so he can be more deadly in chase and I’m nerfing topknot so it’s not OP on him. If it’s to weak it will be a uncommon addon.
-
@Alionis said:
https://forum.deadbydaylight.com/en/discussion/comment/2011405#Comment_2011405
No less than 0.5 seconds, it's a green add-on ffs.
That’s to strong with my buff to 1.50 seconds and you reducing topknot to 0.50 secs it’s like I didn’t change him at all it would be the same topknot. 0.25 would be good cause it doesn’t make Oni overpowered
-
@Alionis said:
Yes on the buff, but no on reducing Topknots effect by that much, it would make it worthless for a rare Add-on.
What would you reduce it to cause Oni with topknot is Nurse spirit levels of strong.
-
@Karao_Ke said:
While it's not a bad idea and would definitely help him out a bit, I'm mixed because considering Oni is already strong when in the right hands, I don't deem at as important/a priority and would be just fine if the addon kept that purpose instead of it practically being basekit. I'd like to see something improved for his M1 self instead.
How would you feel if they increased his absorption movement speed to 95%?
-
@DawnMad said:
A nice idea to test in a PTB but I think his non-Demon form is what actually needs buffs.
I don’t think so because he’s supposed to be weak at the start he has no power he has to collect his power to be strong and injure as many people as you can.
-
@glitchboi said:
https://forum.deadbydaylight.com/en/discussion/comment/2009142#Comment_2009142
Do you curve in loops? Do you mindgame with the chainsaw in loops? Have you ever used double engravings on Billy after the rework?
Yes I have I curved at loops and was able to down successfully and I used double engravings and I never overheated when I played.
-
@glitchboi said:
I mean the community ain't wrong, Billy is a lot more difficult to have fun with. If you want high-skilled plays you're gonna have to get Overheated at least once per game and it's ridiculous. Imagine you're about to get a perfect curve in a loop and then out of nowhere your chainsaw deactivates for like 10 seconds. It's ridiculous.
All Billy needed was an addon rework. His new addons are pretty well-designed and the new instasaw requires effort to get downs with, so if they remove the Overheat mechanic and rework the addons relating to the Overheat feature then I'd be more than happy.
In short, the Overheat mechanic discourages Billy players from going for skill-based plays.
if you overheat then something must be wrong cause I played so many games as reworked Billy and I never overheated once and I didn’t use addons
-
@Tsulan said:
Undying is trash now and you won't see it anymore.
So be happy about the nerf and the long queues.
DS is getting nerfed though so we’re even
-
@Shadow_Da_Bagel said:
https://forum.deadbydaylight.com/en/discussion/comment/1860633#Comment_1860633
- He's talking about the bias of the devs, not OP
- He actually made a point, he didn't try to use "survivor main" as his main argument
- You're using the killer main as your argument
- Being able to stop generators is a necessity. Gens get done way too quick at times if the killer doesn't have ruin or any other anti-gen perks
- If you want to try and call me a killer main, try it. I have 16 prestiges on survivor and only one on killer and I still highly believe that there are way too many broken perks/items on survivor meanwhile killers are getting nerfs left and right
Wow you really needed to necromance a post just to prove me wrong?
-
@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/2004329#Comment_2004329
I feel like it'd be an ultra rare because it does drastically change Oni's power to a high degree imo but hell maybe it just needs the numbers nerfed
I'd be fine if it stayed as is and was made a purple tbh. Oni's one of those killers who I feel is basically perfect basekit wise although I'm sure not everyone agrees with that
I agree some people say he’s perfect basekit but I feel I needs a couple more changes. I would like I said on tip Reduce His demon dash startup time from 2.00 secs to 1.50 seconds then nerf the topknot. Then I would reduce his consumption penalty from 7 seconds to 5 seconds.
-
@Brokenbones said:
I feel like Oni without addons is already really powerful, his addons only make him even stronger
That said, they could nerf topknot and change one or two addons that adjust the demon dash charge time. Or make Topknot a Purple/Ultra Rare. It's far too powerful for a green
I disagree with making Topknot ultra rare cause people said the same thing for Prayer beads and they nerfed the addon without Changing the rarity. All it needs is a reduce in numbers
-
@Leonardo1ita said:
https://forum.deadbydaylight.com/en/discussion/232218/oni-demon-dash
I feel the base kit Oni power is too weak for what it can do. The base kit charge time of 2 seconds is too long, and only for 45 seconds of your ability, which might get wasted a lot with looping and pallets pre dropped is not enough
I disagree Oni is actually top 5 best killers if you know how to use him. You have to use his demon dash at certain parts of the loop but if it’s a short loop let them drop the pallet so you don’t waste the dash.
-
if resident evil gets added there will be a ######### load of Legendary skins for survivor there will be
Chris Redfield
Claire Redfield
Leon Kennedy
Barry Burton
Albert Wesker
Hunk
Rebecca Chambers
Ada Wong
-
I hope they rework the original 4 survivors there faces look like there Crack addics the only survivors that look great are Ace, David, Nancy, Steve, Felix, Zarina and Elodie. The rest need face reworks
-
there okay but there still not good enough to be used.
For Buckle up I would make it so if you heal a survivor from dying to injured or from injured to healthy, you and the survivor you healed see the killers aura for 6/7/8 seconds. This would make the perk better cause your constantly going to be healing and seeing where the killer is every time you heal someone would be excellent.
For Gearhead I don’t like this change it’s basically Hex:Ruin 2 but unlimited no ######### way that would come into the game. I would just remove the basic attack requirement and make it so when the perk is active you see what gens are being worked on currently with a yellow aura for 20/25/30 seconds.
-
I agree with the man on top I would make it stack so if you cleanse 2 totems you can use the perk 2 times
-
@Yords said:
I change my answer to I would love it.
https://forum.deadbydaylight.com/en/discussion/comment/1993154#Comment_1993154
The reason his GREEN addon the scalped topknot is so powerful is because it makes such a huge difference.
This would make it much less impactful and make sense for a green addon, and it would help Oni in a chase. I know it seems werid buffing an already strong killer, but it is only to make his green addon make more sense. In some places, the Oni can't do much because it takes too long to channel his demon dash. The scalped topknot is incredibly powerful.
Your 100% correct about that the only change Oni needs was his demon dash and Scalped Topknot. Thank you
-
@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/1992455#Comment_1992455
Except when was the last time a weak killer came out of the PTB actually strong after that feedback? Almost never is the answer.
Your wrong, Spirit, Ghostface and Blight. In the PTB they were weak then they were buffed and now now spirit is top 3 and blight is considered top 3 to ghostface not so much but he was weak as ######### back then
-
@[Deleted User] said:
I love it too it feels great.
I wonder how folks are going to feel though if the update goes to live in the state it's in right now, where Hex: Ruin is currently disabled lol.
Why is it disabled?
-
Can I see some gameplay footage please of this?
-
@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/231453/thank-you-so-much-devs
It's sprint burst Speed
That’s incredible so he now moves at 150% base that’s amazing the change he needs to be perfect with his true invisibility he might be a lot better now
-
@bredbeddle said:
does this make windstorm base?
yes
-
Well the good news is DS is getting a fair change it’s still going to be strong but it can’t get abused
-
@GodLikeTerror said:
https://forum.deadbydaylight.com/en/discussion/comment/1983043#Comment_1983043
But then you would be relying on direct impact only for the 5% bonus slowdown. Most of your bottles should be placed on certain spot on a loop. Flask should stay. I have to disagree making direct impact give the 5% bonus slowdown due to the fact that you are mostly relying on aoe over a direct impact. Most people try to loop clown, so the 5% bonus slowdown is a big deal with flask. Bad clowns also like to throw direct impacts at actual loops. This would reinforce the idea that's how he is suppose to be played when he's not.
I’m not trying to make him that way i wanted to make him more skillful to use but don’t forget if you directly hit someone they can’t vault or drop pallets. So that would be enough encouragement to try to go for direct shots
-
@[Deleted User] said:
i like the direct hit ideas (maybe change up the numbers) but #6 seems overkill.
the main problem with clown is that he still has no real mechanical skills required to get value out of him so he's kinda boring and his skill ceiling is too low. rewarding direct hits at base would help out a lot with that, though at that point why not just play slinger/huntress yeah?
I agree but it you directly hit someone they can’t vault or drop pallets. Imagine if huntress hit you with a hatchet and you couldn’t drop pallets or vault windows. That’s what makes clown unique
-
@GodLikeTerror said:
https://forum.deadbydaylight.com/en/discussion/231111/additional-clown-buffs
Base bottles should be 6 and extra bottle addons to be changed to something else. He does not need any extra hindered effect, because that would make flask of bleach with his direct impact actually stupidly ridiculous combined with the antidote. Third one I think should be reduced down to 1.5. Movement speed during reload should be increased I agree. Antidote startup time is fine in my opinion. Antidote should be only increased an extra 5% anything higher is overkill. Clowns bottles still should be shared.
Flash of bleach would be removed because it’s built into clowns base kit. Basically I made it so you have to directly hit someone to get the effect of the bleach addon
-
@SilentPill said:
Good lord #6 would be straight broken.
I think just remove the detonation delay on the purple gas and increase the speed the clouds expand at and he would be fine.
how about 7 or 5 seconds of 150% speed
-
cmon Are you even trying?
-
@ReverseVelocity said:
https://forum.deadbydaylight.com/en/discussion/comment/1978973#Comment_1978973
"I would buff Tuned Carburetor to be the same as Carburetor Tuning Guide, Primer Bulb and Tinkerer"
You sure? If he's 115%, that's just instasaw in a single addon.
Ok then 1.75 seconds everyone says it’s the worst addon and when I buff it people don’t want it take it or leave it
-
@ReverseVelocity said:
Two of his purples are either useless or detrimental.
https://us.v-cdn.net/6030815/uploads/UYOFSCGBOY6P/image.png
This one is actually the WORST at decreasing overheat, as seen in Otzdarva's comparison video here.
https://us.v-cdn.net/6030815/uploads/B8G90GY1Q1OF/image.png
This addon is horrible, having Billy become a 110% killer is an absolute nightmare. It's absolutely not worth the drawback.
To think we lost the Tuning Guide and the Thompson's Mix for these is just sad.
I would buff the Tuned carburetor by making it the only charge time addon but making it so it only takes 1.25 seconds to charge the chainsaw and I would remove the 110% speed downside
-
@danielmaster87 said:
Same goes for DS. The perk can't be nerfed soon enough, but they're taking their sweet time with it naturally.
The perk is getting nerfed this chapter
-
How about if forced penance made it so if you take a protection hit the survivor suffers from Broken, Oblivious and a repair penalty of 5% for 60/70/80 seconds this would actually make survivors stay away from the killer when he hooks people
-
i would make it so if you heal someone from dying to injured or from injured to healthy you and the survivor you healed see the killers aura for 7 secs.
-
The masterpiece, the artist, the glitch or the bug that’s my guesses for the next killer
-
@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1970482#Comment_1970482
Or just get rid of it's cooldown
it has a 55 second cooldown since you include it's active period and survivors easily run out of it's active range, having such a big cooldown is so dumb. could also use a range increase.
That’s what I said though
-
Blood favor deserves some love they should remove the basic attack requirement and the cooldown so it’s actually a hex perk. Then they should increase the range it blocks pallets to 48 meters. Then this perk would be worth running.
-
Doesn’t sound broken to me. Besides the hacker everything you said sounds fine
-
@QwQw said:
I haven't played the update yet, but is it really that bad?
It’s not people are overreacting. I played as killer when I got the update early and my game didn’t crash
-
@Uistreel said:
195.5% base movement speed is extremely fast. 2 windstorm addons and that's what, 231.5% movement speed? Faster than Billy's chainsaw. And on top of that, you can walk through walls. I know you can't attack while cloaked, but if a survivor was running to a loop, you could chase them, go through a wall and block them from entering the loop in like 3 seconds which would almost always be a guaranteed hit. I can imagine him downing people in under 20 seconds every time without ever needing to start a chase. Wraith needs a buff sure, but that sounds to me a bit too much for just base kit
Don’t worry I didn’t mention this the windstorm addons will get changed In my version so it reduces the range survivors can see your shimmer, also I could make it so survivors can go through you while invisible. Kind of like how old freddy worked were if survivors were not sleeping they would go through Freddy. Don’t worry windstorm addons would be nerfed
-
I had a match and I didn’t run into any problems no one mentioned. What problems are you experiencing?
-
@ALostPuppy said:
https://forum.deadbydaylight.com/en/discussion/comment/1965566#Comment_1965566
They can...but there's not a single chance they will because they have a reason for the survivors in a vertical line (so long usernames aren't cut off). And when BHVR has a reason for something there's no shifting their judgement after that, no matter how small the reason is.
I don’t think so they said they couldn’t revert the UI they said they couldn’t change it yet here we are they changed it people didn’t believe what they said and they changed it. I bet they will make some more adjustments
-
@Slickstyles said:
https://forum.deadbydaylight.com/en/discussion/comment/1964905#Comment_1964905
Well whatever movement speed boost would be better than what he has now since most players wouldn't play w/o at least running a yellow windstorm. That was the point I was trying to drive.
I understand I agree that he needs windstorm base kit but yellow is not enough it should be higher
-
Thank god at least survivors can play again
-
@ALostPuppy said:
It's still very bad, but it's an improvement over the last one. Anything would have been an improvement though so it's not saying much. Survivor portraits need to be horizontal. This takes up so much unnecessary space. And from the looks of it, the killer power/item icons are still not aligned with the perks.
They can still change it in chapter 19
-
@Mandy said:
You should get the update @Chilli_man2400 if it doesn't come through, you'll probably need to fully shut down your xbox and restart.
Thank you it’s working now
-
@Mandy said:
You should be able to play by getting matched with other players on the same version as you are playing on. I don't have more information at this time I'm afraid.
I can’t even get on dbd I’m on Xbox one I turned the game off and it says patch required I can’t get on
-
I disagree with yellow windstorm base on wraith I’d rather it be his cloak speed is 195% speed. I love your idea of changing the windstorm addons to reduce the shimmer with invisibility I like that
-
Zanshin tactics. This perk is awful it should not be a teachable here’s my idea
you see the auras of pallets, windows and vault locations within a range of 32 meters. Windows take one less vault to block by the entity. After breaking 3/2/1 pallets. The survivor who vaults a pallet 2 times will instantly get destroyed by the entity.
SECOND IDEA=or if the perk is activated the killer can drop the pallet and instantly break it. Any survivor hit by the pallet by killer will go into the dying state.
-
@skyguys said:
https://forum.deadbydaylight.com/en/discussion/comment/1963183#Comment_1963183
Not to mention, no bloodlust, killers had a slower vault speed and entity couldn't block windows
I don’t know how the hell people even played killer with all of these