Chilli_man2400
Chilli_man2400
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Comments
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/1962146#Comment_1962146
When have they listened to our feedback?
https://forum.deadbydaylight.com/en/discussion/comment/1962160#Comment_1962160
Imagine how many people will suck once DS is changed. Like if they removed auto aim from CoD, so many people wouldn't be able to hit the broadside of a barn.
To answer your first question people said Freddy, Bubba, Doc, Spirit and ghostface were weak and they listened to feedback and buffed them now there not bad. They changed auras people hated it but they changed it back. They nerfed every god loop and got rid of Insta heals and BNP.
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Oppression could be a great perk but it’s not because the cooldown is way too long. If they reduce the cooldown and just make the perk affect all gens then it would be great
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Hit boxes and UI is getting fixed on Tuesday colorblind and locomotion is being fixed in chapter 19
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@Buckoben said:
https://forum.deadbydaylight.com/en/discussion/comment/1960815#Comment_1960815
They didn't we are all just guessing.
No they announced that the fix is coming on Tuesday which is when 4.5.2 comes out
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@Brightened said:
Were they removed? Because the game is still exactly the same, so I know it's not fixed.
I know the banner is gone that said they were working on it. Have they announced it being fixed at least to what it was before? Because I don't understand.
There fixing the hit boxes on Tuesday there basically making it more smooth and fixing the camera and hit boxes so it’s fluent like the original
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This is hard cause some killers look amazing but the killers that should get there design changed is Trapper, Wraith, Hillbilly and Huntress
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- Oni
- Blight
- Deathslinger
- Hillbilly
- Pyramid head
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@Blueberry said:
Pretty much agree.
I'm not even picky, just yellow clapper and windstorm at base would be huge for him. He's actually not too bad with addons, it's just his base kit that is complete trash.
We're essentially making up for his lack of chase with stealth and good map pressure from the base windstorm.
Not sure why he didn't just get full invisibility with his stealth either tbh. It's literally all he has...
They wanted to make it like Freddy how you can’t see him within a certain range. If I were to buff Wraith I would increase his cloaked speed to 196% speed and nerf the windstorm addons to 2/4/6%. Then I would silence him completely he makes no noise or footsteps sounds while cloaked and finally I would remove the woosh sound that happens when wraith cloaks
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1957997#Comment_1957997
Have agree on that one. You dont need to have an Add On-Pass for Huntress to change the most broken Add On in the game. Especially since the Devs said long ago that the Iri Heads will have to go.
I agree they had time to nerf a addon nobody complained about? But leave iridescent head in the game?
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I find this so stupid they nerf huntresses purple addon but they can’t ######### nerf iridescent head?
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If I were to buff Blood favor I would
- remove basic attack requirement
- increase range from 16 to 48 meters
- increase time a pallet is blocked from 15 to 20/25/30 seconds
- remove the cooldown
- show auras of blocked pallets
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@Elena said:
https://forum.deadbydaylight.com/en/discussion/comment/1952462#Comment_1952462
Do me a favour and stop blindly defending them, they're only changing the UI after the extreme backlash they got for ignoring the original feedback.
Isn’t that the point of feedback though everyone hated it and now there changing it.
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@Elena said:
https://forum.deadbydaylight.com/en/discussion/comment/1952116#Comment_1952116
I think we'd rather continue to fix things based on the feedback we're getting rather than reverting
Hence why you ignored all feedback from the 4.5.0 PTB
then why are they fixing it now? Listen I get they should have listened in the PTB but that still doesn’t mean they ignore feedback there literally changing the UI next week
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@Antonia said:
https://forum.deadbydaylight.com/en/discussion/comment/1950700#Comment_1950700
With everything else that is going on, as I mentioned in the post, the UI is literally the least of the issues in this game, I wish people would stop harping on about the UI. That fix can literally wait, it is not as game breaking as what I mentioned previously.
Sorry, I didn’t see that part of the post but they did say that hitboxs will be fixed next week. It really sucks it’s like this but they did say that they can only put a certain amount of fixes before they hit a deadline which is stupid
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@Mistikus said:
sadly they wont listen to your feedback just like they dit with ptb one
then why is the UI changing next week if they don’t listen? Now before you say, yes they did not listen to us the first time when in the PTB reaction was negative but they did keep there word they wanted to see how console players liked the UI and everyone hated it now they are changing it. I don’t understand this mentality because they don’t listen once doesn’t automatically mean they don’t listen at all
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@dspaceman20 said:
I would say to just increase the time and add a secondary effect since not leaving pools of blood is still a bit lackluster in terms of power .
What would that second effect be it can’t have nothing to do with blood orbs cause Oni would be heavily neutered
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@Bwsted said:
You have to remove the words "for the remainder of the trial" if you want the changes to be consistent. Actually, you can remove the mention that it deactivates altogether.
What I mean is if the perk lasts for the full 3 minutes it’s deactivated for the whole game but if the timer of the perk is at 10 secs left and you get unhooked the timer will reset back to 3:00
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@AhoyWolf said:
If the timer resets every time you get healed / unhooked why even bother having it on a timer?
So if someone is on the floor crawling the timer will go off so after that they will leave behind blood pools again. It’s made so it doesn’t get abused while crawling
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You got to be ######### joking right?
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Remember when STBFL and Unrelenting could stack making machine gun builds
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They said the blights POV will be in chapter 19
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This is the reason why
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Yes I have experienced this I ran Third seal with Undying and when undying got cleansed I lost my tokens the perk is bugged with Third seal
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They should just keep it the same cause it has a very bad downside you only get one hatchet but the problem is you can use the belt and get 3 insta down hatchets so all they have to do is make it so it Trumps all addons
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@Zarr0ch said:
https://forum.deadbydaylight.com/en/discussion/comment/1945560#Comment_1945560
LOL, you think they'll fix things
They did though I love how when they make mistakes with bugs everyone acts like they can’t fix things even though they fixed the auras and have supported the game for almost 5 years
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@Freki said:
https://forum.deadbydaylight.com/en/discussion/comment/1945248#Comment_1945248
they listened only because so many were complaining about physical discomfort bordering on causing medical conditions, they did not want to be responsible for this. this is what seems their modus operendi, throw something together and if they get a huge backlash they quickly try to fix it. happened the last time they changed the aura system. this does not mean they listened to us.... they just got tired of the screaming, because when there was a chance to avert this issue they did not take it. they did not have to push the ptb build live like they did.
instead what they did was say "we want to see what the console players think since they don't have the ptb" and what was said elsewhere so that it would not be connected is that once the change was put live there was no way to revert it because the whole backbone ui engine had been changed. so by "WAITING" for the console players they made sure the change THEY wanted and the players did not want and said was horrendous was FORCED upon us, thus this is work in progress is a band-aid in order to hopefully keep their player base playing and buying skins and the dlc's.
That’s the point they got lots of complaints and they changed it yes they should have changed it from PTB but they needed more feedback yes I get it they forced it but there actually fixing it and helping out players with medical issues this is the same issue like what happened with the red screen stun
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@Freki said:
https://forum.deadbydaylight.com/en/discussion/comment/1945212#Comment_1945212
neither. (edit) sorry closed this out. you posted that they had made a new ui that was about to be released, you how ever posted the work in progress which means it is not "fixed back to normal" or even being used or about to be. it is a proposal and i won't hold my breath till they actually change it either! your wording either was wrong or sarcastic... which was it?
My wording was wrong cause people said they would never listen to us and yet they changed the UI and looks so much better it’s less scattered and they got rid of stupid texts it’s not perfect but it’s 100 times better than the UI we have now
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@Freki said:
https://forum.deadbydaylight.com/en/discussion/comment/1938787#Comment_1938787
procedural map generation does not stop the bus with the bug from being used, as it's there the procedural generator only decides which bus to put and where to put it.
https://forum.deadbydaylight.com/en/discussion/comment/1941139#Comment_1941139
1) that's not even back to the way it was (I guess you were trying to use sarcasm)
2) still it's bad....
would you rather have the work in progress UI or the ######### one we have now. Less stress on your eyes and you look one direction and back to game
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dead hard is getting changed already in one of the updates there redoing the code for dead hard so it doesn’t lag and it’s less buggy. But if I were to nerf the perk I would make it so after you dead hard you can’t vault or drop pallets for 1.5 seconds
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@GodLikeTerror said:
https://forum.deadbydaylight.com/en/discussion/comment/1939641#Comment_1939641
Still 15% base still 20% with bleach. Bleach and chloroform are his strongest addons for him. They are talking about how survivors can go through the yellow cloud. Which if you know how to use the yellows right it won't happen.
They should make it so hitting a survivor directly with the tonic gives the survivor a extra 5% hindered penalty so you don’t need to run the bleach anymore
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@shiko6899 said:
They just moved the elements, the interface is still bad. It is still difficult to tell from the icons when a survivor is wounded. Survivors also take up a lot of vertical space.
https://forum.deadbydaylight.com/en/discussion/comment/1941387#Comment_1941387
Yes, it would be nice to move individual elements as needed
https://forum.deadbydaylight.com/en/discussion/comment/1941389#Comment_1941389
No it’s real the devs announced it on Twitter
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They fixed it
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wish granted
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guys they fixed the UI it’s back to normal
They not only disabled the exploitable maps they changed the UI back
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@burntFuse said:
New killers usually get added to the live game around the time the Level 4 tome is unlocked, so most likely it'll be early April.
The killer gets released around the beginning of level 2 or 3 of the archives
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/1938413#Comment_1938413
Did they say Chapter 19? I haven't seen any confirmation on when its coming.
They said that colorblind mode is coming in the next major patch which is the next chapter. It’s in the tweet where they revealed colorblind mode
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Colorblind mode is coming in chapter 19
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@Mistikus said:
it supostu be in this mid chapter patch but here we go again
That’s not what they said they said colorblind is coming in the next chapter so chapter 19 is when colorblind mode is coming
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Here’s a picture of the new DS nerf
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DS is already getting nerfed and it’s much better
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If I were to buff clown I would
- Increase number of bottles by 1
- make it so directly hitting someone with the afterpiece tonic gives them a extra 5% hindered
- hitting someone directly with a bottle makes it so they cannot do any actions for 2.5 seconds
- increase movement speed while reloading to 105% speed
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What happened to him I thought he was always here
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There probably going to revert it in 2 weeks cause of negative feedback I can’t believe this well there going to lose a lot of players on both sides
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1929563#Comment_1929563
I really hope it.
I'm so damn angry because i was really looking forward for the clown and map reworks but i simply can't and don't want to play this game anymore with this HUD that extremely strains my eyes and gives me headaches.
I've played since console release,but this has to be the worst patch in existence of DBD
Even worse than 1.9.2?
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@Freki said:
https://forum.deadbydaylight.com/en/discussion/comment/1929563#Comment_1929563
ouch two weeks of no one doing the tomes. lol
Yep now they have a reason to change it back
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1929487#Comment_1929487
https://forum.deadbydaylight.com/en/discussion/comment/1929509#Comment_1929509
Yep,i'm in the same boat.
My eyes are starting to hurt because of the new HUD even if i try to ignore it is still distracting and hard on the eyes to have something on every side and corner of the screen
There probably going to revert it in 2 weeks cause of these problems with eye pain I remember when they added a red flash when getting stunned but it was removed cause of eye pain and headaches
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@Lazerboy88 said:
https://forum.deadbydaylight.com/en/discussion/comment/1929209#Comment_1929209
Actually thats when you are kinda wrong, downing someone quickly is what you need to start snowballing, yea I’ll probably lose the first 2 maybe 3 gens, but thats when your skill of a killer comes in and you need to make good calls, Clown is definitely stronger with this and has a scary good chase power, you can have no mobility power and still do well. Bubba, doctor, Huntress, Micheal, pyramid head, all have powers to help in chase. They can snowball, clown can as well. You just need to equip proper perks to compensate for your weaknesses or just enhance your strengths!
ok but here’s my counter Oni has to collect his power he can lose 1-2 gens but he can down the whole team when played right. The others have form of map pressure bubba kind of has it doc uses his madness to slow down the game huntress has unlimited range and can hurt people from a distance and pyramid head can hit people from a range clown has to throw a bottle walk up to a survivor and hit them while PH and huntress can hit them from a distance
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@Lazerboy88 said:
The speed up bottle is not ment to give him map mobility its ment to make him scarier in chase, when he gets that first hit or chases you inbetween loops. He can use his speed up to close the gap sooner while also slowing you down, dude can give himself level two bloodlust almost on demand, don’t scoff at 10% speed in chase especially when you give the survivor a 15% slowdown.
Yes you can dominate in chase but that won’t stop 4 gens popping by the time you down them
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@onemind said:
https://forum.deadbydaylight.com/en/discussion/comment/1928977#Comment_1928977
Why can't it be 140 or just last for 8s after leaving the cloud
Idk man but that would make him better I need help here tell me your ideas of how to fix clown right now I want to make him faster but not want to make him stupidly strong
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@onemind said:
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https://forum.deadbydaylight.com/en/discussion/225027/clown-buffs
Umm 195 is billy speed with the yellow speed addon you know this right?
No Billy speed is actually 230% speed I made it Oni speed to be fair




