Lucky break buff

Lucky break activates any time you are injured or crawling. While lucky break is active you will not leave pools of blood for 120/150/180 seconds. Lucky Break becomes permanently deactivated for the remainder of the Trial once the total duration has elapsed. The timer will reset back when you are unhooked or healed back to healthy.

Changes

-made it work while crawling so you leave no blood pools while crawling

-made it so when your unhooked or healed to healthy the timer resets

Comments

  • You have to remove the words "for the remainder of the trial" if you want the changes to be consistent. Actually, you can remove the mention that it deactivates altogether.

  • If the timer resets every time you get healed / unhooked why even bother having it on a timer?

  • @AhoyWolf said:

    If the timer resets every time you get healed / unhooked why even bother having it on a timer?

    So if someone is on the floor crawling the timer will go off so after that they will leave behind blood pools again. It’s made so it doesn’t get abused while crawling

  • @Bwsted said:

    You have to remove the words "for the remainder of the trial" if you want the changes to be consistent. Actually, you can remove the mention that it deactivates altogether.

    What I mean is if the perk lasts for the full 3 minutes it’s deactivated for the whole game but if the timer of the perk is at 10 secs left and you get unhooked the timer will reset back to 3:00

  • @Chilli_man2400 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1949979#Comment_1949979

    So if someone is on the floor crawling the timer will go off so after that they will leave behind blood pools again. It’s made so it doesn’t get abused while crawling

    But if you spend so much time in the Dying State you literally cannot abuse it, because you die after 4 minutes, also if the sound is working correctly you can be heared from miles away.

  • I would say to just increase the time and add a secondary effect since not leaving pools of blood is still a bit lackluster in terms of power .

  • @dspaceman20 said:

    I would say to just increase the time and add a secondary effect since not leaving pools of blood is still a bit lackluster in terms of power .

    What would that second effect be it can’t have nothing to do with blood orbs cause Oni would be heavily neutered

  • @Chilli_man2400 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1950068#Comment_1950068

    What would that second effect be it can’t have nothing to do with blood orbs cause Oni would be heavily neutered

    Well I said in another post to be fully immune from the mangled status effect.

    Another person in the thread said to make it so that the person with lucky break active doesn't suffer from any healing debuffs.

    Either one of these is good.