Chilli_man2400
Chilli_man2400
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Finally it’s about time!!
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/240492/no-hot-fix-today
So, there is already a thread made that is asking about this thing.
Then a mod responds.
Then you reply to the mod with an "oh no that sucks (cnn).jpg"
Then, instead of doing nothing, you decide to create a new thread, inflate your post count, and create confusion because this thread doesn't have a mod post in it telling everyone what is going on. Instead now, you'll have to post again, to link to the other thread, inflate your post count MORE. When all of this could be avoided by just NOT making this thread.
Cool
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Here’s the quote from Mandy
“Hi, we're still working on the bugfix patch - there won't be a release today. We will communicate with more information when it becomes available.”
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@CustomerService said:
They're busy with new Claudette skirts.
Game development and cosmetic design are 2 different people Cosmetics don’t hold back game development
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@Moxie said:
Can you link the source? Any idea when it will drop?
The bugs this patch + Trickster has left an awful aftertaste.
A mod has mentioned that it’s not coming
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@Mandy said:
Hi, we're still working on the bugfix patch - there won't be a release today. We will communicate with more information when it becomes available.
No release? That sucks
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Did you look down as you bumped into the fence I slides off some objects but when I looked down I slammed into it. Right now it’s very inconsistent sometimes it slams sometimes it doesn’t
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@ALostPuppy said:
https://forum.deadbydaylight.com/en/discussion/comment/2081820#Comment_2081820
They reverted the engravings change because even BHVR knew that was absurd. They're even harder to use now though, since the overheat means you get a total of 2 chainsaw attempts before you have to wait for your overheat to cool down. Really fun.
I used double engravings Billy and I never overheated
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@Kebek said:
https://forum.deadbydaylight.com/en/discussion/comment/2078568#Comment_2078568
Ok, I'll to explain why it's a bad change. First off, currently power struggle work in a way that the moment you get picked up, you can instantly throw down a pallet you've been sitting under which is why it's strong in combination with flip flop as you get a free escape if you've recovered enough and are basically untouchable till you due off bleading out.
So imagine this with your change. There is no requirement so everyone runs it and undertands how it work so your teammates play optimally around it. 4 people have it every game.
The match starts, killer finds a person, chases them down and when the survivor feels like he'll go down soon (injured and used a few window only loops) he'll specifically go down in the middle of a pallet. Killer picks them up, survivor power struggles him and is free again for another chase where he loops very safely (or just well if he's good) and repeats the process once power struggles is off cooldown. Basically repeatable original DS that doesn't require hooks (as it works before even hooking) and promotes hard gen rushing with 0 hooks till all pallets are broken.
"But what if we made it 1 use only" NO, bad design. 1 use only perks mean they can be used 4 times per trial by each survivor seperately as strong anti-momentum tools. It would have 0 counterplay in all scenarios possible and would be EXTREMELY UNFUN to play against as such perk would be possibly even more OP than original MoM and have about the same amout of counterplay.
Current power struggle is a combo perk that works if killer decides to slug or if you combo it with DS / have a teammate around to delay the killer. It's already perfectly balanced and doesn't need changes at all.
I understand
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@Kebek said:
https://forum.deadbydaylight.com/en/discussion/comment/2078498#Comment_2078498
More than 50% of survivor perk roster never gets used due to them not beiing meta. That doesn't mean those perks are bad.
Your idea would instantly catapult it into the meta the same way monstorous shrine would be meta if it got buffed so that all survivors die on their first hook. It's not a good change to a perk that doesn't even need it.
Monstrous shrine would never get buffed like that cause it doesn’t match the theme of the perk about the basement. I get it’s a joke but I’m trying to buff this perk to keep the theme of it while making it strong while giving it a downside
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@Kebek said:
Why would you want to make already good perk overpowred ? Just because it isn't one of the free second chance meta perks doesn't mean it needs buffing.
How about insted we buff actual weak perks like visionary or wake up.
It’s not very good it’s not used a lot I’ve played so many matches and Ive never run into this perk once
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2078367#Comment_2078367
I never said devs only care about survivors. I said survivors ask for perks whose sole purpose is to give them a free escape from a killer whose only requirement is bringing a perk, and the devs tend to give them these perks. Decisive Strike and Mettle of Man being two perfect examples.
Free escape perks are fun for survivor but they are not balanced one bit and they are certainly not fun to play against because killers get punished for just playing the game and doing their objective and it’s why the killer experience is ######### and nobody wants to play it.
Imagine if killers had a perk that just sucked you towards them or stopped you from moving for a free hit. How fun that would be?
(“Survivors wanting free escapes perks and the devs pandering to them because “lolz fun”). Come again?!?
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@[Deleted User] said:
No, just no.
Perks like this shouldn’t even exist this is what upsets the balance. Get out of jail free perks.
This perk is already bad enough with flip-flop. Not many people take it but I know people that do and they are able to activate it a lot more than you think think. They can get it to activate a number of times per game. Because they go down, swf member runs around so the killer cant pick up safely, killer chases the swf off, survivor on the floor has now recovered enough that they can never be picked up under a pallet. No counterplay at all once recovery reaches 50% and the survivor is under a pallet.
It removes the killers ability to slug but slugging is one of the only things a killer can do to balance out the game because it has been proven you can not win this game by hooks alone. The gen speeds simply do not allow you to hook, hook, hook everyone.
Survivors wanting free escapes perks and the devs pandering to them because “lolz fun” are why this games balance has been an absolute shambles for the past 4 and a half years.
Can we please just have a discussion without turning this into a Dev only care about survivor thread I only made this as a idea to buff a perk that’s never used.
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@Lexilogo said:
Adding a cooldown really isn't the balancing factor that's needed. How often is a 60 second cooldown actually going to deny Power Struggle going off in these circumstances? It's a very minor downside in exchange for the MASSIVE upside of essentially being a Decisive Strike as long as you go down at a pallet.
Perks that deny Killers hooks after getting downs should be inherently weak Perks. Unbreakable is a decent way to illustrate why, because even though it's a 1-use effect that carries a solid chance of giving you no value whatsoever in the whole match, the reward of being able to pick yourself up is so good that it's worth the Perk Slot.
As an alternative Power Struggle buff:
Power Struggle activates either while you are being downed, or after reaching 35/30/25% Wiggling progression while being carried.
While Power Struggle is active, you can drop any nearby standing Pallets.
Power Struggle deactivates after triggering successfully. If Power Struggle deactivates and you are in the downed state, you can continue to run as normal for 10 seconds.
Then how about if it was like old DS where once you use the perk once it’s deactivated forever
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@brokedownpalace said:
If this perk is active and the survivor stands at a pallet then there's nothing the killer could do. I don't think it's a great perk as is but I think it needs some kind of requirement to activate.
But the thing is though is it has a cooldown so if the perk does get used it can’t be used also there wasting more time trying to screw the killer cause if a survivor is downed near a pallet and another survivor is waiting that’s 2 people not on gens
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@gatsby said:
So Killers will never walk through pallets again. It puts all the counterplay in the Killers hands and none of the power in the Survivor to use their perk.
At least right now Flip Flop Power Struggle can be used as an Unbreakable alternative. It would lose that with this change
Yes but they waste more time getting to the hook cause let’s say the killer goes straight there’s a pallet but the hook is on the other side you can either 1. Go through the pallet and risk it or 2. Go around the pallet but waste more time getting to the hook
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@Alify said:
I like this. Now the perk can be used not only in combination with flip-flop.
Thank you
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I’ve tested it if you get 4 tokens and you hit a great skillcheck you don’t lose any tokens you only lose tokens if you get a good skillcheck
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Get in the locker before the killer hooks a survivor when your in a locker your aura is hidden from the killer count 4 seconds then get out the killer will never find you
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@Sluzzy said:
How could he be better? He's already been buffed enough. He already instantly sets traps. Doesn't his killrates show he is one of the better killers? I don't see how he needs any buffs. Killers shouldn't be balanced for a 4K on average.
very Funny l Iove it
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Ignoring all the arguments on Jake IMO yes the original 5 survivors need face reworks half of them look like crack addiccs and they look like there holding in a #########
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@Negi said:
They had more dire issues, like nerfing Trickster.
They only nerfed his addon though not the actual killer there’s a difference!!!
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What makes him fun is how fast he is when cloaked and how simple he is you turn invisible and that’s it. It’s so much fun to sneak up uncloak hit someone then turn invisible and surround that guy and down him Wraith is very fun because of how quick and sneaky he is
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@Seraphor said:
It's been three days. BHVR just don't work on that kind of schedule.
I'd say they were naïve in thinking the minor buff they gave after the PTB was enough, but they won't make any major changes now until the mid-chapter patch at the earliest. That doesn't mean they're not going to take feedback from now into account for that patch.
Not true at ######### all they gave spirit 2 buffs after the mid chapter in 2 weeks. Ghostface was buffed after PTB. Demogorgon was buffed 1 week after he came out. Blight was buffed 2 weeks after he came out and Twins was buffed twice after they came out.
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Then how come they buffed Wraith fixed blights height and nerfed DS if they don’t care about balance
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I used iridescent shards instead don’t spend money
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2072143#Comment_2072143
Imagine wanting to have time to wait and see where improvements would do the most good, instead of just randomly buffing ######### in the hopes it works.
I mean, they could have kept him in the ptb 2 months longer, and he would come out perfectly optimized... For PC. Then in 2 months or so they'd still have to adjust for consoles.
He’s just saying stuff to say stuff. 3 years ago before DS was nerfed they said DS was fine and would never be looked at yet 2 months later they nerfed it to the version we have today. They always do this they say there never going to change something then they do it anyway the next week or a month later
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all they have to do is make Night Shrouds cooldown 20 seconds and fix the reveal mechanic then he would be perfect
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It’s because it’s coming in the next hot fix I think
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@[Deleted User] said:
Just remember he said Object was fine because players that used it tend to die a lot. Only after a hugh backlash they announced the changes.
As long as the data stays more important than overall player enjoyment DBD will be rough to balance. DBD has way more to it than just an endgame screen with kills/escapes. Trickster right now is a pretty unfun killer to both play as and play against, but I wouldn't be surprised if the data came with him having a middle tier kill rate and then BHVR just says "yeah let's leave him like that".
I don’t know there statement about stats is so inconsistent they say that this killer is high on stats so he doesn’t need a buff but if they were to use stats technically Nurse is the worst killer and should be buffed but they refuse to do it
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@Boss said:
https://forum.deadbydaylight.com/en/discussion/comment/2069645#Comment_2069645
That's a bit of a confusing answer since most of those have 2.
Unless you mean that both Ultra Rare Add-ons on all but the Huntress are that good.
I mean that those killers I listed have ultra rares that are there best addon
Iridescent head
Black incense
Redheads pinky finger
iridescent king
Mint rag
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@hardtimefun said:
dude as long @Almo will be the balance team leader, we won't get good #########
Who made the Twins and The Trickster? Because I know McLean made the blight and designed his power so who created These last 2 killers
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Huntress, Plague, Clown, Doctor and Hag
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@Phasmamain said:
It took a 23 Page thread about console FPS just so they could improve it. It’s pretty clear they don’t spend much time on console play testing
They still fixed Onis flick on console though
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probably coming next week in the hotfixes
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@DawnMad said:
To be honest, he felt better in PTB. I still slide off cars and snow piles since the update, and the new shack is broken as always. Sadly this is probably all we will get for a while.
You guys give up so easily don’t just stand there report the bug and tell them this needs to be fixed
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Trickster will be buffed next week I guarantee on the 2 hotfixes I think they will buff him
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@SasukeKun said:
https://forum.deadbydaylight.com/en/discussion/comment/2065031#Comment_2065031
Spirit isn't a god and neither is Nurse anymore. Nurse WAS indeed nerfed and Spirit was too at one point, they changed things about her, with a quickness at that. You complain about a survivor perk like DS that's CLEARLY abused and op and it took how long??? And you still think they don't try to please survivor mains the most?
then how come spirit is the most complained about killer then huh. Also DS was nerfed 5 or 6 times also why did they nerf Insta heals, BNP, god loops, Mettle of man, toolboxes and soon Object of obsession if they please survivor mains huh???! Really I’m giving you nothing but facts and you will still refuse to accept Your wrong
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Not true they buffed Twins from release they fixed the UI that was ######### after mid chapter. They fixed blight and buffed spirit and ghostface after PTB. Just because they didn’t change trickster from PTB does not mean they will change him at all he will be buffed probably in the next update.
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@SasukeKun said:
https://forum.deadbydaylight.com/en/discussion/238473/new-wraith-is-unplayable
most killers are bad because the devs seemingly want to have more money in their pockets from the invincible survivor mains buying all the cosmetics
Not true then why is Nurse and spirit still the best how come they haven’t been nerfed. Oni Blight Pyramid head Deathslinger Huntress Freddy all killers that are strong survivors are not invincible. Also The people who work on cosmetics do not develop game design there 2 different people
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There’s a weird problem with him now that he’s taller he has to look down at some objects to slam into them
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not true at all I have gave Trickster so many chances he has so many problems that make him ######### why would I play him when I can just play deathslinger and huntress. He sucks even harder than pre rework Freddy and PTB ghostface.
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What addons did you use
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I think it would be better if it was its own perk. That should be a future perk where you can stun the killer by fighting back without pallets.
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No
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@HellDescent said:
https://forum.deadbydaylight.com/en/discussion/comment/2061920#Comment_2061920
They are not gonna giving him any until midchapter...and even that is a stretch
I disagree Spirit, ghostface and Twins were changed in a week and 2 out of 3 of them are great. Expect Twins
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@HellDescent said:
https://forum.deadbydaylight.com/en/discussion/comment/2061846#Comment_2061846
You said they are buffing him next tuesday. So I asked for the source of that info.
Sorry my mistake. I said his buff might come next Tuesday from all the negative feedback happening today he’s getting a buff guarantee
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His music. That’s tricksters menu theme and the official trailer for trickster I love the music in both of those
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@MeltingPenguins said:
https://forum.deadbydaylight.com/en/discussion/comment/2061719#Comment_2061719
and there's the mockery.
If you didn't mean it like that: it doesn't have to be anything specific like that. just an onslaught of things and associations and stuff.
https://forum.deadbydaylight.com/en/discussion/comment/2061712#Comment_2061712
you couldn't have missed the point by a bigger margin.
What do you mean I literally said I agree he sucks I just love his music and design
