Chilli_man2400
Chilli_man2400
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- Chilli_man2400
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Comments
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imo I love his new look he looks amazing
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I knew something was up! Not only is Doctor getting his model reworked Trapper looks new and improved
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2123121#Comment_2123121
Meg is not ugly. She is cute. But yes usually Meg players are bad
She looks like a terrible cosplayer and someone who’s holding a ######### in the whole time while she is in meth.
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How about if the perk made it so the scratch marks are more spread apart so the killer can’t track using scratch marks.
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I got the adept without using his knifes i M1 the whole game
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My buffs to perks that don’t get used are
Lightweight=Your scratch marks are tremendously spread out and they disappear 3/4/5 seconds sooner.
Technician=when you fail a skillcheck it prevents the Gen from exploding but still gives 5% regression. The Gen is sound is silent from 8 meters. Technician has a cooldown of 30/25/20 seconds.
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Leon, Claire, Steve and Chris confirmed??
Resident evil code veronica
and resident evil 2
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I hear the zombies from Resident evil 2 remake it’s going to be Mr X or Nemesis
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Can these people stop I don’t want a hot vampire lady I want Mr X William Birkin Nemesis chasing with a rocket launcher and flame thrower or wesker ripping our hearts out not a vampire lady everyone simps for
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2113501#Comment_2113501
"Our data showed rat liver was used in 80% of demo matches so it must mean it should be nerfed" *1 day later*"OKAY OKAY WERE SORRY WE BUFFED HIS NATURAL SHRED"
I don’t get it they listened to feedback they admitted they were wrong and buffed shreds speed and reverted the liver back
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It wasn’t just because of data Freddy was literally to easy to play and his forever addons were so boring and cheap.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2113202#Comment_2113202
He definitely hasn't shown that.
I'd say that most Console players agree that Blight isn't good at all on Console.
I don’t understand I play him and I always get kills and this is at high rank gameplay yes I lose a couple games but I do very good with him is there something wrong with me or no cause I don’t think he’s bad
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I’m just gonna say it blight is underrated on console I play him all the time on Xbox and I get so many kills with him at high ranks I think he should be S-tier with Oni and Freddy
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I played him today on Xbox one and he felt much better his recoil and spread is gone on console it’s amazing still weak but much more playable
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@C3Tooth said:
Anti pallet: Allow you to break undropped pallet. After a break, perk gets cool down for 2min.
Anti windows: Have 2 tokens, allow you to permanently block 1 window per token.
That was actually my second idea for Zanshin tactics
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@Trwth said:
https://forum.deadbydaylight.com/en/discussion/comment/2109199#Comment_2109199
It would be possible if other perks didn't cover both of the effects suggested (Hex: Crowd Control and Spirit Fury). Zanshin Tactics is an information perk. That said, the information it gives needs a buff, because Windows of Opportunity for Killer just isn't good enough.
How about if it combines its effects of showing locations of pallets and vaults and instead of blocking the window it’s main effect will be the pallet thing.
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@Trwth said:
That would make Spirit Fury sink into the abyss.
Zanshin in Japanese martial arts is about awareness and alertness, so I thought it'd be cool if the pallet aura will change color when a Survivor is under it. And maybe the auras of windows will become more intense the closer it gets to being blocked from being vaulted too many times.
I thought mine would work to because since the entity blocks the window faster and it breaks pallets your aware of your surroundings so you adapt and take advantage of it
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@Mr_K said:
Just break the vault.
that is actually tricky I want a perk or gameplay mechanic where you can break windows and vault locations but I don’t know how to do it.
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@ALostPuppy said:
The add-on isn't bugged, it's just a really bad add-on. It's meant to work like that, you're much slower than the survivors at the start of the saw and you gradually increase in speed, it's a lot slower than default but it lasts a bit longer I think. Still a terrible add-on though, use iri flesh instead it's a much better red add-on.
Combine Beast marks with carburetor tuning guide and play with your food and you go fast as #########. Or do Iridescent flesh and speed limiter hit as many survivors as you can.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2107531#Comment_2107531
https://forum.deadbydaylight.com/en/discussion/comment/2107543#Comment_2107543
https://cdn.discordapp.com/attachments/725417558995501130/831632213682159646/Ey4WN8MWYAMpNaz.png
Pic credit to @/xZombieAlix on Twitter
https://us.v-cdn.net/6030815/uploads/3AXRWQU5LJIY/img-20210414-033215.jpg
https://us.v-cdn.net/6030815/uploads/1J162YISPQWE/img-20210414-033201.jpg
I'm pretty sure both of these were from r/DeadByDaylight but I'm not sure on the exact source as someone in a server I'm in sent them
Holy ######### he looks beautiful he looks angrier and darker
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@DwightFairfield said:
With the new Doctor remodeling, I have a few questions about the eventual upcoming survivor remodels;
- Are we getting new variations of Prestige? Such as battle damage or general injury/bandages/guts for killers?
- Is this going to include all new and old cosmetics?
- Will the voices potentially change?
- Will we have open customizability? (Such as adding Dweard Beard to Default Dwight)
Doc got remodeled? Picture please? Who else got there model reworked?
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@Yatol said:
they said they would do themes when they rework killers
They reworked Billy’s addons and he got a new theme
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2104188#Comment_2104188
They have literally said that they consider Legion to be the most statistically fair.
They have been buffing the killers to the far left of him, and nerfing the killers to the far right of him....
Nurse has been the only exception, and they stated the reason was because her kill rate in the top 1% was so high.
So honestly, if pig had a high 1% kill rate (I don't think she does) they might actually nerf her as well some day, yes.
Also, we're not talking perks we're talking killers. Trickster I have no doubt has insanely bad statistics, enough so it's clear even after this short time.
Also I never insulted the devs, I literally stated what they do based on what they said they did. If that is an insult, then they are insulting themselves.
I never said I insulted you. I’m saying in general for others your fine I never said anything about you.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2104177#Comment_2104177
Yes, It's still true- they do however also look at kill rates in both red ranks, and people who main certain killers.
It is like 90% decided by kill rates though, Nurse has like the 3rd highest kill rate of any killer when compared to killers with experience in their killers. That's why she has not been touched.
I understand but when everyone uses the statistics as a crutch to insult the devs is wrong because they don’t always use statistics. They mentioned OoO would not get changed cause it had a low statistics but it’s getting nerfed now and they said trickster is getting buffed in 2 months cause if statistics yet he’s getting buffed on Wednesday.
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@[Deleted User] said:
Honestly? Because of this:
https://us.v-cdn.net/6030815/uploads/AVVLDWLIDSTB/image.png
That's all they care about, the statistics. They don't care about much else.
Kills because people disconnect because they just dislike Freddy, kills because he is just too easy to play, how effective they are against actual good survivor groups, their hooks or how they do in chase- it's all just about the kills pretty much.
Not true at all if they only cared about statistics then technically Nurse is the weakest killer and should be buffed and leatherface and pig and doc should be nerfed but there never touched
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I have 2 suggestions for the soldiers putte
- hatchets reload automatically every 2 seconds.
- you have one hatchet. Whenever you throw a hatchet it will instantly come back to you if it hits the environment it come flying back at you. This is basically boomerang hatchets.
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That’s why there’s feedback play demo tomorrow and if he’s not good enough just keep suggesting that rat liver for base kit
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@DeathByGiggles said:
Hey everyone! 😊
Thanks for leaving us all of this awesome feedback to go through! It's great to see what you all have to think about the upcoming PTB. ❤️
For those of you asking when the Bugfix Patch will go live, we can finally share the good news: the Bugfix Patch with The Trickster changes will be live this Wednesday.
Tomorrow's PTB will have all of the changes included in this Dev Update and The Trickster changes. With that in mind, feel free to consider the PTB as a bit of a "sneak peek" for Wednesday's Trickster buffs & bug fixes, aside from all of the other changes we announced in the Dev Update.
Please note: The 4.6.1 Bugfix Patch will NOT include any changes from this Dev Update. These changes will only be live in the PTB!
Keep the feedback coming - we'll be paying attention to what you all have to say after tomorrow's PTB and Wednesday's Bugfix Patch! 😊
Will huntress have her own chase music and menu theme now that her addons have been changed
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I’m happy they did that change because I suggested to keep it the same but make it so you can’t run infantry belts on her and they did it I love the iridescent head change.
As for her new addon, I think it should be basekit I think huntress should move at 115% when out of hatchets at base.
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I don’t think it’s unfair because it’s only on basic attacks to if you go up against Oni, Billy and Blight you don’t need to worry about it
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Record it and report the bug. I’ve never dealt with it
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@ALostPuppy said:
Reduce the overheat by 50% down to 50 charges. The main issue with instasaw was the fact that Billy wasn't on a long cooldown, especially if you ran Thompson's Mix and tuning guide, and not primer bulb. I think if he had much less charges to work with but a fast chainsaw that would be a fine trade-off. Sacrificing extra chainsaw rev time/travel time for faster backrevs. And 50% would be fair, it's a high number so the brown add-on doesn't completely negate the downside.
i love this idea so far it’s the best idea I’ve seen for this addon
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2096157#Comment_2096157
That’s very true. I love playing as Oni and Blight a lot as well and the fact they’re fun to go against makes me not hesitant to play them. I would say Huntress too but good lord my Huntress gameplay is atrocious.
I say huntress because even though I hate versing her she is fun to use to throw hatchets across the map and snipe my only problem with her is the hit boxes
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I’d say the most balanced killers in the game are Oni, Blight and Huntress. There the definition of how to make a strong killer while being balanced
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2093153#Comment_2093153
That seems a bit overkill tbh. Tenacity is already okay at what it does
Id move the recovery speed from UB and put it onto tenacity instead
i absolutely agree I actually did that with my buff to Tenacity.
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I would increase the values so you crawl 80/90/100% faster.
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Yes I want that piggy on the map just wandering around
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/2091891#Comment_2091891
Not trying to be rude, but these seem pretty weak.
In this idea, the glove would let you see survivors for a few seconds which don't get me wrong it's a great thing to have, but oni is all about power management. This would make Oni players more enticed to just spam his power whenever. It would be nice to see them, but is just a bit too simple. Also, if Oni players kept using his power, they would probably make him use more of his power each time to get downs, especially once they realize you are using this.
The undetectable status effect while dashing is a bit pointless because he stomps louder than demogorgon, and survivors can hear that from about 32 meters away. I also think it would be weird to have the power with a name blood fury not make the Oni scream lol, it would look like he was whisper yelling.
It’s hard to word but I would make the addon where when he’s in blood fury he’s completely quiet no footsteps no growling the only sounds you will hear is the sound of his kanabo smashing the floor
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I agree that the Oni needs his ultra rares changed. Here’s how I would buff the addons
Renjiros bloody glove-When activating blood fury all survivors auras are revealed for 5 seconds.
Iridescent family crest-Oni makes no noise when activating blood fury and while blood fury is active. Gain the undetectable effect while demon dashing.
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My idea was a gun addon it would be
Ultra rare item
Pistol.
when you have it equipped hold M2 to aim and shoot if you shoot the killer there stunned for 5 seconds after that the item loses all charges
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Did you sacrifice or Mori them
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I got my adept trickster in under 2 try’s
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i think the only licensed characters that look great is Bill, Steve and Ash Williams
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A step in the right direction for buffs looks amazing cause I was frustrated with his recoil now I’m happy. Still not great but will be much better we need more buffs
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Not every killer needs to be nurse spirit tier when you buff a character you have to buff there main weaknesses while keeping there identity
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@CornHub said:
I don't know if you play on console or with a controller, but his recoil on console is God awful. I watched the PTB videos and the recoil wasn't the biggest complaint they had, but now I know why bcuz aiming with a controller is terrible compared to a mouse. Whoever added the recoil just flat out didn't play past 2 games max.
I said I play on console I play on Xbox one and it’s surprising how bad his recoil is on console I saw footage of him on PC and there was no recoil it only happens on console
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@STUVash said:
I would guess that upon testing they found that landing 8 hits was quite easy with no recoil at all. The idea is clearly to force you to avoid firing your power rapidly at long range, since recoil affects your shots the more distance you build with your target. Which is fine, even with no recoil you'd probably miss most of the shots, even if you land two, the survivor can just get behind a structure and run; you can see how it goes by firing slowly.
That being said, it still doesn't feel right considering it doesn't actually change anything. If you consider Deathslinger as the previous range killer, his spear may be precise but its range is limited. Maybe the idea for Trickster was to limit his ideal range of action while still leaving him the possibility to fire from afar.
The only part where I don't understand why recoil would be there is Main Event with its limited uses (as it is currently in the game)
That doesn’t make sense though because like you said deathslinger is in the game why would they add recoil to make him more balanced when slinger can aim and down people in under 5 seconds
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I agree with this list but Oni should be S tier IMO he’s so fun to play he’s very strong but also satisfying to use I agree with Hag cause she’s such a camping killer but why is Twins high I think there unfun to use
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/2084241#Comment_2084241
Blood Echo as well!
We could go on and on. There are so many perks that have completely unnecessary cooldowns on them.
The only perk that has a cooldown for justifiable reasons is Thrilling Tremors
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@Mr_K said:
What are they doing about hook suicides?
There making it so when your in struggle state you won’t die automatically you have to hit skillchecks. This will prevent a button mashing gameplay and prevent people from accidentally killing themselves