ChesterTheMolester
ChesterTheMolester
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- ChesterTheMolester
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Comments
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I'd say its an unintended effect. Not a bug, and not intended as its quite buggy sometimes, and looks sloppy too.
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Hawaiian.
Not even kidding, its good. Don't let some normie memes tell you otherwise.
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@SlinkyJinky said:
It is the best way to deal with Ruin other than looking for and hoping you find the hex totem unguarded.
Just hold down LMB for half a second and release it, usually gives about 15 to 20 BP per 'tap'
Skillchecks are client side, Killers can't affect it with lag.
Also gentapping is the worst method, its still faster to work through Ruin hitting the good skillchecks as long as you don't get that many.
It also prevents you from learning great skillchecks, as long as you don't have the reaction time and muscle memory of a corpse its not that hard. It counters Ruin without even needing a perk.
Also more BP, thats always nice.
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Its from the ssme studio that released Friday the 13th... so expect a Bikini pack, and that is likely the least mediocre thing in the game.
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@Plu said:
No thanks, i'll take an actual interesting character from a competent RPG than this hollow shell of a character from that hollow of a Fallout game.
Oh come on, atleast Hancock and Valentine were well written.
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Can't wait for the brown shirt Claudettes to march in here like its Nuremberg.
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Seriously? Just loop about anything, abuse windows etc.
Also do not try to enter the basement against Bubba, ever. As a general rule try to be as far away as possible at all times.
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Well the LOL button got removed cause Janick once got over 70 of them on a single post.
Looks like we did.
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Never been to an opera and i don't have any plans, only concerts.
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@Kees_T said:
https://forum.deadbydaylight.com/en/discussion/comment/456974#Comment_456974
https://forum.deadbydaylight.com/en/discussion/comment/456982#Comment_456982
I was doubting this because playing two matches successively and both matchs the last box was the one correct one, so its just RNG making fun of me.
https://forum.deadbydaylight.com/en/discussion/comment/456971#Comment_456971
IDK, I'm rank 9 now (was 8 but de-piped real hard because I suck)
If you use aura perks like Bond or Aftercare you can eliminate the boxes which can not have the key.
Just look where the others take of the traps, these boxes don't have the key you need.
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@ThGameIsHardButSoAmI said:
i made a thread about some ideas on this matter:
https://forum.deadbydaylight.com/en/discussion/46856/leatherface-rework-new-effects#latest
@ChesterTheMolester what do you think?
I really like the reset idea as he was meant to get multiple hits, other than that i think he actually needs a secondary power.
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Agreed. Surprise party streamers for those that don't DC.
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@HatCreature said:
Nea has the best clothes, you just jealous.
To bad she doesn't have clothes over her face. I suggest some rather thick material as well.
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I suggested this as well, it'd be quite awesome.
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It should have no time limit but only one charge, that way it keeps its current playstyle but doesn't punish slower Killers.
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Bump.
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@BACKSTABBER said:
https://forum.deadbydaylight.com/en/discussion/comment/429304#Comment_429304
so cool, so you know then that the satanic illuminati control the entertainment industry
I don't even know what to say anymore but have an awesome anyway.
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Since the Pig is the hot topic of the day i will bump it cause im to lazy to make a new thread.
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@pemberley said:
https://forum.deadbydaylight.com/en/discussion/comment/440047#Comment_440047
Ugh this patch just confirmed to me that we are either going to hate the rework and Freddy will be weak af, or it might be tolerable only for him to be nerfed on ptb at survivor’s requests.
Im considering making a thread, telling everyone what will happen so i can saltmine the forum.
"I told you so"
Janicks posts clearly indicate a few filthy nerfs.
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@TheBean said:
LOL that would be funny ass ######### if they do that...
I concur.. Please please please release the Freddy rework...
Freddy Mains be like...
Im a Freddy main and at this point i quit debating, just let the rework come, it will surely be a total nerf that guts him completely.
Im just posting this so i can tell everyone "i told you so".
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Most telling part is that they thought Wraith needed a nerf.
I haven't seen anyone, not even the most hardline cranks among survivor mains asking for it.
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They even nerfed the ######### Wraith, they removed the whole point of uncloaking behind cover.
GG BHVR.
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@Coriander said:
^ Are we supposed to take the word of someone named 'The Molester?' Heh kidding, but that sucks. Survivors aren't always altruistic toward each other, like when the heartbeat starts up and you hop into a locker, then instead of running or hiding, they stand there pointing. Go away! I'm trying to hide here. Don't sell me out because 'lulz, locker jockey." Dwighty has the camo 'n everything!
You can take my word for it cause every time the Killer uses FD i tend to follow them to steal the item and usually put them in grass near the exit for myself later. I once had 7 items stashed like a hamster in the basement.
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Freddy should have his own theme just like Myers.
Hello Zepp should play as soon as survivors RBTs are 50% through.
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@bradys44 said:
I think it shows you killed them too fast and the game ended. Your brutality is low and you got bronze for chase. The game shouldn't reward when a killer an additional pip at 8 against a team like that.
Sounds fair to me.
You won the race but you ran to fast so we decided that you all lose. No medal for you.
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@ApeOfMazor said:
https://forum.deadbydaylight.com/en/discussion/comment/406259#Comment_406259
Man these devs sometimes...no monster killers cause they'd be fun. Can't have that.
Its probably because the director was a monster himself.
I'd hate to see it cause i don't wanna support a ######### pedophile.
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Sounds like one of the others got the key and lied.
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When it comes to DCing, i don't think its because the game itself is so horrible, hell even Legion is not nearly as bad as the surv mains pretend, split up and start running early if you hear a TR, getting rushed down with frenzy is somewhat annoying but takes longer than most Killers can take you out the old fashioned way.
DC meta is only a symptom of the "What can be abused, WILL be abused". People know they get away with it. And im not gonna lie, i DC from a lobby if i see a Haddonfield or Ormond offering (Offerings should deny rather than force maps imo, i have never seen a game where that one weirdo can force everyone else to play certain maps on public matches but whatever).
And about the streamer debate, i don't wanna imply that it needs to be completely removed, but when they sponsor the program with shameless streamers that abuse systems whenever they realize they get away with in public then i'd say the goose is not only cooked, its #########.
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In short: Shock in front of them if they are in a loop so you get the max out of the shock cancel, otherwise aim at them directly.
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Can we make that addons uncloak faster? It feels like an eternity.
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You'd think that people that have significant influence over one community, which is your income, would be held at a tighter leash in return for privileges.
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Myers mains have it so good, not only is he viable but virtually everything in his Bloodwebs serve some purpose even when it is just for shenanigans (except for the ######### jewelry addons). He is BP as efficient as it gets, that can't be said for most.
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They do, its hilarious when paired with an Coldwind offering, trust me.
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Well bumping this cause Bubbas only upside is being punished by the emblem system. Poor guy needs help.
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Watch the original trilogy.
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@powerbats said:
I'd like to see him get some more on the largest maps but not so many that it's excessive, 5 more at a minimum would be nice.
One possibility that's never been discussed and would actually help him have the element of surprise some is to not have them spawn on the map. Instead he'd be like hag and he starts with a set amount, 10 for regular maps 15 for the biggest maps.
Once he places one his counter like hag goes down by one and once placed if he runs out of ammo so to speak he has to lose the oldest one he placed. Now if his trap gets sabo'd he can't use that as a refill until the auto repair timer comes up.
Once that happens he can freely replace it someplace else and the advantage is that survivors don't spawn in seeing traps on the ground.
@Peanits You're a Trapper fiend what do you think of a Hag like treatment for his traps?
Spawning with all of them would be nice but may incentivize bad gameplay.
I think he SHOULD be limited in some ways, that is the reason why Trapper is the most strategic Killer in the game by a VERY far margin.
I think traps should no longer spawn on the map but in lockers, make his default carry capacity 3 traps, make the hitbox a bit bigger and maybe make one of the dyes base kit. We could also talk about replacing the escape RNG to something less BS for both sides.
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If you do the math then you realize that its not viable on most Killers because of how low the increase for most is. The only one who gain anything are Spirit and Doctor, and Myers if you are in the mood for a meme build.
Its simply not worth a perkslot on most Killers, and the huge TR gives a bigger warning to survivors as well so its very unlikely its going to be even close to the OP territory, even if it will allow for rather annoying builds.
Just make a cap that is around Docs or Myers current max TR and there should be no new issues introduced.
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Well Leatherfaces defense isn't even worth bringing up when Devs punish you for it so now he literally has nothing that no one else got that hes even allowed to use.
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@powerbats said:
I don't think that's a good idea since you can already see the killers position with different perks. If anything you should get more actions for doing WGLF such as if you do an unhook and heal you earn a .5 bonus stack.
You also shouldn't get anything if it isn't a safe unhook ie it meets the parameters for a safe unhook. Then if you do a safe unhook and heal a full health state you get .5 bonus tokens so you'd get 1.5 stacks.
The bonus tokens are in addition to the regular stacks it could also be if you do half a health state you get 1 bonus stack instead of the .5 etc.
Breakdown already does show the Killer.
I think it'd be nice addition to make scratchmarks and blood for a short time for the rescued invisible to direct the Killer towards you, it would also fit David's lore and personality.
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Haddonfield on both sides. No explaination needed.
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I agree, its one of the most annoying perks in the game, its like running a Michael Bay movie in the background.
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@Juya said:
Yea, I agree. But I think chest should respawn items after a while too/instead.
I think most chest/ items perks are weak because items and chest are so limited.
That would cause many survivors to stay during the endgame, annoying enough that the hatch gives bonus BP when the gates are open, lets not encourage that ######### further.
@Slayer said:
If anything chests shouldnt spawn at all. Or let killers to get some addons during a game too
Thats a nice way to enforce metas too.
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So is Autodidact and its the meta perk of the game. RIP.
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Depends on the Killer, Huntress, LF, Billy, Myers etc. can bypass it, while Freddy can just pull you into the dream world as much as he likes and crush your progress all game. Its only a problem on certain Killers like Clown and Wraith.
I will see how it goes, i tested it eith friends and the result depended heavily on the Killers.
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@nunadventures said:
in Swf it should be the average of the eveyones rank. Like you have a rank 20 and rank 1 in a swf then the killers rank should be roughly rank 10
Thats how it currently works and is the way cause for smurfing, especially at rank reset. Ranks should be locked at sone point and SWF should either go for the highest or somewhat above the average.
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@powerbats said:
If I know they've got overcharge or suspect it since it's such a good perk I go far away to a non worked on gen.
Thats how you get played by Freddy.
Overcharge isn't difficult especially considering it has a sound warning.
Its only good on the 2 Killers that affect skillchecks in some way and even then its niche.
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@chemical_reject said:
Don't slug and they wouldn't DC
Its funny because when the hatch closing mechanics were tested many survivors claimed that its OP and unnecessary, they should just slug for the 4k.
And another common argument is that Killers are just greedy for the 4k, well the Devout scoring demands it, the Killer is doing his only objective. Just like survivors having to do gens for their emblems.
I'm not happy with the hatch on either side right now but that piece of hypocrisy is like saying don't do gens and Killers wouldn't DC.
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@xChrisx said:
As killer main:
They disconnect because the game is unbalanced, killer side is broken, nurse 5 blinks, spirit no phase sound, instasaw,legion franx mix tape mori etc..
Idk why the devs think ds was the unique problem, just balance the killer side devs, do something usefull in your game
Not anything that causes a DC is unbalanced or unfun for most.
Getting trapped by carelessly running? DC cause Trapper is OP.
Vaulting a window while being within lunge range and running straight to a window? DC cause windows have no force fields.
Running across the map blindly and getting found by a Killer following your tracks? DC cause it must have been hacking.
Got mindgamed? DC cause Killers were not supposed to do that apparently.
Leatherface catching you in an open field? DC cause Bubba is OP too.
Many players just DC cause they didn't get their way, it hardly matters for the most part what Killers or mechanics were involved. I did not notice a significant lower DC rate when playing the weaker Killers.