Bennett_They1Them
Bennett_They1Them
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- Bennett_They1Them
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@Toxicboii said:
https://forum.deadbydaylight.com/en/discussion/comment/2670394#Comment_2670394
*Looking through microscope*
Oh, neat. They do.
It's just very, very little.
Them randomly adjusting perks that nobody asked to be adjusted, them completely gutting some killers after reworking and some putting on an extra ability on a killer and then calling that "acceptable" and "powerful", Them using a very poor method to judge a balanced match (2 kills 2 escapes), and finally, them being on the side of NFTs...
Yeah, no, with how they're treating the game... It feels like they're updating the game just to keep the cash flowing. I mean, from one of their AMA's or something, Cote openly admitted to having made this game with the intention of infuriating the person, thinking it'd keep them playing. (Only reason most people are continuously playing is either because they don't care, or they be toxic in an attempt to laugh off the pain with another's misery.)
They have little developer experience, I believe. (and seriously, I think their lead balancer doesn't even know how to play the game correctly.)
But hey, to each to their own opinion. Although I thought I'd tell you a little about DBD. Make it an educated decision.
I mean, at the very least, they're trying.
trying my patience.
(joke)
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@Bennett_They1Them said:
https://forum.deadbydaylight.com/en/discussion/comment/2666435#Comment_2666435
I've been using the Prodipe Pro880 Studio Can (their primary use for me is music production) since my earbuds decided to stop working.
@TheMadCat said:
https://forum.deadbydaylight.com/en/discussion/comment/2666887#Comment_2666887
It looks exactly like the ones my fiancé borrowed me before I bought the Arctis 1 from Steelseries. It hurt my ears, which are very fragile... Not to enter into details, but I have a kind of surgical steel in my auricles. So, I can't wear every type of headphones... But thanks for your answer, it sounds like a good headphone.
to clarify, they aren't called studio cans, that's just audio engineering slang.
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check out "Fable the Raven" pretty cool, talkative bird.
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@Rizzo said:
https://forum.deadbydaylight.com/en/discussion/comment/2669883#Comment_2669883
The Announcements have always been locked a few hours after they get posted, it's not something new and it's not to avoid the comments, there's already a discussion on the Steam forums about it and it's open and going.
I'll quote Mandy's explanation here:
https://forum.deadbydaylight.com/en/discussion/comment/2668069#Comment_2668069
https://forum.deadbydaylight.com/en/discussion/comment/2668108#Comment_2668108
I'm actually going to nominate them.
clearly they do care.
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@Pizzasauce said:
https://forum.deadbydaylight.com/en/discussion/comment/2669746#Comment_2669746
I've already got the Twins. I'm getting PH on Friday, so I left him off. I've been heavily considering Oni, but Pig also looks really cool. I don't know about Bubba, haven't thought much about him at all. Clown I've kind of thought about, could go either way with him.
Bubba's got some fun perks, and as far as I can tell, BBQ really reduces the grind (I got that perk last, so I'm not sure how true that is)
Clown's got solid perks, and is fun to play. He's also constantly underestimated.
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I'd say Clown, Twins, or Bubba.
Oni, Pig, and PH are also fun.
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@dbd900bach said:
Soo I know this is off topic and has nothing to do with the Artist power or her tier or even an actual constructive opinion on her release...
But I can't be the only one that vaguely hears it. When she launches her crows it vaguely sounds like Claudets scream in certain situations. Especially if I don't have the greatest sound system.
Please tell me I'm not the only one who hears a Claudette scream when Artist launches her crows-
I've heard it.
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@GenJockeyNance said:
A question for killers and survivors alike. Although I guess for killers: have you had a good roll then this boon perk wrecked your snowball? I can only imagine this perk would only really get value from slug heavy killers such as Oni, Plague, Twins. But yeah, Is the perk even getting any value or is it just one of the many perks that won't be selected in the perk loadouts? What's your current opinion on the Boon: Expedition (is that what's it's called? I dunno I haven't gotten to check out the new chapter today including perks)? Why would or wouldn't you choose it over Unbreakable?
nope.
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please forgive the wall of text.
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@Mileena_Kahn said:
I was expecting different changes from the Artist, it seems as though they only changed one thing about her which was resetting the repel action when running into a dire crow. With that being said she’s still gonna be a killer that you HAVE to hold W against because she can set 3 traps wherever she wants and it can go through walls infinitely through the entire map and this is just her base kit, I assume there are add ons to make it even stronger. She’s basically pyramid head on steroids and she will be the new Spirit in this game. Only time will tell when they’ll fix her cause you know…. It only took them a few years to fix spirit.
please give people a few days to learn to counter her before saying she's OP.
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@Casm said:
Talk about a missed opportunity. We literally get a crow killer in the game now that has absolutely 0 new interactions with the existing crows that's been in the game since Day 1. No perks, no add-ons, nothing.
Spies from the Shadows and Calm Spirit are still the only perks that interact with crows and it's been stated previously by devs (quite some time ago mind you) that they want to add more. Then, we get The Artist, a killer that is 100% crow themed and....nothing. Don't get me wrong, The Artist is actually pretty badass but this seemed like such an obvious opportunity to do something new with the crows throughout the maps.
honestly.
maybe walking past crows while swarmed could increase the time it takes to remove the swarm, or even reset it?
balance aside, that could be fun.
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@Shenanigan said:
^
Title
I play on Xbox and so far throughout my day I haven't encountered any bugs, lag spikes, etc. I saw on Twitter where 1 person had a bug where they couldn't get someone on Gideon Meat Plant but so far that was about it.
Has anyone else experienced a bug during their sessions today?
nope.
I'm pretty happy with this update.
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/2669183#Comment_2669183
god forbid they add perks that encourage survivors to run away from the killer
I get why people hate Dead Hard but Overcome isn't as ""cheap"" come on.
Honestly, Overcome is just dead hard, but balanced.
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@Tr1nity said:
Does corrective action interact with stake out?
yes.
I was confused when I saw the title, I thought you meant Canada.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2669219#Comment_2669219
Where? The second she was a primarily anti-loop based killer, I despised her, I hate her lore, I'm very meh leaning towards hate on her design in general. The only thing I like about her is she's an example that the people who design killer powers are not the same people that look at feedback, ever.
oh, sorry then.
I must've been thinking of something else.
oops.
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@GoodBoyKaru said:
My first impression? She's really ######### boring, dull, annoying, a great example as to why BHVR need to stop designing ######### anti-loop killers, a great example as to why BHVR never listen to their community, and yet another thing pushing me to uninstall for good.
that was sarcasm, right? I thought you said you liked her...
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@jinx3d said:
This is gonna be the first part to a series im gonna do whenever a killer drops. I want to hear both sides perspective on the killer.
SO
Whats your opinion so far on the Artist?
I'm having fun (and victory) so far.
I am glad I saved up bloodpoints, because I've been going against sweaty players. (DH, Borrowed time, unbreakable, Prove thyself, etc) I've gone up against Jonah once.
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@some_guy1 said:
Pentimento on it's own is not that good, since most people dont cleanse totems at all but combining it with plaything makes it so much better.
It becomes a big time waster for the survivors, they have to cleanse plaything totems then cleanse pentimento totems afterwards + speed penalty from pentimento.
However, it can be countered by boons, plaything dones't curse boon totems
What do you think?
Penti + plaything + thrill is insane. it really forces them to cleanse.
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@TransverseCaster said:
https://forum.deadbydaylight.com/en/discussion/comment/2667141#Comment_2667141
That's the secret: Twins were explicitly designed for camping and tunneling.
https://forum.deadbydaylight.com/en/discussion/comment/2667345#Comment_2667345
Grievous! The new people need to be tutored, not mocked. Recite any of Vigo's journals five times.
https://forum.deadbydaylight.com/en/discussion/comment/2667688#Comment_2667688
How you handle a DC is up to you. Personally I turn it into a farming match, and I think that's the general consensus on the appropriate procedure. If you just want to get it over with that's your call.
I mean, they're much more fun played as a tag team.
if any killer's designed with camping in mind, it'd be hag.
they both have powers that aren't great out of loop.
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@Thunderfrog said:
I see a lot of people poo poo dying light, but I'm not sure why. Any perk that averages around 15% gen slowdown in exchange for a heal speed buff seems like a good deal to me.
I mean, since heals are already INCREDIBLY fast, giving one survivor who is healing people a 3 second shave off seems pretty minor. You were either there to stop the heal with pressure, or not. That speed buff made very little difference the way I see it.
It's a mediocre zombie themed platformer.
Oh, you meant the perk.
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@ThePolice said:
in order to counter holding W and to remove the unfairness of bloodlust 3
sure.
this would also make "beast of prey" usable.
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@ChurchofPig said:
I've mentioned this on multiple posts over the last 6-ish months, but I've been taking data since the release of Trickster and I thought with the release of the Artist and Jonah tomorrow, I'd share my data. So here ya go
https://us.v-cdn.net/6030815/uploads/8W88UDXUBQKY/screenshot-28315-29.png
https://us.v-cdn.net/6030815/uploads/9FWFBUDU2TTF/screenshot-28316-29.png
https://us.v-cdn.net/6030815/uploads/4C918DMYN0GK/screenshot-28320-29.png
https://us.v-cdn.net/6030815/uploads/42KH22UL6EQH/screenshot-28321-29.png
The total amount of matches I've played since Trickster's release is 2,047
oof. I knew Twins weren't popular but, dang.
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@GentlemanFridge said:
I’m curious to see what Killer people hold as the benchmark for what defines a “balanced” killer.
Not sure if all options would fit in a poll, though.
10 answers max.
I could group some killers together though. (eg. set up killers, mobility killers, instadown killers)
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@TheMadCat said:
https://forum.deadbydaylight.com/en/discussion/comment/2666887#Comment_2666887
It looks exactly like the ones my fiancé borrowed me before I bought the Arctis 1 from Steelseries. It hurt my ears, which are very fragile... Not to enter into details, but I have a kind of surgical steel in my auricles. So, I can't wear every type of headphones... But thanks for your answer, it sounds like a good headphone.
:) happy to help.
sorry about your ears.
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@GuyFawx said:
Clown needs a clowncar
that could actually be really fun.
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@VikingDragonXii said:
You put a boon in the main building of Mt Ormond it covers 98% of the building and outside. That's fairly broken if you ask me and I don't have time looking for the source of that annoying hum.
So no they shouldn't affect multiple floors. At most boons should be a dome and not a sphere and range should only be 15-20m range.
not even a dome, a rectangular prism.
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@Tr1nity said:
Make it so Hex: Devour hope also gives you a speed boost based off how many players are running hope when tier 5 activates.
yes.
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Demo:
-Dead Hard (Shred)
-Distraction (Portals)
-Windows of Opportunity (the stealth from Portals)
-Technician (since Demo's got tech based perks)
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@SuperSaiyan4GT said:
Killers, what do you want to see from survivors when playing against them?
Survivors, what do you want to see from killers when playing against them?
Let this be a safe and positive space for a good discussion. Let's all have a decent discussion for once about things instead of attacking each other. We control the toxicity, let's come together and end it!
total submission. (joke)
for real though, I don't care about T-bagging or any of that.
Honestly, just mutual tolerance and the understanding the game is for fun. Also, more mori's.
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@xX_DeoxRc_Xx said:
Ok so clearly we all want to get more bloodpoints but it has become aparent that it won't happen soon, like doubling the bp earnings or removing perk tiers. So, here's a small change that would totally be helpful, change the way people play, and it will feel invisible in a few days... It is lazy and could be done in a few hours, but I think it's a great idea... Are you ready to hear this??
...
...
...
Remove the cap to BP earned in a match. (OR at least make it 14k per category)
First, a little explanation. We already know there's 4 categories in the match, both for killers and survivors. All of them cap at 8K bloodpoints, to a total of 32K, only AND ONLY IF YOU PLAYED PERFECT. If not, you'll probably end with a 24k on average. 32K BP is barely half a bloodweb level.
The problem with this: there's some categories that get filled faster than others, like: survivors that focus on gens will get their Objectives category capped very fast, but they will probably end with 2K for Alturism. Even worse, perks like Prove thyself increase by 100% your earnings during the match, but it still gets capped to 8K. This way doing literally ONE generator with another survivor will cap your bloodpoints and you will not earn any more bp for doing gens, cleansing or opening doors.
Killers have the same problem, Hunter is the main category that will get filled faster, chasing a few minutes will cap it and, again, you won't earn more bp for doing so. Distressing is a perk that also doubles your bp in the Deviousness category, but again, it just makes it fill faster, you hit the 8K cap and that's it.
Why uncapping the BP per match? This change will make the game a bit less grindy, since having a perfect game will totally give you a bit more than 32K, it will also make the BP offerings way more apealing (Come on, the brown offerings are lame, even the green ones will luckly give you only 8K extra IF you played that category very good. It is ridiculous.) And ALSO these mentioned perks will be a million times better for farming. You can keep the emblems and ranks tho, reaching 8K will give you iridiscent and nothing else.
AND WE'RE NOT OVER because this change will also encourage both killers and survivors to do more stuff in a match. So, in a way, it will slightly decrease genrushing and camping. Even after filling your categories and getting iridiscent rank you can still earn BP. Isn't that the point, after all? To encourage the player to not just kill or survive? To make them feel like their actions are doing something? I mean, if you already got the full 32K bp in a match, nothing you do will help you, you can stand still until the endgame collapse ends and doesn't matter. I want to feel like my 5 gens done and 5 totems cleansed are more rewarding than 8K BP for my Objectives category.
I don't think this change will have any disadvantages, I can only think of groups of survivors playing in SWF only to farm. Which is kinda understandable but at the end of the day, the killer will decide their fate. And also, it's not like that doesn't happen already everyday...
SO THERE YOU HAVE IT. A full essay of why you should remove the categories BP cap. I think it's a positive change, you don't have to do a full week of coding for this, it would make the playerbase very happy and you keep the game working as intended without changing everything.
PLEASE, Mods, Mandy, whoever wanders these forums and can send this to the devs, consider my feedback. I want, I wish, I DEMAND to know what you think of this. Thank you very much.
- Meme addons should remove the cap.
- Things that increase the speed at which you get bp should increase the cap.
- there should be meme perks for survivors. these perks would give you crippling debuffs (that would honestly make the game a lot scarier), but grant up to 300% more bloodpoints.
that's what I've got.
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@deKlaw_04 said:
I know I already posted a thread and Ill try to not post a lot but wow. I wasn't even playing killer I was playing solo survivor and we got a three man escape in a match against scratch mirror Myers at Lery's. The Nancy called me a "dumb Jill" (I was playing with Claire by the way) sending voice messages for not going to get Claudette even though he was on death hook in the injured state and I had to body block for him and an injured jane. I was on death hook too as I won a could of chases, Myers beat me in some and was basically getting chased all game. Point is I have never seen someone be pissed even though he escaped. I asked if the Claudette was his friend but got no answer (they were on two different platforms so idk) and I was respectful towards him too.
I've had survivors be nasty in the pre-game chat.
I get more toxicity in solo-Q, before the game even starts, then I do in the post-game as killer.
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@ThanosPAWG said:
Title
My current level is level 22, devotion level 6.
https://us.v-cdn.net/6030815/uploads/7GEXAFAY1YD4/20211126-061659.jpg
75/2, I think.
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@Danyonetta said:
I understand people saying we should never add a real-life killer (I agree) but I feel like Jack the Ripper is so... different? First of all Jack The Ripper was never found / identified so you could really make them a semi-origonal killer who was known as 'Jack The Ripper'. I also feel like these happened so long ago that there is no kind of sensitive area towards the victims. While yeah very sad, it was a long long time ago and the actual lore around the killer could be adapted where the idea of the killer of london idea still remains. I think it would be interesting if they added some supernatrual element to the killer that explained their killing and ability to always escape their crimes and then the crimes suddenly stopping was because the entity took them. So... I think it's definitely possible. This has also been done before in other media where the story of Jack The Ripper has been portrayed but it's kind of adapted.
He may have been an urban legend, but the people who got stabbed weren't.
frankly, if the game needs a slightly historical killer, I think maybe one inspired by residential schools. like, that's some real horror.
BHVR would have to fully commit and be emotionally grounded, but I think that could be a really powerful chapter emotionally.
they'd have to be really careful with how they handled it. I mean really careful.
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@Lakshya01 said:
I can dodge somehow 1st blink but her 2nd blink almost hit my character no matter which direction I turn instantly, her lunge hit!!
Any helpful tips against nurse?
you can flashlight her while she charges a blink to stun her.
people don't seem to know this.
if you fake going behind walls, you can buy time.
basically, you need to fake and spin like there's no tomorrow.
Edit:
deception perks help.
Nurses have a severely limited pov or a greatly reduced speed most of the time. when I play nurse, I really rely on sound notifications to know where to blink during chase.
you can use perks like deception and distraction to interfere. (this kinda applies to every S-tier killer, now that I think about it)
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@StarLost said:
Not trying to be harsh, but that build...isn't going to work. It's different components have an anti-synergy.
- Ideally, you want to put a pop into the most progressed gen, but now it's probably deadlocked. Ditto PR.
- You will need to support PR with a 'carry' perk (ideally Agitation) for it to be consistently useful.
- If I was going to build a strong regression focused build around the new perk, it would be PR+Starstruck+Agitation+Surge on an M1 killer, and something like PR+Agitation+Ruin/Pop+Undying/Oppression on a 'power' killer.
That said, I'm wary about investing too heavily into regression. If you aren't able to reliably pressure (and know where to pressure), all the regression in the world isn't going to save you.
My build is going to look something like PR+Agitation+BBQ/Discordance/CI+Monitor/Devour Hope/Plaything. I might even build something gimmicky involving Plaything+Retribution+Pentimento.
that build is actually on a bucket list of mine.
reverse bucket list, since it's about deaths, but still.
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2667175#Comment_2667175
Just do forums.
Ok fine I’ll stop.
maybe
just don't stop.
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@Tr1nity said:
i think clown has an oppresive chase, but everything else sucks.
yeah.
my idea was to give slowdown after successful chases. kinda like pop, actually, by having the slowdown based on intoxication level.
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hat is pretty close to victor speed, though. (170%)
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I could get behind that.
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@TransverseCaster said:
https://forum.deadbydaylight.com/en/discussion/comment/2667046#Comment_2667046
That's a lot of discipline. You're filthy rich!
https://forum.deadbydaylight.com/en/discussion/comment/2667048#Comment_2667048
...Forgiven!
They're both fitting a similar role and there's nothing wrong with either.
https://forum.deadbydaylight.com/en/discussion/comment/2667066#Comment_2667066
Some of them care but if you want to have a meme match or just some fun you've got to show it first. No more tunneling! Plenty of fun and happy survivors out there.
https://forum.deadbydaylight.com/en/discussion/comment/2667088#Comment_2667088
1 is pretty dirty but it's easy to get hungry and pick out the weaklings. At least you recognize this. 2 is just funny and good sense. 3 is also funny but very evil. You must disregard weak players for the next three games or help them improve by faux chasing in order to redeem yourself. Thank you for these good confessions.
https://forum.deadbydaylight.com/en/discussion/comment/2667092#Comment_2667092
Sinfully wrong!
https://forum.deadbydaylight.com/en/discussion/comment/2667094#Comment_2667094
I say Trickster is bad because of what you claimed. I can't hit anything with him. If you're a knife sniper then what would you personally rank him?
what, Twins are great as long as you aren't camping or tunnelling! :/
also, victor's precious.
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@Friendly_Blendette said:
I played twins.
no sin here at all.
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@Pizzasauce said:
https://forum.deadbydaylight.com/en/discussion/comment/2667059#Comment_2667059
I play on Xbox so I don't think I can send you a friend request, sorry. :(
@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2667060#Comment_2667060
Actually I think it’s possible, with the player id
yep. in game, you should have a crossplay ID that's in the "friends bar"
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@Pizzasauce said:
https://forum.deadbydaylight.com/en/discussion/comment/2666899#Comment_2666899
What do you use to play on?
PC
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@Pizzasauce said:
I've seen this done three times now. Is this a new thing we can do? Why can't I do it?
it's a yui perk called "any means necessary"
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@Pizzasauce said:
https://forum.deadbydaylight.com/en/discussion/comment/2666956#Comment_2666956
Hey sounds cool - will do!
:)
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@Pizzasauce said:
https://forum.deadbydaylight.com/en/discussion/comment/2666943#Comment_2666943
That sounds cool. I don't want you to take this the wrong way but it's just out of curiosity: do you have any plans to make any full face cards of your own? Like, instead of using regular playing cards? I think that would be really cool.
yep. The plan is to make hearts cards have human hearts on them, for example.
The playtester rules are meant to be easy and affordable to get set up.
Also, can I recommend you check out my YouTube channel? (RosinRush.ca is the domain name) - I'm a musician.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2666235#Comment_2666235
Theres a big issue with your entire points on MMR, and it's that it's still based on only kills and escapes.
Survivors can, and are, exploiting this fact to dip to low MMR to keep getting easy games. Bully the killer all game then die to EGC to keep the cycle going and keep dropping MMR. When you feel like winning, go for it, and then begin dying again.
It has the exact same issues with deranking as RBMM did. Except it also comes with fewer positives. So lower MMR players will still get thrown into the wolves, only for their MMR to increase further and they'll then face more better players.
yeah, kills v. escapes only works for killers.
why not use match grades or something, accounting for how long you were in the trial.
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Problem resolved.
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no problem!
have fun!
I was also working on a system for generating the visuals for survivors and killers, but it's not quite done yet.
if you want to fully playtest, let me know. I can give you access to the expansions once I get published.
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I could see a death nope character working as a killer.
(for the record, death nope was a typo, but I'm deeming it funny enough to leave it in)