Pentimento + Plaything is a really good combo
Pentimento on it's own is not that good, since most people dont cleanse totems at all but combining it with plaything makes it so much better.
It becomes a big time waster for the survivors, they have to cleanse plaything totems then cleanse pentimento totems afterwards + speed penalty from pentimento.
However, it can be countered by boons, plaything dones't curse boon totems
What do you think?
Comments
good and bad.
The survivors know where the totem they broke is so i doubt it will last long. To take pentimento, what are you sacrificing that would be better?
I think its good, you just gotta stay on top of the boons when survivors use them.
I think the only negative I could think of about Plaything is that you actually have to down the survivor and hook him THEN wait for him to cleanse the hex. That's gonna take some time and within that time 3 generators could pop since you know early game is non existent. Finally your regression is on full effect but you're juggling 1-3 generators at this point.
You're gonna dedicate the rest of your perk slot to get the ball rolling though. Maybe corrupt just to control the pace for a bit.
Or you can just make Forever Freddy on every killer by stacking regression. Might be fun.
Can work well since even if survivors prefer to boom it they’re wasting a huge amount of time blessing instead of cleansing
They're only spending 10 extra seconds blessing instead of cleansing.
Also I don't think you can say they're "wasting time" by blessing a totem with Circle of Healing.
Blessing is never wasted time even if the killer keeps snuffing it out.
Blessing = 14 seconds
Killer time to walk over and kick = At least 6 seconds and that's being very generous (could be significantly more depending on map). 6x4=24 seconds
So snuffing boons you're losing 10 seconds every single time at least. Not to mention losing all your map pressure.
It is an interesting combo though.
10 extra seconds will make a difference. Considering time it takes them to get back to a gen it can be more.
Good on paper, to slow in practice and boons hurt the build a lot and those are popular.
That is how I view it.
Penti + plaything + thrill is insane. it really forces them to cleanse.
The big issue is that, with the boon meta, it's often hard to use. Honestly, snuffing a boon totem should break that totem.
My thoughts exactly. This indirectly nerfs noed but I think noeds unhealthy for the game anyway.
I'm thrilled that they actually reversed the first two effects on Penti again, I do believe it is seriously worth using in this form.
Even ignoring that random survivors will still cleanse dull totems for no good reason, and that not nearly everyone is running Boon perks and will therefore at least still regularly cleanse Hex totems, I think Thrill Of The Hunt even more than Plaything guarantees Penti payoff.
Consider a build of Pentimento, Ruin, Undying, Thrill - In order to "counter" Penti against this build, survivors will have to either leave Ruin up all game, which is obviously not good for them (and also not something random groups are even able to agree on of course), and they have to do so just on the off chance that the killer is running Penti since they do not know beforehand... or they have to bless at least 2 and up to 3 Hexes at 48 seconds per blessing (well, 24s if Ruin is the last one, since Thrill will be gone by then). Even if you aren't interrupting them doing so (which is likely), they are spending 96-120 seconds on this. Two minutes hoverhanding totems, with Ruin in play all the while, and that's of course not even mentioning the time they take to locate those totems in the first place.
And if they do cleanse totems (at 20+ seconds per cleanse), now you can set up Penti which will also be protected by Undying and/or Thrill, with Ruin still up as well.
Alternatively, replace Ruin with Devour and leaving the Hexes up/spending 48 seconds blessing them becomes even less feasible.
That combo could be interesting on Demo when using the add-on that gives you Killer's Instinct whenever they're near an activated portal - Drop a portal near your Pentimeno'd totem(s) and you can take them out before they cleanse. It's a variant on the Devour Hope similar buiild.
Would be if boons didn't exist.
Well its supposed that only the surv that is cursed can cleanse it.They may think is faster to cleanse than call his friend to bless it.But then they have to waste time cleansing again.