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Aven_Fallen

Aven_Fallen

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Aven_Fallen
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  • @FrenziedRoach said:

    Wouldn't matter - people will still disconnect

    There's a certain well-known streamer who did a perkless Huntress build and he armed the Iri head and ONLY the Iri Head.

    He literally had 1 hatchet and no addins

    Disconnects.... the disconnects just kept coming.

    Because people can clearly know that he only has this one Hatchet and not any Perks.

    Really tired of tru3s Videos and his Killer biased mentality.

  • @kcwolf1975 said:

    Oh yeah, hide all offerings too. Would stop a lot of dc's.

    This.

    This would allow me to use all my Haddonfield Offerings in one week. :> Have like 100 of them.

  • Have a Bug Report about that open:

    @Aven_Fallen said:

    Hello,

    my Daily Ritual has changed without me deleting the previous one.

    Situation:

    I got a new Daily Ritual today, which was to level up Evil Within with Myers. Had two others, one time escape with Jeff and 4 Shocks with Doctor. I deleted the Doctor Ritual to get Hook Sabotage.

    Now I did a Michael game, got my Ritual done. Now I do not have the Hook Sabotage Ritual anymore, but I have a Ghost Face Ritual instead. Still have the Jeff-Ritual.

    Kind regards

    Just if you want to write it there, there is also an answer from Patricia about this topic.

  • Agreed. I mean, I have a stable Ping all the time (always around 50, I am from North Rhine Westphalia in Germany, so connection should be to Frankfurt), but sometimes I get hits which are even worse than before. E.g. a Nurse once hit me, while she was as far away as this small building on Ormond is large. I think this might have been an exception compared with wonky animations, but still.

    Pallet Hits are also quite common, sometimes when I even started running. Get also some Hits as Killer which just look strange, and where I am pretty sure that those should not hit.

    And last but not least, since Dedicated Servers are enabled, I miss my DS quite frequently. Before that, I missed it sometimes (I am a Potato, after all), but since Dedicated Servers are live, the Skill Check does not register sometimes. I basically "save" my DS, even when pressing it. Like, I get that I am not perfect at hitting that Skill Check, but I am not as bad as it looks like since Dedicated Servers are online.

  • First of all, I dont see No Mither as a Meme Perk, it is more like another Gamemode. And I dont think that it should be super-buffed, but can get some nice changes.

    Those would be (in my opinion):

    100% Noise Reduction at Tier 3. I feel currently, with No Mither, you are quite stuck on the Perks - you need No Mither (obviously), you want to have Dead Hard as well. Since you cannot really be chased with No Mither, you need Iron Will to be more stealthy. And last but not least, since it is likely to get tunneled, you want to have DS. With Built-In Iron Will, one Perk Slot would be free to use for Perks like Resilience (for a small Speedboost), Tenacity (to get away while in Dying State), Unbreakable (to recover faster) or Quick&Quite (to be a little bit more stealthy).

    Bonus BP (dont know about any percentage) in Boldness and Altruism, simply because it is bold to equip No MIther and in the End, it is an Altruism Perk, because it shifts the Killers Fokus on you so that he will not chase your Teammates.

    The 3 first Options are things that are not really needed, No Mither should put you in a disadvantage, like I said, it is a gamemode.

    Regarding the fourth, while I think on a regular Basis, people would not use No Mither to farm BPs, Double BP Events will be really annoying when No Mither would grant 100% Bonus BP in all categories. With Double BP, WGLF and No Mither, Survivors would have the abiliy to get 4 times the usual BPs (without any offerings used), which would probably lead quite a lot of people to use No Mither during Double BP Events, which would make it even more stressful than they are right now.

  • If I look at Dwight and Meg, the majority is available for Shards. Even tho, this also includes the brown Skins.

    Personally, two things with new Cosmetics:

    They only come as 1080/10 Euro-Deal. There are only Purple Cosmetics anymore. Those are quite expensive, for money AND for Shards.

    And second, there is only one variant. I like that the green and yellow Cosmetics (and some Purple Cosmetics as well) have other color variants, most of the time one is available for Auric Cells only and the other(s) is/are available for Shards. E.g. Megs white and red Outfits - the white one is available for Auric Cells, the red one can be purchased with Shards.

    Some more variants would be nice, at least for cheaper Skins (which can also come back).

  • Tar Bottle and Stitched Bag all the way, because of one word: Flexibility.

    Trapper gets so much more flexibility when starting with more than one Trap and more available spots to set his Traps, and flexibility is what he needs at the start of a game. I also like Stitched Bag and Fastening Tools, to make Trap Placement really quick, but this limits the area where Traps can be placed.

    The Iridescent Combo is nice as well, but I feel it is a little bit braindead. You do not really have to think about your placements, you just place them at e.g. the Shack Window, and do not need to care for it anymore.

    Another combo I personally like: Honing Stone and Padded Jaws with STBFL. Gives two STBFL-Stacks on Non-Obsessions, while granting the ability to hook the Obsession without losing Stacks. But feels clumsy when having only one Trap available.

  • @justarandy said:

    https://forum.deadbydaylight.com/en/discussion/comment/732929#Comment_732929

    https://us.v-cdn.net/6030815/uploads/882/ILTWETLCXPLA.jpg

    Just check the front page, only 1 single purple skim for shards. And that skin is IMO garbage.

    To be fair, 5 out of 9 Skins are from licensed Characters, so they will never be available via Shards.

    In the past some Skins were available for Shards for a limited Time, maybe this will come back again. But yeah, most of the Skins are Auric Cell only nowadays - most of them from the popular Characters.

    I can imagine that the upcoming Doctor Skin will be available for Shards, but not the Feng-Skin. Was highly surprised that the most recent Meg-Skin was available for Shards. (which also reminds me - your 9 Outfits are not the 9 latest outfits released)

  • Matchmaking is still idiotic for SWFs, I faced Rank 18 and 19 Survivors, just because they were playing with their friends. Was not really a cool game, because they both killed themselves on their first hook.

    It also does not work, according to Peanits:

    • "If a match of the same rank is not available, the system will gradually expand the acceptable range until it finds a match. This has a hard limit of 6 ranks above or below your rank. 

    "

    And still, yesterday, I was playing with a friend of mine (he is Rank 1, I am Rank 3), together in a Lobby with two Rank 2s (dont know if they were SWF or not). And we got a Rank 9 Killer. Which works for my Rank, but when it should get the higher Rank, it should be a Rank 7 Killer, at max.

    And I highly doubt that no Red Rank Killer was playing for our Lobby.

  • First they need to fix the positioning after the Vault. They did not do that since they made the change and it is really annoying to get hits while playing the Window correctly.

  • Yes, there needs to be an actual reason to cleanse. Either that the Survivor will go down after a while, or a severe Slowdown. Just think about something like Old Freddys Slowdown in Dreamworld - you can do a Gen while asleep, but you actually dont want to do that. Same should go on with Plague - Survivor can do certain actions while asleep, but honestly, the Survivor wants to cleanse.

    A Debuff to her Corrupt Purge would be indeed needed, what you suggested sounds ok, I would rather prefer a minimum amount of Corrupt Purge actually hitting the target (maybe combined with one of your ideas). Projectiles in DBD are a strange thing, and getting hit by a tiny bit to lose a Health State is annoying.

    So yeah, totally agree - make cleansing worth and her Corrupt Purge weaker in Return.

  • Yes, get him. Really fun to play, M1 Killer, but still quite unique because of the Stalking Mechanic.

    And you want to play Scratched Mirror Myers.

  • @SaltySwag said:

    Survivors DC.

    Survivors don't really loose pips when the Killer DCs. Yet the Killer is punished with a possible de-pip when the other way around happens.

    Survivors can lose Pips when the Killer DCed.

  • Hag for me. None of the Hag Skins looks good, you simply cannot make Hag look good. So you make her look as gross as possible, which works for me.

  • @xEa said:

    https://forum.deadbydaylight.com/en/discussion/comment/732792#Comment_732792

    He might have Deliverance and DS and the Exitgate is near?

    And it might also be full moon, while it is Friday the 13ths and Christmas at the same day...

    Such niche situations do not really justify the waste of so much time tbh.

  • As said before, the Killer can simply wait. It would just be a huge waste of time, since the Killer would not only need to wait for the Survivor to do his attempts, but also would need to wait a full minute to get rid of a possible DS. Wasted time for both Killer and Survivor.

    Would rather prefer this:

    @NuclearBurrito said:

    Basically just 1k Survival points per remaining hook states if you are the final Survivor up to a maximum of 3k points if you die to the end game collapse without ever being hooked.

    Being hooked once (for the first time) is 2000, twice is 1000 and if it's your last hook then you didn't earn any points and thus get nothing.

    This I'd basically a point compensation for being denied the possibility of a self unhook and struggle points. So you get the points for doing so anyways.

    This would compensate a little bit, and getting 2K Survival Points when dying as a Onehook as the last person is pretty neat.

  • Trapper should start with all of his Traps, with the Bag-Add Ons increasing the total number of Traps.

    This would help him planning, because he would not need to wander around at the start to collect his power from the ground (which can be difficult on Maps like Suffocation Pit or Resting Place, since it might not be worth to travel full Map to get another Trap). A nice bonus: People would not immediatly know that the Killer is Trapper because they cannot spawn next to a Trap anymore.

  • Played a Match as Survivor. 40 Ping, the killer had a higher Ping (sometimes he was moving like he was actually fighting his Ping)... Got hit after vaulting a Pallet and already running.

    And well, a Nurse hit me while the full length of this small Buliding on Ormont away. Great.

  • @AshleyWB said:

    Part of me is wanting Huntress hatchets to hit twice on dedicated servers just so I can make crazy shots from across the map and down people.

    Honestly an add on which instadowns if further than 32 meters away I would use all the time.

    There is an Add On which Insta Downs without any Range Requirements.

  • Oh yeah, please. When using Tar Bottles, I have problems finding my own Traps. Always wasting a few seconds going back to have the Aura so I find them.

  • @TheGorgon said:

    https://forum.deadbydaylight.com/en/discussion/comment/729066#Comment_729066

    Oh seriously? They removed them? That's really stupid.

    You can close the Hatch. So there is no need for Hatch Standoffs so no need for Grabs.

  • Hatch grabs are not possible anymore.

  • The Training Wheels Add-On NEEDS to be common. It does not make any sense that it is purple, someone who is already experienced with Nurse will not use it anyway - in fact, I find it really confusing. But when learning Nurse, it is ok and should be Common.

    Other than that, looking forward to the Rework of Add-Ons and her Base. Regarding the Add-Ons, increasing Charge Speed for Range sounds more fair than the meaningless Accuracy-Debuff of the current Range Add-Ons. I hope that Multiblinks will go entirely.

  • @Aldofer said:

    https://forum.deadbydaylight.com/en/discussion/comment/725078#Comment_725078

    what do people have agaisn't collision every killer should have them juke fest is not funny

    Every other Killer is visible.

  • Not bannable, it is a strategy. A boring one tho.

  • With one option: Collision. Would provide real counterplay in a Chase. But overall: Collision and Prayer Beads.

    Dont think that the Cooldown should be changed, it is not fun at all to be on Cooldown, especially with a 110% MS-Killer.

    Regarding Injured Sounds, they should stay as well. There is Iron Will, and (other than Collision) the Injured Sounds separate good Spirits from okish Spirits, because you go more for Sound than Scratch Marks.

  • Looks like a fair and enjoyable Matchmaking. /s

  • @ProfessorDunwich said:

    https://forum.deadbydaylight.com/en/discussion/comment/727153#Comment_727153

    Only took them two years to buff Freddy. Seriously should have put 5 people in a room over a few days to hash out how he could be viable. Nope, two years.

    Legion is now worthless.

    Is there any killer went from garbage to good at high ranks? Other then Freddy, the answer is no.

    Legion was never a good Killer. He was good at getting one person down, while taking ages for that and losing the game because of no Map Pressure.

    And more Killer are playable at Red Ranks than Nurse and Spirit.

  • @I_am_Negan said:

    https://forum.deadbydaylight.com/en/discussion/comment/726618#Comment_726618

    Remember the Wiki page is misleading. I'm telling you it was 9 pieces.

    You are wrong. I got the 2 Survivors and had to buy the Wraith Skin. Why should I buy the Wraith Skin when I would be able to get it for free?

    You had 60 Vials to fill, 10 Viles was one Cosmetic Piece. 60 : 10 = 6.

  • @xChrisx said:

    I hope is gonna be 9 pieces like the past year, i want to get my bae spirit and maybe jake or clown

    Last year it was 6 Pieces. 9 Pieces was the Chinese Event this year, but last year, you got 2 Skins for free.

  • @Tucking_Friggered said:

    https://forum.deadbydaylight.com/en/discussion/comment/725574#Comment_725574

    Ruin is required versus SWF groups, insta heals have no counter nor do brand new part. Git gud and adapt as that is all you have coming as a solution.

    Ruin is even weaker vs SWF groups, lol. And imagine complaining about BNPs, which are just a BP waste for Survivors...

  • @Tucking_Friggered said:

    https://forum.deadbydaylight.com/en/discussion/comment/725523#Comment_725523

    Ruin is required. Whether you substitute Ruin with another delay the result is the same, a perk devoted to counter an effect. Prayer beads are fine, you have no entitlement to an easier game.

    Gen Times are fine, you have no entitlement to an easier game.

    And nah, Ruin isnt required. Still some people use Ruin and PGTW. And it is quite clear which one is better - the one which rewards for Hooks (=won chases) or the one with RNG.

  • @Tucking_Friggered said:

    https://forum.deadbydaylight.com/en/discussion/comment/725510#Comment_725510

    Welcome to the world of killers, where Ruin is required by the best killers in the community to compete in red ranks.

    Deal with it.

    Ruin is not required. But Killers used it for so long that they dont even try the better options available (Corrupt Intervention and PGTW).


    @Topic:

    Not happy about the Downsides, they sound too strong. Making it a Pink Add-On - yes, but it would not change anything of the problem.

    If Collision would be removed, Gengrabs would be way harder to do. This might be an option.

    Another thing I have read on the Forums: Prayer Beads makes the Phasing Sound affect the whole Map. So no Survivor will know where she is.

  • So if I got tunneled of Hook for 40 seconds, the Killer is not tunneling anymore, he is chasing normally. Even if it is still me.

    Got ya.

  • I like that idea. Would totally love this being implemented, would lower the frustration to die as a Onehook in the end.

  • No offense, but are you trolling?

    DS is a strong Perk. It does not need any changes, and certainly no Buffs.

    The only thing which I can imagine would be to reduce the Timer drastically and let it not expire when downed. Because someone who slugs the Person who just got unhooked right away, was still tunneling. Like 20 seconds, but if slugged in this time, the Timer does not expire.

    But yeah, current version is more than ok, one of the best Survivor Perks, no crazy buffs needed.

  • @Regionlock said:

    https://forum.deadbydaylight.com/en/discussion/comment/725152#Comment_725152

    This guy gets it.

    I've personally always thought certain killers should just be tied to certain maps personally. Some struggle mainly because of maps they are placed in.

    Nomen est Omen?

    In the 3year anniversary Stream they mentioned about changing the Killer Ranks so that there is a ranking between each Killer and not all of the Killers. This would be really cool, because then someone who is not that good with a certain Killer, can play this Killer in a more relaxed environment. Someone can be a really good Spirit, but a not so good Hag, but will not get stomped when playing a Killer they are not familiar with.

    Furthermore, people who are playing weaker Killers but are not dedicating themselves to those weaker Killers, will not rank up as high as people who only play that one Killer, meaning that the latter will match Survivors which are at a higher Rank than those who are only playing a Killer casually.

  • Solid Build for Slowdown, would prefer PGTW over Ruin.

    Maybe you can think about switching Thanatophobia with BBQ, to get more out of PGTW, but I would say that sticking with Thanatophobia might be the right decision.

  • I mean, some people are saying that only Nurse and Spirit are viable at Red Ranks. Which is false. However, I would say that Nurse and Spirit are the only Killers who can actually fight high-coordinated 4 man SWFs. But those are really a minority (a really, really small minority), so the game should never be balanced around those kind of groups.

    But in Red Ranks vs Solos or more Casual SWFs, I think there are more Killers which are capable of winning. Some examples can be easily seen on Stream, even if tru3 is saying that only Spirit or Nurse are viable, he gets 4Ks with other Killers. TheEntityLeftHand is playing Trapper at Rank 1, one of the more weaker Killers (however, he is playing that much Trapper, sure he does good with it).

    In my opinion, the following Killers can work at Red Ranks:

    Nurse, Spirit-->vs highly coordinated 4 man SWFs

    Nurse, Spirit, Billy, Hag, Myers, Huntress, Plague, Freddy, Pig (I might be biased here, had really good games lately with Pig and she might become my favorite Killer)--->Red Ranks vs Solos or Casual SWFs

    The rest is more or less viable at Purple Ranks, with some Killers (looking at you Wraith, Legion, Doctor, Leatherface) needing more improvements than others.


    But yeah, you can play basically every Killer at Red Ranks and have a good experience, but should not expect to win every game.

  • Balanced Landing all the way. The only real alternative for me would be Dead Hard, but it is bugged as hell, so I would stick with BL.

  • I am fine with the current prizes. BHVR is a company, and a company needs money. Furthermore, Cosmetics are entirely optional and even IF there are a lot of cosmetics, most players stick to a few characters anyway.

    But everything above 10 Euros (1080 Auric Cells) is too much in my opinion, because you would need to spent more than those 10 Euros (looking at you, Pig-Skin).

  • Out of those choices, I have to go with Overpowered.

    Removal of collision to give her a real counterplay during a chase (because even Iron Will without Stridor does not work because of Collision) and Prayer Beads would not make her a bad Killer at all.

    Other than that, she is balanced.

  • Basically: Cleanse when all Gens are done. Even when someone else cleanses, I would not cleanse, I would rather hope that this person is the first to die.

    Exception: When everyone is cleansing and only one Foutain is left, cleanse immediatly to reset them.

  • @AntiFlowX said:

    You will never get here a correct Poll Result because all the Survs here are going to vote NO and the majority of the Killer Mains will vote for YES. Now ask yourself are there more Killer Mains or Survivor Mains :)

    Clearly more Killer Mains in this Forum. Just look at the Threads, lol.


    @Topic:

    Nope. But I will get an Ebony, just in case its a toxic SWF.

  • Sure. Same like Killers are scared of brown Med Kits or a 2 man SWF.

    But not something I would like to know before a Match.

  • @ArecBalrin said:

    https://forum.deadbydaylight.com/en/discussion/comment/722920#Comment_722920

    Don't just try winging it, as the fact you admit it took you '2 seconds' shows: what were the changes, when and what conversations were killer-mains having that correlated with that?

    Anyone can pull examples of changes out of their rectum and claim they're because of what killers said. Takes '2 seconds'. The game is in the state it is in because there's too few people that care that discussion about it should be informed by facts and specifics.

    Oh come on. You dont need to act dumb. Healing (mainly Self Care) and Exhaustion Nerf were requested by Killers for a long time.

    PGTW not that much, but there were Threads about it. Really, if you want prove, use the Search Function of this Forum.

  • @ArecBalrin said:

    https://forum.deadbydaylight.com/en/discussion/comment/720245#Comment_720245

    ...Only killers read the patch-notes, going by the conversations I've had. From your cited source of the patch notes of the last 12 months, find me one single example of something introduced which was notably and expressly requested by killers. You can't, because I've already tried and have been more interested in it than anyone else has so far expressed for almost three years now.

    The closest you will get is killers being able to close the hatch; one thing which was notably and expressly requested, repeatedly, by clear-thinking and actually genuine killer-mains. It had a PTB and was a success, so of course we couldn't have that; the devs had to find a way to screw it up and defeat the whole purpose of us having asked for it. So they did and now it triggers EGC, which powers the gates, leaving killers still with a catch-22 on whether to close the hatch when guarding both gates isn't possible. It means survivors can still hold the game hostage.

    Killers getting unrequested and unwanted 'paper-buffs' does not mean the devs are listening. Survivors getting 'paper-nerfs' does not mean the devs are hearing anything killers have to say.

    Exhaustion Nerf

    Healing Nerf

    PGTW Buff


    3 things that come to my mind in 2 seconds.

  • @Bravo0413 said:

    https://forum.deadbydaylight.com/en/discussion/comment/721816#Comment_721816

    That's not going to be happening anytime soon I'm afraid.

    Which is fine. Freddy Rework proved that waiting for a longer time can pay off. If new Legion ends up on a Power Level of new Freddy AND is actually enjoyable to play against (old Legion was neither as good as current Freddy nor enjoyable by any means), probably nobody will have any problem with waiting a little bit longer.


    @Topic:

    Midchapter Patch should bring Archives and Rift, things which I am REALLY excited about. Probably the thing I look forward the most since they released the new Roadmap.

  • @CrowFoxy said:

    Her movement speed isn't slower with corrupt purge so I don't see your point.

    Does anyone really think Plague is OP?

    She is not, her Corrupt Purge is.

    I mean, if Survivors prefer to run around as Oneshots, making noises (which cannot be surpressed by any means), just to not give her Corrupt Purge, this is quite a clear signal.

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