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Aven_Fallen

Aven_Fallen

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Aven_Fallen
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  • @CrowFoxy said:

    We've all asked it, will killers be buffed? This discussion is pointless. Because most of us know if BHVR doesn't make money, the answer is no. They don't care about killer QOL.

    Your memory isnt the best, isnt it?

    I mean... Look at the Patch Notes of the past 12 months. Killer Buffs and Survivor Nerfs.

    And well, Freddy Rework is a thing. And nope, they did not make any money on those already existing Freddys in many accounts.

  • @BaconyToast said:

    https://forum.deadbydaylight.com/en/discussion/comment/720350#Comment_720350

    Never said it was required to 4k to pip, I aim for double pip so I can rank up.

    You can rank up with only 1 pip.

    And well, aiming for Double Pips is a first world problem tbh...

  • Scratched Mirror Myers is really fun to play against. If the Killer brings a Lerys Offering, I am usually looking forward to it (just to find out its a crappy Ghostface instead).

    Even tho, it is only fun if he does not camp.

  • At least he got 25% Bonus BP.

  • @BaconyToast said:

    https://forum.deadbydaylight.com/en/discussion/comment/720140#Comment_720140

    Same reason Survivors want to escape, Bloodpoints and Emblem progress.

    You dont need 4K to pip. And well, BPs... Who cares that much about BP? Especially, if you slug a Survivor for several minutes, just to get the 4K, you can better just hook the third guy and try to find the Hatch before the Survivor (Killers have better chances to find the Hatch if no player knows where it is) and go to the next game.


    (Dont get me wrong, for me there would be no need for Hatch closing, personally I would have been fine with awarding the Killer with the 4K BPs and Emblems when he got a 3K and Hatch Escape, far easier and would actually really remove slugging for the 4K)

  • @ArecBalrin said:

    https://forum.deadbydaylight.com/en/discussion/91393/all-survivors-can-really-do-is-loop

    We complain about it because many of us were opposed to the suggestions that created this state of affairs and were ridiculed for doing so. The devs do not listen to killers.

    "The devs do not listen to killers."

    Maybe take a look at the Patch Notes from now to 12 months ago.

  • @UlvenDagoth said:

    https://forum.deadbydaylight.com/en/discussion/comment/720194#Comment_720194

    I see that you didn't really read what I was saying then.

    What I was talking about was a general disparity in the balancing of the game as a whole. At it's base this is a asymmetrical game. I.E. One that needs to be balanced in a way that the person with no or fewer teammates has the edge needed to handle the team on the other side. I am sure you read a bit, then decided all I was doing was whining cause I got beat at a game or some such. But, If you take a moment to think a bit deeper about the game and the balancing issues as a whole, you will see that I have a point. Am I right? Perhaps not, but I am at least in my mind, offering a clear and concise view of one of the major issues of Dead By Daylight.

    Thank you for your time, and please don't label someone as a "Cry baby" or something when they are attempting to make a rational and logical point. At least without reading and thinking on the issues and topics brought to bear.

    Also, thank you for agreeing about Object.

    Nah, sorry. This is just a thread like there are thousands in the Forum. And nobody really wants to read this complains anymore.

    You were just using OoO as a clickbait. Not dumping any time in discussing things that were already discussed numerous times here.

  • Not gonna lie, you had me with the first 3 lines about Object of Obsession.

    Sadly it turned into a Crybaby-Thread afterwards.

  • @Mochan said:

    https://forum.deadbydaylight.com/en/discussion/comment/719946#Comment_719946

    You can close the loop in a second with Bamboozle, just so you know.

    Bamboozle is a poor argument. It is designed to fight this really strong Windows, but it also helps to play Killer in a braindead way, even more pressing W to follow a Survivor, instead of doing Mindgames. Those God Windows need to go, but so needs Bamboozle.

    @UlvenDagoth said:

    https://forum.deadbydaylight.com/en/discussion/comment/720108#Comment_720108

    Wow, what a good argument. Much wow.

    No really, this holds no water at higher ranks or with SWF.

    Of course it works. Applying Pressure is the Key.

    Sometimes I have the feeling that Killers want a Perk which says "When one Survivor is in a chase, all Gens are blocked". If the Killer actually is scary, people will heal. Of course I dont need healing when I play vs a Trapper who follows me without any mindgame and respects every Pallet. But I want to get healed vs good Killers which also apply pressure. And this means that 2 people are off Gens, make it 3 with one getting chased. Quite a good situation.

  • If you did well until this point, you still win anyway. You get a lot of Points and the Emblems should reward a Pip. 3K with a Hatch Escape is still good enough.

    dont know why Killers always want the 4K, they have already won at this point.

  • @Alice_pbg said:

    https://forum.deadbydaylight.com/en/discussion/comment/719540#Comment_719540

    Do you have any reason that it shouldn't be that way?

    Its funny that people should give reasons against things, but people promoting things do not need to give any explanations (at least when it comes to Killer Buffs).

    Well, his Portals are not compareable to Hags Traps or Freddys Teleport. All 3 Powers let the Killer travel far distances, but Hags Traps have limited range (even with the Green Add Ons you can not travel full Map, of course there is Mint Rag, but you know what I mean), Freddies Teleport is on Cooldown, which is affected by the Survivors and his Teleport is completely removed once all Gens are done.

    Survivors cannot deny Freddys Teleport, they can destroy Hag Traps with Flashlights or by running over them. Demogorgons Portals need time to be sealed.

    Hags Traps can work as a Tracking Tool, but honestly, since you are teleporting instantly to the Trap OR when a Survivor triggered it when you were carrying someone and the Trap will most likely not be active anymore, her tracking is not good with the Traps. Freddy needs other Perks (BBQ, Discordance) to track and use his Teleport. Demogorgon has built-in Tracking + Oblivious.

    And because he has built-in Tracking with the Portals, a Demogorgon can 3 Gen a Survivor Team, without having all 3 Gens next to each other. This is nothing Hag (because of the Distance and Crouching (again - except for using Mint Rag)) or Freddy (because of the Cooldown) can do.

    Allowing to cycle through the Portals would remove the strategic aspect of them and simply allow spamming them. At the moment you need to think how you want to use your Portals, and cannot simply spam them and use them afterwards to 3 Gen the Survivors. This would also remove the Counterplay to 3 Gen-Demogorgon, by not sealing the Portals.


    tl;dr: I would not compare his Portals to Hags Traps or Freddys Teleport, and the ability to 3 Gen with them is already really good.

  • She looks down during her animation, this makes it hard to blind her at Pallets (same with hag btw.).

    Would not recommend to blind one of those two at Pallets.

  • I mean, you probably get more Boldness Points for the Killer smelling you.

  • Thing is, SWF was not the problem with what you show. MM was ######### and is still #########. As Red Rank Survivor, I get paired with Green and Yellow Rank Survivors, vs PUrple (nearly Green) and Green Rank Killers. Without having any Low Rank in my SWF-group.

    The MM-change only works in a way that now in a SWF, the highest member is used to find the Killer. I can only guess, but I would not be surprised if it works with the messed up Matchmaking, and it thinks that a Red Rank Survivor needs to play vs a Green Rank Killer, with all of his friends together.

    So yeah, they changed something in a really bad way without improving the MM.

    Oh yeah, and Lobby Times are longer. Yay.

  • If a 4 man SWF joins, I usually equip an Ebony. If they act toxic, I will mori them. If they play normally, I will not use my Mori except for the last person. If they all escape while playing fair and nice - no problem from my side, still not using my Mori.

  • If I can call a Killer my Main, I would say Billy.

    So least favorite Map is Lerys, by far. I simply hate it to not be able to chainsaw properly. And somehow, always when I equip Curve-Add Ons, I end up on Lerys.

    Favorite Map is Rotten Fields. Basically the opposite of Lerys.

  • @Clockso said:

    i think it's because the killer can just lag switch and force the survivors to dc, and bam ez 4k

    That should not be any explanation, and I am 100% sure it is not.

    Lagswitchers are like 0,001% of all players (probably even less), so changing it for all the other players as well makes no sense.

  • @ProfoundEnding said:

    https://forum.deadbydaylight.com/en/discussion/comment/716454#Comment_716454

    I wouldn't have a problem if it didn't used to be just a 4k, but they changed it and that's what bothers me. DCs also count towards the achievement, or at least they used to.

    I know. But a 4K can be really easy with an Ebony. But trying to get a Merciless in Red Ranks is way too hard with some Killers, especially with people killing themlseves on Hook (or simply not being saved by their teammates), DCs and especially the Gatekeeper Emblem.

    4 Sacrificies would still be some kind of a challenge, because it cannot be "shortend" by using an Ebony, but it will not be the case that only because of the Ranking System, the Achievement will be harder to get at Red Ranks than it would be at yellow Ranks for example.

  • While a 4K can be pretty easy with an Ebony, maybe just change it to 4 Sacrifices. Sure, a DC might ruin it then, but this happens with the current system anyway.

    It just does not make sense that Ranking Up means that the Achievement is harder to get, because you need more points. It sure is harder anyway, because the Survivors are better at High Ranks, but this should be enough.

  • For Survivors, probably Quentin. P3 Quentin looks really, really good.

    For Killers, I like Myers, just because I hope it is intentional that the blood is covering his left eye, because this is the eye where he got stabbed by Laurie with a coat hanger. Also really like full Prestige Legion, but more the Jacket than the Mask, but all of it looks great.

  • You can have my Insidious Ebony Mori Bubba from last game, if you dont want farm games.

  • Shocking how true this is.

  • @YaiPa said:

    I mean, it's ok, because before you could bring ebony mori and red addons and still get the achievement, but now it's gone too far. When emblem system will be fixed, maybe the achievement will be fixed too.

    I mean, it could be changed to 4 Sacrifices. This would still make it harder because of DCs (I dont get that many DCs tbh, neither in Killer, nor in Survivor Games), but would remove the option to make it Super-Easy by using an Ebony.

  • My Lobby Times are not that bad, but longer than before. They can get really bad however, when I end up in a few Lobbies with bad Ping.

    And it isnt even working properly. Yesterday: 3 Red Ranks and 1 Rank 5 vs a Rank 8, which is almost Green Ranks. Nobody can tell me that there are no Red Rank Killers playing in the evening hours.

  • I dont do Adepts with those Requirements. It is simply Bullshit that an Achievement is easier obtainable at Low Ranks than it would be at High Ranks.

  • Really looking forward to it, the Hallowed Blight last year was my first event in DBD. Especially excited after the New Year event was just not good at all, the 3yrs anniversary was no event and there was no Summer Event.

    I am also ok with repairing Gens, in the end, Killers also did not have to do anything special to obtain their Vials. Hopefully you will be able to fill the viles by playing both roles, last year it was kinda strange to have separate Killer and Survivor Viles at the beginning of the event, making waiting Times for Killers horrible.

    But I am confused why it is only 1 Gen and 1 Hook by Default, last year it was 2 plants and 2 Hooks by Default.

  • Never!

    Survivors Rule!

    Killers Suck!

  • It should only be base if there is a fifth, really obese Legion Member.

    Jokes aside, no. I dont like it for Demogorgon ( I dont like him in general, should be deleted from this game, he does not belong to DBD), but the idea is ok. He is a strong, big monster after all and not some edgy Teen.

    Because, why should a Pallet break when Legion is sliding it, but not if guys like Jeff or David are doing that?

    Legion needs Buffs, but nothing like that.

  • No.

    Waiting Times are really long for me. And the change does not really stop bullyilng. I mean, some people seem to define bullying as everything which makes them lose, but if someone really wants to bully new Killers, they are still able to do so. And well, also Survivors can be new to the game because of ST.

    But if a friend of mine would like to try out DBD again (he has played 2 games so far, just in the case he decides to give it another go), I would need to make a new account for that to play with him. Which would not make it fair for the Killer again. But it would not keep him in the game to play his first games in Red Ranks, he even had troubles hitting Skill Checks (and I am not talking about Great Skill Checks here).

    And well, the problem was not the SWF-MM, it was the general MM. My SWF-Friend and myself were Red Ranks, played with yellow Ranks vs a yellow Rank Killer. And neither of us was causing it, because we were not SWF with the other two.

    And even now, it does not work perfectly. Yesterday: 3 Red Ranks and a Rank 5 vs a Rank 8 Killer. This is almost Green Ranks.

  • Not really. I like that a Counter to BT is that you can hit the person who just is unhooking. But making Deliverance super-safe... You can always equip DS with Deliverance.

    And if a Survivors gets camped and is on the Hook again after Deliverance because of no DS (you need DS tbh)... Sucks for him, but this is happening on quite a rare occasion anyway.

  • Playing without Ruin, except when I dont have any better Perks. It is more relaxed, since I do not have to care for any Totem. At the start it is always a little bit worrying, because Gens are fast, but that does not matter that much, because the first Gens are done when the Survivors are at their strongest (all on Gens, one in Chase with all Ressources, nobody needs to heal or go for Unhooks).

    PGTW is WAY MORE superior. But I guess people have played with Ruin so long that they think it is necessary.

  • Why do people bring up the argument that they only work on Survivors who are asleep? This is no real argument, since the Survivor will put into Sleep after the first Hit.


    But I dont see the Snares as a problem. They are better than the Pallets and it is not that much fun to play vs a Snare-spamming Freddy who is just going to Bloodlust, but they are not unfair. Freddy is in a good spot.

  • Yeah, the number of crashes in my games are also unusually high. Not every game, but way more than before I have 1 Survivor crashing (=no sound when DCing). But as Survivor I have not experienced any crashes at all so far.

  • Why should Killers get a benefit from jumping off? They already dont have any Stun when jumping from a higher place.

    And nope, the 75% should not be Baseline. It is fine that they are tied to Balanced Landing, but some Spots are good Looping areas because of the 75% reduction of BL. Making it Baseline could cause a lot of problems.

  • @8obot1c said:

    Make it when he is during Cloak he has the undetectable status effect and when he uncloak he have 6 seconds of the undetectable status effect. Some may say that you can hear the sound of his bell, but if you know where to do it they might not think they are going after you. Also it would be scary.

    He will get Undetectable sooner or later, they will give this status to other Stealth Killers as well.

    Regarding the 6 seconds, there is a brown Add-On that hides the TR after Uncloaking. It is a pretty strong Add-On for just 3k BP, so I would guess this is ok and does not need any more improvements.

    (Wraith in general needs improvements, but this is fine, I would say)

  • @Redd said:

    I don’t know if the above would happen en masse; but the most likely thing to happen would be a whole lot of players quitting the game.

    Exactly.

    Playing SWF should be as easy as possible. Make it annoying (at the moment it is kinda annoying, the new Lobby System is far away from perfect) and people will leave, the more casual they are, the sooner they will leave.

  • Ever thought that it is not granted to get 4Ks when playing against people with 3k+ hrs?

  • Since you seem to have a ton of good ideas - how would you ban Voice Comms?

    And even IF there is a way to ban Voice Comms, how would you manage it that people are not just using Discord or anything else on their phone?

  • @Xcheesemongrolx said:

    https://forum.deadbydaylight.com/en/discussion/comment/711247#Comment_711247

    Every gen i did was with survivors i had prove thyself so i made sure i did it with them still only got silver

    Yeah, this is the reason why you got so many Objective Points. But you did not do that much for your Lightbringer Emblem. I mean, it could have been close to Gold, but sadly the Emblem System does not care for that (which is still bad in my opinion, one pixel away from the for example Gold counts as the same as only just Silver).

  • Bloodpoints =/= Emblem Points

    You get Objective Points insanely fast when working on a Gen with another Survivor. If you do two Gens with another person, you will almost have max Objective. But you only did 1 Gen in total at this point.

    Bloodpoints dont mean anything when it comes to Emblems. And well, if the Killer is afk, you can run in front of him for a while to get some Emblem Points for your Evader, and some Boldness BP as well. Even tho, this is risky, because he might come back.

  • What do people define as "bully" anyway?

    LIke, from my perspective, it seems like Killers call it getting bullied when they simply lose. And it is logical that a Rank 15 Killer will lose vs a Rank 1 Survivor, and this should not happen, dont get me wrong.

    But the current MM-Change is not really helpful. New players in DBD because of ST are not only Killer players, but also Survivors. And Survivors will have a hard time playing with their friends anyway. Not every SWF is a Bully-Squad. While it is not fair that Low Rank Killers play vs SWF with high Rank Survivors, it is also not fair that new Survivors should play vs experienced Killers.

    And well, people who play to bully Killers, will still be able to bully them.


    So yeah, making it hard for actual friends to play together AND screwing over Queue Times for Survivors... Not that much of an improvement.

  • Not really a fan of this. For Survivors, it would make DLCs basically worthless to buy, because the good Perks are in the Basegame (+Free DLCs +Halloween DLC).

    For Killers, it would make some Builds simply useless. I mean, how to decide which Perk should be exclusive anyway?

    Lets look at Hillbilly: If you make Lightborn exclusive, nobody would care. But if you would make Enduring exclusive, you would totally remove Spirit Fury/Enduring for ALL Killers except Hillbilly or at least remove one good Perk for M1-Killers.

    Same with Hag - Third Seal exclusive? Cool, doesnt matter. Ruin exclusive? Yeah, sure. Many Killers and Survivors only have one good Perk, if this is going to be exclusive, it would really hurt the game in my opinion.

  • Yeah, same issue. I mean, I get matched with similar Ranks and Killers (except SWF, but that was a stupid change anyway, does not stop bullying at all and just give a bad experience to new players, playing with their Friends, but whatever I guess...), but waiting time is pretty long.

    And often enough I end up in Lobbies with 140 Ping or above. Yesterday I needed 45 minutes to find a game, because of waiting times, high Ping and the one time I actually got a Lobby with decent Ping, someone crashed in the Loading Screen.

  • Sadly it is intended. They changed the Hair with the last Patch.

  • Sure Killers can be toxic too. It is not the role that makes people toxic, it is their own dumb behavior.

    It just looks like Survivors are more toxic, because there are more Survivors than Killers, so it is logical that the number of toxic people is higher on Survivor Side, there can be 4 people in a game that might be toxic as Survivor, but only 1 Killer.

    Also, it is more noticeable when someone is toxic - if 1 out of 4 Survivors is toxic, teabagging and whatever, the Killer will remember him, but not the 3 normal Survivors.

  • @Volfawott said:

    https://forum.deadbydaylight.com/en/discussion/comment/708543#Comment_708543

    Don't get me wrong she's definitely not useless and she could be pretty damn strong in the right conditions but I wouldn't call her one of the most useful of the licensed Killers

    Myers and Ghostface are debatable better than her

    Rework Freddy is better than her

    Demi Logorgon is better and with the new update she's getting even better

    Bubba yeah definitely consider how better than Bubba

    She is definitely not as weak as people claim her to be but when compared to other licensed Killers would definitely not say she's in the top echelon

    Highly Subjective.

    Freddy and Myers are better than Pig, but I would say that Demogorgon, Ghostface(mostly because of his wonky mechanic) and Leatherface are worse.

    Would say: Freddy>Myers>Pig>Ghostface>Demogorgon>Leatherface (of course the Gap between Ghostface and Demogorgon is smaller than Demogorgons Gap to Leatherface).

    But yeah, I can get other opinions on that.

  • Out of all the licensed Killers, Pig is one of the more useful ones. She is not that bad as some people claim. Not Nurse, Spirit or even Billy-Level, but still decent.

    Just dont expect Head-Pops, and rather expect Traps to waste the Survivors time and slow the game down. If you have fun with M1-Killers in general, you should have fun with Pig as well.

  • You are acting as if Left Behind is a problem. It isnt. Have never seen this Perk been used.

    If someone finds the Hatch and is using Left Behind. Bad luck, you were the Killer in this 1 out of 100 games where he gets his useless Perk to use.

  • I would not call it unfair, but I would call it too strong. I mean, when Survivors rather run around as Oneshots while making Noises which are not removeable by any means, this is a clear indicator that her Corrupt Purge is really powerful.

    Personally, I think that Plague has a fantastic concept. But, she gets boring, because Survivors dont cleanse, removing a good chunk of her Power. And if Survivors cleanse, it can be GG quite easily, because it does not really matter if someone is healthy then, it can last only a few seconds to go from healthy to dying by using Corrupt Purge.

    What I would like to see:

    Nerf to Corrupt Purge. It should be strong, but not as strong as it is atm. Maybe that a minimum amount of Corrupt Purge needs to actually hit so that you dont get damage by a really tiny bit of her Puke hitting you.

    Making it basically mandatory to cleanse. In order to give Plague her full Power, there needs to be something that "forces" the Survivors to cleanse. Not that they 100% NEED to cleanse, but that it is better to cleanse than not to cleanse. Maybe a BIG Slowdown on Action Speeds, compareable to old Freddy. Or that you are put into Dying State while sick for a while.

    Sadly, I doubt that Big Slowdowns will be a thing, Devs stated it is unfun when talking about the Freddy Rework. And putting into Dying State when not cleansing is basically Deep Wound.


    In the end, the goal should be that Plague has advantages when getting her Corrupt Purge, but not such a insanely strong ability. And the second goal should be that Survivors want and need to cleanse while still having the option not to do it in certain circumstances (like, vs old Freddy, you could complete a Gen in the Dream World, but it is not really recommended to do so).

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