Aven_Fallen
Aven_Fallen
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All Killers and Survivors. I think prestiging a character does not even take much time, if you play Killer you can get so many BPs with BBQ that it is quite fast to prestige a Character.
However, getting all Perks on them is taking far longer.
And well, for some characters, I also use the Prestige-Cosmetics, either because I dont have other or because they look good.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2984695#Comment_2984695
You are correct. I bet those changes will come with next mid-chapter.
This would be my guess as well.
But, to make it clear - only a guess.
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@RaSavage42 said:
Good point... losing the perk due to others is bad
But being struck by DS after 59 seconds still sucks... even though I have chased, hit and hooked other Survivors
Right now DS is an Anti-Tunnel Perk and that's what we all wanted
If you manage to down two Survivors in around a minute, you will probably manage to get hit by one DS.
And well, I would not say that DS is an Anti-Tunnel Perk. It is the best we currently have when it comes to Anti-Tunneling, but it is not good in that aspect.
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BNP is basically the only somewhat good Toolbox-thing left in the game.
If you remove them, you can remove Toolboxes as a whole, at least there is less Junk in the Bloodwebs afterwards.
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DH does not reward failures. Most of the time Survivors can play greedy because they have DH. This allows them to take that extra Loop or to make it to the next window instead of using the nearby Pallet. They dont miscalculate it, they can play greedy because DH allows it.
Also, have you gameplay of your videos? I am very sure that you did not lose the games just because of DH. You might want to think it, but you probably made a few mistakes which led to you losing.
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@Souplet said:
https://forum.deadbydaylight.com/en/discussion/comment/2980023#Comment_2980023
It doesnt rewards failure, its a band aid fix for bad map design
Explain to me how am i supposed to catch a survivor on laurie's house as a m1 killer
Or on fathers campbell window
Or on house of pain of badham
Thats right, you cant if it wasnt for bloodlust (if both players palyed the loo right) they are called infinite for a reason. If it wasnt for bloodlust you would never catch up to them.
And btw i proc bloodlust maybe once every 2or 3 games since its so hard to proc whereas i see dh in every chase
At unsafe Loops, Bloodlust rewards failures. It is really often that you see Killers just bloodlusting an unsafe Loop, because they are not able to catch the Survivor.
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@GoodBoyKaru said:
At least the community did the typical thing they do when they saw a nerf and usage rates plummeted for literally no apparent reason other than "omg it was nerfed".
Honestly - as Survivor I am happy to see less Circle of Healings. And from my point of view, they are less. Because often enough I see teammates setting up their Boons instead of doing the last Gen.
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@Bwsted said:
https://forum.deadbydaylight.com/en/discussion/comment/2979784#Comment_2979784
'Do bones' was never good advice. We just came full circle reaping what we sowed.
Exactly.
But now Killers might realize that parrotting a phrase from an unfunny animation-series might not be the best thing to do.
Because, if "Do Bones" is valid Counterplay against NOED, it is also valid counterplay against Boons.
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If you have Crossplay off, your pool of players to be matched with is very low. So you are probably going against the same players the whole time.
Also, the Matchmaking Range will be very big in this case.
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@CosmicParagon said:
https://forum.deadbydaylight.com/en/discussion/comment/2979671#Comment_2979671
Evil Dead released less than 6 months ago, and VHS isn't even fully out yet. DbD has been out for 5 years now, and has seen its playerbase drop by HALF in the last year. I think both games have a chance at unseating, or at least competing, once they have actually had some time to exist
If a game is new it shold have higher viewcounts. But it does not.
(I mean, I dont care about any viewcounts, I just find it funny that it is used to show how bad BHVR and DBD are, but not when the viewcounts are much higher than the "competition")
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2978183#Comment_2978183
I'm on the fence about alch ring. I know it's strong. It's just hard for me to justify wanting them to nerf something that rewards YOUR good play
Speed and vial are fine.
The only problematic one that I 1000 % agree needs changed is c33. Breaking the pallet that fast. AND hindering you is rediculous. On a killer who can already catch up in a hurry.
I think all of them need to be reworked. Speed, Alchemist Ring, Vial and C33.
Regarding Alchemist Ring - sure it awards the good play of the Killer. This does not mean that it should not be nerfed.
However, it also makes good play by the Survivor meaningless. If I play against Blight, the best Outcome is that I dont get hit. The second best is that the Blight needs to spend all 4 Lethal Rushes to get the hit. But if they have Alchemist Ring, my second-best case is already meaningless, since they have them back. So there is 0 difference between a Survivor who gets hit by the first Lethal Rush and one who gets hit by the last Lethal Rush.
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Funny. Whenever it comes to the point to say that DBD is losing players, some people mention Twitch-Viewers. But now they are not mentioned:
DBD 25k
Evil Dead 2300
VHS 4300
Strange....
They are not really competition. Really, only because a game is asymmetrical does not mean that it will compete with DBD. Especially if you can actually fight back as Survivor on those games - Killers already complain about DS, how would they feel if the Survivors can actually fight back? Doubt they would like it.
And last but not least, it is kinda naive to think that other games will not run into Balance Problems or Bugs or anything what gets critized on DBD.
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Well, to be honest, even if someone dislikes Anime, Attack on Titan is probably worth a watch. The hype is 100% justified.
To the question - Twins. I wish they would not exist in this game.
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This will not really work out.
First of all, it would be for every Survivor. So if you have 4 Solo Survivors and each of them went against a different Killer in the previous match, you would have 4 Killers blocked. This would increase Queuetimes.
Furthermore, if a new Killer is released, many players will play them. The chance is very high that at least 1 Survivor faced the new Killer in the previous Match. So if someone wants to try out the new Killer, they will probably wait A LOT, since they probably have to wait for a 4 man SWF who did not face the new Killer in the previous match.
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It is easier to bring weak(er) stuff and buff it than having things which are too strong and nerf them.
First of all, it is easier to buff weaker things, because it might just be number changes. If something is too strong, a number change might make it too weak.
Second, the reaction is much more positive if weaker things get buffed compared to stronger things getting nerfed. You see this all the time, if something which is too strong gets nerfed, people are on the arms saying that this Perk/Interaction/KIller has been "ruined", while it is still completely fine. But you rarely see that people say that something is OP if it was weak before and gets buffed.
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You mean, Killers will move to the next Perks to complain?
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Highly doubt it. It would make the MMR very complicated without making it accurate, because you cannot make an accurate and fully functional MMR in DBD, since there are too many factors.
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Yes, Myers needs changes. They buffed him a bit a few months ago, but for some reason they did not remove his Tombstones or Fragrant Tuft of Hair and the Buffs also did nothing to lift him up.
They need to remove the Tombstones and Fragrant Tuft of Hair and buff him a lot in some areas, especially when it comes to his Tier 1.
But as it is know, Myers is just pretty unfair to go against. Not because he is strong, but you can basically never see him all game and get instadowned once he comes around a Corner or even insta-killed. Ghostface is more fair in that regard, if you get insta-downed by Ghostface, you were not paying attention, if you get insta-downed by Myers, the chance is high that others did not pay attention.
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All Characters P3, all of them (except for Sadako and Hag) maxed out as well. Did that way before the Announcement, I just used the BP of the Bloodhunt for stockpiling Add Ons and Items. I wont put any BPs in Sadako or Hag (she is missing Sadakos Perks), because I will get most Perks for free once the change dropped.
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I dont get it either. I filled out like 4 games, forgot for the 5th and I wont start doing that again, because for me it is pointless to do that.
The thing is, what do they expect to be the outcome? Less BP = less fun? I mean, this is obvious, but if they dont ask, why I did not enjoy the Match, it is pointless to even ask if I enjoyed it. E.g. if I went against a Twins-player, I had 0 fun (in fact, I went against one and Twins is basically the only Killer where I want to give up right at the start, but I played it and got camped while my team watched me on the Hook...). So I had a lower amount of BPs and did not enjoy the game, however, more BPs would not have made it more enjoyable.
And then the question if I wanted to play another game. Well, I play a few hours of DBD everytime, but even after a bad game, I want to play another game, so why even asking that?
Just a strange survey and since I dont see the point, I will ignore it.
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@Murgleïs said:
https://forum.deadbydaylight.com/en/discussion/comment/2975391#Comment_2975391
I don’t know a single player banned for AFK.
It takes a lot of Reports to get banned for being AFK. And not everyone reports.
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You hope that she is bad.
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Because Exhaustion Add-Ons are really outdated. And IMO it is wrong to introduce new Exhaustion Add-Ons. However, at least they are now at least Green Rarity, unlike before where you had brown and yellow Exhaustion Add-Ons.
But IMO, BHVR should get rid of all of them, especially the ones from Pig. Because those really just promote to tunnel the Survivor with the Trap on their head.
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Ash.
He is licensed, meaning you have to pay actual money to get him and he has nothing going for him, when you are not a fan of Evil Dead or Bruce Campbell.
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I really dislike Jane.
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/2976304#Comment_2976304
Thats the weirdest thing of all, the "from time to time".
I also had some stuff censored in one game and then not in the next and often it makes you seem like a jerk when the **** are placed In an ambiguous part of a sentence.
Yeah, it also censored a complete sentence from me. I faced a Killer who probably had high Ping, private Profile. So I asked "Where are you from?"... And it got censored completely. Same with "Where do you live?"...
Like, a normal question, yet the whole sentence was censored.
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@Chiky said:
https://forum.deadbydaylight.com/en/discussion/comment/2976427#Comment_2976427
but you already have meta perks that it's the same thing...
No.
Meta-Survivors would mean that you will see the same Survivors all the time. And what about players who mained a certain Survivor, but when they introduce unique abilities, this Survivor has one of the weakest? The player would be forced to either switch their Main or play with a weaker Survivor. And often enough they have a lot of Outfits for their Main Survivor.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2976304#Comment_2976304
Wait really? Can’t say I’m surprised.
Yes. But does not happen all the time.
I guess it checks other Chatmessages to avoid using multiple Messages to write out Slurs. And well, both the N- and F-Word use "gg" in the middle, so maybe it checks if the other letters were written and censors it.
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Nurse needs a complete Rework. There is not really a way to nerf her, she will always be broken. Unless you nerf her so hard that she becomes useless, but this is also not the way to go.
A rework is the only chance to not have her be broken, but also to make sure that she is a strong KIller.
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@GannTM said:
So I guess we need chat to censor gg now?
BHVR is a few steps ahead, the Chat Filter actually censors "gg" from time to time.
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Killers can hit Survivors when pressing M1, why cant Survivors do the same?
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I would not really call it "bad manners". But I would question if the person who said "gg" would have also said it if they would have lost.
Because it is quite obvious that a Survivor Team who had a DC and lost a game at 5 Gens due to that or a Killer who got 2 Hook in total did not have a good game. So saying "gg" in those situations is wrong IMO.
But some people just say it after every game so it is not really to rub anything in.
If the other side had a bad game, I usually wait if they say anything. If a Killer got only 4 Hooks and way stomped, but they still say "gg", I say "gg" as well. Same if Survivors did not have a good game, if they still say "gg", I will say it as well. But I wont be the first one to say it if the other side had a bad game.
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I guess it would be Legion, Twins and Hag.
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Being AFK is a reportable offense and doing it too often might result in a Ban. Chest-Defender Bubba is nothing else than being AFK.
Dont really know what the Victor-Stuff is.
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Well said. Artist is a strong Killer, but really unfun to play. And you cannot really blame the Survivors for holding W against her, because this is all they can do once a Crow is placed on a Loop.
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@jajay119 said:
Don't really see why David would hack for kills to count as survives . You'd hack to win.
There is an increasing issue with killers getting animation locked. Probably that.
I really dont know, as I said, I dont believe that they were hacking, but it was strange that it happened exactly at this moment.
But if it happened to other players that they got stuck in animation, this might be it.
It happened to me a few weeks ago (as Wraith again) when I tried to pick up a Survivor, I got stuck in animation. And the Survivor said that their game was super-laggy at this point, so it was probably the reason why it happened back then.
But this time it was only me trying to break a Pallet. But if it is a known issue, just unfortunate.
@CashelP14 said:
I don't know what causes it but I have seen a killer dc and the dead survivor count as escaped.
I dont really know. Maybe the game counted me as DCed once I got stuck. I was still able to write in Postgame-Chat, which means I did not actually DC or crash. And if I would have stayed in the game, I would have probably seen that Gens are done or something like that, because it was only me who was stuck.
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Remove the 8k-Category Cap and this is fixed. Keep the 32k-Cap overall.
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This would be one idea.
However, I am very sure that most Killers will not be happy with this. In my opinion, DH only becomes a problem with good Players. And good players dont care about being injured. A good Survivor with No Mither, Spine Chill, Resilience sounds scary and hard to catch.
So aside from Oni, I dont think that many Killers will actually like this.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2974755#Comment_2974755
Well I understand your intention, you'd rather empathise with the player base complains and needs rather than infuriate them.
Instead of saying "your own mistake" you could provide some helpful tips and be kind to them, because they do not make the thread as they are happy. What you said above pretty much heated the subject, while it happens in conversations... still is not something good.
I dont see anything which would be better if someone provides tips. This is only possible if you see actual gameplay of someone. This is just a Thread full of complaints, because it is very easy to just complain about something.
But, you know, when I play Huntress, I also only lose because of DH. I dont lose because I am very bad at Huntress and cannot hit anything with her Hatchets. And if I would open a Thread complaining about DH, I would get Upvotes. If I would attach my gameplay, I would be in the situation to accept that others will say that I played really bad.
So you can guess what players do if they want to complain.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2974688#Comment_2974688
I truly do not understand why you keep saying to others "your own mistake", like people do get that definitely happens but Dead Hard is a main cause of frustration in this game and even more you telling to others "what about you check on your mistakes" while they already feel frustrated, I honestly don't think you are helping at all.
They do UNDERSTAND they make mistakes, but DO YOU understand that Dead Hard is a BIGGER problem?
It does not matter what I understand or dont understand. But it is just a fact that DBD-players on both sides are unable to accept that they do mistakes and blame the other side or straight up the game for them losing.
DH is just the actual example, once it is nerfed, Killers will go to another Perk and think they lost a game because of it. Or will just complain about SWF.
And well, OP knows that DH will be changed, the Devs confirmed it. So why mass-opening Threads about DH? It will not speed up anything. (My guess is that the next Midchapter-Patch will have the Perk-Overhaul)
Personally, I dont have any issue with DH. I am not using it, but I dont mind if someone else uses it. For me, Sprint Burst is more annoying, since I dislike seeing a Survivor at a Gen and sprinting away with 0 danger. But I am using strong Perks on both sides, so I also dont complain about the other side using strong Perks (except for NOED or stacking Slowdown-Perks, but not because those are strong, but because of their design).
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2974713#Comment_2974713
I would counter-offer with we keep the speed boost but fix the Zombies getting stuck on objects.
Honestly, Zombies are such a strange thing. When I play Nemesis, the first thing they do is go to the corner of the Map. When I play Survivor, it feels like there are at least 4 Zombies running around, with one of them spawning next to the first Gen I am doing.
But most of the time I ignore the Zombies when playing Nemesis, I just use them for tiering up, once this is done, I am fine with them doing anything.
@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2974713#Comment_2974713
This is good QoL change for my boy. He deserves some better add-ons too. But mostly i think he is alright killer (even zombies are so stupid and stucks around).
Yeah, some Add-Ons can be changed. I am only using the Infection Rate-Add-Ons most of the time.
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@Pulsar said:
The longer I play Nemesis, the more I dislike the idea of removing the Infection SB.
Those were exactly my thoughts when I played a lot of Nemesis back then when he was released. Played him way more than just P3-50 all Perks, because I had a lot of fun playing him.
But IMO they could think about removing the Speed Boost when being infected by a Zombie. Because sometimes the Nemesis-Player decides to not use the Tentacle and just goes for M1s to avoid giving the Survivor the Speed Boost, however, if they run into a Zombie on purpose, they will get the distance.
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I dont have a problem with this Challenge personally. Just some ingame-Notification would be nice so that you know when you can start doing something productive for your team. It is just the typical type of challenge - Survivors always get some Challenges which require them to do stuff which is not just their Objective. And often enough this means that you have to be less than optimal when playing.
The No Mither-Challenge on the other hand is a bad Joke. Playing with No Mither and other Perks would already be a Challenge, but having it No MIther-Only is just stupid. DH-Only was alright, because it is a very strong Perk, but No MIther-Only is just a Joke.
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Hug Tech is a Bug and will be fixed. It is not "fine".
And his Add-Ons... Nope, they are busted, at least some of them. Compound 33, Adrenaline Vial and Alchemists Ring deserve a Nerf, same goes for his two Speed Add-Ons, they should be reworked as well.
And players know that Alchemists Ring is too strong, remember when they announced Changes to his Add-Ons? So many Blights used Alchemists Ring, because they know that the Add-On is just too powerful. Turned out, another Add-On was just buffed.
Let alone that the Devs have very strange priorities - the latest Add-On-Change for Blight was changing Adrenaline Vial to one of his best Add-Ons (it was his worst before). But this happened in a Patch where they nerfed Clown without any Compensation. So nerfing one of the weakest Killers in the game and buffing one of the strongest Killer in the game (who also gets to keep all the problematic Add-Ons) in one Patch.
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@Devilishly_Rowdy said:
https://forum.deadbydaylight.com/en/discussion/comment/2974203#Comment_2974203
Oh yeah cuz just pressing E to get distance everytime you're outplayed requires so much skill right? Shame i couldn't counter something that can't be countered. Let me guess, i should have just "baited it out"?
Did you ever thought about that you might not have lost a game due to one or multiple DHs but because of your own mistakes? Because you are complaining a lot.
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@ReikoMori said:
https://forum.deadbydaylight.com/en/discussion/comment/2974314#Comment_2974314
Echo chambers would require people both listen and agree. This forum is actually split pretty evenly and most people don't listen or agree with anything anyone says.
Oh no, the Forum is full of Killer Mains.
Just open a Thread complaining about some Killer Issue and then one complaining about some Survivor Issue. You will see the difference in replies.
Or just open a Thread saying that the game is sooooo miserable for Killer. Just say that. You will drown in Upvotes.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2974151#Comment_2974151
Who ever said nurse had a problem with unbreakable?
Also there was 1 gen left...
Yeah, I am blind.
@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2974151#Comment_2974151
Do you actually count gens before you decide to slug? That is so thoughtful of you. I wish more killers were as skilled as you.
I know! But most are not :/ Those Forums are the best example that most of the time it is a Skill Issue on the Killers Side. :/ Paired with the inability to accept own mistakes.
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I dont really see that you are any better in the Postgame Chat.
But well, those are the Survivors who see their favorite Survivor Main-Streamer on Youtube and want to be like them. They just skip the step of actually getting good at the game.
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@sulaiman said:
But why dont you discuss it there, then, because then the people saying this can answer? Why go to another plattform to ask about something someone on that plattform said? Unless they use both, you wont get an answer, right? Because everyone else can just guess.
Because those are not the big Killer Echo-Chamber like the Forums.
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Finally someone talks about Dead Hard!