I've been thinking this lately, and at some point, each survivor becomes basically just a skin, especially when they can just use perks from everyone and the same items... Should each survivor have either a permanent perk just for them, or a unique ability, or unique object?
I picked the "permanent perk but can be teached" bc it seems like the most viable option (assuming it's not a fourth perk), but it would imply killers know one of your perks and the possible playstyles or popular builds around it from the start.
And honestly it'd be fun but it's too late to implement tbh. It would lead to ppl only playing op characters (bc obviously if they have differences some will be better than others) and others complaining that the survivor they've played for years is now worse than others. I feel like disparities between survivors would have been fine if they were implemented from the start, but yeah ppl wouldn't like it if their mains were made dirty now.
Also there's already differences in sizes & loudness, I very rarely play Meg bc i don't have iron will on her and she's very loud for eg.
The issue is if survivors had unique abilities no doubt we'll have "meta survivors". No thanks. I'm all for making them more unique in non-gameplay changing way though.
but you already have meta perks that it's the same thing...
but you already have meta perks that it's the same thing...
No.
Meta-Survivors would mean that you will see the same Survivors all the time. And what about players who mained a certain Survivor, but when they introduce unique abilities, this Survivor has one of the weakest? The player would be forced to either switch their Main or play with a weaker Survivor. And often enough they have a lot of Outfits for their Main Survivor.
Yes survivors are becoming super boring... The cosmetics are usually super awful. The only cool thing are the licensed survivors. Evil Dead has the right Idea!!!
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Comments
It'd be cool if they had different animations that reflected their lore/personality that did not effect gameplay.
One of my favorite things about DbD is playing whichever characters whose stories, personalities, and aesthetics make me feel connected.
It would just be dumb if someone like David had an ability or perk to punch and stun the killer.
I picked the "permanent perk but can be teached" bc it seems like the most viable option (assuming it's not a fourth perk), but it would imply killers know one of your perks and the possible playstyles or popular builds around it from the start.
And honestly it'd be fun but it's too late to implement tbh. It would lead to ppl only playing op characters (bc obviously if they have differences some will be better than others) and others complaining that the survivor they've played for years is now worse than others. I feel like disparities between survivors would have been fine if they were implemented from the start, but yeah ppl wouldn't like it if their mains were made dirty now.
Also there's already differences in sizes & loudness, I very rarely play Meg bc i don't have iron will on her and she's very loud for eg.
but you already have meta perks that it's the same thing...
No.
Meta-Survivors would mean that you will see the same Survivors all the time. And what about players who mained a certain Survivor, but when they introduce unique abilities, this Survivor has one of the weakest? The player would be forced to either switch their Main or play with a weaker Survivor. And often enough they have a lot of Outfits for their Main Survivor.
They should have their teachable perks be slightly stronger on them, tier 4, if you will
Killers should get the same treatment
Yes survivors are becoming super boring... The cosmetics are usually super awful. The only cool thing are the licensed survivors. Evil Dead has the right Idea!!!
oh, this idea sounds really good tbh :o