AChaoticKiller
AChaoticKiller
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Best build imo obviously iron grasp and agitation with BBQ to get more bp to get more event offerings, forth perk is your choice. However if they bring a bunch of toolboxes swap iron grasp or your forth perk for hangmans trick since they will most likely try to troll you by saboing your hooks.
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@ScottJund dude I'm on Xbox and I'm already rank1 and I'm most I have to wait is 2m for a match, yes your an a-hole for deranking cause you just don't want to wait a few minutes so this causes trouble to low rank players since your a high rank player who is already way better than them.
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Your friend deserved it, I don't buy that bs that people are nicer in low rank so lets depip he did it to play with lower skilled people because he does not want to play with people equal of his skill. Yes I did not read the wall of text because deranking for whatever reason is bs and your scum for doing it. Deranking only results in you making the new players feel like trash and you getting easy wins. Next time I hope he gets a longer ban. As for a causal mode with no rank this would not work in a game such as dbd. 1 player can literally kill your whole team if he's bad. I encounter this all the time in rank 1, you get a swf group with 3 rank 1 and a rank 10 or 15 and its an easy 4k because the low rank will die with no long chases so the team now has 3 people early in the game which makes the game a hell of a lot harder for them. Such will be the case in a casual mode.
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Ffs i actually support this change since i don't camp intell gates are powered. Honestly why do you guys think you should pip by camping the it takes no skill. You don't lose blood points either so the only downfall is you can't get ez pips to the high ranks. The only thing that they should change with this is that the penalty is removed when exit gates are powered that's it.
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Yea sure I'm toxic for thinking there balanced how they are now. You can get a lot of hits now but only on greedy survivors who try to get the stun or on survivors who think they can loop 1 more time but can't. To me it sounds like your a greedy survivor who thinks he should get a free stun if the killers trys to lunge at the pallet but hey I'm the toxic one here.
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@Dreamnomad he's talking about lossing points end game because he does not want the survivor to have an easy escape which is reasonable. Gates are powered and you still lose points to avoid this you have to leave the hook which is bs. This allows a easy save were survivors can get a free bt save and body block the killer if needed. There is no way to stop this at 16m they will get the save and body block to victory. This is why I think they need to not punish the killer after the gates are powered because you will easily lose a kill if you avoid the punishment.
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Are you for real? Dude they get punished for unsafe saves and honestly standing next to a hook should be punished by losing your chance to pipe. Camping requires no skill so why should you pip? Besides if they try to rush the hook your not losing points but if your guarding the hook like a dog guarding a bone from puppys that are no where in sight than you should be punished. This is coming from a killer main btw. Honestly the only thing they need to change about this punishment is that it should no longer apply after the gates are powered. Killer has nothing left to protect so securing a kill when killers lost the game should not be punished.
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Any killer that can cover the distance in a short amount of time. Best for this is hag if they trigger a trap otherwise in my experience its something like this
Hag
Nurse
Billy
Spirit
Wraith
This changes easily depending on what add-ons your useing. Example best speed add-ons on wraith out does almost everyone because he got spirit phase walk speed but he does not have to recharge his power.
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@DarkWo1f997 you might have I play this game almost every day.
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You don't have to stay in high ranks just dont be that guy who depips to rank 15 to play against noobs. I got no respect for people like that. I stay in high ranks for the soul reason of I don't want to destroy every group because my skill as a killer is better than their skill as a survivor. Example I can't play rank 10 seriously or else I always 4k except when I find a swf derank rank squad (screw those people bullying unskilled killers). In short I just find it boring if I can't have a challenge and I hate playing against unskilled players.
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I'm an Xbox player, name is AChaoticPrince
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Her most powerful build/combo is mint rag and rusty shackels. Combine this with an Insta down build she is a major threat.
My build is devor hope, make your choice, haunted grounds or noed or both
, last perk is BBQ or a perk of your choice.
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The only bad add-ons are waterlodge shoe and the hand add-ons. Everything else is good or decent. Best add-on combos are range and duration since they allow you to tp to almost any trap and the duration can stop most loops because if they still loop its a free hit. Rusty shackles are ok for surprise attacks but they remove her camera flick which is a really powerful feature if used right. As for her decent add-ons deaf boys ear and her trap range add-ons are ok but deaf boys ear is not too helpful and trap range can be more of a curse at times since they have more distance from you when you telloport.
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I'm ok with the way the farm is. Open fields with no pallets for ez hits with me chainsaw.
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Welcome to Xbox, that is all.
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Yea play with people on your level. What your doing is a scum move. Your deranking so you can play against brand new players don't talk about match making I myself am a rank 1 killer and it usually takes me about 2 minutes for a lobby to form. My brother plays in rank 13 and its even faster for him. This is for both killer and survivor. You just want ez games. As for not getting lobbies because of the derank cap blame yourself for wanting ez games. All I can say is enjoy waiting for lobbies.
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Once got a swf group at rank 1. Three rank 20's were with a rank 1 and I killed them all. Mainly because of 2 reasons.
1. To show that they should not do swf when they are this new to the game. Also I just plain out hate swf.
2. To teach them that if they are going to play for free that they should play in their ranks and try to get good by playing either solo or with other rank 20's.
I had this happen a few times, never lost to these people. I also messaged them explaining my reasons as almost all of them called me a try hard. I'm not toxic but I'm also one who will rarely show mercy enless two people dc start of the match. -
Yea... The reason for the killer hosting the server is because if there's bad connection the killer can't take that punishment its a 4 v 1 so whoever has ######### connection will be punished. As for lag switching it is pretty bad but we can't get D servers so we gave to deal with it. Btw its not worse than hacking. I had a game where a leather face telloported to all of us and Insta downed us in one go with his saw.
Now the hit box... Get over it. Last dev stream we saw what the actual hit box's were. We also know there is a cone in front of the killer to detect if he got a hit. The rest is just a neat line up so the hit animation looks nice.
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I'm a killer main no joke or anything but I try to be as open minded as possible. However there are times I do get one sided mainly when a REALLY big change happens that affects gameplay drastically like the removal of the pallet vaccums (was needed btw). I do see people who are extremely one sided, mainly survivors because the recent big changes have been in killers favor (again needed, games been unbalanced for a long time). But I will say the most toxic people on dead by daylight, even tho they are the rarest are killer mains. Not all one sided killer mains just a very small few that just made me regret seeing them post at all.
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I like the X-Mas theme the bells sounded amazing. In also really digging the spirit theme, it sounds really spooky. (insert spooky meme here, their dead but that's what makes them more spooky)
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I don't care for a 2 person swf but more than that and it can be cancer. They have to much info and when played by good survivors it can easily make a game last less than 4 minutes. There really is no way to fix this enless they want people leaving and rejoining again so they can play with their buds. They also are cancer if your a solo player as they might farm you or just not care about you and leave you to die.
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While I did not play during the time legacy was out I do agree that people who got it should get it back. Problem is if they mention it a ton of players would spam them messages saying they lost it from loss of progress and some might even provide evidence (fake obviously) that they once had it. Shame that people are like this.
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I agree with this post, I've been in rank 1 for killer for the past 3 or 4 months and most of the time I get some good challenging matches. a few days ago my brother wanted me to do his killer dailys and watched me for tips on how to play. Since he was rank 14 I didn't think it would be too bad... I was wrong. Game after game I destroyed the survivors using mediocre perks and one of the killers (Myers) my brother put no points into at all, still ez 4k. Point is the game is very different at rank 1 compared to lower ranks. As for survivor I have only hit rank 1 once, I'm a killer main but this season I'm going for rank 1 to see how some of my builds work in rank 1 as survivor.
As for streamers yea don't follow the low rank scrubs. People like hybrid panda, true talent and kinda noob3 are good for seeing high rank game play and some tips on how to get better. Would name other streamers but they are the only ones I actually watch and remember. -
They need to make stridor counter iron will, it just makes sense. 100% less noise vs 100% more noise should cancel each other out.
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Yea... Just because you can't hit the skill check with madness or overwhelming presence does not mean the GOOD survivors can't. As for enduring it only lessens the effect they can still easily get to another pallet. I can't count the number of games I've lost by 4 ds users, all because they can hit an easy skill check.alivebydeadight said:@The_Fallen_Utopia said:
I just read the patch notes of the new mid chapter patch and yet again Decisive will go unchanged.. who else knew this was going to happen? I'm not annoyed just disappointed really. Least they buffed Noed 1 and 2.Oh and I see no Freddy buffs either.
DS is easily countered by enduring and i believe trappers skill check perk (I dont like his perk and cant remember the name) and really just docs tier 2 or 3 madness easily counters it so i prefer them focusing on krueger and not on ds, also if you think i typed this cause i like ds i really dislike the perk
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@Eninya empathy is fine, yes it tells you where a chase is and if the survivor escaped but that's it in terms of knowing where the killer is. Alert does this too due to the large amount of pallets in a map. In addition alert tells you where the killer is outside a chase because of gens and pallets left behind from previous chases. I like the unlimited range on it but it needs a cool down of at least 45s. That seems like a lot but killers need to preform the break action a lot so this perk would still be activated a lot per match
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I don't think this is a good idea and I highly dought the devs will put another prestiege. The game is already a grind and a lot of players have put alot of bp into there mains to get all perks at p3.
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Most killer powers do actually have a cool down. Its just that its not shown. These killers are hill billy, huntress, freddy, nurse, clown, leather face, doc. It may not be shown but if there is a delay with activating your power after you just used it that is a cool down.
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I'm not one to often complain about changes but surely your not so blinded by which side you prefer to play as to understand that this change is absurd. I want perks to be buffed on both sides to change the meta but I don't want perks that are broken. This change makes alert better than all other arua reading perks in the game, even empathy since you don't have to have a survivor being chased for it to be activated. This is already bs since survivor perks should be on the same level or lower than killer perks (its 16 perks vs 4 perks this logic is obvious). If they just add a cool down it would be fine but as it is there is no reason for it to be this strong.SenzuDuck said:Wow, killers crying about perk changes for survivors? Who'd have thunk it.
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I actually like some of these changes but I feel like some of these perks just need a total rework. Perks like surveillance, monster shrine, prove thyself, left behind, and ds are some of the perks that need a total rework imo.
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Thank you someone who understands this bs. I do think alert needs a buff but this is just over the top bbq got nothing but bp bonus when compared to this alert. I highly dought that this change will go through unscathed. I also think they need to address the useless perks instead of the mediocre perks. Alert was trash but there were times it came in handy. the perks you listed are ones that really need some love when compared to other perks that are not even meta.tehshadowman33 said:Devs, if implementing this change to perk, will effectively have made their previous buff to Dark Sense null and void.
Why have a perk that can be used five times per game, when you can get a perk that can be used 10 or more times per game, with the same duration?

Also, why are they not focusing on perks that actually are 100% unplayable or really freakin' bad?
No Mither (AKA your teammates will DC the moment you get first hook)
Boil Over (Useless)
Surveillance (Useless)
Monstrous Shrine (Useless)
Left Behind (Useless)
Up the Ante (Useless now that Deliverance is a thing)
Fire Up (Values too low to even do anything)
Hex: The Third Seal (buggy perk)
Stridor (buggy perk)
Blood Warden (buggy perk)
Hex: Thrill of the Hunt (Needs QoL updates... Or Make this NOT a Hex Perk but reduce slow reduction)
Over(under)whelming presence (Nobody uses this)
Predator (Why would anyone take this? You could color code footprints to make each footprint set specific to a survivor and I STILL wouldn't take this garbage.)
Spies From the Shadows (Remove or update this perk)
Thanatophobia (Values too low to do anything. You will never have 4 injured survivors at rank 1 gameplay)
Pop Goes the Weasel (Remove the 30 second timeframe. It forces you to avoid chases in favor of smashing gens... #########) -
I'm fine with them having good perks, it just that this perk will have more arua read than almost any other perk in the game, not to mention a more useful one too. I think people here don't realize just how much a killer performs a break action in just one match. Also why should this perk not have a restriction its already way better than dark sense and OoO which are the only perks that also have arua read but they have a restriction or disavantage, alert is like dark sense but it can be used more and you don't have to actually do anything to use it. That's why I think it needs a cool down. Is that really a bad thing, it has arua read with unlimited range and can be activated a ton of times without a cool down in just one matchSnow_ said:It doesn't need a nerf. God forbid survivors have decent perks that aren't crutchy ######### like SB or SC. It's no different than Bitter Murmur that rewards the killer for failing to do their job on keeping people off gens.
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BBQ is easy to juke out just fake were your going even on the fastest killers this works. Hiding behind a gen also works a lot more than your giving it credit. As for them not leaving the hook it could be that they are hiding behind gens but more likely they are near. Even if they are near if you start camping most of the time they will leave so just leave the hook. If they save go back and punish the early save.
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While ik empathy tells your where the chase is along with the survivor, alert will also do this along with telling you which way the killer will go for every time he does a Mandatory action. I like the way it works don't get me wrong but it needs something to limit it like a cool down.Mc_Harty said:It's really not.
Empathy is more accurate to tell you about the killer behaviour. 5 seconds is nothing compared to the consistency of that perk.
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So your going to tell me a perk that reveals the other side for doing a mandatory action is not OP ik its not on level of ds but always knowing where the killer is without revealing yourself is broken. There is no other perk that can give you this kind of info. Closest thing to it would be empathy but that is only useful when others are in a chase, alert does that too and more.Khalednazari said:New Alert isn't the big change. Stop crying for everything.
Do you realise that the biggest nerf to self-care survivors is the healing time increase? It takes around 120 seconds to heal yourself completely if the killer is equipped with the anti-heal build. And it's awesome. Stop making a non-issue into an issue. Learn to adapt and play more, instead of making whiny threads. -
I'm more hyped for some of the map changes along with the perk buffs. Sucks they still don't have a good ds nerf. I personally think they just need to redo the entire perk kinda like tinkerer
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While I agree she can be very strong I can't agree that she is better than billy. No one can beat billy's map pressure and his one shoot saw can pretty much always hit a survivor if he's on their back thanks to the last update.Bug_Reporter said:@DeadByFlashlight said:
@Bug_Reporter said:
@DeadByFlashlight said:
I am curious whether this will be enough to see killers play her regularly.I doubt it though
Im playing her on every match since her launch. Only 1 "loss" so far where a full toxic CWF got 3 escapes, but i still got more bloodpoints than any of them, idk if u would consider that a loss, for me it was a victory.
PC high rank?
Do you record your gameplay such that noobs like me can learn from you?

Yes PC Rank 1, but i dont record because its a lot of work, streaming is not an option as it always take ages to go into a match, but i've done some guides for the spirit around the forum already, explaining her gameplay is very complex and demanding, is easier for the person to play with her a lot and get his own experience, but if u need some help, maybe u should try using the same build which guides me to sucess on almost every match.
My Spirit Build without addons: Predator, Ruin, Nurses Calling and BBQ (for farming) or NOED (if something goes wrong during the match, such as bad luck or Whispers if u have problems finding the survivors.
She is harder than Nurse, dont expect to STOMP survivors at your first matches, this build aims to increase your efficiency and reduce the ramdomness and difficult of using the Phase, these perks need to be used at lv 3 or they wont have the expected effect, play a lot with her and develop new strategies against each survivors in the middle of the match, pay attention to the grass and predict pallets, windows and their movement, never give up and soon u will see that she is actually better than Hillbilly...
This is coming from a fellow rank 1 killer that mains billy. Also I have been playing spirit a lot like every match or 2 so I can see why she is strong but her power is not as rewarding as billy and windows can stop her from getting that phase hit. While I'm not to good with her I can see her being a high mid tier killer. Just under high tier by a thin line. If they give her another good but reasonable buff then is say she be high tier and MABY better or on the same level as billy. -
For me as survivor escaping by the gates is a win even if I'm the only one, however if I have to use hatch I feel like its a loss.
As killer getting 3 kills is a win, 2 feels like a tie depending on why they died to me. -
Ik but having a smaller TR is always helpful. Also I never said it affected those things. I thought the the husk TR made the phase walk sound quite I was wrong. However it would be cool if it did affect those thingsTheDawwarkLycan said:@AChaoticKiller said:
Tzeentchling9 said:It's within 8m of the husk. People confuse that with the terror radius because that is what was promised at the end of the PTB, but that didn't happen.
Thanks, then I'm going to use Monitor and abuse on her since it will make her terror radius 16m
monitor and abuse doesn't work on her phase walk radius since its a separate radius, kinda like huntress' humming and Freddy's lullaby
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You said in your post she's a worse nurse... About 80% of the entire community agreed nurse is on the very edge of being broken, not saying she's already broken but she is not unbeatable its just survivors still play against her like other killers. Useing this logic spirit does not need a nerf and if she did you first have to address the more broken character.
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Thanks, then I'm going to use Monitor and abuse on her since it will make her terror radius 16mTzeentchling9 said:It's within 8m of the husk. People confuse that with the terror radius because that is what was promised at the end of the PTB, but that didn't happen. -
Are you talking about the phase noise distance or how far from the husk you need to be to hear the phase noise. Sorry if I confused you. I ment how close to the husk you have to be to not hear the phase walk. Ill add that to the questionEninya said:It's not the terror radius, but maybe it's something like 12-16 meters. It's way bigger than it should be. I originally thought it was kinda cool, but I was almost universally very close to her during my first impressions of her using it. Now, it's definitely too big of a radius/warning.
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Mc_Harty said:
Well if this is anything to go by...
https://dennisreep.nl/dbd/killers/
Though she is better then Doctor in my opinion. Also not sure why Myers is better then Hag.
She's better than Myers while Myers can steam roll cocky survivors its really rare. Hag can do the same thing while having better map control because of her traps. She can also down a lot of survivors in a short amount of time again because of her traps. Myers is not top tier he still gets looped and his one shot requires you to waste time. Unlike lets say billy, who has better map control and his ability can also 1 shot. Myers is top mid tier but hag, clown, billy, and nurse are better than him and are in top tier for the simple fact that their powers help them more in a chase than Myers.
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Not trying to be rude or anything but trapper is fine imo. He's actually the only killer who can stop, and hook a survivor without a chase even beginning. Look at it this way, almost all his add-ons were outdated and the killer in general was not the best to begen with. You can't buff a major part of his power such as giving him an entirely new ability or attribute. This usually leads to the buff being to strong or not being noticeable. As he is now the trap setting time reduction was a must as similar to the hag you just set your traps the entire game dealing with them being disarmed or sabotaged just for the chance to catch someone. With this new setting time it saves you a lot of time it is down from 5 to 2 seconds after all. Finally his new add-ons are actually really good to the point were useing his best add-ons he is easily top tier. No one can argue that add-ons affect how good a killer can be. exept for nurse she is really just about skill and muscle memory.
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As a killer when you down a survivor wait under a pallet for someone to stun you. This gives you more points, also always pick up survivors facing other survivors to see where they are.