AChaoticKiller
AChaoticKiller
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How does a killer come out so incredibly weak even after "buffs" from the ptb. Like the ones who decide what is good/fair do they even play this game and i'm not talking like 200 hours because that honestly isn't much. Literally every experienced player and even fog whisperers themselves said this killer needs some major buffs so my only conclusion is that you don't have play testers who can ju30 comments 632 views last activity
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I don't want to see a single complaint if you get unhooked and go onto a gen, totem, whatever and the killer goes for you. you could have got a survivor to heal you, went to a different spot on the map to heal, or at the least you could have went to a different generator then the one you were on that the killer will obviously check. Like i don't know about you guys but if i see a recently unhoo46 comments 771 views last activity
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I know clown just had a rework but it only increased his chase potential and his counter is still to just throw pallets early. His antidote bottles are NOT for traversal and at best save you 1-5 seconds of travel time at the cost of your chase potential. This is an idea i have thought about and reevaluated a few times and i think this would be a really good tool for him to use. Clown secondary p6 comments 51 views last activity
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Basically title the pebble doesn't stop at the inner walls. i just had a game last 30 minutes and i found 2 survivors in the bushes in the middle of the map who where using diversion to troll me and it was intentional they both brought the map offering and they didn't do anything other than hide the whole game and spam the perk. The only reason i even found them was i heard a survivor moving in2 comments 121 views last activity
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What i mean is say your a god nurse and 4k every game will your rating be so high it will take a long time to find matches? Not that im a god nurse but i am curious if their is like say a cap on the skill rating system.2 comments 131 views last activity
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The only good Obsession perks on the killer side are STBFL and Rancor and while the other obsession perks are Ok they are not used because their isn't a main stream obsession perk worth running. As for obsession perks on the survivor side they are actually all decent and are used by themselves for the most part. What i want to accomplish here is making certain obsession perks better and when used1 comments 41 views last activity
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The current furtive chase is really only useful for it's automatic obsession switch effect, it's main effect which is reducing your terror radius in a chase is pretty useless. So I was thinking what if instead this perk could act more like an obsession perk and have a strong effect when you chase your obsession. Furtive Chase : When hooking your obsession you gain a token to a max of 4 tokens.0 comments 31 views last activity
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For those that don't know this is what wraith will look like following all changes since the mid chapter to after the PTB assuming he doesn't get additional changes. Uncloak speed 6m/s True invisibility is beyond 20 meters from a survivor Uncloak speed boost lasts 1.25 seconds uncloaking speed is 3.6m/s So these changes will free up windstorm being basekit as well as make his hit and run7 comments 111 views last activity
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So i've gotten pretty good at nurse on console, im pretty accurate besides an occasional blink that's too short and I need to get a bit better at using short blinks after blinking to get through objects on loops. That said jesus christ basement at shack is just god awful, it is way too easy to blink into it and i just had 3 games in a row where it spawned there and most of the survivors started4 comments 81 views last activity
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Before I start yes I know he just came out, I know no one is prefect with him, and I know this is the PTB and things will change but he is simple and easy to analyze in this current state. This killer is one that is easy to learn, play, and we can already see his full potential. For those that try to defend this killer with any argument related to "He just came out" It doesn't take a geniu43 comments 2,421 views last activity
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THEY DID IT! Wraith got windstorm base kit and i believe this makes double windstorm stronger as it doesn't stack the uncloaking movement speed decrease! edit: Here are the numbers; Movement speed 5.09m/s to 6m/s Uncloak speed 2.02m/s to 1.6m/s22 comments 661 views last activity
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DH is strong that isn't refutable, it is universally good as it makes chases last longer by guaranteeing you get to the next vault/pallet or against certain killers it allows you to dodge their power such as nurse or hag. So after thinking about how it could be changed I thought of something, remember in the ptb you could turn with it? What if instead of giving you a short amount of distance in9 comments 71 views last activity
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The new survivor is a singer or whatever right? that means they probably have a good voice that can handle high notes. So what are her screams going to sound like? Cause we better not get an Elodie 2.0 scream my ears had enough torture from that. https://www.youtube.com/watch?v=NEzuLvZfJ4o7 comments 91 views last activity
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You often see posts about nerfing perks as well as posts about some common perks people want buffed in a way but what are some of the other less common underpowered perks you would like to see changes to? Also this isn't about nerfing perks or ones that need a rework to reduce their power like OoO. For me I think insidious could be changed from a meme perk to one that has decent use, like what i22 comments 141 views last activity
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So i have been looking over my list of perk rework ideas and came up with these effects for the following perks, do you think they are good? If you want to check out my whole list the link is here killer perks Coulrophobia : (added effect) Survivors within your Terror Radius have a 30/40/50 % penalty to the Healing progression speed. For each injured survivor your Terror Radius increases b0 comments 21 views last activity
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these railings are just annoying they should also add a little more leeway to getting onto the ramps from the front. this is a pretty short post compared to any others i have made but seriously these are just restricting our movement when it's not needed, maybe it would buff balanced landing but i would honestly be fine with that so i can get off and on these ramps easier. in case you don't kno0 comments 11 views last activity
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I always liked playing wraith and since his recent buffs i have been playing him more, for those that are playing decent amount what do you use on him? My current build is bbq, myc, mindbreaker, and pop. it is kinda meta but wraith isn't very oppressive so i think it's fine. for addons i use a lot of windstrom but i also sometimes like to put on a very rare breaking speed addon with the addon w41 comments 451 views last activity
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The problem with the current way keys open the hatch The reason hatch is so unfair when it does get opened are the following; It is instant, the second you get to hatch with a key especially if you're not injured you won There is no interaction with the killer that allows you to stop survivors from opening the hatch Once hatch is found by survivors as a solo you have trouble getting your tea2 comments 71 views last activity
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They can hit you way easier than normal to the point were you almost have to just throw pallets at them and even then they are getting hits with their saw AFTER you throw the pallet. Like i think the problem is on the killers side they see us like around a second before we do things and it is causing some REALLY frustrating and bs hits. To the people who are playing these killers can you at lea3 comments 121 views last activity
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For those who don't know once your aura is revealed by Undying it tells you that the hex is in the trial... Who thought that was a good idea? It doesn't even follow the logic of the other Hex perks which is it tells you your cursed by that hex IF it is something you can figure out on your own, literally all hexes play by that rule. So because it tells survivors this it makes it easier to find d3 comments 41 views last activity
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totems? sure players would use DS to cleanse a hex without really being punishable. gens? Amazing change it was common sense to use DS to finish gens before healing which is one reason why gens get finished too quickly. sabotaging? sure if they are not trying to recover and are getting in your way why shouldn't they be punished? but healing and unhooking? Ummmmmmm did they forget stealth and3 comments 41 views last activity
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we gave you a MOUNTAIN of feedback on the new UI alone and all you decided to do to address it was add color blind options. We told you it looks awful and has bad placement, we asked you to at LEAST rearrange the icons to be compact but it won't have ANY CHANGES? why do you ignore us? this isn't a matter of resistance to change the new UI is actually worse than the old one plenty of people have40 comments 441 views last activity
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I would love to know why my frames drop to the single digits ever time a survivor dead hards near meI play on console and i get frame rate is an issue however i really only notice it when playing nurse, get blood lust, and nearly every time a survivor dead hards. why do this happen? it wasn't like this a while ago because i remember being able to bait it out or lunge at the perfect distance to hit survivors who dead hard but i noticed recently that i haven't done that in a long time because of29 comments 541 views last activity
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Plague is in a weird spot when it comes to balance, on one hand she is a killer where no matter what you do it helps her and one the other hand even tho she gets a powerful ranged attack it is tedious to get to the point where unless it's in your path you probably shouldn't get it. it is also arguable if cleansing even helps plague if survivors constantly do it to offset the amount of times she c11 comments 71 views last activity
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Camaraderie: If the killer is within 16 meters of you for a total of 30/25/20 seconds while you are on the hook camendaire activates. Pressing the action button will make you kick at the killer, this deactivates camaraderie. if you successfully kick the killer it will stun them for 4 seconds and your sacrifice timer is paused for 10/20/30 seconds. If a survivor is within 16 meters of you they do1 comments 21 views last activity
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I'm just saying that knowing what we like in horror games and what games we have played and all of that how does that help them? We play this game because we like how it works and the nature of this game isn't that scary unless you get snuck up on by an undetectable killer. It's the gameplay that we like is my point and they shouldn't massively change it unless it's for balance reasons so like i6 comments 141 views last activity
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We have coldwind farm, the swamp, and red forest maps left for a total of 8 maps. coldwind farm has 4 maps but very few unique tiles in fact it only has 3 which are it's main buildings and also the harvester if you want to include that. Meanwhile red forest and the swamp maps each have multiple unique tiles besides just it's main buildings. So because of how few tiles the devs would have to red0 comments 71 views last activity
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Press the secondary ability to interact with a generator to trap it. When a survivor interacts with a rigged generator they must succeed 3 skill checks, if the survivor fails one of the skill checks or stops this interaction they become injured and the generator is no longer rigged. Rigging a generator applies a base 10% regression but stops natural regression. Some extra things has a cooldow8 comments 101 views last activity
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Fire up: (reworked) whenever a generator is repaired gain a token. When starting a chase you move 1%/2%/3% faster for each token for 3 seconds. Fire up has a cooldown of 60 seconds. Hex the third seal :(added effect) As long as this hex is active up to 2/3/4 survivors hit with your basic attack suffer from the blindness effect. When you hit a survivor with a basic attack while this totem is a6 comments 51 views last activity
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I see a lot of people say how they don't think it will be worth using the antidote for various reasons as well as the suggestions of how it can be used but something that even I missed was just how long the speed boost lasts. I also see people forgetting that the antidote doesn't "activate" right away, it takes a second for the gas to become active and give the players the speed boost so throwing19 comments 881 views last activity
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before i start yes i just took screenshots and used MS paint and it's poorly done but really this is all I need to get the point across. As you can see there are a lot of things on the hud you need to look at, you can ignore # 3, 2, and 5 but the gen icon, survivor states, and your power are really far from each other. this makes it so if you want to ch130 comments 7,565 views last activity
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My main issue with what they changed with undying is well, how bad it was. when it comes to hex totems only ruin is truly worth running with undying no other totem is worth combining with undying simply because they are not strong enough to use another hex perk to make them last longer. The main reason for that is because it is way too easy to simply find 2 totems and now the killer can't even0 comments 21 views last activity
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This discussion has been merged .0 comments 1 views last activity
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The buffs First victor shows the aura of the survivor he is on as soon as he is on them, he also downs that survivor if he is on them too long say 45 seconds(can be adjusted). You can recall victor if he is idle The camera lock when waking up is removed at least the horizontal one and the speed at which she wakes up is increased. The time you have to crush victor is reduced to 2 or 2.5 s1 comments 21 views last activity
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Here's a quick run down of the maps left Coldwind Farm with 5 map variants Cortus Prenn Asylum with 2 map variants Backwater Swamp with 2 map variants Red Forest with 2 map variants We also have Haddon Field and The Game as possible maps for reworks since they are outdated compared to the other new/dlc maps. In all we have 11-13 maps that are still in need of a rework. So how long do you12 comments 371 views last activity
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We all already know what they changed to mori's but i keep seeing people complaining about it being lazy, unfair, or whatever. Truth is this was the safest and honestly best option they could have done. It also is balance wise fine, Mori's were too strong they alone won killers games if abused even just once in a trial, a nerf is better than no nerf. I'm sure the devs wanted to do something more52 comments 981 views last activity
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Now that it's obvious that the changes to key's will happen soon players will be using them more frequently until the rework hits. We can already see this happening and it will be like this for awhile. Honestly i would prefer it if the key rework can come out in the next mid chapter patch along side the clowns rework so both sides have something to try out. I just hope we don't have to wait 6 or13 comments 241 views last activity
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Let me just say this, everything here is not just from what I have heard or seen, I have been playing KYF and going against the twins at least once a day. Everything here is simply what i find that works against the twins or gives you an advantage and yes i took the hotfix into account. Hope this helps some of you guys! Prioritizing healing your team, victor isn’t very threatening when all h1 comments 261 views last activity
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The massive speed decrease and camera lock need to be addressed as this is very annoying to deal with and with the new locker holding change with victor she has trouble getting to that locker. This is how she should work. The camera lock is removed. when victor holds a survivor in a locker or hits a healthy survivor you don't suffer from the "waking up" state or you recover from it faster. T10 comments 41 views last activity
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Now the range increase is fine and a good choice as the problem i had with it was you could easily not have that trigger due to the range, my problem is the 2nd change. Hoarder no longer decreases item rarity but it still gives them 2 extra chests now i don't know about you but that was the only saving grace of this perk it is now better for the survivors24 comments 431 views last activity
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In the Q&A they said that they want to give the twins a few months to see how they do and they will revisit them upon the next killer release. So for all of you like me that want some good buffs to victor being on a survivor our prayers will probably be answered in 3 months. For all those that think this killer is good you will see survivors adjust to them during this time, i predict that i0 comments 21 views last activity
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this is how a recent match i had where me and a friend ran a build specifically for the twins both using wglf, prove thyself, bond, and dead hard. btw we are both red ranks and this was on coal tower. So i got a friend to help test out a strat where you stay in pairs the best you can and we want the other two randoms to take the hits or we stay together. in the beginning charlotte got 3/4 of us4 comments 81 views last activity
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All of the killers perks are incredibly weak all for their own reasons meanwhile the survivors get not one but 3 perks that are all good to decent at what they are trying to do. appraisal gets you more items so you have better chances of getting what you want, power struggle is a new weaker DS and makes it more likely for you to get out of the killers grasp, and deception can be used to trick the0 comments 41 views last activity
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HOW MANY POSTS WERE MADE TELLING YOU THAT WAS TOO LONG Seriously it feels like you guys only fixed what was necessary like legit minimal effort made to satisfy us. Actually im almost sure that is the case because nearly all victor posts in feedback was about 45 seconds being too long and the effect of aura reading should be as soon as he is on you. there16 comments 241 views last activity
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the twins are basically a m1 killer when it comes to picking perks due to victor's pounce not being a basic attack but i want to know what some builds you guys think would be good for them. i also want to know if aura reading perks like nurses calling work with victor, like if a survivor is healing too far from charlotte but victor is near them can you see their aura if you are controlling victo18 comments 3,231 views last activity
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Hatch mechanic changes Hatch now takes 12 seconds to unlock with the dull key and skeleton key, when unlocking the hatch all players will hear it within 32 meters as a directional constant audio. The killer can grab a survivor unlocking the hatch and progress on unlocking the hatch does not save. The player that unlocks the hatch will not immediately escape through the hatch. Progress on openi3 comments 91 views last activity
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This is regarding the Twins, go check out the changes coming to them. First it's the god awful 45 seconds it takes to get your power back WHY. The first reason this is awful is because not only is it WAY too long, you still lose your power for 45 seconds, the only bad thing to that survivor is we see their aura when we can get back victor WHEN THAT SHOULD HAVE BEEN THE CASE AS SOON AS HE IS ON Y11 comments 201 views last activity
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So my idea for a perk upgrade system is this and before commenting know this, it will be expensive and you will have to get the perk in the bloodweb before you can upgrade it. The reason it will be expensive is so players can't get all perks to Tier 3 easily so it makes finding the perk in the blood web a better choice if they are not prestiged. Tier 1 perk ---> Tier 2 = 150,000 blood points0 comments 11 views last activity
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First off reasoning behind why current DS by itself is fair regarding it's interaction with the killer. So let me say that everything about how this perk hinders the killer is FAIR even if you go into a locker because it's punishing the killer for going after you when you got unhooked and because it's on a timer you can still get someone with DS if you slug them and they don't get picked up or i5 comments 61 views last activity
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So watching game play I think my current thoughts so far is that because of how victor works himself this killer is kinda weak. For abusing the killer i noticed some survivors not taking victor off and while its nice that you can know survivor locations thats too weak and if you want your power back you have to go after the one with victor on them. This basically takes away the good part of your19 comments 1,631 views last activity