Can we talk about this chapters perks for a second
All of the killers perks are incredibly weak all for their own reasons meanwhile the survivors get not one but 3 perks that are all good to decent at what they are trying to do. appraisal gets you more items so you have better chances of getting what you want, power struggle is a new weaker DS and makes it more likely for you to get out of the killers grasp, and deception can be used to trick the killer however this is a perk that is best combined with others like quick and quiet with head on so you can confuse the killer.
meanwhile the killer perks are just... bad.
Oppression is a good idea but has an insane cooldown for it's effect making it not worth using. 80 seconds to regress 3 random gens at normal speed with no extra regression unless a survivor is on one of the 3 gens and fails the skill check. That cooldown should be at most 60 seconds but for it to be a viable perk that cooldown should 40 seconds.
coup de grace is another cool concept of a perk that is one of the worst perks due to its implementation. 5 times a game we get a weird feeling lunge that barely makes a difference in a chase and IT GOT NERFED. There are a few ways that this perk could be buffed to start it should start the trial with some tokens and also instead of getting 1 we get 2 per gen done or this perk also effects lunge speed and that is increased along with lunge distance.
Hoarder has nothing wrong with it but because it affects chests and items within a short distance it simply has no place in the meta or even casual builds. The only buff i think this should get is a massive increase in its range and even then it wouldn't be worth using.
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