Discussions
6,055 discussions.
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I don't want to make any calls yet, but I am fairly certain Ruin is dead except for Endgame builds. Corrupt and Pop are the next best thing. This is a bad change, because most Killers lack EARLY game pressure, not late game. It is about to get significantly harder to play Killer, in my humble opinion.203 comments 6,692 views last activity
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I think the title speaks for itself. However, I am curious as to the communities opinion on the current state of the exit gates. In my opinion, I think the gates currently favor survivors too much in high ranks in that they can be 99% and left at that state for as long as the survivors desire. Granted I'm aware the killer can open the gate, but that's not the point. In high ranks this is a comm77 comments 1,331 views last activity
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My last post has been closed as I have mistaken to word it appropriately and I just wanted to post it again with a better argument. It’s just a shame that lots of killer main people get abused with words like that as if they have all the power to change this game to favor themselves. And I also feel its honestly a disappointment how the BHVR are heading in a direction to make their games to favo27 comments 1,462 views last activity
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Just wanted to hear you all's thoughts on the subject. I've been playing Billy alot lately to try to improve on him, and I use infectious fright on him. As far as slugging goes, my thoughts sre...I'll slug whenever the oppertunity arises. By that, I mean if I'm presented with a 2nd target to down...Ill take it. To some though, slugging should really only be done as a last ditch effort or somethi36 comments 591 views last activity
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his pounce has a 2 second cool down after breaking pallets is this faster than default pallet breaking speed?3 comments 602 views last activity
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Just me giving my speculation on the reasons for the Ruin changes and the future of the game. Obviously a lot of people are upset/confused over why Ruin is getting such a major change despite that it was used so much because there is a problem with gen speed. It feels like the devs are catering to one side instead of addressing a core issue. I'm pretty sure BHVR isn't trying to sabotage their o63 comments 1,961 views last activity
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Apologies for my English. I like to think it's good but I'm still learning. I was wondering...why was a hotfix released to nerf Oni and Freddy's addons back in December...but you couldn't hotfix the Wraith and Spirit? I love playing Wraith, and he's a pain in the backside without his post-uncloak boost. It makes being cloaked during chases less effective. I see the beliefs on the forums seem to4 comments 621 views last activity
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I think everyone here can agree nurses addons needed to be changed even nurse mains but absolutely no one asked for a base kit nerf her base kit was perfectly balanced so will you ever remove it? Pls answer and don’t dodge the question I know you see this44 comments 961 views last activity
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I have heard several things, like hitting someone with a hatchet a mile away, or getting a survivor at the exit gates because they were badly positioned, or getting that clutch escape. To me, it's this... When the traps hit at just the right time and you snowball harder than the good guys in return of the king when the ghosts appear from the ship.53 comments 843 views last activity
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When I was on the PTB I noticed a significant delay between when the shock therapy finished charging and the wave appeared and when it affected survivors. You could look like you hit a survivor, but if they weren't still in the wave a second or two later, they wouldn't be affected. Am I the only one seeing this? And if not, is this intentional or not?8 comments 181 views last activity
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Maps with routes already made with safe pallets and no sense loops... Maps shouldnt have loops routes. Ive played with a swf that play very well so I decide to observe em to know how to counter i didnt broke any pallet and everyone did the same route and of course couldnt hit em unless they are out of the route.2 comments 301 views last activity
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Title explains it all, I just wonder if this is something you could see being brought into the game or if it would be to expensive for such a small detail.11 comments 202 views last activity
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just curious if the devs are known to actively look at the posts here and actually interact? or is it more of just a read and no reply or at they hardy looked at? only asking because i made a post there about changes to moris, keys, ability to sell add-ons etc. go check it out if you want btw, your opinions would be useful too36 comments 681 views last activity
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Even with the current "strong" version, Red Rank games are still having most if not all Gens finished by 5-7 minutes. Obviously this isn't a universal fact of every single match, but it's also still a very common thing. The players won't even waste time looking for Ruin and just ignore it, unless of course they don't find it by accident in the first minute. Even if I ignore my own matche53 comments 2,891 views last activity
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We're all here arguing about the changes to ruin, but what would really make you be ok with it? The developers have already stated that an increase of gen time is unlikely, so throw your other ideas in here Firstly, * I think Ruin should at least increase the amount of skill checks , with the removal of required greats when ruin is up I think it would be fair to increase the amount you recieve339 comments 11,123 views last activity
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So was this statement accidentally released early, I mean they were clearly going ahead with the change regardless of what feedback they get, but it would have been nice for them to at least pretend for a couple days before they claimed they observed anything to make a judgement on.119 comments 5,653 views last activity
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The new ruin must be reworked. It does not work with pop goes to weasel, one of the must have perks for high ranks. And, as many posts have discussed, the totem just gets destroyed early in game. Also the new Lery map rework is too dark, I can barely see anything there. Thank you20 comments 2,741 views last activity
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The hatch is a poor design choice. If you go too ham survivors just say "nope". Key in hatch 3 escape. Why in a pvp game, would you give anyone the option of saying "nope too hard" and leaving? The key is the real issue here. The gens, small amount of anything survivors have to do, and they can check out at anytime. Why even play killer? Survivors have the infant difficulty while killers sweat.89 comments 2,201 views last activity
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Am I the only one to be worried about this: I fear that devs say they listen to the community but they are actually not able to understand what players want. Can anyone from BHVR confirm or confute those stats on the playerbase? Can BHVR please release an official playerbase trend of the last 12 months for the various platforms? As supporting playe60 comments 3,751 views last activity
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Not saying its a flawless idea but... what would be the worst that could happen if ruin didn't have a totem with the new changes? maybe make regression speed to 100% instead of 200% but no totem? EDIT: Tbh I didn't actually expect to see so much feedback and I liked some other suggestions that some of you have put in here. Below are the current suggestions that i also think are worth having a l89 comments 3,382 views last activity
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My favorite gen perk. I love it with overcharge and it's so goddamn useful. How about you? Do you guys use it? Let me know down below.16 comments 161 views last activity
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Feels good to play as survivors man7 comments 181 views last activity
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You have to realize why so many people actually use it. You say it's because of the emblem - no, that's just not correct, and I do not believe that that is what you guys actually think. It's gens. It always has been. They are simply too fast. By the time you get to a gen on a bigger map, it's done - no skill involved, you cannot do a thing about it. They just pop way too fast in the early game,212 comments 7,351 views last activity
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After the next patch, NOED will become meta. Reasons: -Punishes Gen Rush -Requires survivors to prolong the game to deactivate -Can turn a game where the killer is Gen Rushed around I'm almost 100% certain that it will see a huge increase in pick rate.104 comments 2,911 views last activity
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Me and my friends are on a hunt for the golden toolboxes but can't find it on coldwind farm. Can someone tell me which varient it's on without telling me the actual location of it please because we're stuck43 comments 1,142 views last activity
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With these changes, doctor becoming too OP. I don't wanna play this game until these changes reverted.This game becoming M1 simulator.77 comments 3,011 views last activity
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Just played last two days and found killers aren't running Ruin anymore in preparation for the huge nerf. I tend not to play in swf so usually get two or three... I'll rephrase, usually I'll be lucky to have one decent survivor being optimal in red ranks matches against green ranked killers.33 comments 761 views last activity
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With the butchering of Ruin I feel that Trapper will have much more pressure than before in future matches. What perks do you suggest for the upcoming patch. I was thinking of using NOED and just trapping a well hidden dull totem to guarantee that it activates. I was also thinking Blood Warden would be the cherry on top. Ill definitely want Whispers so I could know which door that the survivo20 comments 10,521 views last activity
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This is an ever-expanding compendium I'm keeping of all the big things that have been removed from, or reworked out of the game! 3 blink 4.6m/s movement speed Nurse Unhook rubber-banding Vacuum pallets Actually infinite cow tree Unrelenting+STBFL machine gun build Insta-blind flashlights Huge Pale Rose Wraith didn't have a bell Killers could switch powers bug The terror of t86 comments 2,213 views last activity
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Just why? All Generators are affected by Ruin; if a Generator is not being worked on, it regresses at [1/1.5/2] times the normal regression rate.100 comments 3,351 views last activity
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Hot damn. Cannot say how hyped I am to try Shockmaster out when the PTB lauches. I'm hoping that what has been penned down will be the final product as my favourite build will actually be Red Rank viable at last. Rudimentary stance switching? Gone. Constant pallet looping? You can't. Gen progress? You scream in the TR due to Static Blast. Backwards Skill Checks? Even more memes. Please do84 comments 10,034 views last activity
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In order to be applied to fix and make better your game, you need to know how to play it in a dissent level. The people that make the maps can't juke and they know nothing about chase they either make maps that have strong loops where as killer you can't do anything against those or map where you have tons of pallet and yet you can use them effectively. The team that responsible for balancing t67 comments 1,783 views last activity
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Lery's I think they did an amazing job with the atmosphere of this map. It feels so great. It's a tad dark again so i hope this isn't the new standert for maps. I haven't played to much on it so i can't really say much about the loops yet but i'm a bit sad that the zero mindgame pallets are still there. You know the one. Also i know it's a known issue but Legion not being able to vault some21 comments 571 views last activity
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Right, let me say this is all my opinion. Additionally, I normally play on Xbox, but my cousin plays on PC, so I hopped over to his place and played a few more games on the PTB today. So, let's get started. The Good: His new Static Blast feels great to use. Not only does it feel great, but it does keep some of his information gathering intact. He moves at 115%, this is huge. I am so glad I do7 comments 181 views last activity
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Can we do something about this please? LOL30 comments 391 views last activity
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So do you get them back or not if you complete it? In ptb pics it seems like you get half back or can it change. I think there are better items in the rift this time so i dont mind but its nice bonus for all that grind. I really love some of those outfits. Candle wraith looks epic and the new hag too.9 comments 111 views last activity
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Is the cursed status effect given upon completing a skill check anymore? And if not, when does it show that you're cursed? And I'd be really happy if it no longer shows you are cursed, which in that case, I'd call it a pretty good rework.16 comments 891 views last activity
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I read some discussions about them. Are they available for everyone now or not?11 comments 342 views last activity
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Give the killers a speed of 5.3 m / s, provided that the killer is NOT in chase mode. Those. this speed will be gradually gained in the patrol mode of the generators (full speed will be typed in 5 seconds). As soon as the chase begins, after 2 (or 1.5) seconds the speed of the killer becomes standard. This speed does NOT stack with the speed of killers who can move quickly with their ability.32 comments 971 views last activity
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When does the new rift and tome release for console? Do we have to wait for the test build to finish first. If so will that mean we have less days to complete the rift? I thought it would release today since the time left said so.. Many thanks.9 comments 291 views last activity
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With the new changes, skill checks work normally, but gens being regressed do so 1 / 1.5 / 2 times the normal speed. So early, Hex:Ruin is no threat. And late game, it's already been cleansed so it will never be a threat. Good job, BHVR. You successfully butchered the one reliable perk in the killer arsenal and made it so that survivors no longer need to at least be decent at skill checks120 comments 12,952 views last activity
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Ruin, third seal, devour hope... These Perks are strong. Very strong. Therefore BHVR introduced the hex mechanic, destroying the totems disables them. The NEW RUIN isn't that strong anymore and not worth to be a hex perk. It should be a normal perk like any other aswell. Btw, even with that I wouldn't use it anymore. Its to weak. Besides the fact that this perk makes 3 gen hostage situation e91 comments 3,011 views last activity
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Make Auric cells spawn as an ultra rare on the bloodwebs, this will also make devs finally increasing the ultra rare chance in prestiges. No prestige wouldnt spawn auric cells (and no other ultra rare) mean while the close you are to p3 the more (ultra rare) will appear. The quantity of AC on the bloodweb could be something around 100 each14 comments 262 views last activity
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Tittle bassicly They seem to blind extremly fast again Though it could also be that it's the same speed but it doesn't gradually blind you anymore It's just like poof you're blinded4 comments 111 views last activity
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If you level up your rift/archive on the PTB, will this follow through to live? or will your progress reset on live servers?2 comments 271 views last activity
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First of all, I understand if you have Save the Best For Last and want to get stacks but half of the trappers I've played against didn't use the perk. They didn't reset their traps either, they just hit the trapped survivors and THEN picked them up. Any reason why they do that? Do they just copy what Otzdarva does and hit the survivors?16 comments 1,231 views last activity
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Killers should NOT be so stressful, disheartening, and discouraging to play when they can end up facing swf 15 levels higher than them who use genrush tactics and infinite loops etc. to go out of their way to act like cocky jerks.38 comments 891 views last activity
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Why all the nerfs to killer? No one is going to want to play killer . if you think survivor red rank lobbies take long now to find a match wait until this ruin change goes live45 comments 3,481 views last activity
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well you've outdone yourselves, I didnt think doctor could get any worse but somehow you figured out away. Yes I know this is just the PTB but if we dont give feedback during it they will release these changes. The biggest problem I have with the doctor "rework" is the 3 second wait to hit someone after you shock them. I dont understand why this was implemented , instead of making us switch s43 comments 1,001 views last activity
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THEY DID IT So now, what do you think of the New Ruin ?120 comments 3,292 views last activity
