last0ne
last0ne
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@Tarvesh said:
Finding one that doesn't look like SWF or one with multiple toolboxes.
I want to have fun with my matches, not have them last less time than my queue.
So true
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For killer itll be noed
For survivor itll be ds
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I mean I literally cant get any other perk tho it's the only one left an its not showing up never happened before
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You can drop pallets early before they can shock you works for me I do the same against spirit
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@ABannedCat said:
Sounds being messed up for killers on a gamebreaking level: After months barely even mentioned by the developers.
DS bugged versus one killer sometimes : Gets fixed within a week.
God, do I love Behaviour.
Yup but there not survivor biased at all right
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Kinda figured Haha
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@Chewy102 said:
https://forum.deadbydaylight.com/en/discussion/comment/1003383#Comment_1003383
I take what I said about Stridor back and admit I was wrong about that. Doesn't change how the original video and channel looks rather odd in being edited in both blocking builds and having overscan. If you care about uploading clips and even go through the effort of editing them for one reason or another, then why don't you bother to care about how they look or to the point of crap?
It doesn't add up to me. You having a source doesn't change my opinions of the content possibly not being yours as you still need an unedited copy in order to edit.
Plus, this can also be proof towards sounds being bugged. You can't hear the Survivor till after you get line of sight. Sound is suppose to go through walls with each wall and overall distance making the sounds harder to hear.
Hearing breathing through a wall is unlikely, but on the other side of a rock/tree? And moments later as the Killer walks away ALL sounds (pain grunts and self caring) are lost going from 90-80% to 0% the moment you go past another tree not a couple meters away.
In the very video you posted showing how sounds aren't bugged. Survivors don't make any sounds at all once you are a few steps away from them in what should have been half cover at best.
Ty
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@Deadeye said:
https://forum.deadbydaylight.com/en/discussion/comment/1040568#Comment_1040568
So you don't need to hear gens, especially not on Lery's or game. LOS is totally sufficient. And chases are fine as well, you don't need mindgaming like hearing if the survivor runs behind the wall or not and stuff.
Puppers has a challenge wheel and one of them is deaf killer game. Really would like to see video proof of how you play killer without sound...
Wrong person ? Never said I played with 0 sound....
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@omegalul said:
https://forum.deadbydaylight.com/en/discussion/comment/1040215#Comment_1040215
Well... i just use my eyes, works completly fine on rank 3-5.
Sure with sound i will be at rank 1 but i dont really care about my ranb anymore.
Yea there's really no point to rank not like we get anything rewarding
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@AsePlayer said:
Been using deerstalker because of this lol
I run it on oni all the time hes my slugger killer as of recent because of the sound issues
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@Xerge said:
Yeah, some survivors that are slugged bleed to death because I wasn't able to find them. Not fun for anyone.
Yup happened to me many times
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@konchok said:
It's so inconsistent too. I can't seem to pinpoint what's causing it. But I do know that sound bugs are more common when I play spirit than when I play other killers.
On a somewhat related sound bug note. The phasing whoosh noise can be heard while in the spirits terror radius.
Spirit has been unplayable for me since the sounds bugs not even bothering with her until the fix it
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/1027377#Comment_1027377
Hay a lack of a player base/players coming in WILL get their attention and force their hands to improve the game more.
True
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A lot of no's here lol
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Infectios knockout deerstalker an corrupt
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@Endstille said:
https://forum.deadbydaylight.com/en/discussion/comment/989891#Comment_989891
Don't need tru3 or otz for that.
Couldn't have said it better myself
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@MrsPiggyIsSoSneaky said:
https://forum.deadbydaylight.com/en/discussion/comment/980571#Comment_980571
Man you guys are just the laziest developers I've ever seen
Not a fan of that dev either
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@Kimura said:
https://forum.deadbydaylight.com/en/discussion/comment/968797#Comment_968797
PGTW is good, yes, but Thano's effect is almost negligible until you already have enough hurt or hooked to the point that you're already dominating, and Dying light is alright until you have to kill the obsession, and if they find out that you're avoiding hitting them, they'll take advantage of that by playing more fast and loose, and if you just get rid of them then the perk is moot.
What are you guys doing about generator times? Is there ANY plan for them? Even a second objective? People have been begging for changes like these and you guys react by removing the one perk killers had to slow gen times effectively from the get go other than Corrupt. The survivor bias is showing.
You're not looking at why killers have to use ruin, you're looking at how frustrating it is for survivors to have to deal with it. That's why it was a hex perk. It can be removed from play. Its a huge gamble if it would be effective at all or be cleansed immediately. Survivors who can't hit skill checks will either learn to hit them, or learn totem spots and how to evade the killer. Instead of making them adapt, you're making it easier on them with no good fix for killers. Please. I like this game, and I play both sides but I can't keep playing if you guys are neglecting one side of play.
Pop doesn't work with new ruin no synergy there
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@underlord99 said:
In this game sound is a really important thing , killers rely on sound . especially when a survivor is slugged. The sound has been bugged for the past couple weeks (maybe month? I've honestly lost track of how long its been).
It's gotten to the point to where I cant even hear a survivor on the ground right next to me. Also when I play survivor theres a glitch that makes it to where I'm not moaning and groaning while injured.
I find it crazy how fast you guys work to fix glitches and bugs that affect survivors negatively and not killers like the basement bug for example.
Been this way for over a month an stridor is bugged too cant hear people using iron will with it anymore
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@AshleyWB said:
No arguing just list a couple of things that annoys you about survivors.
Personally I hate borrowed time activating when someone does an unsafe hook and when downing someone after making a mistake I get decisive striked.
Also when survivors abuse the same window loop everytime you start a chase with them. Being told that you have to use bamboozle or mindgame insanely strong areas is unbalanced to me.
How about God loops that are still I the game. 360 are annoying hook tech annoying killer aim assist does more damage than good
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/968750#Comment_968750
There's also Pop Goes The Weasel, Thanataphobia, Dying Light, and others to help you out. The new Ruin also helps slow things down by regressing generators, although you'll need to put in some effort to keep them off the generators. Whenever you hook a survivor, people have to make the choice between leaving the generator and having it regress or committing to the generator and risk getting pushed off (BBQ, for example)/the hooked survivor losing a hook state. I'd strongly suggest giving it a try, it's actually very good.
Also you cant even use pop while ruin is up.....
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@[Deleted User] said:
Yeah, I can safely say after versing it as Survivor a few times and even after intentionally leaving the hex perk up so I could actually test it, it still doesn't do anything at all in the late game.
PGTW is a great perk at the end game and it still helps in the earlier stages of the game. It's not OP at all and it sure as hell does a better job at stalling the game than the PTB Ruin does without the risk of being cleansed at any point.
Cant even use pop while ruin is up anyways
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/968750#Comment_968750
There's also Pop Goes The Weasel, Thanataphobia, Dying Light, and others to help you out. The new Ruin also helps slow things down by regressing generators, although you'll need to put in some effort to keep them off the generators. Whenever you hook a survivor, people have to make the choice between leaving the generator and having it regress or committing to the generator and risk getting pushed off (BBQ, for example)/the hooked survivor losing a hook state. I'd strongly suggest giving it a try, it's actually very good.
Tell me how that goes for you consistently in red ranks an see if ruin stays up to even do anything
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@HexMoriMeMommy said:
https://forum.deadbydaylight.com/en/discussion/comment/979627#Comment_979627
Did you forget when Almo said, in the forum, less than 48 hours ago.
"We knew this would cause a lot of outrage but we are happy with it."
https://forum.deadbydaylight.com/en/discussion/comment/979618#Comment_979618
He is a rank 7 that honest to god, the way he plays baffles me how he got to rank 7.
@HexMoriMeMommy said:
https://forum.deadbydaylight.com/en/discussion/comment/979627#Comment_979627
Did you forget when Almo said, in the forum, less than 48 hours ago.
"We knew this would cause a lot of outrage but we are happy with it."
https://forum.deadbydaylight.com/en/discussion/comment/979618#Comment_979618
He is a rank 7 that honest to god, the way he plays baffles me how he got to rank 7.
No wonder he wants ruin nerf hes part of the low ranks that find it unfun an annoying to go against to hard to hit skill check an find totem killer OP smh
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@woolsey said:
https://forum.deadbydaylight.com/en/discussion/comment/976572#Comment_976572
He doesn’t even play red rank survivor, let alone killer. I don’t know how these guys can be devs on a title like this, and not play and understand the highest ranks.
Kinda figured . The way he was talking seemed like he never played red rank killer think this the only game I played where they balance around low level players instead of the high ranking ones makes 0 sense
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Yea not a fan of peanits myself seems very ignorant to any feedback on ruin changes like he made up his mind on it and isn't going to budge
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@TheMidnightRidr said:
https://forum.deadbydaylight.com/en/discussion/comment/977313#Comment_977313
I have to disagree. He points out the bad on both sides. If you watch him, he plays both sides equally and applies logic to every claim he makes and even goes as far as to spend entire days testing his claims trying to support them. From what I’ve seen, most people who deny him only play one side and usually aren’t even that high ranked
I agree true is one of the best out there who plays both sides an calls it how it is with reasoning an explanation
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@Fleece said:
https://forum.deadbydaylight.com/en/discussion/comment/976251#Comment_976251
Link a clip where he is playing red ranks as a killer please.
I would also like to see this
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Bump
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@Quiet_Observer said:
game loads in i take a few steps its gone, its not even about them expecting it, its about them always spawning on it xD im just asking if anybody's ruin actually made it to an end game situation
Been watching streams an haven't seen it last until endgame
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@GGEZgetBHVRd said:
Oh #########, just like survivors during every PTB, with new killer being tested, who are killing themselves with intent to artificialy boost killer's kills, so the devs are more likely to nerf said new killer?
How rude and unfair!
Agreed so biased
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@DwightOP said:
https://forum.deadbydaylight.com/en/discussion/comment/969386#Comment_969386
Nonsense. Hex perks don't exist in late game. Do you even play DbD in red ranks? Totems will always be destroyed after a while. I count on one hand when a totem stayed alive the whole time and I have over 3k hours. This perk is absolutly useless if it stays a hex. And its not even strong if it's a normal perk, no clue how u can see it would be op.
I agree
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@Almo said:
New Ruin is extremely powerful late game. It must be a Hex Perk, or it would be OP as hell.
Red ranks it wont make it to late game...ruin was always used to help early game where killers need it the most because the gens would go so fast before you got a hook
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@Mister_xD said:
sorry i'll unequip the BNP from my Trapper again...
Lmao I'll do the same on my ghostface
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@johnmwarner said:
So was this statement accidentally released early, I mean they were clearly going ahead with the change regardless of what feedback they get, but it would have been nice for them to at least pretend for a couple days before they claimed they observed anything to make a judgement on.
The ptb just started #########
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@senki527 said:
wow, this combo is too strong. the killer has the whole map in overview with those 2 perks. surveillance should not be activated through ruin effect
Are you serious? Truetalent used this combination an thrilling tremors an still lost... not even close just to having old ruin
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@Dwight_Fairfield said:
It looks amazing. They did an incredible job. I cannot wait to do spooky Michael on it.
Yup cant wait to try ghostface on it
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@[Deleted User] said:
They just went above and beyond my expectations for the visual overhaul. I did not expect them to go that far. The map looks totally new yet familiar. Despite the controversy going on, I am in love with the new map.
Yea not a fan of the ruin changes but I do give credit where credit is due good job on the map
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@[Deleted User] said:
because it is a crutch this is why it is used by the majority, it is time for killers to get better at the game
Time for killers to get better at the game? Lol what ? There literally removing the hex SKILL checks for survivors keyword skill so you don't even need to worry about hitting them anymore.. but yea sure killers need to get better the logic on this guy
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@Divinitye9 said:
Because killers have been getting nerf after nerf after nerf after nerf.
What's completely pissing people off is the bias that the devs have shown on the survivor side. Everything was about their experience, NOT the killers. Except the emblem thing, but nobody honestly gives a damn about the emblem system.
Very true mostly why I'm mad feels non stop with the nerfs...an sounds have been bugged for killers for over a month
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@ProfoundEnding said:
Absolutely love @ScottJund's opinion on this! I would love to hear everyone's else's.
He makes a good point
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@Rin_is_my_waifu said:
Killer: Runs Ruin + Surveillance combo, sacrificing two perk slots.
Ruin gets destroyed in 30 secs
Survivors:
Lmao two perk slots to attempt to make ruin great again...
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@Predator3174PL said:
Yeah it might be strong… FOR 1 MINUTE
Bump
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@Apple2o said:
Maybe, but ruin at red rank play is typically only there to stop 3 gens popping while you get your first down. Now that is wide open to happening at all times, so while the combo will be extremely strong, you would probably only have it for 1-2 gens at red ranks unless you are decimating the team.
And if that is happening, you didn't need the perks anyways. Corrupt + discordance is probably the new meta.
Agreed
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@Impala said:
Killer mains asking for meta survivor perks nerf after the ruin nerf suddenly forgot about Decisive, BT, Mettle of Man, Balanced Landing, but hey, devs are biased against killers, right? Grow up, while I don't have a problem with the current Ruin, this change might mean that something else will come in the game soon after this change, something like gen speed, they are planning things for the long term for a few months now, so chill.
Ds is used in almost every game I have In red ranks maybe it needs another nerf its unfun for killer
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@Peanits said:
I'd hesitate to call the Doctor and Lery's updates nerfs, especially given you haven't had a chance to play them first. I would say give it a try once the PTB is live. That's the point of a PTB, after all.
Fair enough I'll wait for lery but you guys said it's one of the best killer maps and your track record thus far have been a bunch of killers nerfs lately so it wouldn't suprise me if you made lerys more "fun" for survivors
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Good luck pressuring gens on huge maps now with this new ruin an dont forget there nerfing lerys since its killers 2nd best map
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@FJSJ_Lunar said:
Ruin isn't fun for survs, doc isn't fun for survs.
Well? What's fun for killer? God loops? Swf? Toolboxes? Flashlights?
Nothing is really fun for killer. Why is it always about whats fun for survs?
Dont forget keys and hatch...
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@Joekillu said:
https://forum.deadbydaylight.com/en/discussion/comment/968841#Comment_968841
No disrespect but please dont try an sell this line. We wanted it tweaked NOT gutted. Not to mention the totem gets destroyed in 10sec. Just ANOTHER example of things being taken to far and over thought.
Agreed