Discussions

339,151 discussions.
  • As survivor main I switched to play Killers for couple reasons and still it is sometimes more worth waiting for killer game instead of couple bad solo-q games. Killers - stacking slowndown perks, survivors often DC, suicide on first/second hook, killers often camping and tunneling. I was bored playing killers, games are easier tho and i wanted to try couple survivor games Solo-Q: 1st game: nu
    1 comments 71 views last activity
  • Don't you hate it when you're on Stage II on hook and everyone is doing a generator? Decrease Max Bloodpoint amount for doing generators. Increase Max Bloodpoint amount for unhooking survivors.
    7 comments 101 views last activity
  • me and my friend are kind of of tired of Randoms' and looking to make a swf team pm me if interested
    0 comments 61 views last activity
  • Hi everyone, I think we can all agree all gen speed perks, thana, prove thyself, toolboxes, pentimento etc. Are a huge problem and unhealthy for the game. I feel until we all highlight the issue it's forever going to be impossible to create a more consistent and enjoyable game for all players on both sides to enjoy. Why is it an issue? it's affecting the games main objective and making it
    13 comments 141 views last activity
  • DEVs you should fix the solo vs SWF gap ASAP, that's the biggest game issue, it is literally breaking the game. If you buff survivors, then SWF on comms destroys killers. If you buff killers, killers destroy soloQ survivors. It's obvious to everyone already that you can't achieve a healthy killer vs survivor balance without fixing this issue. You say new HUD icons for soloQ are not planned for
    0 comments 31 views last activity
  • I've noticed a bit of confusion from at least a few people regarding this, but you do NOT have to prestige 3 or purchase the full set from the shrine to get perk tiers on a character. If you have access to at least Tier 1 of a perk, higher tiers still show up in the bloodweb the same as before. Purchasing with shards or going higher in prestige is useful to unlock the tiers by DEFAULT, it is not
    0 comments 51 views last activity
  • I play a fair amount of PvP games online. Some have some pretty terrible matchmaking but I can honestly say with confidence that DBD has the most unbalanced, rage inducing, dog crap matchmaking of any game I've played. I am frequently matched against survivors who can all run every tile like its comp. I don't even think it's a SWF issue, it's legitimately a lot of solo Q people too I think. I've
    35 comments 2,381 views last activity
  • First, I think most of the changes are good. (except DS nerf). The problem is solo games now HEAVILY depands on the "killer mood" . Unlike Gen rush, Tunneling doesn't require 3-4 players to do it. So the killer can start tunneling at anytime he wants in match and win. If the killer tunnel with 5 gens left nothing can stop him now and you will easily lose. And if you manage to escape as sol
    17 comments 181 views last activity
  • • Platform: Any • Description of the issue: Rubberbanding still in the game. • Steps to reproduce (if possible): Its random. • How often does this occur: I dunno, its random. A video says more than a thousand words: https://youtu.be/F_wNesEBCHE
    2 comments 61 views last activity
  • I don't know if the update brought the issue back or what.
    1 comments 41 views last activity
  • So where's the Steam Deck and Linux support? It is not a lot of effort, it is a single checkbox they have to click. They made a switch port that I'm sure took a lot of effort and no-one asked for. Same with mobile. Making it available on the Steam Deck (and by extension Linux) is both something easy, and something a lot of people want.
    1 comments 71 views last activity
  • Oh please BHVR, give us these outfits and new morianimations from netease. Clown and Trapper look soooo good.
    18 comments 281 views last activity
  • This is something I've been thinking about lately. Yeah, yeah, I can see it now. "What about RPD?!" But let's be fair, at least that and Haddonfield, while abominations, are licensed so you could somewhat excuse them being terrible. Garden of Joy isn't that. It's original. Fully within BHVR's control. And my god, it is a terrible, painful, and borderline broken map that should've been sent to t
    9 comments 161 views last activity
  • Things you can do as Survivor while pressing M1 on a genErator with one hand... Eat pizza with one hand. Drink some water or eat some snack. Read your mobile phone. Read your eBook. Pet your cat or your dog. Scratch your head or touch your nose. Say hello to your neighbour passing by. Switch the volume on your music to be able to hear your friends in Discord. Pick your favourite series
    27 comments 271 views last activity
  • Tunneling and camping: Increase the base kit BT and haste duration to 12 seconds. Add a base kit kindred to allow solo queue survivors better coordination in unhooking situations. Fulfill the promise about HUD indicator of what each survivor is doing at the moment. Killer now gets an 15% automatic regression on the next kicked generator while at least 24 meters from the hook, this change w
    10 comments 101 views last activity
  • I dont know if they're trying to lose mmr, throwing a fit about the changes (which arent even bad) or trying to mislead kill rates. Even when we have destroyed the killer, all gens done and they have 4 hooks total people are letting them kill them at the end. Some players arent trying to do gens are are just fast vaulting round the map and others are suiciding right away. Can we stop acting lik
    29 comments 331 views last activity
  • Left and right you can see on the forums "Oh Survivors bad now, Solo Q is unplayable!" etc. Let me remind you that the patch dropped FEW HOURS AGO! Not even a full day passed. It's also working day, middle of the week for many people and people have jobs, etc. Please before you make up your mind fully about all these changes, just give it few days so everyone can have decent chance to play both s
    16 comments 411 views last activity
  • TLDR : instead of zooming in the camera and making some menus impossible to even use in 32:9 aspect ratio use black bars and make all monitors run the game in 16:9 at the correct and intended size if you are not going to allow the game to run at larger aspect ratios. I currently have a monitor that is 32:9 aspect ratio. Because of the way the game decides to zoom in the camera rather than stretc
    1 comments 61 views last activity
  • Once the killers get back into the habit of swinging instantly instead of just baiting or waiting out the Dead Hard, the perk will start to get more value again.
    4 comments 121 views last activity
  • Maybe if they released it alot closer to Mikaela's release it would've seen some use but in the current meta it seems like the most situational perk in the game, I mean, I dont see Boons used too often anymore, let alone a survivor constantly reblessing the same totem so what's the point? I dont think I've heard a single person talk about this perk excluding the day it was released. Have you e
    5 comments 71 views last activity
  • Since we buffed killers a lot, we don't need to have a penalty for trying to kobe/failing skill checks. Remove it altogether and make it free chance of escape up to x times, also it could be decent way to counter(?) camping with certain set of perks.
    0 comments 21 views last activity
  • because he's the legend Freddy F*cking Krueger himself that's why, who am i supposed to main in a game about slashers except the legend himself (aside from Bubba and Michael, my big 3) i don't care about tierlist, or what some youtuber/streamer say. I'll always be a Freddy main WELCOME TO PRIME TIME B*TCH!
    9 comments 71 views last activity
  • Hi! Just got out of an awesome match, but i noticed something strange. The latest update increased the maximum BP per category to 10k, to a max of 40k. Right? Then how did our Claudette get 55k in the endgame screen? She did do the white glyph quest but i dont think it grants that many extra bloodpoints
    2 comments 41 views last activity
  • After a one and a half year break, I decided to return with the tournament, the format of which you liked so much in the past! just like before, i porpose to push the boundaries of what is usual in Dead by Daylight tournaments. Instead of watching the game of already assembled and played teams, or individual players, I offer you something different. This time, the teams will be assembled exclusi
    0 comments 161 views last activity
  • .. survs need when the first surv is dead to have a chance of escape? I think the maximum is 2. If there are 3 gens left you’re completely dead
    1 comments 51 views last activity
  • Just curious as to who will go on record as saying the game is survivor sided at this point. You can feel free to distinguish between vs solo or swf.
    39 comments 1,041 views last activity
  • Killer States: Blood Starved: You thirst for blood. Bloods stains are much more visible to you. While within 2 meters of a blood stain, you gain killer instinct on the survivor who left the stain for 0.5 seconds. Your terror radius is reduced by 8 meters. Sated: You move faster. Your terror radius is larger. Your lunge distance is increased. You break pallets, generators and walls 10% faster
    2 comments 41 views last activity
  • It's only logical to have worse matches simply because, even if you aren't a boosted player, pretty much all the your teammates are perk boosted players. At least wait for a month or so, MMR should be more accurate and you'd have (slightly) less problem by then.
    0 comments 31 views last activity
  • I've been seeing a lot of posts and very spicy arguments both for and against this new update. Some are saying killer buffs and survivor nerfs are too killer sided, while others say it is fair and balanced. My opinion on this topic as a killer main is that, from the games I played today, I felt like the faster pallet breaking speed was a bit too much, as well as the reduced killer attack cool
    4 comments 61 views last activity
  • Teleporting killers have gotten way too strong with this new meta. While they might have some cooldowns to their power they can get to any gen real quick and that puts a lot more pressure on gens than killers that need to walk around the map. The games I've played against dredge have been pretty boring to the point people ended up giving up. Same with Freddy. I haven't seen any Sadakos yet tho
    8 comments 141 views last activity
  • I see some survivors complaining about how they got 'nerfed into the ground' and saying it isn't about deadhard and killers are using dead hard getting nerfed as some kind of excuse. The problem is I STILL see people complaining about the dead hard nerf saying it was too much. I'm not saying every survivor used deadhard and that's the ONLY reason why survivors are upset, but killers are right to
    22 comments 321 views last activity
  • Now I haven't played much but seen enough to know this perk is essentially an 80-second borrowed time which gets disabled after one hit. I got hit by a huntress coming off hook and went into deep wounds, then ran into the corn and tried to juke a hatchet, downed, I was surprised I was downed. I honestly thought off the record wouldn't disable until I did one of the actions, I didn't see anything
    8 comments 361 views last activity
  • Survivor knowing his crutch perk got nerfed, real ****! BHVR is culling the playerbase by implementing skill into this game. The skill ceiling is "too much for me to handle", so they instead quit the game but they refuse to learn the game without their crutch perk. They want DH and other crutch perks reverted the way it was. Not gonna happen.
    5 comments 81 views last activity
  • If making solo survivor less bad is a goal a way to level the playing field would be to make kindred a base game mechanic. The information the perk provides is the same thing a SWF does when they say "Hey the killer left one of you come get me." Then the one person comes and the other two still do generators. You could remove the killer aura with it but I don't think that is necessary. It might e
    24 comments 231 views last activity
  • So hackers can't head on you for 60 seconds, or flashlight blind you globally. That would be great thanks. Especially since your anticheat doesn't do #########, and your report system does nothing either. I have reported countless hackers with video evidence and nothing ever happens.
    0 comments 21 views last activity
  • Please make an exhaustion perk that activates when the player decides for it to activate by pressing the active ability button. It doesn't have to last long. It can still cause exhausted. It doesn't need to give the player iframes. It only needs to give me some fixed amount of distance when I want it to. That's it.
    8 comments 121 views last activity
  • Imagine this or a similarly unfortunate situation: You are a survivor player, 1 person was already sacrificed, others have 1-2 hooks and still 4 gens are remaining. Why continue playing the match if there is no chance of escape? Basically all your remaining chance is the hatch, but it is not a good solution, because in theory then just all survivors should hide and hope the others get found, whi
    1 comments 51 views last activity
  • So I came across this video last night https://www.youtube.com/watch?v=WLH1M_2MNu8 And I have decided to try it Built to last + 32 charge tool box with brand new part and 12 charges, overzealous and inner healing, I did not run prove because I needed at least one chase perk so I just equipped Windows of opportunity And...it works, actually it works too good,
    2 comments 51 views last activity
  • Since we all have so many negativity talking about forever builds on generaly speaking, unfun killers to play againts, then what is the opposite? Which killers would you say Survivors like / love?
    7 comments 62 views last activity
  • It's now nearly impossible to get a hook if Survivors just camp inside the lockers up top because the main building spawns without a hook. If they have boil over you're forced to leave chase every time they enter it. Did the developers seriously learn NOTHING when they made that change months ago??
    1 comments 31 views last activity
  • As a Freddy main, I find this build works pretty well for me at mid mmr (I assume). I like to call this build “oblivious forever Freddy”. True to its name, this build is a hybrid of oblivious and slowdown. The four perks are: Deadlock, Lethal Pursuer, Plaything, Pentimento. I will explain why I use these perks and I am seeking feedback for this build. Deadlock: I run this perk because I f
    4 comments 191 views last activity
  • it was in a good place and didnt needed a buff. i am a legion and plague main and people already didnt liked us that much but now it got worse. i fear the killers could get nerfs even so they arent all that strong. old thana brought them to a good level and sure the games take longer but i like that more then a nurse where the game is over in 5min and the survs didnt get points. they should put
    4 comments 51 views last activity
  • Inner focus isn’t working as intended. Me and a few friends have been running the perk together just to try it and not once has the aura reading portion of the perk activated. My friends have been hit directly next to me and the killers aura hasn’t been shown. Unsure if this is an issue on pc as well
    2 comments 52 views last activity
  • I always liked the idea of lucky break, but it always ran out before I could even heal up. Now that I actually have a way to recharge it, I CAN ACTUALLY USE IT! Mix it with OtR, Overcome, and Empathic Connection and you got (in my humble opinion) an amazing SoloQ build. Get found by killer, get hit, lose killer, find injured survivor, heal each other, repeat
    8 comments 331 views last activity
  • Being the last survivor alive when the killer closes the hatch how can i have a chance of escaping out the exit gate if i go to open the gate and the switch gets and stays blocked then leaves me no extra time to open it so the times runs out and i die or the killer gets me this happened a bunch of times now pretty annoying
    5 comments 81 views last activity
  • I know DbD doesnt have the best community, definitely not the worst either, but Ive never seen the community more split than now. Of course, this divide is made further by the changes, where people obviously arent going to be satisfied with the results since it fundamentally changed the core mechanics that everyone was use to. But there is one thing amongst this which really, really makes me kind
    6 comments 121 views last activity
  • Add mini-games to generators! So it will be much more fun to repair generators - the most boring part of the dbd. Make Tetris in generators, a maze, a snake, tic-tac-toe with a bot, add some kind of puzzle to the fix. If you do not complete the mini-game in time or correctly, the generator will explode. Sometimes skill checks will appear on their own. This way, soloq will be motivated to repair g
    0 comments 21 views last activity
  • the survival experience is no longer worth it, the devs have destroyed their own game without having played it. Thanks devs, now I will have more time to try other games
    0 comments 61 views last activity
  • Its still a great tool for denying hits as a reaction. No other exhaustion perk can save you from a nurse that teleported on top of you or a killer that won the mind game and breathing down your neck. Its hard to use for sure but imo, its still going to be a strong option. It might not be that great against m1 killers but against the higher tier killers like nurse or blight, its still imo the b
    10 comments 121 views last activity
  • Here is why I think many Survivors DC / give up on hook or just are unhappy with the game. Passive slowdown builds combined with slower gens are tedious and super boring (aka unfun) to play as. Nurse with range add-ons alone is unfair garbage, now add strong builds on top of that. Camping and Tunneling is easier to do and it is worth it doing. It rewards. No direct buffs to solo q. Thought
    4 comments 81 views last activity