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Neency

Neency

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Neency
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  • @MisterMister said:

    I don’t think either side is favored, to say so would suggest that a brand new player could just pick up the game and win every match with a certain role. This is a skill based game. I think people have a hard time excepting that they don’t get a trophy for second place.

    But exactly that is the case. I like to read or watch videos called "New player reviews" and the overwhelming consensus is that killers get free kills while surviving can be really hard, depending on your random teammates. Just putting out there that that is still the case for not beginners with Noed giving free hooks and solo queue being hell. The game has issues that encompass ALL levels, not just entry

  • @Veinslay said:

    Yeah now SWF can sit and gen rush and give themselves 30+ extra seconds to rescue the guy when they wait until the last seconds to rescue him to crank gens. You can't force a 2nd hook state now. Very fair and balanced

    Running up to the 6m proximity, reassuring and leaving when its safe to unhook you mean? Thatd be stupid on multiple levels. It takes off a lot of gen pressure. But if you WERE there you could start chase against the reassurer and force another survivor off a gen to get the first rescue.

  • The fact of the matter is that if camping was fun for anyone, killers wouldnt be raging about the opportunity to camp forever.

    Honestly? This camp might be more of a weapon against survivors. Survivors can be hooked infinitely regardless of the killer being near or not. That sounds just as fun as a camping killer

  • @Sonzaishinai said:

    If you don't run into any boons while it's equiped doesn't it mean it's doing an amazing job?

    Best antiboon perk ever is what i'm hearing

    Yeah, thats like me running distortion. Every match i end without a stack being used, my aura wasnt seen by the killer. Distortion is a guarantee that wont happen but its not always the cause. Shattered Hope can be viewed similarly

  • I mean. I agree that i dont like the OC's idea but theres no variety. They killed the meta perks but not the reason why they were needed in the first place so now we just use different, much worse and less effective perks to achieve the same things as before. Hell, they made BT basekit and people still have to bring BT

  • @Wewantjason said:

    I have to admit even as a killer main, I am watching survivors not do gens and also not take chase and also letting people die on hook while im across the map.

    Every game is either seal team six, or one good player paired with 3 potatoes

    I'm considering just killing the potatoes and giving the good person hatch from now on.

    I've been so tilted at the game lately and venting my anger in an unhealthy way towards my fellow players, and feel kind of guilty to be honest.

    Lets all try to be positive influences in our community again people until this dust settles.

    Psh. I just had a very special match as legion.

    The survivor lobby had one duo, obvious due to matching names, Cheryl and Nancy. They had flashlights and did the funny clicky clicky, franklins wiped that from existence though. Now, that Cheryl wanted my attention BADLY so i assumed shed be a good looper and ignored her to go after her teammates. She spent the ENTIRE (!) match fast vaulting in and out of a locker to get my attention while i ignored her. The. Entire. Match. Even while i hooked the last other surv. She didnt do ######### all game and thought she was a big playmaker. But she is the sole reason i got a 4k. Had she done something productive, multiple people would have def escaped.

    People like that should be timeouted or at least at the very bottom of mmr. But no. Everybody can get these trolls randomly. I reported her btw. Their names were hotbombshell and hotasyoucansee or something. DODGE THEM if youre a survivor because we all know not even reports do anything :)

  • @Murgleïs said:

    « The first action will be pausing the entity progression of a hooked survivor if a killer is within sixteen meters of the hook »

    Very easy to abuse (even with your restrictions). Doesn’t make the game more fun for both sides.

    « Additionally, if a survivor is on hook, all survivors auras become revealed to all survivors. »

    Free info you don’t deserve, removing the horror aspect of the game. Use kindred.

    « Tunneling can be dealt with by applying a short (perhaps twenty second) grace period where after being unhooked »

    If you need that use OTR.

    « being picked up by the killer will result in a four second stun (disabled if: the exit gates are powered or performing a Conspicuous Action). »

    Use DS.

    I'm sorry but thats dumb. Do you know how frustrating it is to be forced to bring the same old perks every match for years because killers cant get their act together and get kills by winning chases and instead relying on tunneling or camping? I wanna bring Clairvoyance and Flashbang but NO i need to bring DS, OTR, BT and a means to heal myself or Unbreakable to be able to even remotely play the game. This is worse than killers needing gen slowdown perks but still comparable.

    Also what you said didnt actually counter anything suggested. You stated the alternative were trying to get rid of. Technically, you just shot yourself right in the knee and dont even realize it

  • @JibbyNeutron said:

    most boring gameplay ever. I havent encountered that for a long while as Killer, but suddenly it happened to me twice this patch.

    I just camp whoever I caught and the last remaining get all slugged till they bleed out.

    And people like that complain about boring gameplay. So watching the hook or downed person is more fun to you than literal hide and seek? Braindead

  • @KayTwoAyy said:

    Empathic connection is really strong IMO.

    The range at Tier 3 is insane, and the information it gives a survivor-in-need is crucial.

    Some might sleep on it, but I personally think its one of the best survivor perks released in the past 3 years.

    When i brought empathy and empathicc connection randoms tried to sell me to the killer at least every third match :)

  • @GrimReaperJr1232 said:

    Yeah, solo queue sucks. I say this as someone who exclusively plays survivor solo. Literally any buff to killer would hurt solo queue.

    There are features coming such as the hud update design specifically to help bridge the gap between solos and SWFs.

    But... how did solo queue get noticeably worse? Because DS is nerfed? Not really, since Off the Record does the same thing, can be used twice, last longer, can't be outslugged, etc.

    Killers camping and tunneling? I figured that's par for the course. 90 sec gens makes it a little worse, but games don't feel much longer since the pre nerf regression perks were stronger and made games feel about the same.

    What kills it for me is that every game, there's a baby that just quits at the slightest inconvenience. I had someone give up against a Myers running no slowdowns. Not camping, tunneling, or even his BS add-ons. Just giving up cuz they went down.

    I also noticed a HUGE influx of people killing themselves on first hook. Thats what sucked most recently

  • REALLY? damn! I didnt know it was that much. Thanks!

  • Omg the comments are so much nicer than expected ;-; thank you everybody

    in So. Why? Comment by Neency
  • @jamally093 said:

    Sacrificing all four survivors in the basement from the first tome a challenge I never want to see as a master challenge again it took me almost a year and a half to beat it since the archives came out I was just remembering what I did which was down three survivors and camp basement and having the other guy basically say I could he wasn't happy since he hadn't gotten good matches so in the end I felt bad. But when I have the chance to get it the challenge was never selected. In the end I don't think there was a survivor challenge like it I know there was one where you had to hide ten meters without being caught but for survivors they have maps and lockers so it's easy in a way but there will never be and hopefully never will be a challenge as hard as Six feet under.

    Personally, i think that the challenge where you have to fix four freaking gens using dark sense (i think thats the one?) is a lot harder and i dont ever want to see THAT again. But four basement kills seems doable with insidious, noed and trapper, body block hag or bubba.

    The thing is that it promotes a playstyle everybody hates because its boring to play as and against. Having challenges like that just fuels the dumpster fire that is this community's toxicity imo

  • What bothers me about the Yui skin, and i mean that in the most respectful way possible for the creator: its just a Nea skin copy-pasted onto Yui. Even the pose is the same. Thats why i'm not very excited about it myself. Artist got a sick, groundbreaking "fallen angel" skin, Yui got "Nea"

  • @HexPleaseLetMeSpeak said:

    https://forum.deadbydaylight.com/en/discussion/comment/3026229#Comment_3026229

    Yes they do. It doesn't happen often. I can too, but again. Doesn't happen nearly enough to offset the amount of garbage chases I've had. Again good survivors there's practically nothing you can do. They don't fall for hiding your red stain, as they just wait to see which way you come from and they have enough time to do that and still reach a window / pallet safely.

    So what youre saying is that maps need to be changed because good players exist and they make you lose?

    If its a matter of who abuses it it cannot be changed for everyone. Amd honestly? Its not likely that maps will be changed like that. Look at what they did to haddonfield and how many months that wasted. So i suggest you just find a way to step up your own game to get better than the good survivors. Or, you abuse weak links. Come up with a strategy, learn a stronger killer, whatevs. But that might help you more in the long run. No offense and i do know it from myself: sometimes we just suck. Or sometimes we are mediocre and need to take an actual look at ourselves

  • @HexPleaseLetMeSpeak said:

    https://forum.deadbydaylight.com/en/discussion/comment/3024900#Comment_3024900

    I played bubba to get BBQ, and literally never played him again. He's a boring killer so no.

    They still get space from windows because i'm already a decent distance away and they simply vault the window and go the opposite direction of where the door is, which means I have to go fully around to get to where they went.

    The maps have always been an issue, a majority of killers agree. The maps are designed terrible and are filled with an abundance of safe loops all within walking distance of each other. 2 minute chases was a hyperbole. It's still very long chases that waste valuable time. "Hide my red light" yes because I've never thought of that. They literally will just wait and see which side I come from and then just run the opposite way and vault the windows, it's not about hiding the red light lmfao.

    I mean other killers clearly make mind games work so why can't you?

  • @Dead_by_Camplight said:

    Wenn ich mit einem Freund zocke der in nem niedrigen mmr ist, versucht der Killer mich zu tunneln/campen aber schafft es nie lmao

    Seht ihr? Viele Killer sind es gewohnt mit hirnlosen "Strategien" Kills zu kriegen die sie nicht verdienen und haben dann nichtmal die Kompetenz umzudenken. So hart verlassen sie sich auf tunneln. Das ist schlechtes Gamedesign

  • It does sound like a skill issue, like other people said. First of all, only the pallets at the exits are relatively safe and theres ONE good pallet loop on lerys. All other pallets have way too short loops and you can just mind game it. And lerys does have a lot of windows, point being that all of them are right next to a door you can move your butt through to still catch up :)

    Istg i bet youre one of those killers who play bubba, noed and facecamp/tunnel and still cant get one kill so yeah blaming the map thats not the issue is logical right? I never play killer but when i do for some quests i'm BAD and i know i'm bad. The maps were not the issue. Maybe you should just practice mind games. When i hide my red light at jungle gyms even i can get a down in less than 2 minutes... and i played like 100 killer games total but on a variety of maps

  • Theres a lot of morons here that say that "hook grabs are rare anyway". Well, thats how killing on first hook works and why its a problem. Nobody would go for a play that gets them grabbed and the killer gets to watch the first surv downed die. If healthy grabs were impossible, a healthy surv could at least TRY to TRADE. People could actually do something other than watch their mate die in the first 3 Minutes or throw the game by rushing in with 2-3 people.

    I'd appreciate it if killers actually had to work or have skill to make survivors struggle but every ape can kill by playing the way thats mainstream right now

  • Hatte gestern ein Match in dem der Killer drei von drei DS gefressen und weitergetunnelt hat. 11 von 12 Matches bestanden außerdem aus Killern die so hart campen dass die erste Person die hängt am ersten Haken stirbt weil die Randoms nicht traden möchten.

    Wenn BT UND DS nicht dagegen helfen dass man bei einer verlorenen Jagd instant aus dem Match raus ist bringen 5 Sekunden vorhersehbarer BT Basekit nen absoluten Dreck ehrlich gesagt. Aber ja. Hauptsache Selfcare wird generft und Überladung zum neuen Ruin :D

    Es werden keine Probleme gelöst, nur verschoben. 5 Sekunden BT rechtfertig keinen Nerf von DS, das eh mit seinen Bedingungen ausschließlich genutzt werden konnte, wenn es wirklich gebraucht wurde. Es macht das vorige BT redundant und der Killer wird eh beim Tunneln Endurance abwarten wenn es Basekit ist. Helfen 5 Sekunden in diesem Fall und bei Killern die verletzte Überlebende die trotzdem versuchen zu beschützen ignorieren um diesen EINEN Spieler rauszumobben? Nein. Das einzige was da ein bisschen helfen wird wird das neue Vertraulich (80 Sekunden Endurance, wird deaktiviert wie momentanes DS). Und das ist nur ein einziger Hit. Das unterbricht die Jagd halt nichtmal.

    Das Update wird QOL für Killer, durch und durch. 90 Sekunden Gen Speed werden niemanden davon abhalten trotzdem Slowdown Perks auszurüsten.

    TLDR dbd ist für Survivor im Moment als nicht-4stack absolut unspielbar in 11/12 Matches und das sogenannte Health Update wird uns nur entwaffnen und davon abhängig machen dass Killer ihre Gewohnte Struktur aus reiner Rücksicht verändern. Was nicht passieren wird.