Discussions

339,151 discussions.
  • I'm actually overjoyed, I love using Blast Mine and when I saw the buff in the patch notes I was overjoyed, two whole minutes of it being active is amazing and I can't wait to have more chances to use it against killers. But also now that Wiretap is active at 50% along with Blast Mine now, there is no reason not to pair the two together since Wiretap is active for 120 seconds as well. Again, I
    2 comments 171 views last activity
  • I've never gotten disconnected from actual connection problems in 450h of play, and my ping is always under 50. I've been disconnected twice these past few days from the game lagging, and I know it's been happening to others as well. Any updates on that end ?
    1 comments 21 views last activity
  • Not survivor/killer perks, Not reworks of entire killers but the insane number of pallets on every map. https://youtu.be/NSmigBSf39Y heres some footage of me playing earlier today. I didn’t make a single mistake but there’s basically nothing I can do when survivors have, safe pallet next to safe pallet, next to jungle gym, next to shack. you wanna make the killer pool
    23 comments 571 views last activity
  • That's two very similar perks now except that "We're Gonna Live Forever" is a weaker version of "Buckle Up" We're Gonna Live Forever: It requires taking a hit on an injured survivor, saving the survivor from the killer's shoulder, or saving him from the hook, and you get one token When healing a dying survivor, you lose a token, and the survivor you healed gets Endurance for 10 seconds. Bu
    4 comments 701 views last activity
  • When we played against Pinhead in the Red Forest, the Lament Configuration spawned inside of a tree, unreachable by survivors. It was obviously unplayable, and a game-breaking bug. This has never happened before, and I'm not sure any other way to reproduce it other thank playing on the Red Forest map with Pinhead. https://vimeo.com/842308522?share=copy
    0 comments 31 views last activity
  • Could we get a hotkey specifically to unequip perks and items faster? Currently - When you want to unequip something you hover over the item, click it and within the pool of perks or items you then unselect it by clicking it in there. This is 3 brief actions at minimum. Could we get a hotkey so alt press unequips it in one button press? Example - I want to unequip a perk with mouse so I right
    0 comments 22 views last activity
  • The biggest issue with dh by far was its uncounterability vs certain killer powers and in certain situations. Throw a hatchet at a survivor with dh and they can literally just react to the hatchet and guarantee they get dh off with nothing you can do about it. Same uncounterability can occur w demo's shred, nemesis's tentacle, literally any killer in a situation where lunging is necessary....and
    24 comments 271 views last activity
  • When you're the last survivor this perk is simply too powerful. You have to play every match assuming this perk is being used and try to interact with the exit gates as soon as possible if the killer finds the hatch first. Doing this though is basically handing the match to the killer because for some reason this perk notifies the killer that you're in that area making it that much easier to find
    13 comments 271 views last activity
  • I'm literally a p0 queuing into matches with p100s, I don't think I even have to say anything more because this is simply abhorrent design. It's getting to the point where I'm going to have to start playing the game competitively and in a way that isn't fun for me or the survivors purely because the game refuses to give me opponents of my skill level. I'm genuinely beginning to come to a loss of
    0 comments 41 views last activity
  • I see this coming up a lot so I thought I'd google a DH compilation and show how old DH was. https://youtu.be/O7YANKuSmOE I'm not saying MFT is balanced or not (I have no opinion on the subject) but as bad as old (pre 6.1) DH? Please watch some of their plays with old DH and then say that with a straight face. MFT might or might not need tweaking but old DH was an abominat
    15 comments 511 views last activity
  • If you can insert it anywhere, I hardly doubt condemn to do anything or can be intercepted by killers, at all, you have to run like, what? 20 meters? 30 meters? to get to another tv, which doesn't take any real seconds. and to get that much of stack, she has to teleport 4 times, which now takes 60 seconds. Buff is nice but compensation for survivors almost seems too much.
    1 comments 21 views last activity
  • How many games must I lose as killer for my mmr to adjust? I've only gotten a 3k once in the last 3 weeks, had a few 2ks but alot of 1k games in a row . I started playing in 2022 but for some reason am paired against surv who started in 2017 and have played consistently since(no matter how many times I lose)
    40 comments 881 views last activity
  • I seriously think this is one of the most outdated perks in DBD. Hangman's Trick is entirely based around countering Sabotage actions... however it's effect is trumped by other perks: Mad Grit; prevents bodyblocking entirely by pausing the wiggle timer which is just overall good utility that goes beyond Sabotage plays. Save The Best For Last; quicker recovering, makes it impossible for the pl
    3 comments 92 views last activity
  • I really think people kind of ignore this, or brush it under the rug. But as the game has done a lot of shifting in the meta, and various buffs/nerfs happen, Ive noticed this "victim" mentality shift forward. What exactly do I mean? Im not talking about posts where people explain the balance of things, those are their own separate discussions. Im talking about people who say that BHVR is "clearl
    1 comments 91 views last activity
  • it is Impossible to loop the killer on the Switch version because of the movement bug. Basically, whenever you run and you tilt the left stick diagonal. Up left, up right, bottom left, bottom right. Your survivor character slows down and stops instead of continuing to run. This is a major issue I am experiencing on the switch. I have DbD on Ps4 and xbox and can easily loop but for some very odd r
    5 comments 301 views last activity
  • Onis collection of blood using wrath has changed It used to be a certain radius 2m from memory, in every direction. Orbs would highlight to you in white behind walls and such, 2m above you, 2m below you This was super useful on rpd, gideon and crotus because you could absorb through the floor Its changed now to require it to be within FOV to absorb, its like orbs not rendered are ignored? Mi
    1 comments 21 views last activity
  • I always here from killers “i gotta tunnel someone out quick to get a chance to win” “make it a 3v1 early” well i had a teammate dc vs a skull merchant which whatever. She can play normal and still win now right? Wrong! I go for an unhook injured since i didnt want my team to just die on first hook and she leaves me slugged after i almost got it off. just camped all game and left me slugged unti
    22 comments 401 views last activity
  • What if you had a choice to pick 3 maps you like and doing that wil make them more likely to spawn for you but it still be random. it be kinda like in costem matchs where you can pick a map but its just inveasred chance and bhvr could just remove map offering what do you think?
    0 comments 21 views last activity
  • “Blood Fury” This game-mode would be really cool, that Survivors will have to work together to ban a Killer that they dislike the most to play against, Killers characters will be banned for the entire duration of the trial, and the Entity swaps that Killer to “Trapper or Wraith” if that Killer has been banned, for the Killer! The Killer is allowed to change their character after the ban, But
    15 comments 241 views last activity
  • I remember when I first started playing DBD it was fun both as killer and survivor it felt challenging trying to survivor or kill with a nice reward of a job well done but now. Survivor is basically almost a cake walk of knowing how the match will go and killer is just a nightmare now constant high skill survivors barely any good matches and if I do get a good match suddenly the game thinks I can
    2 comments 71 views last activity
  • They don't even protect your add-ons if you escape. All the good add-ons delete themselves. Also delete Very-Rare key add-ons. Junk.
    0 comments 31 views last activity
  • I honestly don’t know the last time I played against anything other than flashlight spamming SWFs. Literally not one game as far back as I can remember. Past couple months at least. I have to run every toxic perk in the book just to stand a chance. And when I do get the upper hand I play as hateful as possible. I want them to hate playing this game as much as I do. I used to run all sorts of fu
    41 comments 1,801 views last activity
  • We will see tomorrow of course but the more I think about these changes the more it makes me worried. Survivors can now hold tapes and remove them on ANY TV, protecting them from gaining projection condement. Survivors can turn of your TV for 90 seconds! Now sure, if you projecting and hooking Survivors who have tapes, it is punishing for the team but at the same time tapes are easy to get and e
    14 comments 431 views last activity
  • My experience with this event has been awful the last few days. I main survivor, and pretty much more than half of my games have involved killers going out of their way to play nasty for no reason other than spite. Bubbas burning brown offerings and facecamping from the get go, survivors being hard tunnelled out from the beginning of the match, etc. I've been slugged to death four times now for
    93 comments 2,982 views last activity
  • It be see chat what pc people say and talk back to them on console.
    1 comments 31 views last activity
  • https://youtu.be/znFL3YyUgl0 I could be wrong tomorrow, but I think it's could open a good discussion.
    0 comments 71 views last activity
  • The buff is nice, making it faster but, would it be to much to ask for the cooldown to start after you break a hook? I would honestly take an increase on the cooldown to 90s if the perk could be consistent on its job.
    4 comments 31 views last activity
  • It's already a niche perk and it will remain so, it doesn't need to be this bad.
    16 comments 221 views last activity
  • In my opinion the Sadako changes are kind of contradictive. It seems like they want condemnation to be more of a slow down mechanic, rather than one used for extra lethality. But really that doesn't work out when survivors become immune to condemnation as long as they have a tape. Since they no longer build up passive condemned stacks, with this change tapes basically become Sadako's EMPs. You ar
    7 comments 341 views last activity
  • I’m not kidding some of the perk changes look great but some are very questionable. Coup de grace- now gains 2 tokens instead of 1 when Gen is completed. Nice change but still won’t be good. Claustrophobia- removed the range limit. Excellent change. Hangman’s trick- now a scourge perk it reveals auras within 8/9/10 meters within scourge hooks. I feel the range is still too short and since i
    28 comments 501 views last activity
  • After trying it multiple times I eventually got the archive to work and got a build that consisted of Leverage, Infectious Fright, No Way Out and (I believe) Discordance. That's a pretty coold build actually. One that I usually wouldn't run because I'm just not that creative when it comes to builds. I missed Shadowborn, so I had to play a bit different than I normally would but it was still super
    7 comments 111 views last activity
  • Y'all are not happy about the nerfs huh? I wonder if Blight will be like this too when he gets his pass.
    5 comments 121 views last activity
  • Hello. I am having a huge issue with Skill Checks. They're awfully delayed and I am missing half my skill checks. Ping is fine, V-Sync is off. I'm a PC player. I don't know what to do. Thank you.
    2 comments 581 views last activity
  • While I play all the killers frequently, I also play Sadako a lot And personally, I never used the slug condemn playstyle despite its effectiveness, that getting nerfed in this update is not what im worried about and I think it was very much needed an Addon pass was all that was needed This whole Rework smells very funky to me, to the point I wonder if its an overall hinderance to her, I will
    1 comments 61 views last activity
  • This cosmetic is bugged. In contrast to the steam store's pictures, this cosmetic looks very different. Please fix it.
    1 comments 91 views last activity
  • i promoted in at rank 3 and took the top. HYPE!!!
    3 comments 81 views last activity
  • Hey all, With the recent releases of DBD's faster movement speed perks/buffs/powers and also survivor interactions (vaults etc) I'm noticing now more than ever how poorly the dbd servers keep up with movement in this game. Will there ever be any changes to the games networking to make interactions between players feel better and more accurate?
    3 comments 371 views last activity
  • Anyone else get a EULA screen that you have to accept before going into the game? Last time something weird like this happened, I lost all my progress. Manually spending hundreds of millions of bloodpoints was not fun. I ALT-F4ed the game just to be safe.
    8 comments 631 views last activity
  • Hello, my email is deadlyparkourkillerdarkbrawlstarsassassinstalkersniper1988rus@danwin1210.de I cannot use it because it doesn't fit into email input.
    0 comments 21 views last activity
  • I am keenly aware that the game balance has collapsed critically since the implementation of the survivor's behavior display visualization. I've been playing mainly as a killer, but I've started to lose to survivors who are clearly less skilled than before. In other words, it must be said that the quality of opponents has deteriorated because the definition of winning and losing has been over
    0 comments 21 views last activity
  • Ive never understood why BHVR feels the need to remove bonus bp from perks. so BHVR why?
    3 comments 142 views last activity
  • It is futile to consider anti-camp as the main axis. Because in the current environment, strategic camps and tunnels are essential for killer players to win. If you don't, your rating will drop and you'll have to line up for a more boring match, but since it's a competitive game, it's unfortunate for both sides to have a clearly inferior opponent, and above all, it's putting the cart before th
    0 comments 31 views last activity
  • Sometimes there’s just those matches where you are heavily encouraged to focus on a single action, be it being a Gen jockey to pump out generators while someone (or in some cases the whole other team) distract the hunter or you’re the one distracting and running them while others repair, save and heal up. Even if you escape these matches can result in less BP than a bad loss but with you doing a
    0 comments 31 views last activity
  • on Pc the chalange from random perk is bug it ,is keep my perks and not giving any progres,and if i took all my perk off and use that chalange still will show i use no perk but on the end of the mach it show perk never apear in game. the chalange name are property damage,life giver and knockout. And other think when i m in a mach is show my perk i use it but when the mach finish on detail is sho
    2 comments 51 views last activity
  • As we all know, Smash Hit is one of the more unpopular exhaustion perks. This is a perk that relies on finite resources and you are not in complete control for when it triggers, because it depends on the killer's playstyle as well, making it a perk that has to be earned and in comparison there are way more useful and less taxing exhaustion perks out there. It also becomes significantly weaker
    10 comments 592 views last activity
  • And HUNK should have custom sounds like Blight does
    0 comments 11 views last activity
  • I get the nerf to 10%, definitely fair, but please don't remove the bp bonus. I love the points it gives me. Hell you can even remove the the bonus speed altogether and I'd still run it. I want the bloodpoints. Please don't commit this.
    3 comments 41 views last activity
  • Or make blast mine take priority so they don't both activate at the same time. It was a fun combo to use when the killer kicked the gen, and then pop repressed while they were stunned. Same thing with wiretap if you wanna activate it before popping repressed, have wiretap take priority. At least make repressed into active ability 2 since reassurance is the only perk that's bound to that button
    1 comments 21 views last activity
  • For real, very very very nice changes, almost all of them, really really good job with the consistency! Some concerns I have: -Scourge Hook: Hangman's Trick seems fairly week, it should have an extra effect, or have a much bigger range. -Spine Chill should keep the terror radius's strength, because it really helps in loops with tall walls with mindgames, so, please, don't remove that! -Wireta
    1 comments 21 views last activity
  • I am asking for original characters ofcourse, BHVR have no power on licensed characters. We have one gay character: David. And some straight characters: Felix, Nurse, Frank & Julie (That's all if i am not mistaken). So how you would feel if BHVR reveal all of og characters? Or keeping them for our imaginations is better idea? What do you think?
    Mod
    124 comments 3,522 views last activity