Just Completely Rework Hangman's Trick Instead
I seriously think this is one of the most outdated perks in DBD.
Hangman's Trick is entirely based around countering Sabotage actions... however it's effect is trumped by other perks:
- Mad Grit; prevents bodyblocking entirely by pausing the wiggle timer which is just overall good utility that goes beyond Sabotage plays.
- Save The Best For Last; quicker recovering, makes it impossible for the player Sabotaging to pull of a Sabotage and get away; doubles as a chase perk.
- Iron Grasp; it takes longer to wiggle off; shuts down perks tied to Sabotaging like Boil Over.
- Agitation; reach the hook before a Sabotage can even take place, makes getting away from a Sabotage without being hit more difficult.
- Awakened Awareness; basically does what Hangman's Trick does; doubles as being a good information perk since it's activation condition is easier to proc.
- Starstruck; Exposes anyone attempting to bodyblock; presents more risk with Sabotage plays; doubles as a perk that can be used in chase. (Thank you Gandor for pointing out that I forgot to list this perk.)
We have plenty of perks to counter Sabotaging, Hangman's Trick should just be completely reworked with an entirely new effect.
The recent rework, which intends on making it a Scourge Hook and increasing the range, basically acts as a nerf since the area for seeing the aura of Survivors is heavily decreased. And even then, it's effect is still considered too niche to use after the rework.
Comments
I think it should go live witht he procided "buff" but with a range of 24m for 30s after hooking someone on a scourge.
The easiest and most fitting rework would be to make it do its intended use.
Make Sabotage harder, aka, nerf sabotage speed.
You forgot starstruck in the list - u just can't take any hit.
As much as I would hate that (I do play sabotage build and thana is surprisingly evil counter), this would actually be totally fair secondary effect.