Discussions

339,005 discussions.
  • Hello everyone! Warning: Kind of a long rant coming. I have the prime suggestion at the very bottom. Recently, there was a major update to the Grimoire prototype build. They allowed several content creators such as Hens, Otz, etc, to showcase the new killer and show how the killer power has been coming along. The killer had some very cool new things that come along with its power! The ray from
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  • Had a kinda weird idea for this system. Instead of perks being hidden for the opposition it would be cool if you could reveal them just by seeing them in action. Some examples so I don’t lose people here. Say you’re in chase and you visually see the killer vault and the window gets blocks the hud will reveal that to be bamboozle only for you(not for other survivors) in the menu. and on the co
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  • Bad news for my fellow Pig enjoyers: Amanda's Letter, Jigsaw's Sketch, and Jigsaw's Annotated Plan are currently bugged. Jigsaw's Sketch and Jigsaw's Annotated Plan do not give you an extra head trap. Amanda's Letter does NOT remove 2 head traps, effectively making it an exploit of permanent Aura Reading while retaining all your traps
    9 comments 462 views last activity
  • Wanted to make a quick post about the animation; I think it's neat but I really wish we had some toggleable options in regards to it. Toggle to turn off the animation Simple and sweet, I know some would like this and to be honest I am not sure if it is already in the game… Toggle to add dynamic speed change Was kind of sad to not see the dynamic animation be added, so I think a toggle woul
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  • I've had Crotus Prenn as my offering for literally 15 matches, and haven't been sent there once. What gives?
    25 comments 491 views last activity
  • Eng: Hello. I was banned from the game's discussion thread on Steam. Can I appeal this decision? Rus: Здравствуйте. Меня забанили в теме обсуждения игры на Steam. Могу ли я обжаловать это решение?
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  • Hi! I can't believe I'm making another post this month. This post is related to something incredibly niche and tiny compared to other issues, but is insanely annoying from actual experience: the cages in 2v8. The major issues with these currently are being unable to unhook from the side (of which there's a thread on the other subforum about it where the only solution to it is "just report them
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  • [According to Nightlight] So, I decided to look at the least used perks in this game. The list goes from least to most used out of those 20. Teamwork: Toughen Up (Rick Grimes) Invocation: Treacherous Crows (Taurie Cain) Road Life (Vee Boonyasak) Teamwork: Collective Stealth (Renato Lyra) Apocalyptic Ingenuity (Rick Grimes) Deadline (Alan Wake) Cut Loose (Thalita Lyra) Moment of Glory (T
    32 comments 612 views last activity
  • To the Dead by Daylight community, I just want to share a respectful opinion,Dead by Daylight community, I want to speak respectfully about Michael Myers. Why did you remove Tombstone? It really felt like a masterpiece for his character something that made him unique, scary, and true to who he is in the movies. In my opinion, it wasn’t just a random add-on, it created a special and iconic playsty
    1 comments 31 views last activity
  • Ok I keep going up against Oni's and Billiy's just to watch them do crap that isn't actually possible in game, for example PERFECTLY NAVIGATING AND TURNING 360 DEGREES DURING POWER like no, I played both of these characters and it's clear as day these people are using exploits because what they're doing in physically impossible. I'm not talking about the last second flick hits I'm specifically ta
    5 comments 241 views last activity
  • I think there is a bug with nemesis zombie respawns in 2v8. Just had a match where there were 15+ zombies walking around at one time. I don't have a screenshot as it caught me so off guard I forgot to take one. I'm seeing a large amount of nemesis' being chosen, so I'm curious as to how many others are aware of this bug. Is there an ETA on the killswitch while a fix is implemented?
    10 comments 483 views last activity
  • As the title says: It's kind of like how they do it for pallet saves too atm, but just how do you report such a bug when it's hard to recreate without the knowledge to do so? This isn't me asking to recreate said issue, I genuinley wish to know how you report a latency style interaction which this game really needs to work on? To clarify I think people think I'm wanting to report a player,
    2 comments 71 views last activity
  • This one isn’t going to be popular with the killer mains who play him but this post is a long time coming. Billy should not be able to spam his chainsaw all game long considering how much smaller maps are getting, loops being more fair to manage as killer and pallet density has been nerfed with even some pallets being generally unsafe. My suggestion to fix Billy and make him much for fair for su
    14 comments 401 views last activity
  • All in all coming in I want to say I think diminishing returns is a GOOD idea. However, right now the idea feels bad because no perks got changed. This this discussion, I only have two main suggestions. Diminishing Returns should maybe decrease by 25% or mix it up slightly with the second option. While a little less intuitive, I feel like this will at least promote pairing at least two perks
    2 comments 41 views last activity
  • To add a 9th gen yeah? Just try it. Just to see how it feels. I don't care if it was "tested internally" that means nothing to the community. Put it in a PTB. Also, in endgame, can we stop teleporting survivors to the other side of the map RIGHT by an open gate please? It would be nice to have an extra chance at a kill. Maybe cage them somewhere in the middle. Like between the killer and the gat
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  • I am curious if skill check bonuses are affected by diminishing returns. Stake out. Hyperfocus. Fast Track, etc.
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  • Ghoul became one of those killers who in the beginning became widely hated due to how how strong their power was along with the free injure at the start of every chase. He could even vault and get an easy hit at loops, plus being able to catch up immediately after breaking a pallet. Almost all of these annoying aspects have been nerfed. He's still a great killer, but after receiving so many cha
    40 comments 1,208 views last activity
  • Not too long ago, when the abandon system first deployed, some players noticed when the killer abandons all the survivors would show sacrificed on the end screen. Now this didn't mean they were sacrificed or that the killer won. But because content creators says it so, it became that way in the eyes of many. How the forum outraged from this injustice. Why must we keep making these mistakes?
    2 comments 41 views last activity
  • Took about a year long break or so so I'm sure theres some......interesting new mechanics or perk changes I haven't been made aware of. So....what'd I miss, and is it worth coming back?
    9 comments 211 views last activity
  • happens on multiple characters nice midchapter
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  • I see a lot of "This is bad for killers" and "killers will quit if.." etc. The fact that they had to add play while you wait shows more people want to play killer than survivor. Adding this feature rather than acknowledging soloQ is miserable is a problem. Even if survivor is favored in 2v8, killers still want to play it. Even to the extent que times are massive compared to 1v4. I can only
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  • in case anyone missed it, cages have anticamp now where you can consent to teleport away, and if you do, pause the hook timer by 30 seconds. I've long relied upon suffocating one player out by proxy camping their hook, then when the timer runs down you force anti camp to push the cage away, making the hooked survivor likely be alone and die by themselves as the rescuers came to me. now I got no
    12 comments 321 views last activity
  • It is so exhausting to hear pointless monologuing in the lobby. Every character just talks over the other. Why am I forced to listen to this cacophony while playing an unrelated character? Please seriously consider a Toggle to disable voice lines.
    6 comments 111 views last activity
  • Now that two more maps have entered the 2v8 rotation, we've got two burning questions for you: 📝How do you like these updated maps? 📝What maps would you like to see in 2v8? Drop your feedback below so we can pass it on to the team!
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  • Since add-ons are immune from Diminishing Returns, if an add-on provides a gameplay modifier that is the same modifier type as a perk, and you run them both together, what's intended to happen? For example: If I am a Xenomorph running Self Destruct Bolt (30% faster vaults in Crawler Mode) at the same time as Bamboozle (15% faster vaults), is the vault modifier from Bamboozle diminished? In ot
    0 comments 61 views last activity
  • Give nemmy one zombie . Lower gens to 6 . Basekit will to live , dead hard , babysitter and fast track . Killers get hindered by 6.9% when close to each other . I want the entity to send me a good job text message on every escape aswell . That is it thank you . Edit : please add some subway surfers gameplay on the right side for me to watch as i do gens . Thx
    1 comments 91 views last activity
  • The change to Steve Harrington’s scream in Dead by Daylight has not been well received by a significant part of the community. This is not just a minor detail, but an element that was part of the character’s identity. The original scream was recognizable, had personality, and contributed to the overall experience of playing him, while the new one feels more generic and less distinctive. As a resu
    0 comments 31 views last activity
  • Nowadays Offerings feel most of the games like a Bloodpoint boost with only viable the cake, pudding, bloody party streamer or the anniversary cakes… with exception for those who want to be more competitive as the luck offering, hook distribution or the spawnning, while most of the rest feel unnecessary or even a hindrance in your inventary, like the wreath and blossoms offerings, or the mist off
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  • Remember the killer theyre tied to. One of the literal worst killers in the game. Traps can literally be disarmed with no consequence unless you run an iri add on, and you lose 3 gens while setting up in the games current state. I play a lot of trapper and dont recommend anyone buy these overpriced cosmetics until he gets some buffs. The literal poster boy of this game has been neglected and thro
    26 comments 441 views last activity
  • Please, let us spend bloodpoints on kill switched characters
    3 comments 51 views last activity
  • olá galera tudo bem? em nome da comunidade de dead by daylight mobile, queria perguntar se há possibilidade do game voltar a versão mobile? pela própria behaviour ou outra empresa, ficaríamos extremamente felizes se trouxerem novamente o game mobile, eu AMO esse jogo e não queria que fosse um adeus. está correndo várias especulações que talvez volte, por favor, nos dêem uma resposta definitiva.
    0 comments 31 views last activity
  • I love Dragons and find it maybe could fit in the game so i created a Picture about a DragonKnight Ich liebe Drachen und finde sowas könnte in das game passen also habe ich mal ein Bild von einem Drachen Krieger erstellt. LG Tenryu Drachenkrieger.png
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  • Just something what AI shows me when I asked for a scarecrow as killer. What do u think?
    2 comments 32 views last activity
  • You have to do something similar to Vecna's clocks. Something powerful that'll force survs to want to take it away from the killer. Survs HAVE to interact with them because Henry gets a massive boost without it in the form of World Breaker taking more than THREE MINUTES to end. Give Springtrap something like perma Undetectable until survs reveal him with the doors and this goes on a 90s cooldo
    10 comments 161 views last activity
  • Dead by Daylight should add Outlast characters even a map that would get more players to play honestly Outlast would match Dead by daylight characters just imagine the doctor as Leland Coyle even better the clown as Chris Walker those are some great ideas honestly that would make me spend more money on the game to be honest but yeah though I recommend adding Outlast characters to the game the doc
    2 comments 21 views last activity
  • With tomorrow's release, we're updating Match Details to show more info! Thanks to your PTB feedback, Survivors will see the Killer name and power only after one of these happens: ➡️First chase begins 
 ➡️A Survivor loses a health state Stay tuned for full patch notes tomorrow!
    48 comments 1,162 views last activity
  • Just had two killers (who usually play survivor) stream snipe me. The first admitted it in chat The second had the same name as the killer. Why do so many players especially in this game think that by using external third party software that they aren't cheating? I can fix the stream sniping with a delay in live streams BHVR you can fix other 3rd party communications by introducing communica
    30 comments 867 views last activity
  • Now hear me out some of the other characters like sable, etc are so damn expensive and irisdescent shards are so difficult to farm like if you're doing bad in the game the level up system will only give you little xp and that's the only way to get irisdescent shards plus the rift But you get the point. Irisdescent shards are the only free currency you can buy certain characters that don't cost a
    1 comments 31 views last activity
  • Can we please have a higher FOV cap for both first person and third person, for killers and survivors? FOV is ultimately an accessibility setting to help with motion sickness, and I'd rather both sides feel good and have lots of options then both sides feel kinda bad in the interest of balance. If balance is the concern, I honestly don't think it should be, not to the extent that the FOV ma
    2 comments 41 views last activity
  • I've made a quick concept of the preview because I was dissatisfied with how the one in the game looks right now. My main pain points are the fact that it's in two separate pages and that there's too much empty space on the side of each submenu respectively. So, I made this which is meant to resolve both issues. It's not perfect, I made this in 10 minute
    1 comments 51 views last activity
  • I was on the fence about it for most iterations but after experiencing enough of it in this 2v8 it has finally reached a breaking point. Gen speeds has gotten ridiculous in 2v8 Devs need to look at adding more progress required on gens and also look at the comeback mechanic and increase the slowdown percentage side of it.
    22 comments 462 views last activity
  • I've played against him and always thought it's stupid that you get chased by NPCs while the killer can flank you. So I decided to unlock him and try him because it's not fair to judge a killer without playing him. And wow. How is this a killer? So I have 3 separate ghosts, and they all have separate cooldowns? But that's not all, you can just make a ghost patrol a hooked survivor. And the
    17 comments 361 views last activity
  • Is it something on my side or has anyone else had this happen? In 2v8, I hit continue after I have died but other survivors are still playing, and it kicks me from the game totally. It doesn't ask me to confirm or hit B (I am on Xbox), I just hit Y for continue amd then am in the Xbox home screen.
    2 comments 11 views last activity
  • Now that we have the Attack on Titan lobby back for the duration of this 2 v 8, I was very excited to boot up the game and hear that banger of a menu theme once again after 4 years. https://www.youtube.com/watch?v=GFILTmiB38E Unfortunately, we have the default lobby music. Would it be possible to reinstate the AoT lobby music for the coming weeks? That would be awesome!
    0 comments 31 views last activity
  • Back when DbD was new, My killer main was Nurse. I played her relentlessly for months, got good enough to have fun and take up any challenge the survivors threw my way, and life was… somehow… bad. I didn't know what was wrong, but any time I queued up to play Nurse, I felt the most intense Anxiety, and it got to the point that I couldn't stand it anymore. Just the act of selecting her and clicki
    1 comments 81 views last activity
  • January gave us the Upside Down with the Mindflayer We just got the Korean streets for the Trickster Blood Moon gave us some of the coolest ambience/lighting(minus the electric red hair...) and now 2v8 is likely to give us Wall Maria/Shiganshina District again. I just wanted to give my appreciation for some banger menus and music! that's quite literally it!
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  • At this point the grind in this game (not a free to play game either) does not justify the paltry amount of bloodpoints that are earned in normal matches. Bloodpoints earned don’t need to be boosted to Blood Moon levels but the event, just like the anniversary, puts into perspective how low the normal bloodpoint earnings are. Let’s look at it this way: There are so many characters now with
    22 comments 613 views last activity
  • Now that BHVR have introduced multiple instances of legendary skins receiving recolours (the first being Soma Cruz) could we please get some insight into whether or not legendary skins will ever get prestige variants? All we know is that BHVR have acknowledged that we would like to see different outfits for legendaries (years ago) and other than that we've had nothing but radio silence.
    5 comments 172 views last activity
  • So yeah, Fast Track was OP and needed to be nerfed but the PTB version was pretty good. This Live version? That you have to actually be the one unhooking the survivor, not just when they are hooked? No, what are you thinking? That's a massive overnerf that makes the perk completely useless. At that rate, revert it back to the original version which wasn't great but at least it wasn't this horro
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