Offerings change to "Rewards challenge/quests"

Nowadays Offerings feel most of the games like a Bloodpoint boost with only viable the cake, pudding, bloody party streamer or the anniversary cakes… with exception for those who want to be more competitive as the luck offering, hook distribution or the spawnning, while most of the rest feel unnecessary or even a hindrance in your inventary, like the wreath and blossoms offerings, or the mist offering.

I had an idea about changing the offerings to be like a new "objective" for the players and can be optional, while adding the cakes as an additional slot for bloodpoints.

The new "offerings" will transform into giving the players a reward for making the objective they decide at the beginning of the trial BUT it only activates ONE TIME in the trial, so you have to be alert when to activate it or use the reward.

The new offerings can be personalized (specially for killers) or generalized (all characters have the same challenge), and now with the Diminishing Returns, the perks will not create a vast chaos around it.

for example: (I am just saying numbers or crazy ideas, these are not like "must be this way")


-Personalized Challenges:

Trapper (Rare Offering): Reset 8 traps —— After resetting the 8th trap, all your traps in the map are also reset automatically.

Trapper (Common Offering): Catch 2 survivors with your traps —— they give you an extra trap at hand (once you put it no longer can grab it).

-Generalized Challenges:

Killers:

Brutality (Rare Offering): You need to break 5 pallets —— A mini Brutal Strength for 60 seconds.

Sacrifice (Common Offering): After hooking all survivors at the trial—— The most generator regress for 20% of total progression.

Survivors:

Altruism (Rare Offering): After healing one health state ——They give you a medkit that can ONLY be used and be healed by you, quicker than a normal one.

Survival (Common Offering): Being in the terror radius without being discovered for 20 secs —— A common grenade is given to you.

The offerings will have the same rarities as the items/add ons and the the more rare they are, the higher risk the higher reward will be.

And for the maps offerings will transform into a given bloodpoints for the map you played, if you played in Crotus Prenn Asylum, and in your inventory has at least 1 offering of the map, you gain a certain amount of bloopoints for playing it, but then it will be discarded, and a mini notification will tell you, just the same as the quest system.

—

I hope you like the idea, and i wanted to aid for the offerings system, to make them more intreractive or interesting! And BHVR, you are free to use this idea without any problem :D have a beautiful day!

Comments