Feedback and Suggestions

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  • I don't use yellow tonic because the price is too high - minus one bottle of slowing tonic. And I don't see in the public game that at least one of the clowns used it. In my opinion, it is obvious to everyone that this approach is not effective, where you have only four bottles for both tonics.
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  • I can safely say that, at least on my part, when Legion was announced and teased to the community, we all expected something totally different than what the finished product was. With the arrival of the twins, there was an interesting concept that was explored that made the killer "feel" like you were up against multiple killers, while in actuality the killer is one person switching bodies (for l
    2 comments 41 views last activity
  • Let me start by saying I was one of the......5 people that played Clown? he was one of my most picked killers by far. This update address none of the complaints people had with him. Sure he has 2 bottles now but it feels more like an alternative style or optional rather than a fundamental part of his kit. Yeah he can use yellow bottles at some loops but it's cumbersome and just results in you ne
    5 comments 51 views last activity
  • At the end of each match, I'm noticing I haven't gotten any points as a survivor for the unbroken award, despite often being the last survivor caught, or even escaping. Wondering if this is a common issue, or will be getting fixed ? It's making it super tough to rank up
    2 comments 11 views last activity
  • Survivors that slouch more while in their running animation make it easier to see their hitboxes, while Survivors that stand up mostly straight make the hits look more questionable. Hits look pretty normal on Zarina for example because she slouches. But Yui makes them look really questionable because she runs with better posture. Just an observation. Try out different Survivors this patch to fi
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  • It would be best for it to count hooks that also progresses the emblem. Had 3 Survivors DC and those were counted to the hook counter, thought the emblem got changed too. Once the game ended i only got 1 hook but the Hook Counter said i got 12. If its just bugged at the moment thats fine not really an issue that must be addressed but would really appreciate it
    1 comments 22 views last activity
  • A fun little QoL tweak you can make for survivor PoV is to have the old Night Shroud audio play for survivors when they are marked by Ghost Face for its duration. This could add some element of fear when you're trying to hear for him, but you have creepy audio masking the noise of the killer that's been stalking you. Another set of audio I personally question the removal of was the cue that play
    0 comments 21 views last activity
  • It's no secret that The Twins are among the least popular killers in the game, for both killers and survivors. If I'm not mistaken, this is because Victor's speed and inability to pick up survivor makes slugging particularly effective as Plan A, whereas most killers are only encouraged to slug when there is another nearby survivor they can immediately chase. How do we fix this without a full scal
    0 comments 11 views last activity
  • Billy at base-kit used to be an example of perfect balance but the sh*t devs did to him was straight up overkill. Everyone right now is saying the same thing, the overheat mechanic is unnecessary. Just let go of your ego admit adding it was just a terrible mistake and remove it for the love of god, having to worry about a stupid cooldown and aiming your chainsaw right both at once just makes
    15 comments 181 views last activity
  • Personally, I still don't like the character icon going up. I really hope they'll change it back to how it used to be, going across the bottom was more appealing to the eye. It just looks lazy the way it was dragged to the bottom like that. Personally, there was nothing wrong with the original look. I don't understand why they drastically changed it. None the less, is there a way for them to pro
    0 comments 21 views last activity
  • What about a Banshee type character? Or do you think it'd just be too similar to what the Spirit already is? I haven't read the forum in quite a while so if this has been discussed I haven't seen it.
    8 comments 91 views last activity
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  • Looking at the new UI that was just posted, I still think it needs some adjustment. I was in a Twitch Stream discord and this person Dxmnrachel (credit for the image and idea) suggested something like this and I think it would look so much better. Could you adjust it again and have it look like this? Or at least if you want to include the color icons that would be fine, but I feel that this l
    Mod
    10 comments 61 views last activity
  • 20210215213033_1.jpg A blank emblem is a useless emblem.
    0 comments 11 views last activity
  • Since bloodpoint rewards (such as daily login bps) bypass the bloodpoint cap, can you guys make it so that the bloodpoint hud in the menu says that the cap is hit in some way, like make the bloodpoint amount text color red or something? It would be very helpful.
    2 comments 11 views last activity
  • When you time dead hard to use when the killer swings you see the perk has been used but you don’t jump forward you just get hit and you’re on the ground. Y’all stay fixing and changing the wrong things. Hurry up and revert this movement and fix these perks. All the time and money we’ve invested into this killer sided game. Nobody wants to even play survivor anymore. Why do we have to wait for al
    0 comments 11 views last activity
  • I was communing with the Red Glyph and because I can't bind the interaction button separately from the pick up button, it picked up a survivor when all I was trying to do was interact with the glyph. I am sooo tired of multiple buttons being used for the same thing. This same problem can happen with picking up a survivor when trying to break a pallet. Does PC have this same issue? I'm on PS4,
    0 comments 1 views last activity
  • Not only is his stalking rate garbage without green, purple, and pink add-ons, but he also gets robbed of his stalk in more ways than 1. Even if a survivor is almost completely viewable, max range kicks in, or minimum range which is ######### to have in this game, or they're slightly hidden behind an object, so you get zero stalk for massively slowing yourself down. I can see why nobody plays thi
    0 comments 21 views last activity
  • The proposed HUD changes in 4.5.2 look just as bad as the current HUD. People have posted loads of suggestions about which one to use with this one looking to be the favourite yet you think moving the stupid vertical portraits and gamertags down a bit is the way to go 🤦‍♂️ Why do I need to see a portraits of who's playing what character when there are pr
    1 comments 21 views last activity
  • Curious to see, do you guys think Lucky Break is considered a perk worth using to you all? If not, what would you change? Personally, I think it is useful, but not useful enough to bring. IMO, one change that would be fair is as follows: For every second of generator repairs completed, regain 1.5 seconds of activation for Lucky Break.
    4 comments 61 views last activity
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  • It’s useless without perks or DS. A killer can travel across the entire map to another hook before the survivor can even get the wiggle free meter halfway. It either needs to be reworked or just taken out. I’m tired of the false chance it gives. The amount of hooks in a map makes sure that wiggling never really happens that often unless the Killer is being really dumb.
    13 comments 301 views last activity
  • Hey there, I know it's not worth much but just wanted to tell you guys..... I used to love your game. I used to speak about it all the time. even made my girlfriend and brother join it. But now you did it. You broke the game so hard for survivors that I'm through with it. Never have I ever been hit by a killer when he strike around 3 foot from me. never was I given the impression that even th
    0 comments 11 views last activity
  • Although I'd just prefer to have the old HUD back with a few minor changes, the proposed HUD to be released with 4.5.2 looks decent, and is a vast improvement on the current HUD with 4.5.0. My only major concern is... if the HUD is the same layout from the survivor's perspective, then the survivor portraits will be raised above the item widget, but if the survivor doesn't have an item equipped,
    10 comments 171 views last activity
  • I am currently really annoyed with the reporting a player system I tried reporting a survivor for showing the killer where I was and got told I need video evidence and a screen shot of the scoreboard why the hell should I have to take a video of every match I play just in case a moron tries ruining it for us and the email said if you see suspicious behaviour take a video what the hell is suspicio
    4 comments 162 views last activity
  • I can't play this game anymore. Killers able to hit 15 feet away from survivor. Survivors feel bloated, not able to hug things like before. Having to look all over the screen for information.. I can't play it like this..
    0 comments 21 views last activity
  • I want the old HUD back or an option to switch back to it. Nobody asked for the new one, it looks ugly and is absolutely distracting and bad designed. If you really want to bring something new, then at least give the option to chose what players want to use. Thanks
    0 comments 61 views last activity
  • Instead of a blood web, how about a blood market.... A blood market is simple, you play games and earn bloodpoints, you can buy items and addons in sets. EXAMPLE 10k bloodpoints for a grey med kit / 50k for 5 and 1 million bloodpoints for 100 grey med kits (Yes, I'm serious) 15k bloodpoints for a yellow med kit / 75k for 5 and 990k bloodpoints for 66 yellow med kits 25k bloodpoints for a gr
    8 comments 161 views last activity
  • I've noticed that in this patch i can never time pallet hits anymore, i think i haven't been able to do any. We used to be able to time it so we could hit even when the survivor threw the pallet at you before it hit the ground, now it seems we can't anymore and i don't know if it's intentional with how the state of the game is at this moment.
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  • So i was able to finally use firecrackers in this event (i've been playing for less than a year) and they do have a pretty neat effect, they are a little safer than a flashlight but you can only use them once, and they instantly blind . Oh and you don't have to stop while being chased to use them. Now i'm pretty sure it's not gonna happen, but what if flashlights were removed from the bloodweb
    Mod
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  • This is such terrible design. You chase a survivor about 10m and suddenly there's a breakable wall, many of which effectively end the chase. At least with a pallet the survivor drops it directly in front of you, with the walls they're often near to strong windows, and the survivor gets the window and you have to walk around to a breakable wall, break it, and then walk around a wall and by that po
    10 comments 131 views last activity
  • Background: I've played off and on for several years, killer main, branching out to survivor in recent months. My killer rank is 1-2 when pushing and I find that it is very easy to achieve and maintain those ranks without intentional tunneling or camping. My survivor rank peaked at 11 and has been slowly decaying as a result of solo queues and the extreme amount of killers that tunnel and camp.
    3 comments 51 views last activity
  • Id love for some post game feedback to be expanded. I feel like right now giving props is pretty meaningless and only negative reports do anything. It could honestly be helpful to have a function where you can give props in specific categories like "good altruistic player" "good job working in gens" etc or offer feedback icons like "work on looping" "prioritize gens more" etc. I think it could re
    0 comments 1 views last activity
  • Case in point. Typical rock-pallet tile. 2 rocks with a pallet inbetween them. As you chase the survivor around in a circular motion you need to lunge, turn and get the hit. This is almost impossible these days because the game constantly pulls you into the rock. You need to try and push forwards and then sideways, due to the way your hit detection works
    0 comments 11 views last activity
  • Okay the title is a bit overreacted, but I still think that the game is suffering under these perks. I mean how many times do you have the nerves to go against the same perks over and over again? Ruin+Undyne, Ds+Unbreakable, spine chill+ironfor example. I'm luckly green ranks were the perks are a bit more...random, but the more I rank up the more I see only the same stuff over and over again.
    18 comments 241 views last activity
  • Dc
    I think there should be a way killers can leave a match without a dc as killers can't just die on first hook if they get a map. They don't want to play on or survivours that take to long to finish game and just leave one gen and just teabag constantly. Survivours can just die on first hook of they want a way out killers don't have that option.
    2 comments 11 views last activity
  • https://twitter.com/DanielPaint_/status/1347898972287823873?s=19 How is this fair? Yeah nurse is the hardest killer to learn and master but...it's still not a excuse to have an insta easy mode.
    Mod
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  • I think the current form of Distortion is really unworkable. Many people (myself included) have tried to come up with changes, most of them convoluted and code heavy. I would suggest removing the Tokens and making this simply a Survivor version of Insidious. See below: DISTORTION This Perk unlocks the stealth ability. Standing still for 4 / 3 / 2 seconds will grant you the Undetectab
    8 comments 31 views last activity
  • Hello devs and community of DbD. What do you think about items like dogtags which killer can collect by killing survivors? Those items can be stored in something like inventory ui in game menu, and user can check each one to see the name of the player, rank, and date when it collected. Looking ahead of that idea.. "dogtags" can be converted to BP and value depends on rank, or another MMR stuff
    0 comments 31 views last activity
  • Killers need help, but simply nerfing gen speed on its own is not the answer. The real problem with this is extremely low killer to survivor interaction, but we could make survivor a more interesting and fun role to play while simultaneously giving the killer much needed time in game to get their objectives done. Imagine a meter that survivors get at the start of the game, lets call it the "Ski
    12 comments 113 views last activity
  • I don`t know if the developers will ever read this but I really want to give them this idea about balancing the decisive strike, If it s gonna get nerfed eventually: Make the skill check easier to hit. Remove the disabling action for missing the skill check( If it s gonna be deactivated for doing objectives) And do the rest you want PS: If that`s not enough for killer main players, then I`m
    2 comments 31 views last activity
  • With the new patch I noticed that the movement is much more sensitive, and despite me having it on 0 anyways, it is too high now. Something changed, and it's weird not being able to lower it to your comfort zone? Anyone else experiencing similar?
    1 comments 91 views last activity
  • The latest update adds a new element that the female character's chest shakes, I think it is a problematic choice that shows that the development team has downplayed the problem of women's sexual consumption in the real world. I love horror games, not pornographic ones. I expect the development team to make responsible choices. from japan
    28 comments 411 views last activity
  • Yes, there are a lot of issues with this patch that need to be addressed, but I gotta ask why the changes to hair physics? The pink hair for Nea was basically the last one that had movement to it and now with this latest patch its been taken out and looks unnaturally stiff. This happened to the same green hair for her and our boy Jeff's hair as well. I kinda want to get a refund on those cosmetic
    3 comments 21 views last activity
  • like the title states, the killers really are op. Now, I’m not saying I’m a god at the game so there’s no way I can possibly lose in a survivor match. Sometimes I win, and normally I lose. But I can tell when a game makes things way too one sided. More than half the time I’m playing as a survivor, I’ll try to drop a pallet on a killer. More than half of those times, the killer will get stunne
    17 comments 681 views last activity
  • Seriously make a match making system please. having there be a 5+ level difference between average survivor and killer SHOULD NEVER HAPPEN. Its not fun for anyone there is no point other than drive people away from the game.
    9 comments 71 views last activity
  • The Perk is currently not taken often because it is simply not efficient in the slightest. In theory, a Perk that lets the Killer lock down Pallets is pretty good, but in application the current form is simply too weak. My polite suggestion is that it be corrected in the following ways: It should either have a cool-down OR be a Hex Perk, not both. The Range should be 32 Meters, not 16.
    0 comments 11 views last activity
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