Perk Suggestion: Distortion
I think the current form of Distortion is really unworkable. Many people (myself included) have tried to come up with changes, most of them convoluted and code heavy. I would suggest removing the Tokens and making this simply a Survivor version of Insidious. See below:
DISTORTION
This Perk unlocks the stealth ability. Standing still for 4/3/2 seconds will grant you the Undetectable
Status Effect until you act or move again.
Comments
I don't think this would work. Most killer perks that enable them to see auras come through Survivors doing specific actions - haste actions, healing, finishing a gen etc. Having to stand still to not be seen when you've already triggering the aura reading just means the killer can assume you're sitting there like a lemon.
If Distortion was to be upgraded/buffed, I'd suggest making it so the tokens had to be earned/recovered by doing certain actions. Work on a gen for a set amount of time, heal another survivor, something like that.
Undetectable isn't actually applicable to Survivors. It's just "removes aura reading" on their ends.
With that said, this wouldn't work as a Distortion overhaul, it would largely fail for the same reasons Insidious doesn't work: If you're standing still, you're useless.
As loads of people have said, the ability to regain tokens is the most sensible solution. Getting a token back for every gen that's fully repaired, or gaining all your tokens back whenever you're unhooked, or when you unhook other Survivors, really anything.
I would agree with the previous posters except for a couple of things:
I originally argued for Tokens and all that jazz, but in the end I had to be pragmatic. Do you want something you can use and get some value from, or not? Because if you want some fancy Token system, this will not get revisited for years, if ever. :)
Good idea but I suggest altering it a little bit
this will not get revisited for years, if ever. :)This logic doesn't make any sense. Because, by that logic, they would pick up your idea and do it tomorrow, wouldn't they?
You can still get value out of current Distortion too btw.
Except that just redoing some maps apparently altered hits being in synch. The code is very messy and convoluted. A token system touches a lot of things, and I hate to say it, is much more complex than you think.
Look, I appreciate spaghetti code is spaghetti, but, and I don't mean to Dunning-Kreuger myself here, but if you gave me Dead By Daylight opened up in UE4's editor, I could absolutely implement it myself. It's JUST a ++ to a variable that already exists, that triggers when something happens (and there's already loads of perks that trigger on unhook, on heal, on gen repair etc that could have their triggers reliably copied).
And the mid-chapter patch changed a LOT more than "just redoing some maps", it completely replaced things like Survivor animations, had loads of miscellaneous bugfixes and tweaks, etc.