Proposed Partial Rework for The Twins
It's no secret that The Twins are among the least popular killers in the game, for both killers and survivors. If I'm not mistaken, this is because Victor's speed and inability to pick up survivor makes slugging particularly effective as Plan A, whereas most killers are only encouraged to slug when there is another nearby survivor they can immediately chase. How do we fix this without a full scale rework that would make them feel like an entirely different killer?
Proposed change: Rather than pressing the Ability button to swap between Victor and Charlotte, tap the Ability button to swap, or hold the Ability button to summon the dormant twin to the active twin's location. This would have a channel time and could be interrupted by crushing Victor. When summoning Charlotte to Victor's location, she would be subject to the 3 second wake up time.
Final thought: I understand that people dislike the strategy of leaving one Twin to guard a hooked survivor while sending the other to apply pressure to others. I don't think this is a HUGE problem, as the twins can't leave a sentry within 16m of a hooked survivor, a healthy rescuer can pull aggro from Victor more easily than any conventional killer, and Charlotte doesn't have the killer instinct/fast wake up that Victor has, but I understand the frustration of solo survivors. I propose upping the radius to 24m, the same radius as Devour Hope token range.
Let me know what you think, I'm open to other suggestions. I love this killer, but find that playing them for anything other than planning to slug is ineffective, which I dislike doing.
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