Feedback and Suggestions

Our team will be happy to read these!
  • For any who read: (also posted this in Steam Discussion) I love DbD, its a fun game that I always seem to go back to. HOWEVER, recent changes to the game, and some not so recent, are kind of killing the experience. Before you start calling me "Survivor main" or "bad" or "gitgud". Here are the issues with the game: Hooks and Sabo: This used to be balanced, when hooks would respawn after 90 secon
    6 comments 121 views last activity
  • I swear I've had so many killers DC at the start of the match within like 2 minutes. Honestly think survivors should get extra BP just because it's annoying asf! And visa versa to killers if survivors DC. Its just an absolute time waste. Especially giving how long queue times are. What yall think?
    7 comments 41 views last activity
  • youve seen your team in action you know who has BT and who doesnt someone without it runs up to unhook with the killer right on their tail but you just got hooked so you have time Id rather hold shift and say no you cant unhook me then be forced to die or go to second hook instantly (the only reason I bring this up is because of recent "team members" in solo queue unhooking me with the killer n
    1 comments 11 views last activity
  • During a blink the player should have their view blurred instead of crystal clear, would require more insight on the players behalf instead of making Nurse easier for them
    Mod
    23 comments 161 views last activity
  • I think its great having a map that has all these nooks and crannies and is seemingly designed around empowering the element of stealth that sometimes gets lost in comparison to the strength of active looping. However there are so many random dead ends and corners that pathing through it is just obnoxious. It would be really nice having a few extra doorways in the map to make getting around les
    0 comments 1 views last activity
  • I want an option to insta kill while im in a hook or bleeding out to give last person better shot at hatch i dont care if its a perk or new fame mechanic sick of seeing 4 k lobbies for killers who proxy saves
    13 comments 121 views last activity
  • So, the recent nerf to D-Strike really does help bring it way more into balance, as it makes it so it isn't 60 seconds of immunity from consequences. However, there is still one thing survivors can do, and aggressively so, when they have D-strike, with no consequences; Flashlight. I have seen a pretty sharp rise in people with DS following killers around flashlighting them when they get other su
    2 comments 31 views last activity
  • This game has esports potential, add map seeding to custom lobbies please, not even that hard/ time consuming to do.
    12 comments 71 views last activity
  • So I had a dream the other night about this new game mode, and I feel like I have a few of the bugs worked out of it. Here’s how it works: When survivors load into the lobby, there will only be 10 preset perk load outs to choose from. Each time a survivor picks one, it goes dark, reducing the choices of the remaining survivors. There will be no duplicates, no teams of DH or Unbreakables, only on
    6 comments 52 views last activity
  • Paintbrush: All survivors begin the trial asleep. Failed skill checks no longer wake up asleep survivors. Each time a generator is completed, all vulnerable survivors fall asleep. Blackbox: Removes the ability for awake survivors from waking up asleep survivors. Tremendously decreases alarm clock wake up speed (40%). Asleep survivors are unable to escape the trial through exit ga
    0 comments 11 views last activity
  • It's a useless Ultra-rare add-on for Pyramid Head for those who don't know. 1st Option: When sending a survivor to a cage, all survivors not afflicted with torment will have their auras revealed to you for 6 seconds (encourages using your cages more often while also drastically increasing the use) 2nd Option: When sending a survivor to a cage, all survivors afflicted with torment will have th
    12 comments 211 views last activity
  • They should really specify basic attacks since I just played blight with vigo and hit lots of survivors with my cane but since I was juiced up it doesnt count I guess.
    7 comments 71 views last activity
  • As you can see, getting perks is becoming harder with each killer/survivor that is added to the game. So I was thinking about these 3 ideas. 1.- When you prestige a character and you bought the teachables, that character's perks are given to the rest of characters according to the prestige level (PI=lvl1,PII=LVL2,PIII=LVL3) you can buy perks normally on the bloodwebs. 2.- Perks on bloodwebs
    0 comments 11 views last activity
  • Hi Everyone! *** EXPLANATION UP TOP *** IDEA/SUGGESTION BELOW *** --- EXPLANATION --- You Can Find My Suggestion Below Thank You For Reading!!! I'm actually a Rank 1 Killer main so this suggestion or rather unique idea is coming from a Killer's perspective. I am not as good of a Survivor as I am Killer, I think my highest Survivor Rank is 5. One of the things that I
    59 comments 401 views last activity
  • Perks should be categorised by what they do with a limited max of 2 of possible 'same categorised perks'. For example, 'Hex' perks already exist, and they should be limited to 2. Another category could be 'Aura' perks. This stops builds from relying on certain categories such as all aura builds for killers/ survivors. One more category could speed based perks, e.g getting a movement speed buff af
    1 comments 11 views last activity
  • It annoys me sooooooo much. I just feeling completely stupid by that and I - DON'T - GET - IT - IN - MY - ######### - HEAD!!! 1700 hours playtime and still to dumb for this #########. So pls spare my few brain cells and include this QOL finally. So I can feel better for myself. And not totally incompetent everytime I switch between ######### survivor and ######### killer. Even my mum is disapp
    1 comments 11 views last activity
  • Make it so that low rank survivors cant be in the same party as high rank survivors, as in swf, so no more premade lobbies with red rank survivors and their rank 20 buddy screwing up the matchmaking
    1 comments 11 views last activity
  • No, not more stacks... A passive part to Distortion that disrupts aura reading against the survivor while they are suffering from the Exposed status effect.
    0 comments 21 views last activity
  • (Note; this is a proof of concept. All numbers are subject to change, if they are listed at all) My idea would be thus: Survivors have to pick up parts nearby. The parts are always around 8-10 meters away (Maybe less; I can't really visualize a meter in game). Basically, there's a slight danger of being seen grabbing parts. But they are always close enough that it's not a mile-long hike. Thi
    3 comments 21 views last activity
  • Quality of Life suggestion. I've run into this issue several times and am unsure how prevalent it is amongst other players, but could you (devs) make is entering a locker while sprinting is blocked until the end of Deception's animation? When there are two lockers side-by-side and you're sprinting past them and smack spacebar real quick a few times to use deception, you get automatically pulled
    0 comments 1 views last activity
  • I feel like I'm one of the only people in the world that perfers premonition over spine chill. Yeah you know the killer is looking at you and the speed boost is nice but i like to know the direction the killer is coming from and so I can plan things out accordingly. What's keeping premonition back is its insanely long cooldown. Why does it have a 30 second cooldown? This perk is just really obso
    3 comments 61 views last activity
  • Iridescent addons are meant to add a new play style mechanic to each killer. the new Black box does not represent the theme of the other killers iridescent addons. they need to rework Black box to make it remove & replace Freddy's GEN TP for his OG Map-wide aura reading of sleeping survivors outside his TR.
    4 comments 72 views last activity
  • With the rank reset bug, everyone is rank 20. Unfortunately real rank 20 killers are going to have a rough time against all the flashlight-clicking, former red rank comms teams. Not to mention the four default console Dwight solo players who suddenly have to face a former rank 1 PC Nurse main. So why not switch MMR on? It isn't perfect but now there is no reason not to! (Edit: I mean as a th
    50 comments 391 views last activity
  • Just a neat little buff and also for consistency sake since he disables items so why not disable perks too.
    25 comments 271 views last activity
  • Seriously, since they were updated I have hated playing on the new MacMillan maps because they are way to damn big. they used to be fun and balanced and now the only one that is close to balanced is coal tower. Ironworks, Groaning Storehouse, and Shelter woods are now all significantly bigger, to the point that it's near impossible to play well using any killer who isn't Nurse, Billy, or Oni. It'
    5 comments 121 views last activity
  • so as we all know hillbilly is not in a good place right now, not because he is overly weak but because he feels bad to play, his addons are almost as much of a joke as nurses are and his power without addons is out classed by many other powers; even bubba's power without addons is more threatening to a survivor that billy's with his best addons. the devs seem adamant to keep the overheat mechan
    1 comments 11 views last activity
  • Feral Frenzy is really underrated for its tracking. Legion players got a ton of knowledge on what generators are being worked on and where everyone is even if they cancel their power and commit to a chase. It's sort of like having BBQ or Infectious Fright information more often. Now imagine if Feral Frenzy just came with Killer Instinct by default. No chain requirement to activate it. Wheneve
    Mod
    6 comments 111 views last activity
  • He's literally like the Nurse before blink requires no charge. He's also so bad in low elos but literally no way to counter at all in rank 1s. Just like the Nurse before. Maybe do some little changes about him?
    Mod
    7 comments 93 views last activity
  • My name is Kurai and I love Dead by Daylight. I have over 2,000 hours on Dead by Daylight, spent a small fortune on skins, practically forced over half a dozen friends to purchase this game, and as well as doing my best to guide as many new players as I can. I have some great ideas about game health so please listen up! Mirroring real life, the best way to make life better for everyone is to
    5 comments 101 views last activity
  • Please Note that Everything stated in here IS NOT an insult or an attack meant to Behaviour, The Dev team, Nintendo, or anyone stated in this thread. This thread is simply to give feedback and the suggestion for an higher frame rate on the Nintendo Switch system. I have bought My Nintendo Switch Device in 2017 and Dead by Daylight last December and ever since that day i started completely putting
    2 comments 591 views last activity
  • Hitting a survivor with your hatchet will cause them to suffer from the broken status effect for 60 seconds Survivors within 20 meters of the survivor hit with the hatchet will scream, revealing their location for 3 seconds. The current begrimed head just straight up sucks. I feel this would make it better.
    3 comments 61 views last activity
  • So why single player need to face worst gameing environment? Don't know what killers and even don't know if killer use high level item? the killer choose a map with high level items and single player just wait like a idiot? Or ban some maps for killer if they choose map? I just don't understand why single player must be die in game. Yes , I hate play with team. So I must take it?
    9 comments 121 views last activity
  • So, a week after the "buff" to Lucky Break, we see it used absolutely 0 percent of the time. Devs, next time you buff something, don't let the killer-echo chamber here on the forums stop you from taking a chance on actually buffing a perk. 90 seconds was not game breaking and never was game breaking. You just had killer-centric people on the forums echoing what a streamer or two said which e
    40 comments 501 views last activity
  • 30 comments 271 views last activity
  • https://www.youtube.com/watch?v=4UZC3rob9pI this shows one of the subjects noxx (the kate) get downed and immediately brought back up and insta healed to the heathy state. it also shows the unusually large beam width flashlight. that she was using all match. https://www.youtube.com/watch?v=ybr2FYcwJxg this clip shows Mercy (the Other Nancy) get taken out of the locker get hooked, unhook
    0 comments 11 views last activity
  • As a huntress main I think the new corn maps have less lockers or harder to access them. Especially cowshed. Anyone else feel the same?
    1 comments 11 views last activity
  • To be honest the newest killer, the trickster, should have a big FAT neft of some sort. I dont think that killed should be able to have melle attacks up to 3 meters range or be able to throw blades at the speed of light and if not hitting the target over obstacle, just aiming little bit above.
    3 comments 41 views last activity
  • I think this would be a great hit... it wouldn’t be out of place and it has show great success in other games. Specifically, this would be the human/non freaky versions of the killers. No spikes or shadows or bones sticking out ... I don’t think I’d be the first to mention this? Any thoughts on it?
    5 comments 31 views last activity
  • So this has probably happened to me three times in the past month. I have gotten to rank 5 survivor with 3 out of the 5 pips and I am doing really well in a game, whether I am being chased by the killer or about to finish a gen. Then my screen freezes and I hear a buzzing type noise in my headphones, and then the game closes and I am booted back out to the Xbox home screen. I log back into t
    2 comments 41 views last activity
  • Let's say that this perk is more slightly faster than tenacity perk Please reply only if you have done reading this full discription. Press and hold the active ability button for 2.5 second while standing and motionless right beside a dying survivor to grab them on their both arms and start dragging them at the way where you want to move. During that time, you drag them 50%/60%/70% faster a
    5 comments 91 views last activity
  • nothing more to say, pls just do it. I don´t like getting 3 entire heals without 1 skillcheck :(
    8 comments 32 views last activity
  • You know it seems right. Nostromo map. Geez it!
    0 comments 11 views last activity
  • The Morphling is tall and skinny, with too-long arms and too-long fingers. He has a featureless face and grey skin. His power: When you pick The Morphling, you pick 1 power out of every Killer to use. The Morphling uses that power for the entire match. He also get's the Killer's movement speed, to avoid being OP. His stance changes a bit to show off which power he's using, but it's subtle,
    0 comments 1 views last activity
  • For both the gnome event and the previous anniversary halo event, survivors had to find the item and then also survive the trial. Meanwhile, killers only have to find the item and finish the trial (as in, not DC); there's no further requirement for them. I think it would be fairer to either require the killers to at least have a certain amount of sacrificed survivors, or to allow the survivor t
    0 comments 11 views last activity
  • 99% of suggested changes to Killers I see, especially to the Twins, are from people who don't play them and never will. These people do not understand the Twins at a fundamental level, what makes them appealing and what should or should not be changed to preserve that appeal. With that in mind, future Twins changes should prioritise these four things. This are in descending order of priority.
    9 comments 211 views last activity
  • Struggle phase was changed and no more gives bloodpoint for survival category, give them back, i dont know how, maybe 150 BPs for each successed skillcheck in survival category or something, like that. On old struggle phase we had 899 BPs for full struggle and more, if with activated camaraderie perk. Survivor should get something for their last chance, before they will be sacrificed, if no one w
    0 comments 21 views last activity
  • I'm not sure if they buffed chests or anything recently, but the amount of keys / hatch escapes I've had in the last month or so have been outlandish. For context, I took a break from the game shortly after Blight came out and only recently started playing regularly again, which meant that I started at Rank 20. Naturally, I started to make my way back up the ranks (I had been ~Rank 4 before the h
    34 comments 341 views last activity
  • 1 comments 12 views last activity
  • 26 comments 181 views last activity
  • I know the majority of players that played before the dreaded hillbilly nerf loved playing as and against billy. The devs even commented how he was one of the funnest and healthy killers in the game, designed so the better player came out on top in a chase. When they changed Hillbilly they neutered a truly fun killer. Max is one of the least seen killers (at least in my matchmaking pool which con
    27 comments 351 views last activity
1 … 882 883 884 885 886 … 1367