hillbilly overheat idea

so as we all know hillbilly is not in a good place right now, not because he is overly weak but because he feels bad to play, his addons are almost as much of a joke as nurses are and his power without addons is out classed by many other powers; even bubba's power without addons is more threatening to a survivor that billy's with his best addons.

the devs seem adamant to keep the overheat mechanic in the game so I thought of a way to make his base power a lot more dangerous when he has less heat and rewarding the player for managing his heat properly.

here are the current numbers for the overheat mechanic

Overheat:

  • The Overheat limit is set at 100 Charges by default.
  • Heat only accumulates whenever the Power button is pressed.
  • Starting the chainsaw adds 5 Charges by default.
  • Revving adds 8 c/s by default.
  • Sprinting adds 2 c/s.
  • Heat dissipates at a rate of -3.5 c/s by default.
  • After hitting the Overheat limit, heat dissipates at a rate of -6.6 c/s by default

the chainsaw takes 2.5 seconds to fully charge to begin the chainsaw sprint.


my proposed idea is to split the heat mechanic into 4 stages; cold, warm, hot and overheated based on how much heat the chainsaw has, providing different effects based on what stage the chainsaw is in.

at 0-29 charges of heat the chainsaw is cold whilst cold the chainsaw has.

  • 12% faster charging speed
  • slightly decreased chainsaw noise range

at 30-59 charges of heat the chainsaw is warm whilst warm the chainsaw has no innate benefits or disadvantages

at 60-99 charges of heat the chainsaw is hot whilst hot the chainsaw has

  • directional chainsaw revving sounds

at 100% the chainsaw becomes overheated and stalls becoming unusable until it fully cools down.

Comments

  • Billy doesn't need overheat mechanic to be fair and fun at all except to avoid him to be a God Camper (like Bubba?)

    It would be nice that overheat mechanic only activates in proximity of hanged survivors