Feedback and Suggestions
Our team will be happy to read these!
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In my opinion, it's not the gen speeds it mainly maps being too big and sometimes a little too many pallets. but if you would like to tell me how would fix the gen speeds. I heard levers for certain gens or even make it so you have to put in gas or gear to start certain gens. id love to hear all of your ideas18 comments 181 views last activity
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Overall DS is pretty well balanced, however I would please add following actions that in my opinion should disable the perk as well, since the player is no longer tunnel (or it should not be) while preforming these tasks: Being healed by other survivors Opening exit gates That's it. Thoughts?2 comments 21 views last activity
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So with the new tome I've been playing Plague a bit more than normal and I've noticed that the Survivor icons on the HUD are somewhat hard to tell apart when it comes to if someone if on hook or on the ground if they are both fully infected. I can see that the icons are there but it is really hard to tell at a short glance on if someone with a bar under their name is because that's a hook timer0 comments 11 views last activity
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I don't know what to do? This has been every match for DAYS. If this is the state of the game I genuinely want a refund. It's never been this bad19 comments 141 views last activity
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Current: The Auras of Survivors who are in the Dying State are revealed to you when they are within a range of 20/28/36 meters. Proposed Addition: Self-healing cap of downed survivors is reduce by 15%. (would not stop unbreakable or Soul Guard) Their are a lot of ways to find downed survivors without deerstalker (BBQ, Infectious, Nurse's calling when healed by others, and maybe Stridor). Con3 comments 21 views last activity
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0 comments 21 views last activity
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The Ghostface "Night Shroud" Power The Night Shroud Cooldown reduced from 30 Seconds to 24 Seconds. Missing a Basic Attacks while in Night Shroud does not take the Ghostface out of Night Shroud. Stalk Meter The Stalk Progress on a Survivor will regress after 15 Seconds at a Rate of 0.5% if not being Stalked and while the Survivor is outside of Chase. Marked Survivors remain Exposed for t4 comments 421 views last activity
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Why is wraith's power useless against flashlights no other killer gets stunned/staggered when a flashlight shines on them . Remove this pathetic gameplay mechanic . Who ever decided to remove the killers power by a flashlight which can be found in a chest or equipped by survivors before the trial should be fired . I should not be forced to use the perk franklin's demise just to play as wraith and2 comments 41 views last activity
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So never noticed this so why not a suggestion what if when downing a survivor you gain 250 points for preforming the teamwork hit aka Victor must be on the survivor when you hit them so you just gain 250 bp to the brutal category.2 comments 21 views last activity
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DBD is fun, so you play a lot. If you play a lot, you will get to red ranks. Red ranks aren't fun. So now you quit. You WANT people to play a lot. But what's the reward for that? As you rank up, the gameplay options get narrower and less interesting. You get punished for every sub-optimal perk, every sub-optimal play. Because if you run into a sweaty opponent, they will take advantage of it6 comments 91 views last activity
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"A charm with a very charming presence, this crab is holding a knife in its claw. Why is it holding a knife in its claw? We will never know." The idea for this is simple; another in-game event where you can get a charm, this time of a crab holding a knife in its claw. This would be a fun little event and I think would be fitting for the Summer that's fast approaching. How I envision it is t5 comments 61 views last activity
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Trickster’s Main Event is lackluster. We all know it. Compared to the other charge up powers like Blood Fury, Corrupt Purge and Tier 3 it doesn’t really compete at all. I have an idea in mind, but I’d also love to hear others ideas if they’ve thought of how they’d alter Main Event. Here’s the idea. Scrap the entire mechanics for the current version. Main Event causes a loud beat drop that mak4 comments 21 views last activity
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Blah blah blah, yeah we all know that many people have problems with Spirit. Her main issues are: There is no effective way for survivors to be able to read what exactly she is doing. Her skill ceiling is fairly low for how strong she is. Some of her add-ons are still insanely too strong. So, my aim is to fix these problem while still maintaining The Spirit's status as a strong killer. NO10 comments 101 views last activity
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If a survivor has Power Struggle equipped and are in the dying state, have the Entity lock down standing pallets within 4m so that other survivors cannot drop it. (The Entity block should only be visible to survivors so the killer won't know the survivor has power Struggle.) Remove the lock once the survivor uses Power Struggle or moves more than 4m from the pallet.10 comments 101 views last activity
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After playing in the reworked maps I thought, why not having a day and night cycle? And I don't mean to have it in real time, but every time a realm is chosen have a certain chance of being it day or night. Just imagine how different the coldwind farms would look at night. Hell, the moon offerings could even be brought back to alter this and choose if you will play on day or night. There could1 comments 21 views last activity
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I'm doing my adept killer steam achievements and either the requirements should be lower (3 kills with unique perks), or the emblems should be awarded for specific scenarios. In the past like 5 games I've had multiple DC or kill themselves on hook too early, thus preventing me from getting the points necessary for adequate devout, malicious, and chaser emblems to earn a Merciless victory. This d3 comments 81 views last activity
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Wanna say first off sorry if me dropping two idea posts for 2 low tier killers in a row is kinda annoying. I came up with these ideas during a discussion with friends and wanna see what the community thinks. Now pig isn’t the strongest killer in the game not even close. However she does have arguably one of the most problematic addon combinations in the game. That being tampered timer and crate1 comments 61 views last activity
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Bubba definitely gets a lot of hate on the forums but for this discussion I want to set aside the camping aspect and talk about the chase. I’ve got a couple friends who play survivor mainly and when we talk about bubba it’s not so much the camping that bothers them. Rather it’s the fact that at some loops (especially with the chili’s) you just gotta feed bubba the pallet and on some of the bigger9 comments 91 views last activity
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My suggestion is to just change Trickster's pallet breaking animation to one where he swings his bat down, gets it stuck for a moment, pries it out of the pallet, then swings again more violently to break it. That or just have him raise his bat up, jump, swing it down and then smash it in one fell swoop. Thoughts?1 comments 11 views last activity
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Hope devs will fix keys soon, cause we know that are broken. Especially on combo with genrush builds like multiple prove theyself and broken parts. Now more because of ruin instabroken with maps and perks. I literally have 3 games in a row of genrushers builds with also keys, and you literally feel hopeless, cause gens flys before 3 minutes. The only kills I got (0, then 2, then 3), were because8 comments 21 views last activity
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If one or more survivors disconnect in the first 2 minutes with 5 gens still to repair, please let the others players (survs/killer) disconnect safely without losing points, addons, items or needing to wait 5 minutes. It is hard/impossible to recover from this situation (especially in low ranks / solo queue) and the match turns into a waste of time, especially if the survs enter in stealth mode0 comments 11 views last activity
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Blood Debt in level 2 of the current Tome, for example. Safely unhook a survivor that unhooked you earlier in the trial 3 time(s). Does anyone see the lack of thought in this? The game is requiring you to perform a detrimental action for you and the team in order to progress the Challenge. This would be like Apex Legends, in one of their weekly challenges, asking a player to be respawned 3 times6 comments 31 views last activity
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I'll just be blunt on this one. Rework: Survivors who spam the crouching button 10 times within the span of 10 seconds during the Endgame Collapse will call upon The Entity's wrath, blocking all Exits for approximately 15 seconds. This effect does not stack with Perks that affect the ability to leave the Trial. However, this effect can activate after said Perk's timer expires. "In the w5 comments 41 views last activity
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Im not saying I ragequit at this game its just that I hate the fact when I lag out sometimes or whenever its storming and the power goes out it I still get matchmaking banned for mins-hrs. To be honest this should be removed from the game or changed because I really hate it.38 comments 501 views last activity
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Simple change, when the auras of the survivors are revealed to you, please, pleeeease hide the auras of generators while it's active, or change the colour of one of the aura's. So many times do I hook someone, see no one, then a gen across the map get's popped in the next 30 seconds, which I could of went over to right away. sometimes a generator gets popped while it's active and no aura's are v10 comments 141 views last activity
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Original: Sole Survivor: As more of your friends fall to the killer, you become shrouded in isolation and the Killer's aura reading abilities towards you are disrupted. Your aura cannot be read by the killer within a max range of 24 meters for each killed or sacrificed survivor . Rework: Sole Survivor: Sometimes, you need to rely on yourself to get things done. Others only brings a gre0 comments 11 views last activity
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Why am i forced to stay in a game i dont want to be in??? Its too long time to wait for 2 skillchecks to killl yourself on hook. I just want to leave the match but am forced to dc. I never dcd before. I never even dcd when there was no penalty. Now with the new hook mechanic im forced to dc couple of times a day just to leave a game. Ive had it too many times that killers force me to stay in a g2 comments 21 views last activity
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It's weird how Wraith went from being a pile of dookie to actually being very good and fun. I love the spot he is in. I still see questions the a few amount of people thinking he's not all that great. I'm having a ton of success with him this week and just pure fun. I wanna see what others think of him because I think he can be highly underestimated at times now.18 comments 331 views last activity
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when playing huntress or deathslinger guessing when they will deadhard is already hard as hell. So when I predict they will dead hard left or right I will hit them at the end of their dead hard only to trigger an iframe. So they didn't dodge my ######### and I correctly guessed where they would dead hard but they are rewarded an iframe for pressing a button meanwhile I get punished for baiting a7 comments 71 views last activity
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I’m level 35 on Dwight Fairfield and I don’t want any of his teachable perks to show up for others. If I buy one can I turn it off? They both are on my blood web right now, and not showing any new perks I could teach Dwight. if not I’d love to suggest making a patch to fix it for OCD people like me. make the ability to turn off unwanted teachable perks from showing up to be learned in a blood3 comments 411 views last activity
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I think the new nea's outfit ( waterfront massacre ) should be neon like a modern rebel outfit. like these pictures. This will make the outfit so much intersting. Plz BHVR0 comments 11 views last activity
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It’s severely situational on survivors and It’s still can be abused on killers, both parties aren’t happy. Perhaps make it only activatable in a chase so outside of a chase it deactivates (i.e. carelessly fixing generator as killer is approaching, entering locker, etc.) and maybe get rid of the current actions that deactivates DS, with perhaps a bit increase of timer and maybe longer stun durat7 comments 91 views last activity
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Add a new status effect called "Mystical" Mystical is only given to a survivor if the killer gets within X amount of meters of a hook after X amount of seconds of that survivor being unhooked. Mystical is active for 20 seconds afterwards, if its active and you jump into a locker. Teleport to the furthest possible locker thats not already occupied, doing this will give you the Incapacitated stat5 comments 61 views last activity
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https://forum.deadbydaylight.com/en/discussion/199315/players-holding-the-game-hostage-dbd-needs-a-match-timer as this is still a fairly large problem. Can be seen from gutter rank, to red rank Almost a year since being reported. AT THE VERY MINIMUM you should implement a AFK timer, so survivors AND killers must do something with X amount of time5 comments 91 views last activity
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He's not a joke, you're thinking of Trickster. I give deep wounds to people working on a gen, AND THEY KEEP WORKING ON IT, they don't give a ######### about deep wounds, I've had people finish gens in my face with deep wounds on and still not die from it despite it taking them over 10 seconds. I've had people even CLEANSE TOTEMS while having the deep wounds timer on. Deep wounds should be like13 comments 171 views last activity
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The new corn map is very texas chainsaw massacre. The dying almost sepia lighting with long shadows is very 70's horror flick. I've been running around with leatherface all afternoon on corn map after corn map. Great rework.2 comments 11 views last activity
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Look, we all know the optimization on Consoles are poor. (ESPECIALLY ON SWITCH!) Don't you guys think it's a good time to get this game running at least somewhat better for the new players you'll have come in due to the Resident Evil chapter? I sure think it's a great time for optimizing. It'll get you more money too and i know that's the one thing you care for. :>5 comments 31 views last activity
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What about a perk that cures exhaustion from other players?, but as exchange the player using this perk receives double exhaustion timer when using it? and it can only be used when not exhausted.7 comments 41 views last activity
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Step 1, by the way: Don't have Survivors be actually stronger than the Killer. When a big strategy is to body block the Killer from being able to move freely, such as to prevent a hooking, is that not the wakeup slap that Survivors don't have a god damn SINGLE fear in this entire game??? This game really lost its identity. And - yes - I blame the Survivor Lobbyists. They got this game grip93 comments 1,411 views last activity
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Playing as Pyramid Head can be really difficult,because they delay in punishment of the damn will not hit anybody unless they just run into it plus with cross play not being fully optimized it just doesn't work ,let me guess you go against good Pyramid Heads all the time well let me tell something, you're probably lying or bad at the game so save me that excuse going against PC player's on consol55 comments 1,192 views last activity
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Hello. Since I like to do Killer Changes and I already did Trapper I found the time to do changes to one of my mains. I was planning on going in order with the Wraith being the next, I didn't find enough motivation for that, so I went for a Killer I personally enjoy playing more. This list includes: General Power Add-ons Teachable Perks I will share screenshots of what I did since I don't7 comments 91 views last activity
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I have a real hankering to play DBD today. After two games I'm just ugh. 1 star game experience, just ugh. Please make a custom play mode with bots for solo play. I'd love to keep playing tonight but the community has once again turned me off it.5 comments 81 views last activity
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His power is terrible. You can't take advantage of it unless you commit to one person (and this is a 4 v 1 game). The laceration meter decays so all that work getting them up to 5 stacks is worthless if you let them go. The main event? It isn't even worth it. It lacks control. This is perhaps the worst killer the devs have ever released. Honestly, he needs a complete rework in my opinion.0 comments 11 views last activity
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Making a killer and a survivor that can manipulate time would be interesting. The killer could reverse a generator completion as a perk. The survivor have a perk that could reverse a survivor who has been sacrificed.10 comments 101 views last activity
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I would like to ask that a rework of Rancor be a topic for discussion in the next meeting. MY reason: Because now that the game requires an Obsession to be picked. We can't gauge if the Killer is setting up for a Rancor play. Unless it is Spirit. Which means that the dynamics of the match are going to shift too much. It lowers the value of that survivor during the match, especially during5 comments 81 views last activity
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every time i play killer there is at least one key and one escape i know i can just tunnel or slug or use franklins demis but thats not the problem.İf there are 3 chests in a map like 1 of them has a key.Keys are free escape for even survivor that does nothing all match.And when they escpe bum.Brtual killer+wasted time+maybe add ons + maybe offering its just annoying as hell.U just played a match17 comments 161 views last activity
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This was originally a supposed "bug" that was hotfixed in the latest patch, but I just want to say one thing regarding this, and I'm hoping a developer could listen to this suggestion: Make it a feature. Why make it a feature? As to why it should be a feature, that should be fairly obvious for two reasons; for starters, you are just searching for a match and thus not in a match lobby with th1 comments 11 views last activity
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I can live with the insane amount of boring safe pallets with no mind games, or the broken tiles on new maps that have safe pallets that lead directly to shack/main building windows that create unbeatable loops, or the ridiculous amounts of "2nd chance" perks that so often deliver a free escape to survivors. I can honestly deal with that. What I can't deal with is the 5 minute games. Year afte12 comments 121 views last activity
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As the title suggests, I have a few small tweak idea that could tremendously improve the Twins. When Victor is on cooldown, allow the player to switch back to Charlotte, but not back to Victor until his cooldown is over. What difference does it make aside from allowing Charlotte a couple extra seconds to get to the survivor? Victor is vulnerable whether he is on cooldown or idle, so it hardly c0 comments 11 views last activity
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INTRO So a while back I wrote a post about how nurse needs a rework, there were mixed feelings about it so I updated my arguments and points. Please read the whole post before commenting and have an open mind. ARGUMENTs Nurse needs a rework because she has too high of a skill cap, and there is nothing wrong with that. But it can be frustrating for people wanting to play Nurse and then getting27 comments 161 views last activity