Feedback and Suggestions
Our team will be happy to read these!
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Yes I know the other arguments. wHAt AbOuT BoRRoWEd tImE AnD DS? theyRe OVeR poWerEd. Ds can be used one time. One time, and is a small skill check that is easy to miss. It targets killers who tunnel. Don’t tunnel = no ds. It’s easy to avoid. You don’t go after someone freshly unhooked. Borrowed time? Same thing. If you don’t tunnel it doesn’t matter, and it only offers one extra hit. Half the ti31 comments 752 views last activity
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So since there are many people who complain about survive with friends beeing to op in many games I would like to suggest how it could be a little bit more fair for killers who have to face them. I don´t know if this was already suggested in the past but I really like the idea. How about if we would give the killer a 5th perk slot against survive with friends ? (For swf games only). I am not a2 comments 11 views last activity
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Getting tired of a BT user body blocking me so I can't go for the unhooker. I'm trying my best to not tunnel and only go for the unhooker only to have BT guy be a jerk and get in my face knowing I can't hit them. They shouldn't be allowed to body block for 12 seconds4 comments 51 views last activity
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Like they did in the first season of stranger things. I think this would be such a cool addition that would enhance gameplay against and for demo so much more.1 comments 31 views last activity
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Current You kick into high gear when someone is in trouble, inspiring them to overcome any obstacle. When within 6 metres of a carried Survivor, you gain the Haste Status Effect , moving at an increased speed of 5 / 6 / 7 % . The carried Survivor's Wiggling speed is increased by 20 % . "Come, we're going to rip our way out of th1 comments 41 views last activity
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If no map offerings are played, the Sacrifical Ward offering should be cancelled and returned to the player's inventory. It already cancels if there are 4 identical map offerings to the same realm. ---- Or make this offering more common in the Bloodweb2 comments 51 views last activity
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I... the clip is pretty self explanatory, I couldn't repair the gen from that side, it just kicked me off. Location: Rancid Abattoir (Coldwind Farm). https://youtu.be/b9LmbiPxCfI4 comments 21 views last activity
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Quick overall Summary for those who dont wish the read the entirety of my post: Bleed out timers should effect survivors through the entire game while in any injured state 240s or 4 Minutes Currently vs Suggested 600s or 10 minutes in total with a 1.5s increase while near death. Goal is to create more pressure for the Killer side while not changing generators or other things in the ga2 comments 41 views last activity
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I played a game and tried to lean on /medium/small sized trees and I was barely able to ever do it, the option would never show up even when i was at the end of it or looking at it in some directions, it was nearly never showing up, can trees lean option be adjusted a bit?0 comments 1 views last activity
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We probably never get a Jester Killer so why not have one for Trickster since his personality fits it and will look better on him than Clown. Set would be called The Art of Laughter Head: He brings the laughter and then he brings the slaughter Torso: Never underestimate a fool that has tricks up their sleeve even if those tricks are knives. Weapon: The Punchline is that the0 comments 1 views last activity
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Give him a 20 second respawn rate so they can't spam Victor every 5 seconds. It would be aligned with every other killers and that way you can at least try to heal someone from a down instead of spamming Victor until everyone is slugged to death.9 comments 81 views last activity
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I know most people will be like "no #########" but Behaviour should really make a legendary skin worth more than a skin since we pay way more than a regular skin, still is the same killer but just act slightly differently animation wise and has a new animation for the mori with new voice actors, not like it's complicated to make someone laugh or grunt and breath.7 comments 81 views last activity
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I actually love the Adrenaline Vial on Blight, I like that it forces you to play with more precision, however, the add-on is just plain terrible. My suggestion on a change to keep the negatives while offering an interesting positive. Have it so there is no limit to the number of rushes that the Blight can take and Blight no longer needs to recharge blight tokens. This would give it some serio5 comments 51 views last activity
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I know this may not much attention since I’m posting in feedback but I kinda wanna give my idea for pig. Now pig isn’t the strongest killer in the game not even close. However she does have arguably one of the most problematic addon combinations in the game. That being tampered timer and crate of gears. With these addons together there is a chance that even if the survivor does nothing besides se1 comments 21 views last activity
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You are not going to let just anyone into the VIP room. For each of the Survivors you manage to hook, No Way Out gains 1 Token : When the last Generator is completed, when any survivor goes within 4 metres of an Exit Gate Switch or the Hatch , The Entity blocks both Exit Gate Switches and the Hatch for 10 seconds and an additional 4/6/8 seconds per Token in your possession, up to a combi5 comments 81 views last activity
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The Small Game change was a nice addition to an underused perk as well as giving survivors a totem counter. However, the effect for each token is kinda underwhelming, only narrowing the detection radius to better look for totems. I think that the tokens should also increase the cleansing speed of totems by 10% for each token. This would reward the team cleansing dull totems as well as make the p4 comments 61 views last activity
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I don't know what others feel, but I'd just like to put out there that as a player I find that my largest frustration with DBD is bad perks. DBD is so bloated with perks that have way too many limitations, a very underpowered effect, or both. Take for example a perk like Gearhead. You're required to land two hits, then it's active for only 30 seconds at most, and then you need survivors to hit g3 comments 61 views last activity
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Hear me out before you kill me. First, I don’t think NOED should be a HEX. Here is how it should work: When the last generator pops, the exit gates are blocked, (This appears to be the most disputed element of this proposal, and I just want to say that I’m not married to the exit gates being blocked) and the killer receives the NOED powers. However, these powers are on a timer, and it is based19 comments 121 views last activity
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Since the DS has been nerfed to a point where it offers nothing else than the chance to break free when getting tunneled, with the changes of not being able to heal, unhook, etc without losing it - shouldn't now be the best time to finally make the perk automatically perform the break when getting picked up by the killer? Why take a perk into a game that has a good chance of failing upon missing11 comments 131 views last activity
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Listen. I hate how long the new stun is. It feels awful. It feels like I'm being punished for successfully using my power. But please, for the love of all that is holy. You can make the stun as long as you like. Make it 12 minutes for all I care. But please, PLEASE, adjust the animation to fit it. That 2 seconds of normal running while I'm still stunned feels like a bug. Even by Twins standar21 comments 211 views last activity
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Someone was discussing giving killers the option to just change their fov and not have it limited to a perk. So I got to thinking, what would new shadowborn do? Here's what I came up with, while under the effect of undetectable, your movement speed is increased by 3/4/5%, lowers back down when in a chase or undetectable is loss. To be honest, I don't really think this would be incredibly broken,18 comments 182 views last activity
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So as if hitting two people with a single spray of corrupt purge isn't hard enough we have to do it twice in a match. Considering the people I verse dont cleanse at all and start running before I'm even close how am I meant to hit 2 people let alone twice in a trial? I could understand in one usage hit 2 but in a single discharge? Honestly devs what people do you verse...16 comments 181 views last activity
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Perhaps when you free yourself from the hook, whether by kobe or through usage of a perk like deliverance.. if the killer is within X meters, they get stunned. Discourage the face camp with a direct kick to the face :D4 comments 41 views last activity
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1.Every second match, the survivors cleanse the hex totems at the very beginning in the first minute, I haven't managed to find any of them yet. Recently, 3 matches in a row cleansed the hex totem at the very beginning. The meaning of such perks tends to zero. Here are examples of the placement of the hex totems:11 comments 51 views last activity
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I'm not a coder, is it possible or wanted to have a random opening from any of the chapters when booting up the game?0 comments 1 views last activity
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So I was playing against a Wraith and he had NOED (obv from screenshot), but he was playing AFK Wraith. We 99ed all of the last 3 gens and scoured the map for totems, all 5 were finally gone. We pop one of the 99ed gens and Wraith whacks the other Feng Min. Realizes his NOED is gone and DCed.4 comments 41 views last activity
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The Rift ends in around 2 months, and I am already done. 70 Tiers is just not enough, I payed for the Rift and now I can't grind it anymore for 2 months? Maybe add a few more tiers, 100 - 120 would be good. Or give us post rift rewards, after tier 70 you just get bloodpoints or shards (or booth) for each tier.0 comments 1 views last activity
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The game is already boring but does it need to be more annoying then necessary ? When you hook the survivors or when you are being chased by the demogorgon the noises are to annoying and loud so reduce the overly loud sounds in the next update .1 comments 21 views last activity
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There are way too many perks and the bloodweb is a dumb idea. Pointless add-ons and offerings and useless perks I don't need, 3 versions of every perk, so many useless perks, etc. And forget about prestiging any character. Survivor is ok since I just unlock the teachables and then I can just grind a few levels to get the new perks on one survivor, so it's basically the same amount of grinding f0 comments 12 views last activity
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Why not catch cheaters?? We have made many reports, and checking the accumulated reports will be sufficient evidence. We want to ban cheaters as soon as possible, not only by video, but by accumulating reports as evidence. There are too many cheaters from users in certain countries. If left unattended, the number of regular users who give up the game will increase.0 comments 11 views last activity
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This page will be separate from the Pig Ambush page. If you want to see that, I will link it to this post. This is just to make it so the Pig's power is not as basic to use, and has more interesting applications with the RNG. JIGSAW'S BAPTISM All survivors will begin the match with no Reverse Bear-Traps on their heads. However, once the Pig puts them on, the traps are permanent until the e0 comments 121 views last activity
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My feedback is to change the "Ritual of the Blight," the daily ritual requires you to use his Lethal Rush to DOWN (4) survivors. My proposal would be to change it to: use his Lethal Rush to HIT (4) survivors. Considering that killer-specific MMR never materialized, it is excruciating enough trying to learn how to play this extremely user-unfriendly killer. This daily quest just puts the added st0 comments 31 views last activity
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This was an issue about five months ago right before I quit and it's still an issue now. The grab animation starts but glitches and the game lets the Survivor go. I don't know if this is bug abuse on the Survivor's part or if it's just an issue with the game itself. Just happened to me when the last survivor ran up to a hooked survivor but I was right on their back, grabbed, glitched, they both r2 comments 21 views last activity
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What do you guys think of the Recent billy animations? imo the older ones where a lot better it felt more awarding when landing a chainsaw hit but thats prob just my opinion but what do you guys think?0 comments 1 views last activity
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I am an Xbox player, and every time I get bloodlust or a gen gets done sometimes random lag occurs out of nowhere. I always, and I mean ALWAYS lag when someone dead hards. Please fix these issues with all other platforms. (Especially Xbox)0 comments 1 views last activity
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Can we get the option to turn off the chat filter? It's pretty awful when its filtering normal words. Like have it turned on by default for players, but at least allow those that don't care the ability to turn it off.2 comments 31 views last activity
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Graphic overhauls on the current maps are all well and good. We need more of them though. We don't need a ######### ton of cosmetics what we need are more maps.6 comments 61 views last activity
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Just like how survivors can only use 1 exhaustion perks. DO THE SAME FOR KILLERS WITH THERE GEN SLOW DOWN! so sick of going against Ruin/Pop killer everyday 2 strong gen slow down. and everyday i go against a killer who stacks ruin/undying/pop/corrupt completely unfun.10 comments 191 views last activity
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I feel like the general consensus is that killers are weaker than survivors, and I feel that way myself, so while thinking about what could be changed, this hit me. I'm not saying it's a GOOD idea, but wouldn't it make a defendable amount of sense if the killers were 3rd person and survivors were 1st person camera views? Technically survivors are supposed to be helpless in horror, right? And ki41 comments 611 views last activity
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Jack Slate(Dead to Rights) as Killer for dead by daylight. Able to use his dog as his ability.8 comments 111 views last activity
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Been awhile since survivors had something new to interact with in regular gameplay... my suggestion is this: Make burn barrels an interactive way to stun a killer... but with a big cost, a health state, and you have to mend. A survivor could throw down the barrel creating a big fiery blaze that stuns the killer, and it burns the survivor to do so, if you were already injured, it would not down y13 comments 51 views last activity
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Ultra rare dead hard variant: Invulnerability activates 0.5 seconds quicker after activating the perk so you no longer get exhausted on the ground!4 comments 51 views last activity
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Been thinking about this for awhile. I think it would be a very nice feature in the HUD to have a chase timer that is visible for both survivor and killer. Primary reason being that it is easy to lose track of how long you have been chasing one survivor, or how long a killer has been chasing you. For survivors it would be handy with the chase challenges, and keeping track of when gens should be p4 comments 31 views last activity
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I suggest to add Classic Monsters such as Wolfman, Frankenstein Monster, Dracula, the Mummy etc. and the gameplay be in Black in White like the old films. Just an extra Mode not to mess with the other mode going on now.3 comments 31 views last activity
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Deathslinger I have his reload set to R Pyramid head's power I have set to space. ghostface's crouch I have set to ctrl. Anything with reloading always R for me, anything with crouching always ctrl and whatever misc power is space. Why can't we have multiple keybinds? Sometimes I forget to reset the key and I spent 10 seconds in game switching it1 comments 11 views last activity
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I would like there to be an option to requeue with the survivors you are playing with.0 comments 1 views last activity
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This killer is so unbelievably bad. He can't do anything when he's reduced to being a regular M1 killer against injured survivors. I believe vaulting should be his basekit outside of feral frenzy it doesn't make sense he can only vault during feral frenzy anyways5 comments 61 views last activity
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Some of the challenges included in the Rift sadly don't rely on basic play or skill...they're based on luck and random circumstance. Prime example: Blood Debt: Unhook a survivor who unhooked you earlier in the trial 3 times. So basically I have to forsake myself and get hooked asap, because the rest of the team is so wet they'll get hooked twice and be apprehensive to go for a save. And t20 comments 251 views last activity
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When the executioner camps a cage, the cage moves. Is it possible to make it so when the killer face camps a hook the hooked survivor moves after five seconds or something? Hook camping has become a crutch and it seems like all killers from rank 8-13 are only camping hooks. A killer should not be able to get an easy 4k for standing in one spot with killers that either one shot or have no terro5 comments 61 views last activity