Feedback and Suggestions

Our team will be happy to read these!
  • A killer concept for a Magician. No Addons or Survivor https://docs.google.com/document/d/1j9NWrEjUqXvHx4QqSxMKNNDR6WRkkRgfXCqtJHtA5ZM/edit?usp=drivesdk
    2 comments 11 views last activity
  • I made a plan to reduce the tedious tempo of twins and the pressure of novice survivors to confront them. have a good day :)
    8 comments 41 views last activity
  • Let me make one thing clear from the start. I am not meaning if they live or die. I mean with regards to controlling the survivors ability to get blood points and earn pips. For survivors to get get blood points and emblems there are 1/2 of the things needed can be 100% blocked by the killers actions, Benevolence/Altruism and Evasive/Boldness. If the killer fails at their job in hitting and hook
    12 comments 301 views last activity
  • Stretched resolution is a controversial topic, since arguments for its use can be both reasonable and unreasonable. On the one hand, a significantly stretched resolution can give enough extra FOV to the point where it may serve as an advantage to the player in some scenarios. On the other hand, stretched resolution can act as an optimizer or FPS booster for the game; making DBD (a pretty poorly o
    29 comments 711 views last activity
  • What if removing the rank system is a good thing. I was wondering if doing this, games can be better with a mix of bad/good survivors/killers. This might probably fix the DC issue and the somewhat long queue times. Rank resets anyway so you get nothing out of it, they can give it a try for a month and see how it goes. I also don`t believe adding another game mode will help with queue times. Th
    5 comments 51 views last activity
  • I've come up with guide marking performance for novice nurses And to compete with skilled nurses, we have prepared minimum measures for survivors.
    7 comments 41 views last activity
  • Disclaimer: I don't think this should be in the game. This is just for fun and shouldn't be taken seriously. In this discussion, previous discussions, and mostly likely future, take the reality of the game and put it to the side and embrace the chaos. How would a game go if generators moved around? Let's say that at the beginning of the game there are a select amount of "slots" that generators c
    10 comments 71 views last activity
  • Dark, gloomy, holes in the ceiling with little rays of light beaming through here and there. That’s the general building. But the real beauty lies in what’s being stored there! Killer items! Jigsaw Box on this wall. Pool of Devotion along that aisle. Vaccine crates randomly placed throughout. Are these random props or do they belong to this match’s actual killer? Sounds! Speakers throughout
    0 comments 1 views last activity
  • Was just suggesting perhaps using some of the creepypasta creations for either a new killer or skins. I'm sure Jeff the killer and Jane the killer would be a good skin for legion, the rake would work for Demogorgon. Not sure how mechanics would work for some of the creations such as Slenderman, but I'm sure you guys would be able to do it justice. Just a suggestion that would be awesome to see
    0 comments 11 views last activity
  • Hello, delightful people! With recent removal of modding, a fine idea has been born in my mind. Steam Workshop. Basically, modding, but legal - players will sumbit their own Dead by Daylight modifications, for example, custom skins, custom teror radiuses, etc. and moderator would have to approve them. For example, if it was a mod that gives advantage (e.g: invisible locker texture, neon pink
    0 comments 1 views last activity
  • So I found something that they could make good use out of AI. So I have a simple and cool suggestion because Doctor's illusions never really work. Make it so they come out of the current position the Doctor is at and take a different path and controlled by the AI that is in the bot match with Trapper. And once it gets close it just disappears. Just a neat little change to make good use of AI.
    10 comments 101 views last activity
  • it feels like killers have no pressure at end game. Survivors can just casually 99 the gates and go about their business without much worry timer needs to start when the gens are done not when a gate is open. Now before you say "just open the gate" I'll tell you that's a bad idea. You're just making it easier for them to escape. This is counter intuitive and provides no pressure. Als
    31 comments 241 views last activity
  • As Killer: If you carry a survivor to the hatch and they accept the hatch, both you and the survivor gain bonus bloodpoints and a Heart charm. As survivor: If you accept a hatch that a killer carried you to, gain bonus bloodpoints and a Heart charm. Also, a person on your team will randomly be marked as your Valentine. Performing cooperative or supportive actions with this person will give the
    15 comments 181 views last activity
  • If Behaviu can't rework keys in any way, because of achievements (because achevements are way more important, than health of the game) why coulndn't they just remove possibility to get them in the chests? I mean if there's one key in lobby, you can see it, and dodge the lobby, but if someone drops the key in a match, then you can't do #########, because you couldn't even see it and prevent it, be
    6 comments 31 views last activity
  • I know the devs have said that cosmetic skins in the rift will eventually return months after the rift ends but will old charms be made available as well or will they be gone for good? i need shop chamrs kate denson caracter I missed out on the slice of kate's charm, and now I will never be able to obtain it. Cosmetics are adding into the store in waves, why the heck can't BHVR add a new tab fo
    23 comments 423 views last activity
  • Since the visual and placement changes fall on deaf ears and with the addition of a perk that literally shows you the exact location of a totem, here's a fair play change: Once an active hex totem gets cleansed, one perk of every survivor (Picked at random) gets disabled for the rest of the match. If your survivor doesn't have access to all 4 perk slots (or you decide to not bring all 4 becau
    8 comments 131 views last activity
  • This killer is literally the most unfun killer to verse as survivor and after his buff it's just gonna be worse. He needs some more changes imo, to make it so he can't just unload all his knives into you with minimal skill involved. Dodging his knives doesn't feel rewarding at all because you know he has like 50 more chances to hit you. Maybe add a cooldown of ~1 second between each throw to m
    4 comments 41 views last activity
  • there are 4 survivors with 4 offerings killers should at least be allowed half of 4.
    10 comments 71 views last activity
  • I logged into my account this morning to find that all of my character levels had been replaced with my girlfriend's, as her account was signed in on our xbox before mine. All of the perks I had unlocked, and all of my event items- gone. If there isn't anything that can be done about this I will just quit the game because I literally am not going to restart from scratch and I dont know what I'm
    1 comments 61 views last activity
  • I think the bloodweb is a very outdated system and needs a rework, but until then a simple change that I would recommend is to allow players to buy items from it with just a single click (not hold), and make it so the animations of the entity taking items doesn't stop you from buying another item immediately after. This way you are able to buy items in the web as fast as you can click and it mak
    0 comments 1 views last activity
  • Hello, I would like to suggest a way to see all 5 players ping/latency in the pregame lobby. I understand we all struggle with getting hit through pallets as survivors and sometimes miss an attack as killer, but to minimize that I think this could be a great idea. You will definitely have people leaving pregame lobbies and re-queuing trying to find lobbies with people around the same Ping (whic
    0 comments 11 views last activity
  • Title We've had a lot of killers recently who's gameplay boils down to "damned if you do damned if you don't", and we haven't had a trap based killer since Hag, so why not add a new trap based killer for the next chapter? The biggest issue i have with Trapper and Hag is that you have to spend half the match setting up traps, i don't want to do that, i want to chase people because otherwise t
    3 comments 111 views last activity
  • How about having the hatch spawn and de-spawn to random locations until only one survivor remains? Would make it harder to camp them/use keys until the EGC starts.
    2 comments 31 views last activity
  • killers with secondary weapons should have skins for those weapons oni, billy, bubba, trickster, huntress, twins (victor), etc. Kinda weird how they have weapons that we can't customize. bubba had a really nice chainsaw in the third movie.
    3 comments 31 views last activity
  • I would like to suggest a perfect killer that would be cool and can use the nemesis zombie physics. The Tall Man from Phantasm uses spheres and punches to knock down survivors and the hooded zombie dwarfs and two maps the red planet and the mausoleum and graveyard. Survivors Kid Mike and ice cream man Reggie with the four barrel shotgun that can stun a killer like the flashlight. *F
    0 comments 21 views last activity
  • Hey everyone. It's me, back at it again with another wacky concept. This time, it's for a Hex perk. We all know how well those work, but here's one anyway: Hex: Bite Back. A Hex rooting its power on hatred for progression. While Hex: Bite Back is active, whenever a Survivor stops repairing a generator, it explodes as if that Survivor failed a skill check, causing the standard amount of regr
    4 comments 51 views last activity
  • After buying RE-DLC as always you doesn't take anything free for Nemesis or another characters. That why i asking about that. Why you don't add nemesis mask for full outfit?
    5 comments 151 views last activity
  • It's literally the only way the perk could ever compete with Iron Will. Otherwise its objectively worse.
    7 comments 141 views last activity
  • I'm just a baby Freddy learning the ways as I had never (in the 5k hours in this game) played him. I had no idea he was very fun to play as him. One of the things I noticed immediately is the sound when he is breaking breakable doors. The scraping sound is too much for my ears. lol I know it's probably part of his "thing" to annoy his victims, but omg I can't help but to be like:
    1 comments 41 views last activity
  • Hi, I have a simple suggestion I want to make and its been bugging me for a looooong time. Can you please add a option to disable chat entirely or post game chat. Near enough every time I play there is always trash talk in post game which I feel has just become a norm for this game but it steers me off the game almost every time to the point I will uninstall and come back months and I really do
    1 comments 11 views last activity
  • I'm not talking about add-ons that are just weird or hard to use. I'm talking about the ones that give bonus bp for making your killer power worse. Why do they exist? Here's a few things we can do with them. - Remove them from the game: Nobody runs them except for noobs who don't know any better, or the 1 in 1,000,000 players who decide to run them for 1 match for the memes. They're terribly des
    1 comments 31 views last activity
  • In custom matches can there be AI's added so that people can practice getting better with perks, the characters, or just getting to know the maps better. Also so that people can practice before starting a real match and for people who just wants to have a fun time with friends.
    0 comments 11 views last activity
  • Can we do away with a survivor being the obessesion or at least make it to were to become the obessesion you have to take a killers sacred item?
    7 comments 71 views last activity
  • Allow nemesis to break through breakable walls by simply hitting them with a basic attack
    0 comments 11 views last activity
  • Okay so we all love Maria and everytime I've mentioned her we've gotten a lot of support. However I wanted to bring up another one of my favorite Silent Hill characters that being Cynthia. Despite her small amount of screen time I've met a lot of people in the fandom who say she's their favorite character from SH4 and I'm included in that! A great character and a great design along with the lo
    9 comments 171 views last activity
  • Recently I have noticed that the legendary skin: Lisa Garland carries items such as toolboxes and med-kits a bit wierd... This isn't some high priority thing, but it would be nice to see it fixed in the future (since it's a legendary skin) :)
    0 comments 21 views last activity
  • Pig adding an entire new objective is a little much compared to other killers. Having to struggle to find which macabre has the key adds a load of time to the game sometimes and it won't even be activated when some people get it off. In the saw movies the people in the games didnt play the same game or trap multiple times over. Here's a change to maybe make it more comfortable as a power rather t
    2 comments 61 views last activity
  • If the killer got a debuff for putting the same survivor into the injured or dying state consecutively / twice or more in a row, with the exception of the obsession, then it would motivate killers to try and go for other survivors, not just the same one over and over. This debuff could stack. There would to be a way to discern the difference between survivors for when you have people using the s
    20 comments 171 views last activity
  • Every single event, players feel like they are entitled to someone else's offering/time. I do not play DBD to farm bloodpoints. I do not care. I just got farmed off hook by my team mates and the Killer tunneled me instantly because I did not want to farm. I ran him for about 2-3 minutes and I guess he took offense to me wanting to play the game. This has been happening almost every single match
    Mod
    20 comments 851 views last activity
  • You should make changes to No mither. Do not initiate the already injured, but healthy survivor. When he is subsequently hit, he can no longer heal. Starting immediately injured, the killer already knows that the survivor is equipped with that perk and it is not fair
    11 comments 301 views last activity
  • I'm talking about her default look. They're both related & share alot of character with each other. Sarashi existed in Oni's time period so you can't use the "It'd be out of character" excuse. Personally I think it's a matter of equality here. Spirit can wear a sarashi but Oni can't? It's only fair if they both can have the same outfit.
    5 comments 141 views last activity
  • I have a creative idea with this one. Basically, when ever you load into a map like Saw, the Saw theme will start playing and we'll see photos of the map, and maybe some pics from the actual movie. It's a cool improvement to loading screens and it will do the maps justice. I got this idea from the call of duty zombies games and the gta loading screen so what do y'all think?
    10 comments 61 views last activity
  • It is so hard to enjoy playing when you get to the higher ranks on either side anymore. I love this game and when I have fun its really fun, however its becoming more and more rare to have a "normal" game. On survivors side you frequently end up facing tunnelers and campers who ruin the game for everyone. On killers every game feels like gen rush, dead hard, decisive, and borrowed time. Yes there
    91 comments 1,341 views last activity
  • I noticed that David's Tome 2 outfit came to the store recently, but his Tome 1 outfit was skipped entirely. Why is that? I'd like really like if it was added to the store so I could get it.
    3 comments 21 views last activity
  • I'm very sad that the Dweet model was changed so much. His fans ADORE his face model. I understand that some other characters were in desperate need of change (Quentin), but I think Dweet was PERFECT. Please allow us to keep the old face models as a cosmetic.
    7 comments 101 views last activity
  • Introduction Many can agree that Myers isnt a really strong killer, his power is severly outdatted, he's only seen a few changes to his kit since his release in October of 2016. So, what exactly is the problem with him? - Has a very weak early game - Has no map mobility and doesnt have a strong enough power to compensate - Falls behind compared to the other tier up killers and stealth killer
    16 comments 211 views last activity
  • It would be so nice to have an average queue timer displayed so we might know how long our queue might take.
    3 comments 81 views last activity
  • this game is playing by the people like a competition , and im a casual player, who only looks to enjoy the killers and the diversity of the game... im not looking for increase my rank , or to win anything, want to enjoy the game in a CASUAL EVIROMENT... thats its so easy to solve... CASUAL MODE- ... same as now but without rank system RANK SYSTEM- ... like in tournaments, the matchmaking
    20 comments 201 views last activity
  • The overheat mechanic as an idea is good, it punishes players for misusing the chainsaw and adds some resource management into the game. The problem is that it also punishes players for using the chainsaw properly or trying to use it in creative ways. As an avid Billy player myself, and someone who also enjoys 1v1ing Hillbillies, I have an idea for a change that could keep the devs' idea of overh
    12 comments 81 views last activity
  • While the killer is undetectable, alert doesn't show any auras, does it? What if alert didn't do auras at all and instead gives the survivor using it a killer-like noise notification, irrespective of undetectable?
    5 comments 41 views last activity
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