I want a trap based killer for the next chapter

Title

We've had a lot of killers recently who's gameplay boils down to "damned if you do damned if you don't", and we haven't had a trap based killer since Hag, so why not add a new trap based killer for the next chapter?


The biggest issue i have with Trapper and Hag is that you have to spend half the match setting up traps, i don't want to do that, i want to chase people because otherwise that person is going to do gens, how do you fix this? simple, let the new killer place small explosives anywhere on the map just by slapping nearby objects without having to spend 5 minutes placing traps, so you can just slap the traps somewhere and then immediately chase people, examples...

1.That gen that's nearly done? kick it and slap a explosive on it so any nearby survivors will get injured

2.Shack pallet? Bomb

3.That one bush you know a blendette will hide in at some point? kaboom you cowardly snivelling #########

And many more, up to a max of, lets be generous and say 7 traps, the middle between Trapper and Hag

the main reason it's explosive based traps though is because if the devs wanted to make a legendary skin, they could make a very easy Jojo reference



















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Comments

  • Im pretty sure Survivor touching Gen become injured may become a Perk in a far future. For Killer's power, none should have their power causing injured to all nearby Survivors (in an extend Plague can, but takes alot of time to cause to injured, and they can use fountain to remove the effect)


    For me, as Trapper main, I have an idea for Killer power, also using trap types

    The Gardener

    Killer with plant power - Killer type: Trap

    Realm: Red forest

    Speed: 110%


    Power: Seed

    Killer can carry 10 seeds at a time. Able to switch ability before laying seed under the ground. Depend on each ability, the seed on the ground give a different effect.

    image.png


    Ability 1: Spike trap

    If you're 16m near the seed, you can pull up Spike trap to damage Survivors.

    image.png


    Ability 2: Flower gas trap

    After 15sec, the seed grows and become a Flower, it release gas (like Clown Afterpiece tonic) in 4m radius, slow down Survivors. Survivors can remove the flower in 8sec (like they do with Demo's portal)

    image.png


    Ability 3: Plant blocker

    After 60sec, the seed grows and become a Plant block the path, Survivors can remove the plant in 16sec(like they do with Demo's portal)

    image.png


    Survivor cant see and remove seeds until it become Flower gas trap or Plant blocker.


    Add-on:

    Increase Maximum seed

    Increase Flower gas trap radius

    Decrease Flower gas trap growing time

    Increase Plant block removing time

    Decrease Plant block growing time

    Iri seed: Remove Flower gas trap ability, Spike trap now also release gas in the same radius when trigger.

    Iri seed 2: Remove Flower gas trap ability, Plant blocker now also release gas.


  • If you want to actually chase survivors, then a trap based killer wouldn't be a good idea since the whole point of trap based killers is that you catch survivors without chasing them. You get some chase with trapper unless he's got iri stone and you stand in a random trap, but if hag is played properly, you get no chase with her at all. And if there was an explosive killer, imagine how op their basement set up would be? That would be like going against basement trapper with bloody coil but worse.

  • I just want a killer who has a fun chase gameplay. Last one was blight.