Feedback and Suggestions
Our team will be happy to read these!
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0 comments 11 views last activity
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I think we'd all like every perk to be viable in some form or another, but with the recent haste/hindered changes, we've become really focused on adjusting the numbers. I love thinking up these kinds kinda reworks ideas, beautifully simplifing or building up a concept, so here are the few I have somewhat polished off and want to see what other think. Any feed back is welcome. Dissolution Eve0 comments 21 views last activity
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This perk really has no use, even in gimmick builds involving stuns. I think it would be usable it was activated on every pallet drop and blind within like 16 meters instead of just stuns and blinds. The only interaction this removes is head on and blast mine, and would make it activate way more consistently.4 comments 41 views last activity
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My understanding is that playing as survivor was meant to be done while in a swf squad. Not everyone is able to play like that so we'll often get solo q players. Im sure theres lots of ways that survivors could be empowered to communicate with each other. This like in game voice channels or regular chats are obviously too much of a hassle for bhvr, so what if we allowed survivors to have access t0 comments 12 views last activity
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New Survivor - Harry Mason New Map - South Vale The Nurse Cosmetic - Bubble Head Nurse The Trapper Cosmetic - The Butcher The Doctor Cosmetic - Bogeyman Jeff Johansen Cosmetic - Douglas Cartland's outfit Yui Kimura Cosmetic - Angela Orosco's outfit Felix Ritcher Cosmetic - Vincent Smith's outfit1 comments 12 views last activity
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Hey, I've been encountering this bug where sometimes when I play twins and I pounce on a healthy survivor the game won't switch me back to Charlotte and I'm stuck pretty much spectating the survivor giving Victor a piggyback ride. The survivor is also incapable of removing Victor. The only way this ends is for the survivor to die to entity or escape through the hatch. Has anyone else encountere1 comments 101 views last activity
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When the game is going really lopsided, there should be catch up perks. For example, you would have a 5th slot that is conditional. Such as if you're down 2 Survivors and only 1 gen has been done. Or if 3 gens have been done and you don't have a hook yet. The idea would be to keep pressure on during the game and give a little more room for catch-up.9 comments 71 views last activity
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The Problem: While dashing with Virulent Bound, the player's camera turn rate is instantly slowed down to a fraction of the maximum possible sensitivity until the dash reaches its end point, where normal camera control is instantly restored. This not only makes lining up follow-up dashes physically impossible outside of a narrow view range, making players rely purely on blind, near fram6 comments 361 views last activity
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First of all, deathslinger. A lot of his shots dont register. I can't count no more how many hits or downs I have been robbed of just cuz of that. To prove im not going insane, while chasing bill, while going right behind him, literally breathing on his neck, I aim and shoot. Surely enough - theres the hit sound and bill grunts, yet nothing else happens. The chain goes right back to be LMAO T0 comments 21 views last activity
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Duty Of care is coming out, and it is weak at best against strong killers, and punishing against weak ones. We see this time and time again, like with the changes to stbfl, a perk that only m1 killers ran. Do you want every killer to only run the sweatiest meta build? This is how you get that. Why would I run any m1 killers after this comes out knowing that I'd be lucky to get 1 kill against a 411 comments 131 views last activity
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With the removal of Haste/Hindered stacking, a few perks were buffed to compensate for the fact that they cannot stack anymore. However, there were a few perks/addons that are very underused that did not get a buff at all. With Haste no longer stacking, it is important that the individual perks shine on their own, as they are going to lose synergy with each other. A lot of niche combos will be l12 comments 231 views last activity
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Going into more details about my ideal sadako changes Base Kit changes - • Sadako's manifesting invisibility last for 1.3 seconds (was 1 second) •Increase projection duration movement speed for 3 seconds (was 2 seconds) • TV's take 60 seconds to turn back on after being turned back off by a survivor (was 70) •(new) sadako Grant's immunity to stun for 4 seconds after manifesting or projecti6 comments 142 views last activity
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I made a post over 2 years ago complaining about the Endurance status effect Survivors get after being unhooked being used offensively instead of defensively; and in this time I've done some thinking on it. I'm still right. If someone was freshly unhooked, I do not want to target them, I want to go after the person who unhooked them, and often times, even two years later, especially with OT0 comments 21 views last activity
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I spent 800k BP on my p100 character which got me only 3 blood maps. I think droprate should be slightliy buffed in the next events0 comments 11 views last activity
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Hex : Builds that use this perk have the rng where it could be the worst case is it's the first hex totem to be cleansed or the last one. I think this amount of RNG does not belong in modern DBD. Survivors should have an indication of if the totem they are cleansing is the hex totem OR just make it so it's always the last totem cleansed and then balance it off of that.2 comments 41 views last activity
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The Limited Item “Special Tools” was added. It can be obtained from several points on the map. It can be obtained from several points on the map. ・If you have this item, you can disable the 30% reduction in Repair speed. Possessing this item will allow you to disarm traps at the same speed as before. However, this will use half of the charge of the special tool. While holding the special too0 comments 32 views last activity
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Deathslinger is a fun concept for a killer but the execution is… rather unremarkable. He appears a lot in mid b tier, a weak killer, and with constant reloading he can feel quite annoying to play as. Here are his problems and my proposed changes to address this: Slow feeling (4.4 + constant reloading): Deathslinger now has 2 shots. Reload time is 2.25 seconds for each shot. Increased turn rate8 comments 261 views last activity
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When a survivor hides in a locker, they shouldn't be revealed by any means. Hiding in a locker is a huge risk and should be rewarded. Killers are rewarded when they search lockers by grabbing and hooking the survivor instantly. But survivors are like a victim when the killer has an aura-reading perk or killer instinct. "Come, hook me" is a harsh punishment for survivors who prefer stealthy gamepl13 comments 281 views last activity
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Dear Behaviour Team! I would want to suggest a single mechanic that would make it easier to spend the millions of bloodpoints that we as players get constantly and cant even give out properly(cuz we get so much). You should add a mechanic in the bloodweb, where we get to choose on how many bps we want to spend(max. for eg: 5million). This should also help with prestiging characters and levelin0 comments 11 views last activity
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Please Behaviour Nerf this Killer he is faster then a Ghoul and put the most Pressure in the Game in 1 Sec he is on the other side of the Map and in the next feeled again on youres Nerf his Run Speed or something else He is Faster then the Ghoul overall with his Cloak thing and to fast out of the Bell !!!!11 comments 121 views last activity
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I got reported for griefing and I’m not even sure what I did. I played two fast games before Easter dinner and for some reason can’t play anymore?1 comments 61 views last activity
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Bonjour l'équipe Behaviour, J'adore Dead by Daylight, je joue très régulièrement, surtout avec mes amis, et je voulais vous proposer une petite amélioration qui je pense, pourrait vraiment faciliter la vie des joueurs. Avec le temps, on accumule beaucoup (trop) d'objets, d’accessoires ou d’offrandes qu’on n’utilise jamais. Certains items s’accumulent par centaines et finissent juste par e1 comments 11 views last activity
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Terror radius perks are rarely used aside from doctor. I try to give them potential for good synergies and make them more appealing for all types of killers. If you for some reason want to change your terror radius as trapper or your lullaby radius as Onryo, there is your chance. Overwhelming presence Your terror/lullaby radius becomes map wide for the first 30 seconds of the trial. (new) T7 comments 221 views last activity
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Nurse Can't see survivor's aura while charging the blink. I think she was gatekeeping aura reading perks for long enough. Blight After breaking pallet, his tokens are set to 3 if he has more than that. It would support trying to use his power and minggame pallets rather than just brute forcing. Shape I am quite happy with his rework, just rework Tombstone's piece to anything else. G0 comments 21 views last activity
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This is something I realized after playing Unknown & Ghoul a lot recently (what with those gaudy side bar screen effects), and upon seeing the game being played HUDless once again. I also took a peek at the old UI, which only reinforced my conclusion. The in-match UI is simply far, far too noisy for its own good, taking up an ungodly amount of screen space, detracting from the map visuals and0 comments 31 views last activity
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Hello! I have some complaints and suggestions to share regarding Jane's ultra rare cosmetic from our current tome. It’s advertised in the official art to have a see-through lace top, a thin strap going across her chest and down her torso, a much cleaner leather skirt that stops slightly above her knees with a more intricate design piece on her hips, as well as a short V-shaped cutout right below1 comments 101 views last activity
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So the faster vaulting in engage mode needs to go. It spoon feeds downs with no thought process, and increase the cooldown post leap while enraged, it spoon feeds downs with no thought process or skill expression. Thanks!4 comments 71 views last activity
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I think that right now, Redhead's Pinky Finger is a dead concept. It can't be strong without being annoying, it can't not be annoying without being useless. It's also simply not interesting to use. I think that the addition of the Afterpiece Antidote could be used to give Pinky Finger a new sort of gimmick while still keeping the Exposed status as part of its function. My proposal would be to cha3 comments 81 views last activity
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Starting for maybe the most!! DBD MEME PERK ( FIRE UP ) This Perk continues to be useless and meme even with the Buff of 6% and gives you these options so that Behaviour can be studied ((Current Fire Up:)) 6% / 12% / 18% / 24% / 30% for token New Fire Up: (Start with 1 token) 6% / 12% / 18% / 24% / 30% / 36% ← (Best Option) (with this buff B14 comments 412 views last activity
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I´m going to edit in new ideas, so if someone wants to read them, they could find all my ideas here and look over them. Maybe even some of them are seen by the devs and come to the game. 🙂 That would be cool. Perk buffs Perk buffs I‘d like to see Red herring buff/rework Sabo/wiggle perks/items (boil over, break out, saboteur, leader desperate measures, sabo/toolbox changes, dying light0 comments 141 views last activity
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Just to give some perspective. I was a killer player back in the day the last character that came out while i was playing regularly was The Nemesis. I love playing weird out of pocket low tier characters in games. i love learning all the small things about bad characters and make them work to my advantage. (i know i know most people arent like this) A friend of mine recently got me to try the gam0 comments 21 views last activity
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2 comments 11 views last activity
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I know there was a similar topic - but I want this to hit the drawing boards. Sadakos 📺 video tapes currently are all reward no risk for survivors currently. This is the only change I am suggesting if we could at the very least take a peek. 👀 They hold her hostage terribly against her power. Can we make adjustments so this is a little more balanced? A good sadako can mitigate this to a degr0 comments 21 views last activity
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With the latest bugfix patch the animation for Survivors carrying Cans was changed so that "The Blood Can no longer clips into the ground while crouching". I feel like it looks visually a lot worse, now they're held at a pretty awkward angle and on male survivors keep rapidly hitting the leg while running. So although I admit it does look better now when the survivor is in a crouching position,4 comments 51 views last activity
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This tool is used to punish players who leave the match before it's over. However, sometimes I'm playing and my game freezes and shows that I got disconnected or lost connection. So I come back and have to wait half an hour. It even happened to me once this morning (I waited 30 minutes) and then it happened again in the afternoon. Now I have to wait 6 hours to play again, even though I didn't lea2 comments 41 views last activity
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Haddonfield and the forgotten ruins maps are awful for survivors. If a killer knows what they are doing and survivors are not in full party trying to win this maps are almost 100% unwinnable. Do you have any plans on buffing these maps? It would be greatly appreciated, because now they're EXTREMELY unfun to play. Both as survivor and killer.10 comments 221 views last activity
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hey so like… can we nerf the flame turrets in xeno's power? there is no reason on this planet for them to have HALF THE DEFAULT TERROR RADIUS in range! nor is there a reason for them to take us out of crawler mode so fast. you may as well just not have crawler mode in the kit. and speaking of crawler mode, can you guys make the tail stab actually usable? massive delay plus janky turning when stab1 comments 51 views last activity
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Many years ago, BHVR removed the Moonlight offerings stating that is made it impossible to properly light maps, which was unfair to Killers. Many years later, BHVR creates Dredge, which makes it impossible for Console players to see anything but their avatar. BHVR's hypocrisy is that they couldn't care less about the playability of console players, while making it extremely simple for Killers &1 comments 71 views last activity
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Once you set your mind to something, you can't bear the idea of backing down or switching course. While interacting with any Interactable (generators, healing, cleansing, unhooking, vaulting pallets and windows, etc.) , you cannot be interrupted or grabbed by the Killer.2 comments 41 views last activity
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I HATE how the thing I've been crying for since I've touched this game was new servers and i can't even play on them cause this game chooses the server all the way in europe instead of the one 2 cities away from me. When the new servers were added my ping turned out great, it got reduced by a full 40ms and then after a week or so it srayed for most of my friends while mone went back to 120.2 comments 51 views last activity
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Gens are way too easy to do. You can bring 4 of the best slowdown perks and any team with a shared amount of 4 braincells can still easily gen rush. There is nothing to gens besides holding m1 and MAYBE getting 1-2 skill checks. Not to mention that you can: bring a toolbox (and buff it further with add-ons / built to last), have multiple survivors work on it (this part is fine but im still gonna11 comments 221 views last activity
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Like is this real even? yeah pretty much all perk doesn't work with them, but I didn't expected killer POWER to not work Is this a bug or feature? honestly it shouldn't be a feature if it is4 comments 51 views last activity
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Hello everyone. Today I wanted to write about my thoughts regarding the BMG(Blood Moon Generators) that require blood as fuel, (WG)white glyphs that require you to bring them to the basement, and their potential in regards to addressing the complaints of generator repairs being boring. While this is my first forum post I have been playing Dead by Daylight since 2020, with The Blight and The Twi0 comments 21 views last activity
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Pyramid head is a killer that has a lot of potential to be one of the most fun killers to use, but for that he needs these changes: - Make punishment of the damned inflict torment again (tested in a ptb some time ago, scrapped due to it being used right off hook, so make it so that doesn’t apply to survs with endurance). Reasoning: caging is the most unique aspect of his kit, and the reason m0 comments 31 views last activity
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I'm really getting sick and tired of spending so much time while waiting for a game clicking these bloodwebs to get the good add-ons and items. Please make it so that it cost 10 times the bloodpoint and get 10 times the reward. So I can spend more time watching youtube while waiting for a game to start. I've been playing the game for 10 years and I'm sick of the spend system. Use my idea to make3 comments 42 views last activity
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I’d like to see the lower rarity hair add-ons to see some adjustments to their penalty. Keep Lock of Hair the same (40secs for 50%) but adjust the rest to make them worth running on a budget. Hair Bow- from 30 sec for 50% to 30 sec for 35%) Hair Brush- from 20 sec for 50% to 20 secs for 25%) Blonde Hair- from 10 sec for 50% to 10 sec for 15%) Also, I’d also like to see some reworks for0 comments 11 views last activity
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I have two suggestions about preventing camping and tunneling. These suggestions will surely keep killers away from hooked survivors and prevent unskilled killers to think they are skilled. This huge mistake must be corrected :) 1- Whenever the killer is near the hooked survivor (i.e. 32 m), pause the sacrifice progression. 2- Whenever the killer is near the hooked survivor(i.e. 32 m), decrease7 comments 71 views last activity
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So, I filled a blood can, went to a partially done 2-man generator, and waited for a teammate to show up so we could finish filling it together. Right when a Dwight with a blood can comes over, so does an empty-handed Meg, who stands directly next to me and begins teabagging relentlessly. When she does that, the "fill" option goes away. When Meg finally moved away, I started filling up the gen an2 comments 61 views last activity
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What we got today is a step towards the right direction, but a very small one. The two broken things about Kaneki are: 1-The speed of his vault while enraged = it's too damn fast. You can't go around a small rock again before Kaneki catches up tp the survivor. This needs to either be reduced or reduce the duration of Enraged Mode (because it still keep activated through the entire match basica23 comments 471 views last activity
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Before I begin, I would like to mention that I am not fully up to date on all known future updates for Dead By Daylight; anything I say may already be known or is actively being worked on. I only have 500 hours in the game, but I feel there are some things that really need to be added/changed/mentioned regarding Dead By Daylight. Additions More ways to obtain iridescent shards. They are0 comments 11 views last activity